• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:06
CET 13:06
KST 21:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 RyongYi Cup Season 3 announced (Jan 22-Feb 7)1Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
$21,000 RyongYi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Awesome Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1505 users

[Patch 1.0.0.153: Preseason Balance Update 1] GD - Page 16

Forum Index > LoL General
Post a Reply
Prev 1 14 15 16 17 18 451 Next
Gahlo
Profile Joined February 2010
United States35165 Posts
Last Edited: 2012-12-14 16:38:50
December 14 2012 16:38 GMT
#301
I hope the overall nerf to Diana isn't as suppressing as it seems. I have trouble finding mids that I want to play and she kinda took my mid viginity. lol

Time will tell, maybe FH will become needed or somesuch *shrug*
VayneAuthority
Profile Joined October 2012
United States8983 Posts
December 14 2012 16:39 GMT
#302
remember to ban eve now, she was 5 times stronger then diana already and went untouched lol. (talking purely solo q here)
I come in for the scraps
onlywonderboy
Profile Joined August 2012
United States23745 Posts
December 14 2012 16:48 GMT
#303
I've yet to try out Diana after the nerfs, but she might still be viable mid. Overall her damage/tankyness wasn't really hit that hard, just a lot of usability. Getting in range to set up your combo requires a little more danger, but if you W and then Q-R-E someone you are still going to do decent damage and displace them with Moonfall, you just lose the utility of it hitting multiple people. I'll reserve a final judgement till we can all get some more playtime. On paper it still seems kind of harsh though.
RIP Ryan Davis / TL or Die / @onlywonderboy
Tooplark
Profile Joined October 2008
United States3977 Posts
December 14 2012 16:49 GMT
#304
Well, there is a difference in efficiency there. Mercurial Scimitar is mostly a way to upgrade your QSS lategame (as far as I know - I haven't really played around with it a lot), unless you're getting serious mileage out of the 1 sec speedboost.
Zhonya: about 2/3 offensive stats
Abyssal: about 2/3 offensive stats, if you value the aura at 400 (which is usually going to be undervaluing it somewhat, but it's highly variable how valuable the aura is)
Maw: a little under 2/3 to almost 100% of the cost is in offensive stats, but it's not 100% reliable.
Black Cleaver: Much more offense weighted - 2/3 of it is offensive, plus the passive and the cooldown reduction, while only ~1/5 of it is defensive.

These are very rough estimates here, but they show a few aspects of Riot's design philosophy:
Items that give a mixture of offense and defense don't generally give the multiplicative stats that are necessary for comparable late-game damage output on a pure glass cannon build.
Multiplicative stats aren't really found on mixed offense/defense items.
- The more recent mixed AD items only give raw AD or raw attackspeed, with very few options for crit chance.

I might come back to this later but I have class now. hopefully no GD dramasplosion meanwhile
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
NEOtheONE
Profile Joined September 2010
United States2233 Posts
December 14 2012 16:50 GMT
#305
On December 15 2012 01:48 onlywonderboy wrote:
I've yet to try out Diana after the nerfs, but she might still be viable mid. Overall her damage/tankyness wasn't really hit that hard, just a lot of usability. Getting in range to set up your combo requires a little more danger, but if you W and then Q-R-E someone you are still going to do decent damage and displace them with Moonfall, you just lose the utility of it hitting multiple people. I'll reserve a final judgement till we can all get some more playtime. On paper it still seems kind of harsh though.


Honestly, I am more concerned about how it's going to nerf her most fun jungle mechanic, which was checking buffs with Q and then R to jump over wall.
Abstracts, the too long didn't read of the educated world.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
December 14 2012 16:52 GMT
#306
On December 15 2012 01:50 NEOtheONE wrote:
Show nested quote +
On December 15 2012 01:48 onlywonderboy wrote:
I've yet to try out Diana after the nerfs, but she might still be viable mid. Overall her damage/tankyness wasn't really hit that hard, just a lot of usability. Getting in range to set up your combo requires a little more danger, but if you W and then Q-R-E someone you are still going to do decent damage and displace them with Moonfall, you just lose the utility of it hitting multiple people. I'll reserve a final judgement till we can all get some more playtime. On paper it still seems kind of harsh though.


