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[Patch 1.0.0.152: Preseason 3] General Discussion - Page 208

Forum Index > LoL General
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Irave
Profile Joined October 2010
United States9965 Posts
December 13 2012 22:45 GMT
#4141
Damn they fixed the aegis aura
onlywonderboy
Profile Joined August 2012
United States23745 Posts
December 13 2012 22:46 GMT
#4142
On December 14 2012 07:43 Sufficiency wrote:
Lunar Rush
Cast range reduced to 750 from 900

GG DIANA. I won't miss you.

That's brutal. I kind of expected the nerf to her damage and the Moonfall radius, but not this one. Also there are those support Zyra nerfs, don't seem too bad though.
RIP Ryan Davis / TL or Die / @onlywonderboy
VayneAuthority
Profile Joined October 2012
United States8983 Posts
December 13 2012 22:47 GMT
#4143
geeez those diana nerfs haha. She already gets tooled on so hard by hardcounters, I cant see her EVER being picked now over kat/eve.
I come in for the scraps
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2012-12-13 22:48:37
December 13 2012 22:48 GMT
#4144
Two Snowdown Showdown ward skins can be placed in-game for free during the holiday

most important part of the patch imo



the bc nerfs are nice too
ManyCookies
Profile Joined December 2010
1164 Posts
Last Edited: 2012-12-13 22:51:53
December 13 2012 22:50 GMT
#4145
Master Yi buffs, yay! For reference:

Old Expected Alpha Strike damage: 180/270/360/450/540
New Expected Alpha Strike damage: 230/310/390/470/550.

So not can we expect more damage at all ranks, the variance and potential overkill factor at early levels are significantly decreased.
UnKooL
Profile Joined August 2010
Korea (South)1667 Posts
December 13 2012 22:51 GMT
#4146
As a TF only player I'm happy with Diana nerfs, and if BC nerf is enough for bruiser mids to be not very viable I will be ecstatic.
LoL: UnKooL and SoloQFiendUnKooL, SC2: UnKooL
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 13 2012 22:51 GMT
#4147
On December 14 2012 07:50 ManyCookies wrote:
Master Yi buffs. For reference:

Old expected Alpha Strike damage: 180/270/360/450/540
New expected Alpha Strike damage: 230/310/390/470/550.

So not only does he do more damage at all ranks, the variance and potential overkill factor at early levels have both significantly decreased.


It's way more than that. Previously the Q proc was very rare at lower levels. When it does it's an overkill, and when it doesn't you are somewhat screwed. Now it is more stable. I would consider it a big buff even if the expected damage did not change.
https://twitter.com/SufficientStats
Irave
Profile Joined October 2010
United States9965 Posts
December 13 2012 22:51 GMT
#4148
On December 14 2012 07:48 thenexusp wrote:
Show nested quote +
Two Snowdown Showdown ward skins can be placed in-game for free during the holiday

most important part of the patch imo



the bc nerfs are nice too

Haha ya its cool. But I think its to prevent people from stocking up on a year long supply like they did with the Halloween ones.
Ryalnos
Profile Joined July 2010
United States1946 Posts
December 13 2012 22:55 GMT
#4149
Personally glad Zyra got off relatively lightly.

I'll have to see how much harder it makes it to hit her snare, but at least it's not a range nerf or something. Her passive is kinda crazy so it makes sense that they're toning it down.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
December 13 2012 22:55 GMT
#4150
On December 14 2012 07:42 WaveofShadow wrote:
Does this count as a new GD-worthy patch?

Also wtf secret Smite buff???
Did anybody see that coming?

SV must be smiling right now lol.
Terran
Ryalnos
Profile Joined July 2010
United States1946 Posts
Last Edited: 2012-12-13 22:57:12
December 13 2012 22:56 GMT
#4151
On December 14 2012 07:51 Sufficiency wrote:
Show nested quote +
On December 14 2012 07:50 ManyCookies wrote:
Master Yi buffs. For reference:

Old expected Alpha Strike damage: 180/270/360/450/540
New expected Alpha Strike damage: 230/310/390/470/550.

So not only does he do more damage at all ranks, the variance and potential overkill factor at early levels have both significantly decreased.


It's way more than that. Previously the Q proc was very rare at lower levels. When it does it's an overkill, and when it doesn't you are somewhat screwed. Now it is more stable. I would consider it a big buff even if the expected damage did not change.


