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[Patch 1.0.0.152: Preseason 3] General Discussion - Page 36

Forum Index > LoL General
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Prev 1 34 35 36 37 38 212 Next
CarlMikael
Profile Joined December 2010
Sweden1043 Posts
December 05 2012 12:14 GMT
#701
What masteries are you guys going with ad carry 21/09 or 21/00/09 ????
samthesaluki
Profile Joined November 2010
914 Posts
December 05 2012 12:15 GMT
#702
On December 05 2012 20:28 Argoth. wrote:
Yeah, yesterday Chaox was toying around with a poke Ezreal build including Muramana. Dem Qs were pretty stronk.


i dont see what item u would choose this over in a normal build though.
CarlMikael
Profile Joined December 2010
Sweden1043 Posts
Last Edited: 2012-12-05 12:44:58
December 05 2012 12:15 GMT
#703
On December 05 2012 18:45 Xayoz wrote:
So, is the patch out yet?

Looking forward to trying Elise with Twin Shadows + Liandry's Torment & Fiora with Ravenous Hydra + Zephyr after work.
Iceborn Gauntlet on Urgoth? Hm. Might be worth a try indeed.

Nvm im dumb.
Rkuro
Profile Joined June 2011
United States43 Posts
December 05 2012 12:20 GMT
#704
Played about 5 games with Vayne yesterday, I started with BT and then tried PD/Divine/and Runaan's hurricane but I found the BT + PD to be the most deadly, idk maybe just me. Also noticed that I was raping face much more than usual, could be tier 3 boots? I went furor every game. (trying to just change 1 variable per night)

Also a bit of theorycraft, I fee like runaan's would be retardedly good on twitch because you get 3 procs of poison per attack but idk if it works with his ulti.

Anyways good luck trying out new stuff!
-Rkuro
There is but one, and I am he
Argoth.
Profile Joined December 2004
Germany1961 Posts
December 05 2012 12:28 GMT
#705
On the 12th of december? You better be joking.
Gahlo
Profile Joined February 2010
United States35167 Posts
December 05 2012 12:28 GMT
#706
On December 05 2012 20:23 kongoline wrote:
does tough skin work on lane minions or is it only for jungle monsters?

Reduces damage taken from monsters by 1/2.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
December 05 2012 12:28 GMT
#707
looking forward to play sona with heal and cv then getting miracle.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Mondieu
Profile Joined November 2011
Romania803 Posts
December 05 2012 12:29 GMT
#708
Guys. I think clicking on the shop cancels your teleport. Used teleport 3 times, all 3 times i've failed it -.- Can't confirm it yet, just read it that now the shop stops all the actions, and there's no other explanation for all my TP's to bottom lane failing other than being used to check for my next item or something.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
Last Edited: 2012-12-05 12:33:38
December 05 2012 12:31 GMT
#709
loool so ridiculous, me vayne 30% hp vs graves 100%

BT+SOTD vs BT+PD , np I think activated sotd, 3 hits=dead.

only downside of going sotd first or after your first dmg item is, that if you dont manage to kill someone you're fucked because you don't have any AS for 1minute. Can't believe the cooldown used to be 20 ish seconds?
Sponkz
Profile Joined May 2011
Denmark4564 Posts
December 05 2012 12:36 GMT
#710
On December 05 2012 21:14 CarlMikael wrote:
What masteries are you guys going with ad carry 21/09 or 21/00/09 ????



Try 17/13/0 it looks really strong to me.
hi
Vei
Profile Joined March 2010
United States2845 Posts
December 05 2012 12:40 GMT
#711
Anyone have any good new jungle chars/builds/routes? I feel most lost this patch in the jungle... the other lanes are soooo fun with the new items tho :>
www.justin.tv/veisc2 ~ 720p + commentary
little fancy
Profile Joined August 2011
Germany2504 Posts
December 05 2012 13:00 GMT
#712
On December 05 2012 21:14 CarlMikael wrote:
What masteries are you guys going with ad carry 21/09 or 21/00/09 ????


Unless you need a point into the defensive summoner mastery for Heal / Cleanse, I guess 21/0/9 is the way to go just like pre patch, especially that you now can have mana regen in the tier 1 of the utility tree and don't need to 'waste' points into the bigger mana pool. Now you get 10% summoner CDR.
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
December 05 2012 13:04 GMT
#713
Oh my god, Hurricane is soo funn.

IE > PD > LW > Hurricane on Cait does a ridiculous amount of damage. Also tried it on ashe, but didn't get to do much as i just died instantly in teamfights.
Survival is winning, everything else is bullshit.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
December 05 2012 13:14 GMT
#714
meh I thought Liandry's Torment works on Ori's autoattacks until I realized that it's spell dmg and not magic dmg still a superfun item and seems kinda OP right now.
ketchup
Profile Joined August 2010
14521 Posts
December 05 2012 13:16 GMT
#715
For ADCs, are people going BF sword -> SOTD -> finishing whatever upgrade they want with BF sword? Seems like a decent idea. Or are people still rushing out that BF sword upgrade first?
Gaslo
Profile Joined February 2011
Finland951 Posts
December 05 2012 13:19 GMT
#716
Like so confused on what to build with supports now. This is super fun trying out different stuff. BoC OP!
Zhiroo
Profile Joined February 2011
Kosovo2724 Posts
December 05 2012 13:19 GMT
#717
So many awesome support items and you only have 6 item slots. Need more! :D
LoL EuW: Zhiroo - By starting this squabble you've proven nothing but how vast your stupidity is.
M2
Profile Joined December 2002
Bulgaria4134 Posts
December 05 2012 13:22 GMT
#718
Ohmwrecker? Why did we need this item? Turrets fall down easily enough as it is, why do you have to take off the defenders advantage so much? Ohmwrecker = if you are on a losing situation, no way you can come back by forcing a fight under a turret? I actually thought that the Garrison spell or smth else that defend turrets has to be implemented in the game, not something that makes them more obsolete. I don't know, someone cares to explain?
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
AsnSensation
Profile Joined April 2011
Germany24009 Posts
December 05 2012 13:23 GMT
#719
What is better now, Barrier or Heal

and I thought they wanted to change heal to be a targeted spell but it's only buffed in a sense that nearby allies gain the same heal amount and not just a percentage of it right?
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
Last Edited: 2012-12-05 13:42:37
December 05 2012 13:41 GMT
#720
does anyone else feel like the acceleration of bounty values for kills and deaths (Kill Streaks and Death Streaks now accelerate faster by roughly 50%.) is gonna create a lot more rubberbanding and also deincentivizes aggressive play?

i'll give an example. team A goes really aggressive with multiple eve lane ganks, top lane teleport ganks yadayada. score is around 4-0, gold is at 18k-16k (A-B). a 2k gold lead in such a situation in the past would result in less of a comeback in the gold gap as compared to now where you might even overtaken if you get a shutdown kill. basically the value of kills is lessened now (300 gold + 50% assist gold = 450gold, offset by the increase in bounty on your own head and reduction in bounty on opponent's head). killing is kinda like taking out a loan which you have to pay in the future whereas gold from other sources are legit, loan-free moolah. this concept applied in the past, and is even more important right now. maybe we'll see revive tele 1v2 lanes as an extreme case of the 'abuse' of this concept

this is kinda related to the concept of dragon vs turrets, where sac-ing dragon to take a turret is kinda punishing later on since you took the low-hanging fruit earlier and won't have it later (unless of course you use that turret advantage to do something)

TL;DR
gold from farming is better than gold from kills, gold gap derived from kills isn't 'fully paid for', will pay for it in future in event of shutdown
cool beans
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