Honestly, I am more concerned about how it's going to nerf her most fun jungle mechanic, which was checking buffs with Q and then R to jump over wall.

She can still do it, just not from 10000 yards away anymore.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
NEOtheONE
Profile Joined September 2010
United States2233 Posts
Last Edited: 2012-12-14 17:02:43
December 14 2012 16:54 GMT
#307
On December 15 2012 01:52 WaveofShadow wrote:
Show nested quote +
On December 15 2012 01:50 NEOtheONE wrote:
On December 15 2012 01:48 onlywonderboy wrote:
I've yet to try out Diana after the nerfs, but she might still be viable mid. Overall her damage/tankyness wasn't really hit that hard, just a lot of usability. Getting in range to set up your combo requires a little more danger, but if you W and then Q-R-E someone you are still going to do decent damage and displace them with Moonfall, you just lose the utility of it hitting multiple people. I'll reserve a final judgement till we can all get some more playtime. On paper it still seems kind of harsh though.


Honestly, I am more concerned about how it's going to nerf her most fun jungle mechanic, which was checking buffs with Q and then R to jump over wall.

She can still do it, just not from 10000 yards away anymore.


Yes, but she can't do it with dragon anymore, because to go over the wall to dragon was max range of Q.

Also: Whoot got my name change. Now my LoL name and my TL name finally match.
Abstracts, the too long didn't read of the educated world.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
December 14 2012 17:04 GMT
#308
On December 15 2012 00:55 Complete wrote:
I have a question:

As a low ELO player (~1300 or something) I often end up playing support and getting an abnormal amount of gold. Lately I've been playing a lot of Sona. If say bottom lane dominates and I'm getting a bunch of kills/assists (yes I know don't ks from adc, but it happens), and I'm getting in to the mid game with as much gold as my opponents laners, how should I be switching up my build (if at all)? Say for Sona (or taric, or any other support I guess) should I still continue building my regular stuff (locket/aegis/shruileyas/etc)? Or should I be building AP? Or what?



you should try zyra or lux support if that happens too often.

i have seen numerous zyra supports in asian teams that ended up being a 2nd ap carry.
Kaoz
Profile Joined July 2005
Poland48 Posts
December 14 2012 17:05 GMT
#309
One question: who exactly is PBU? From the context I quess its a experienced player who like to stomps newbies, but I'm not sure.
Simberto
Profile Blog Joined July 2010
Germany11709 Posts
December 14 2012 17:07 GMT
#310
Previously Banned User
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
December 14 2012 17:16 GMT
#311
On December 15 2012 01:05 TwoToneTerran wrote:
Show nested quote +
On December 15 2012 00:58 jcarlsoniv wrote:
On December 15 2012 00:33 TwoToneTerran wrote:
On December 14 2012 23:28 thenexusp wrote:
On December 14 2012 23:09 TwoToneTerran wrote:
On December 14 2012 22:48 jcarlsoniv wrote:
Um...you know you can shorten Diana's Q to match that of the new ult range.



Yes, but now you can't actually use your ult to follow up your q(atleast in lane where you're usually hitting your q from long ranges) which is literally the core design of the champion.


If they also nerfed the range of her Q to match her ult, would that make her better?


It would make her worse, but it'd make her kit more consistent. A spell that is literally designed to set up your ult being too far for your ult is dumb. I'm not whining, I don't care, I don't play Diana much because I prefer other champions, but it's clear they made it a specific design choice to have her q and r have the exact same range so she can follow up on landed Qs.

On December 14 2012 23:25 jcarlsoniv wrote:
On December 14 2012 23:09 TwoToneTerran wrote:
On December 14 2012 22:48 jcarlsoniv wrote:
Um...you know you can shorten Diana's Q to match that of the new ult range.