Do note that you pretty much restated points he already had in the post .
ManyCookies
Profile Joined December 2010
1164 Posts
Last Edited: 2012-12-13 23:01:10
December 13 2012 23:00 GMT
#4152
Well he elaborated on those points. It's a team effort mang.
101toss
Profile Blog Joined April 2010
3232 Posts
December 13 2012 23:01 GMT
#4153
good bye mid garen

it was fun while it lasted
Math doesn't kill champions and neither do wards
Seuss
Profile Blog Joined May 2010
United States10536 Posts
December 13 2012 23:02 GMT
#4154
Random Tangent: Does anyone know if Shard of True Ice's active is hidden by stealth?
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Amui
Profile Blog Joined August 2010
Canada10567 Posts
December 13 2012 23:03 GMT
#4155
Pretty happy about the Diana nerfs. Although I expected a mana nerf on Q to make her less of a lane bully, and have to spend more time in melee range of creeps. Never knew R range was that long though, it's 50 shorter than malphite ultimate. It's still the longest targeted gap closer in the game I think, but instead of just blindly spamming Q's and always being able to R if it hits, you actually need to commit if you want to be able to follow up. Maybe I'm a little bitter, but well deserved nerfs honestly.

Nice to see Rengar got the twitch treatment for stealth.
Porouscloud - NA LoL
Parametric
Profile Blog Joined February 2010
Canada1261 Posts
December 13 2012 23:04 GMT
#4156
On December 14 2012 07:55 Ryalnos wrote:
Personally glad Zyra got off relatively lightly.

I'll have to see how much harder it makes it to hit her snare, but at least it's not a range nerf or something. Her passive is kinda crazy so it makes sense that they're toning it down.


Imo it could've been a range nerf instead of the missile speed. Sometimes her E hits people beyond the actual animation and it's so far away i can't even Q them.

Either way the entire patch seems like good changes, although i'm biased since i hate diana.
Crispy Bacon craving overload.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 13 2012 23:05 GMT
#4157
On December 14 2012 08:04 Parametric wrote:
Show nested quote +
On December 14 2012 07:55 Ryalnos wrote:
Personally glad Zyra got off relatively lightly.

I'll have to see how much harder it makes it to hit her snare, but at least it's not a range nerf or something. Her passive is kinda crazy so it makes sense that they're toning it down.


Imo it could've been a range nerf instead of the missile speed. Sometimes her E hits people beyond the actual animation and it's so far away i can't even Q them.

Either way the entire patch seems like good changes, although i'm biased since i hate diana.


The missile speed nerf was needed. Her E was going off way too fast (I complained about it since her release on D1)
https://twitter.com/SufficientStats
Amui
Profile Blog Joined August 2010
Canada10567 Posts
December 13 2012 23:11 GMT
#4158
On December 14 2012 08:05 Sufficiency wrote:
Show nested quote +
On December 14 2012 08:04 Parametric wrote:
On December 14 2012 07:55 Ryalnos wrote:
Personally glad Zyra got off relatively lightly.

I'll have to see how much harder it makes it to hit her snare, but at least it's not a range nerf or something. Her passive is kinda crazy so it makes sense that they're toning it down.


Imo it could've been a range nerf instead of the missile speed. Sometimes her E hits people beyond the actual animation and it's so far away i can't even Q them.

Either way the entire patch seems like good changes, although i'm biased since i hate diana.


The missile speed nerf was needed. Her E was going off way too fast (I complained about it since her release on D1)


Yeah that was one of the biggest complaints IIRC. Morgana snare goes a bit further, but it's single target and only went 1200. Lux is roughly the same range as zyra snare, also 1200, 2 targets. Dunno how riot decided that a multi-target snare should move faster than single/double targeted snares that you can outposition.
Porouscloud - NA LoL
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2012-12-13 23:14:41
December 13 2012 23:12 GMT
#4159
On December 14 2012 08:02 Seuss wrote:
Random Tangent: Does anyone know if Shard of True Ice's active is hidden by stealth?

i assume it'd work the exact way absolute zero does. no notice except the slow and the little icon on your bar.
On December 14 2012 08:11 Amui wrote:]

Yeah that was one of the biggest complaints IIRC. Morgana snare goes a bit further, but it's single target and only went 1200. Lux is roughly the same range as zyra snare, also 1200, 2 targets. Dunno how riot decided that a multi-target snare should move faster than single/double targeted snares that you can outposition.

Riot meeting:

sooo this new champion uses plants, and she'll have a snare like lux and morgana, but it'll snare everything it touches, how fast should it move?

well, you said lux and morgana right? i see no reason why vines shouldn't move faster than light and the absence of light.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
December 13 2012 23:17 GMT
#4160
Surprised Diana got gutted that hard.

Is this patch already live?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
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