[Patch 1.0.0.152: Preseason 3] General Discussion - Page 36
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CarlMikael
Sweden1043 Posts
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samthesaluki
914 Posts
On December 05 2012 20:28 Argoth. wrote: Yeah, yesterday Chaox was toying around with a poke Ezreal build including Muramana. Dem Qs were pretty stronk. i dont see what item u would choose this over in a normal build though. | ||
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CarlMikael
Sweden1043 Posts
On December 05 2012 18:45 Xayoz wrote: So, is the patch out yet? Looking forward to trying Elise with Twin Shadows + Liandry's Torment & Fiora with Ravenous Hydra + Zephyr after work. Iceborn Gauntlet on Urgoth? Hm. Might be worth a try indeed. Nvm im dumb. | ||
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Rkuro
United States43 Posts
Also a bit of theorycraft, I fee like runaan's would be retardedly good on twitch because you get 3 procs of poison per attack but idk if it works with his ulti. Anyways good luck trying out new stuff! -Rkuro | ||
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Argoth.
Germany1961 Posts
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Gahlo
United States35167 Posts
On December 05 2012 20:23 kongoline wrote: does tough skin work on lane minions or is it only for jungle monsters? Reduces damage taken from monsters by 1/2. | ||
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clickrush
Switzerland3257 Posts
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Mondieu
Romania803 Posts
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AsnSensation
Germany24009 Posts
BT+SOTD vs BT+PD , np I think activated sotd, 3 hits=dead. only downside of going sotd first or after your first dmg item is, that if you dont manage to kill someone you're fucked because you don't have any AS for 1minute. Can't believe the cooldown used to be 20 ish seconds? | ||
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Sponkz
Denmark4564 Posts
On December 05 2012 21:14 CarlMikael wrote: What masteries are you guys going with ad carry 21/09 or 21/00/09 ???? Try 17/13/0 it looks really strong to me. | ||
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Vei
United States2845 Posts
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little fancy
Germany2504 Posts
On December 05 2012 21:14 CarlMikael wrote: What masteries are you guys going with ad carry 21/09 or 21/00/09 ???? Unless you need a point into the defensive summoner mastery for Heal / Cleanse, I guess 21/0/9 is the way to go just like pre patch, especially that you now can have mana regen in the tier 1 of the utility tree and don't need to 'waste' points into the bigger mana pool. Now you get 10% summoner CDR. | ||
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57 Corvette
Canada5941 Posts
IE > PD > LW > Hurricane on Cait does a ridiculous amount of damage. Also tried it on ashe, but didn't get to do much as i just died instantly in teamfights. | ||
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AsnSensation
Germany24009 Posts
still a superfun item and seems kinda OP right now. | ||
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ketchup
14521 Posts
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Gaslo
Finland951 Posts
BoC OP! | ||
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Zhiroo
Kosovo2724 Posts
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M2
Bulgaria4134 Posts
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AsnSensation
Germany24009 Posts
and I thought they wanted to change heal to be a targeted spell but it's only buffed in a sense that nearby allies gain the same heal amount and not just a percentage of it right? | ||
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nyxnyxnyx
Indonesia2978 Posts
i'll give an example. team A goes really aggressive with multiple eve lane ganks, top lane teleport ganks yadayada. score is around 4-0, gold is at 18k-16k (A-B). a 2k gold lead in such a situation in the past would result in less of a comeback in the gold gap as compared to now where you might even overtaken if you get a shutdown kill. basically the value of kills is lessened now (300 gold + 50% assist gold = 450gold, offset by the increase in bounty on your own head and reduction in bounty on opponent's head). killing is kinda like taking out a loan which you have to pay in the future whereas gold from other sources are legit, loan-free moolah. this concept applied in the past, and is even more important right now. maybe we'll see revive tele 1v2 lanes as an extreme case of the 'abuse' of this concept this is kinda related to the concept of dragon vs turrets, where sac-ing dragon to take a turret is kinda punishing later on since you took the low-hanging fruit earlier and won't have it later (unless of course you use that turret advantage to do something) TL;DR gold from farming is better than gold from kills, gold gap derived from kills isn't 'fully paid for', will pay for it in future in event of shutdown | ||
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still a superfun item and seems kinda OP right now.
BoC OP!