Yes, but now you can't actually use your ult to follow up your q(atleast in lane where you're usually hitting your q from long ranges) which is literally the core design of the champion.

On December 14 2012 22:59 Tobberoth wrote:
Hopefully the diana nerfs are strong enough that we don't have to ban her every single draft pick. It's fine to get sad when a hero you've been owning it up with for a while gets nerfed, but please realize it's good for the game when bonker-OP heroes are nerfed. If she has been nerfed so hard that no one will be playing her, she will be buffed again, so there's nothing to whine about.


I don't' play but, I think she's one of the more interesting champions that gets played mid in tournaments, and is one of the only champs who plays well against op as heck Orianna.


For how tanky she was, she had way too much damage and utility.

Was it too much? Possibly, but everyone stop whining until you can actually play her and find out. More likely, she'll still be plenty usable and less faceroll.

Zyra got a decent nerf. I currently have an 80% win rate with Zyra mid. Do you see me complaining? No, she needed the nerf. Will I stop playing her? Absolutely not, she is still going to be strong due to the nature of the kit.

tl;dr Stop complaining, learn to adapt.


I wasn't whining. I was pointing out clunky design. You are rude and follow it up with a strawman argument that has nothing to do with what I'm saying because I don't play Diana, so why should I care if a champ you played got nerfed? I don't think Zyra's E missile speed will affect the way her combos execute (since her seeds are instant place), moreso than just make it more difficult to hit -- similar to the gragas e speed nerf.

tl;dr Your post is dumb and rude for no reason.


My tl;dr was not pointed at you, it was a general statement. My mistake for not clarifying that.

This thread has been rife with complaining the last few days, I just want it to stop.


That's fine, but no need to just assume people are complaining about their favorite champ being nerfed when it isn't really stated.

Taking my Diana point to an unreasonable extreme -- Imagine if Lux was considered amazingly op, and they nerfed her by making her autoattack range equivalent to a normal Melee champ. Maybe she'd be less op, but clearly her kit is designed to be proccing her passive at a reasonable distance because that's where her spells usually "catch" people -- even though you CAN hit her spells at a closer range and proc them with melee autoattacks. It's not exactly comparable, but I feel like it makes a kit more counter intuitive.

I like smooth kits but I understand she was OP so at worst I'm ambivalent about it.


Nah bro, Lux is about ulting every 24 seconds for 1000 dmg with Mejais. huehuehueheuehuehueh.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2012-12-14 17:19:34
December 14 2012 17:19 GMT
#312
On December 15 2012 02:16 ShaLLoW[baY] wrote:
Show nested quote +
On December 15 2012 01:05 TwoToneTerran wrote:
On December 15 2012 00:58 jcarlsoniv wrote:
On December 15 2012 00:33 TwoToneTerran wrote:
On December 14 2012 23:28 thenexusp wrote:
On December 14 2012 23:09 TwoToneTerran wrote:
On December 14 2012 22:48 jcarlsoniv wrote:
Um...you know you can shorten Diana's Q to match that of the new ult range.



Yes, but now you can't actually use your ult to follow up your q(atleast in lane where you're usually hitting your q from long ranges) which is literally the core design of the champion.


If they also nerfed the range of her Q to match her ult, would that make her better?


It would make her worse, but it'd make her kit more consistent. A spell that is literally designed to set up your ult being too far for your ult is dumb. I'm not whining, I don't care, I don't play Diana much because I prefer other champions, but it's clear they made it a specific design choice to have her q and r have the exact same range so she can follow up on landed Qs.

On December 14 2012 23:25 jcarlsoniv wrote:
On December 14 2012 23:09 TwoToneTerran wrote:
On December 14 2012 22:48 jcarlsoniv wrote:
Um...you know you can shorten Diana's Q to match that of the new ult range.



Yes, but now you can't actually use your ult to follow up your q(atleast in lane where you're usually hitting your q from long ranges) which is literally the core design of the champion.

