
[Patch 1.0.0.152: Preseason 3] General Discussion - Page 208
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Irave
United States9965 Posts
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onlywonderboy
United States23745 Posts
On December 14 2012 07:43 Sufficiency wrote: Lunar Rush Cast range reduced to 750 from 900 GG DIANA. I won't miss you. That's brutal. I kind of expected the nerf to her damage and the Moonfall radius, but not this one. Also there are those support Zyra nerfs, don't seem too bad though. | ||
VayneAuthority
United States8983 Posts
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thenexusp
United States3721 Posts
Two Snowdown Showdown ward skins can be placed in-game for free during the holiday most important part of the patch imo the bc nerfs are nice too | ||
ManyCookies
1164 Posts
Old Expected Alpha Strike damage: 180/270/360/450/540 New Expected Alpha Strike damage: 230/310/390/470/550. So not can we expect more damage at all ranks, the variance and potential overkill factor at early levels are significantly decreased. | ||
UnKooL
Korea (South)1667 Posts
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Sufficiency
Canada23833 Posts
On December 14 2012 07:50 ManyCookies wrote: Master Yi buffs. For reference: Old expected Alpha Strike damage: 180/270/360/450/540 New expected Alpha Strike damage: 230/310/390/470/550. So not only does he do more damage at all ranks, the variance and potential overkill factor at early levels have both significantly decreased. It's way more than that. Previously the Q proc was very rare at lower levels. When it does it's an overkill, and when it doesn't you are somewhat screwed. Now it is more stable. I would consider it a big buff even if the expected damage did not change. | ||
Irave
United States9965 Posts
On December 14 2012 07:48 thenexusp wrote: most important part of the patch imo the bc nerfs are nice too Haha ya its cool. But I think its to prevent people from stocking up on a year long supply like they did with the Halloween ones. | ||
Ryalnos
United States1946 Posts
I'll have to see how much harder it makes it to hit her snare, but at least it's not a range nerf or something. Her passive is kinda crazy so it makes sense that they're toning it down. | ||
Caphe
Vietnam10817 Posts
On December 14 2012 07:42 WaveofShadow wrote: Does this count as a new GD-worthy patch? Also wtf secret Smite buff??? Did anybody see that coming? SV must be smiling right now lol. | ||
Ryalnos
United States1946 Posts
On December 14 2012 07:51 Sufficiency wrote: It's way more than that. Previously the Q proc was very rare at lower levels. When it does it's an overkill, and when it doesn't you are somewhat screwed. Now it is more stable. I would consider it a big buff even if the expected damage did not change. Do note that you pretty much restated points he already had in the post ![]() | ||
ManyCookies
1164 Posts
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101toss
3232 Posts
it was fun while it lasted | ||
Seuss
United States10536 Posts
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Amui
Canada10567 Posts
Nice to see Rengar got the twitch treatment for stealth. | ||
Parametric
Canada1261 Posts
On December 14 2012 07:55 Ryalnos wrote: Personally glad Zyra got off relatively lightly. I'll have to see how much harder it makes it to hit her snare, but at least it's not a range nerf or something. Her passive is kinda crazy so it makes sense that they're toning it down. Imo it could've been a range nerf instead of the missile speed. Sometimes her E hits people beyond the actual animation and it's so far away i can't even Q them. Either way the entire patch seems like good changes, although i'm biased since i hate diana. | ||
Sufficiency
Canada23833 Posts
On December 14 2012 08:04 Parametric wrote: Imo it could've been a range nerf instead of the missile speed. Sometimes her E hits people beyond the actual animation and it's so far away i can't even Q them. Either way the entire patch seems like good changes, although i'm biased since i hate diana. The missile speed nerf was needed. Her E was going off way too fast (I complained about it since her release on D1) | ||
Amui
Canada10567 Posts
On December 14 2012 08:05 Sufficiency wrote: The missile speed nerf was needed. Her E was going off way too fast (I complained about it since her release on D1) Yeah that was one of the biggest complaints IIRC. Morgana snare goes a bit further, but it's single target and only went 1200. Lux is roughly the same range as zyra snare, also 1200, 2 targets. Dunno how riot decided that a multi-target snare should move faster than single/double targeted snares that you can outposition. | ||
PrinceXizor
United States17713 Posts
On December 14 2012 08:02 Seuss wrote: Random Tangent: Does anyone know if Shard of True Ice's active is hidden by stealth? i assume it'd work the exact way absolute zero does. no notice except the slow and the little icon on your bar. On December 14 2012 08:11 Amui wrote:] Yeah that was one of the biggest complaints IIRC. Morgana snare goes a bit further, but it's single target and only went 1200. Lux is roughly the same range as zyra snare, also 1200, 2 targets. Dunno how riot decided that a multi-target snare should move faster than single/double targeted snares that you can outposition. Riot meeting: sooo this new champion uses plants, and she'll have a snare like lux and morgana, but it'll snare everything it touches, how fast should it move? well, you said lux and morgana right? i see no reason why vines shouldn't move faster than light and the absence of light. | ||
Ketara
United States15065 Posts
Is this patch already live? | ||
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