On December 14 2012 22:59 Tobberoth wrote:
Hopefully the diana nerfs are strong enough that we don't have to ban her every single draft pick. It's fine to get sad when a hero you've been owning it up with for a while gets nerfed, but please realize it's good for the game when bonker-OP heroes are nerfed. If she has been nerfed so hard that no one will be playing her, she will be buffed again, so there's nothing to whine about.


I don't' play but, I think she's one of the more interesting champions that gets played mid in tournaments, and is one of the only champs who plays well against op as heck Orianna.


For how tanky she was, she had way too much damage and utility.

Was it too much? Possibly, but everyone stop whining until you can actually play her and find out. More likely, she'll still be plenty usable and less faceroll.

Zyra got a decent nerf. I currently have an 80% win rate with Zyra mid. Do you see me complaining? No, she needed the nerf. Will I stop playing her? Absolutely not, she is still going to be strong due to the nature of the kit.

tl;dr Stop complaining, learn to adapt.


I wasn't whining. I was pointing out clunky design. You are rude and follow it up with a strawman argument that has nothing to do with what I'm saying because I don't play Diana, so why should I care if a champ you played got nerfed? I don't think Zyra's E missile speed will affect the way her combos execute (since her seeds are instant place), moreso than just make it more difficult to hit -- similar to the gragas e speed nerf.

tl;dr Your post is dumb and rude for no reason.


My tl;dr was not pointed at you, it was a general statement. My mistake for not clarifying that.

This thread has been rife with complaining the last few days, I just want it to stop.


That's fine, but no need to just assume people are complaining about their favorite champ being nerfed when it isn't really stated.

Taking my Diana point to an unreasonable extreme -- Imagine if Lux was considered amazingly op, and they nerfed her by making her autoattack range equivalent to a normal Melee champ. Maybe she'd be less op, but clearly her kit is designed to be proccing her passive at a reasonable distance because that's where her spells usually "catch" people -- even though you CAN hit her spells at a closer range and proc them with melee autoattacks. It's not exactly comparable, but I feel like it makes a kit more counter intuitive.

I like smooth kits but I understand she was OP so at worst I'm ambivalent about it.


Nah bro, Lux is about ulting every 24 seconds for 1000 dmg with Mejais. huehuehueheuehuehueh.

I thought she was all about spamming laugh.
RIP Ryan Davis / TL or Die / @onlywonderboy
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
December 14 2012 17:20 GMT
#313
On December 15 2012 02:04 LaNague wrote:
Show nested quote +
On December 15 2012 00:55 Complete wrote:
I have a question:

As a low ELO player (~1300 or something) I often end up playing support and getting an abnormal amount of gold. Lately I've been playing a lot of Sona. If say bottom lane dominates and I'm getting a bunch of kills/assists (yes I know don't ks from adc, but it happens), and I'm getting in to the mid game with as much gold as my opponents laners, how should I be switching up my build (if at all)? Say for Sona (or taric, or any other support I guess) should I still continue building my regular stuff (locket/aegis/shruileyas/etc)? Or should I be building AP? Or what?



you should try zyra or lux support if that happens too often.

i have seen numerous zyra supports in asian teams that ended up being a 2nd ap carry.


sona is pretty fine with some extra gold. And yes build regular support stuff. there are so many really strong support items now. if you get alot of gold you should start to care less about not getting behind in levels and start roaming and warding more often. you will naturally get behind in your gold advantage while you give super extra map control and enhance the farm roles better.

with sona it is also common to get some kills now and then during laneing phase in very close fights/ganks. don't try to be something your not. instead of being a shitty 2nd ap start to be a very strong super support who baits, pokes, wards more often. you can for example just go all-in on their carry at the right moment. you and him will have low health after this so you can bluepill, give your carry free farm and tons of exp, while you get more wards and roam the jungle. do stuff like that instead of trying to somehow get to a deathcap.

the closest to a ap-carry support i saw in a serious game was a tripple gold morgana getting a zonyas at 45min or so. this was planned and executed by the whole team and only works because of this. as a soloq support you have to keep your head down and do what your teammates base their plays on. this is probably one of the most important things in soloq.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
December 14 2012 17:22 GMT
#314
On December 15 2012 02:19 onlywonderboy wrote:
Show nested quote +
On December 15 2012 02:16 ShaLLoW[baY] wrote:
On December 15 2012 01:05 TwoToneTerran wrote:
On December 15 2012 00:58 jcarlsoniv wrote:
On December 15 2012 00:33 TwoToneTerran wrote:
On December 14 2012 23:28 thenexusp wrote:
On December 14 2012 23:09 TwoToneTerran wrote:
On December 14 2012 22:48 jcarlsoniv wrote:
Um...you know you can shorten Diana's Q to match that of the new ult range.



Yes, but now you can't actually use your ult to follow up your q(atleast in lane where you're usually hitting your q from long ranges) which is literally the core design of the champion.


If they also nerfed the range of her Q to match her ult, would that make her better?


It would make her worse, but it'd make her kit more consistent. A spell that is literally designed to set up your ult being too far for your ult is dumb. I'm not whining, I don't care, I don't play Diana much because I prefer other champions, but it's clear they made it a specific design choice to have her q and r have the exact same range so she can follow up on landed Qs.

On December 14 2012 23:25 jcarlsoniv wrote:
On December 14 2012 23:09 TwoToneTerran wrote:
On December 14 2012 22:48 jcarlsoniv wrote:
Um...you know you can shorten Diana's Q to match that of the new ult range.



Yes, but now you can't actually use your ult to follow up your q(atleast in lane where you're usually hitting your q from long ranges) which is literally the core design of the champion.

On December 14 2012 22:59 Tobberoth wrote:
Hopefully the diana nerfs are strong enough that we don't have to ban her every single draft pick. It's fine to get sad when a hero you've been owning it up with for a while gets nerfed, but please realize it's good for the game when bonker-OP heroes are nerfed. If she has been nerfed so hard that no one will be playing her, she will be buffed again, so there's nothing to whine about.


I don't' play but, I think she's one of the more interesting champions that gets played mid in tournaments, and is one of the only champs who plays well against op as heck Orianna.


For how tanky she was, she had way too much damage and utility.

Was it too much? Possibly, but everyone stop whining until you can actually play her and find out. More likely, she'll still be plenty usable and less faceroll.

Zyra got a decent nerf. I currently have an 80% win rate with Zyra mid. Do you see me complaining? No, she needed the nerf. Will I stop playing her? Absolutely not, she is still going to be strong due to the nature of the kit.

tl;dr Stop complaining, learn to adapt.


I wasn't whining. I was pointing out clunky design. You are rude and follow it up with a strawman argument that has nothing to do with what I'm saying because I don't play Diana, so why should I care if a champ you played got nerfed? I don't think Zyra's E missile speed will affect the way her combos execute (since her seeds are instant place), moreso than just make it more difficult to hit -- similar to the gragas e speed nerf.

tl;dr Your post is dumb and rude for no reason.


My tl;dr was not pointed at you, it was a general statement. My mistake for not clarifying that.

This thread has been rife with complaining the last few days, I just want it to stop.


That's fine, but no need to just assume people are complaining about their favorite champ being nerfed when it isn't really stated.

Taking my Diana point to an unreasonable extreme -- Imagine if Lux was considered amazingly op, and they nerfed her by making her autoattack range equivalent to a normal Melee champ. Maybe she'd be less op, but clearly her kit is designed to be proccing her passive at a reasonable distance because that's where her spells usually "catch" people -- even though you CAN hit her spells at a closer range and proc them with melee autoattacks. It's not exactly comparable, but I feel like it makes a kit more counter intuitive.

I like smooth kits but I understand she was OP so at worst I'm ambivalent about it.


Nah bro, Lux is about ulting every 24 seconds for 1000 dmg with Mejais. huehuehueheuehuehueh.

I thought she was all about spamming laugh.


Oh, yeah, laugh key remapped for max spammage

QERGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
101toss
Profile Blog Joined April 2010
3232 Posts
December 14 2012 17:26 GMT
#315
^isn't spamming laugh bannable under the tribunal for some reason
Math doesn't kill champions and neither do wards
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
December 14 2012 17:28 GMT
#316
On December 15 2012 02:20 clickrush wrote:
Show nested quote +
On December 15 2012 02:04 LaNague wrote:
On December 15 2012 00:55 Complete wrote:
I have a question:

As a low ELO player (~1300 or something) I often end up playing support and getting an abnormal amount of gold. Lately I've been playing a lot of Sona. If say bottom lane dominates and I'm getting a bunch of kills/assists (yes I know don't ks from adc, but it happens), and I'm getting in to the mid game with as much gold as my opponents laners, how should I be switching up my build (if at all)? Say for Sona (or taric, or any other support I guess) should I still continue building my regular stuff (locket/aegis/shruileyas/etc)? Or should I be building AP? Or what?



you should try zyra or lux support if that happens too often.

i have seen numerous zyra supports in asian teams that ended up being a 2nd ap carry.


sona is pretty fine with some extra gold. And yes build regular support stuff. there are so many really strong support items now. if you get alot of gold you should start to care less about not getting behind in levels and start roaming and warding more often. you will naturally get behind in your gold advantage while you give super extra map control and enhance the farm roles better.

with sona it is also common to get some kills now and then during laneing phase in very close fights/ganks. don't try to be something your not. instead of being a shitty 2nd ap start to be a very strong super support who baits, pokes, wards more often. you can for example just go all-in on their carry at the right moment. you and him will have low health after this so you can bluepill, give your carry free farm and tons of exp, while you get more wards and roam the jungle. do stuff like that instead of trying to somehow get to a deathcap.

the closest to a ap-carry support i saw in a serious game was a tripple gold morgana getting a zonyas at 45min or so. this was planned and executed by the whole team and only works because of this. as a soloq support you have to keep your head down and do what your teammates base their plays on. this is probably one of the most important things in soloq.


How does roaming sets you behind in gold as a support? If anything you get more gold by roaming because you get more assists/kills.
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
December 14 2012 17:31 GMT
#317
On December 15 2012 02:26 101toss wrote:
^isn't spamming laugh bannable under the tribunal for some reason

Only if you keep doing it when people ask you to stop..
3.
NEOtheONE
Profile Joined September 2010
United States2233 Posts
Last Edited: 2012-12-14 17:38:07
December 14 2012 17:37 GMT
#318
Good news the masteries got fixed.

Butcher now does the 4 bonus damage again.
Abstracts, the too long didn't read of the educated world.
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
December 14 2012 17:44 GMT
#319
Lol I just randomly tuned into hotshots stream and hear doublifts orgasmic scream in the background"OOOOOH GOD I'M THE BEST"
Cackle™
willoc
Profile Joined February 2011
Canada1530 Posts
December 14 2012 17:57 GMT
#320
On December 15 2012 00:58 jcarlsoniv wrote:
Show nested quote +
On December 15 2012 00:33 TwoToneTerran wrote:
On December 14 2012 23:28 thenexusp wrote:
On December 14 2012 23:09 TwoToneTerran wrote:
On December 14 2012 22:48 jcarlsoniv wrote:
Um...you know you can shorten Diana's Q to match that of the new ult range.



Yes, but now you can't actually use your ult to follow up your q(atleast in lane where you're usually hitting your q from long ranges) which is literally the core design of the champion.


If they also nerfed the range of her Q to match her ult, would that make her better?


It would make her worse, but it'd make her kit more consistent. A spell that is literally designed to set up your ult being too far for your ult is dumb. I'm not whining, I don't care, I don't play Diana much because I prefer other champions, but it's clear they made it a specific design choice to have her q and r have the exact same range so she can follow up on landed Qs.

On December 14 2012 23:25 jcarlsoniv wrote:
On December 14 2012 23:09 TwoToneTerran wrote:
On December 14 2012 22:48 jcarlsoniv wrote:
Um...you know you can shorten Diana's Q to match that of the new ult range.



Yes, but now you can't actually use your ult to follow up your q(atleast in lane where you're usually hitting your q from long ranges) which is literally the core design of the champion.

On December 14 2012 22:59 Tobberoth wrote:
Hopefully the diana nerfs are strong enough that we don't have to ban her every single draft pick. It's fine to get sad when a hero you've been owning it up with for a while gets nerfed, but please realize it's good for the game when bonker-OP heroes are nerfed. If she has been nerfed so hard that no one will be playing her, she will be buffed again, so there's nothing to whine about.


I don't' play but, I think she's one of the more interesting champions that gets played mid in tournaments, and is one of the only champs who plays well against op as heck Orianna.


For how tanky she was, she had way too much damage and utility.

Was it too much? Possibly, but everyone stop whining until you can actually play her and find out. More likely, she'll still be plenty usable and less faceroll.

Zyra got a decent nerf. I currently have an 80% win rate with Zyra mid. Do you see me complaining? No, she needed the nerf. Will I stop playing her? Absolutely not, she is still going to be strong due to the nature of the kit.

tl;dr Stop complaining, learn to adapt.


I wasn't whining. I was pointing out clunky design. You are rude and follow it up with a strawman argument that has nothing to do with what I'm saying because I don't play Diana, so why should I care if a champ you played got nerfed? I don't think Zyra's E missile speed will affect the way her combos execute (since her seeds are instant place), moreso than just make it more difficult to hit -- similar to the gragas e speed nerf.

tl;dr Your post is dumb and rude for no reason.


My tl;dr was not pointed at you, it was a general statement. My mistake for not clarifying that.

This thread has been rife with complaining the last few days, I just want it to stop.


This thread was up for not even a day when you made this post. I believe you are letting external complain sources influence you.
Be bold and mighty forces will come to your aid!
Prev 1 14 15 16 17 18 451 Next
Please log in or register to reply.
Live Events Refresh
Next event in 15h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 224
StarCraft: Brood War
Britney 32774
Rain 3506
PianO 1693
Shuttle 1112
actioN 373
Stork 352
Light 319
EffOrt 299
Snow 265
BeSt 234
[ Show more ]
Hyun 174
Killer 134
Larva 97
Pusan 89
Rush 86
Barracks 84
Sharp 68
Mind 57
Dewaltoss 52
ToSsGirL 41
soO 39
zelot 33
NotJumperer 32
Sea.KH 32
JYJ 25
Yoon 20
[sc1f]eonzerg 16
Noble 16
JulyZerg 14
HiyA 13
Bale 11
910 9
ajuk12(nOOB) 7
Dota 2
Gorgc3090
Fuzer 253
XcaliburYe157
NeuroSwarm78
Counter-Strike
allub147
Other Games
singsing1502
B2W.Neo1030
Sick290
XaKoH 177
MindelVK12
Organizations
Other Games
gamesdonequick28954
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1679
League of Legends
• Jankos1575
• Lourlo802
Upcoming Events
SOOP
15h 55m
SHIN vs GuMiho
Cure vs Creator
The PondCast
21h 55m
Wardi Open
23h 55m
Big Gabe XPERIONCRAFT
1d
AI Arena Tournament
1d 7h
Sparkling Tuna Cup
1d 21h
WardiTV Invitational
2 days
IPSL
2 days
DragOn vs Sziky
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
3 days
WardiTV Invitational
3 days
WardiTV Invitational
4 days
The PondCast
5 days
Liquipedia Results

Completed

META Madness #9

Ongoing

eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.