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[Patch 1.0.0.152: Preseason 3] General Discussion - Page 148

Forum Index > LoL General
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NEOtheONE
Profile Joined September 2010
United States2233 Posts
December 10 2012 06:42 GMT
#2941
On December 10 2012 15:34 Diamond wrote:
Asked before but that was during IWillDominate drama so never got an answer.

Is there any reason not to run 21 utility on Diana jungle? You don't need the deep offensive/defensive trees to clear, the extra gold means you keep up and can start Flask+Machete, and the extra exp means you will hit 6 faster and stay on par with lanes exp wise. Also the extra move speed means you are almost as fast with no boots as most champs are with lvl 1 boots. I have been having quite a bit of luck with the 0/9/21 and wondering if I am missing something.

Also why does no one build Lich Bane on her? Makes your q>ult>aa attack much more powerful, and with the way her cool downs are you can burn down towers at an absurd rate. Add in the extra mana/AP from the Sheen part and it seems like a perfect item for her.

Here's what I use:
+ Show Spoiler +
[image loading]

I run AS reds, Armor yellows, Scaling AP blues, and flat AP quints


Because Iceborne Gauntlet is badass on her. (that's just my opinion). Also, I find running around 21 or more in defensive tree to be quite nice. I may not need it to clear but it helps keep me healthier for when it comes time to gank.
Abstracts, the too long didn't read of the educated world.
cLutZ
Profile Joined November 2010
United States19574 Posts
December 10 2012 07:00 GMT
#2942
No CDR from Athenes if you buy Crucible. I guess if you consider DFG mandatory and assume blue/bluepot you might not need it.
Freeeeeeedom
c.Deadly
Profile Joined March 2010
United States545 Posts
December 10 2012 07:03 GMT
#2943
On December 10 2012 16:00 cLutZ wrote:
No CDR from Athenes if you buy Crucible. I guess if you consider DFG mandatory and assume blue/bluepot you might not need it.


APs like Anivia and Orianna go 9/0/21 for 10% CDR, and get 40% with blue buff + blue elixer. Someone like Galio who probably wants 21 defense can get 15% from Spirit Visage as well.
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 10 2012 07:19 GMT
#2944
This patch is the dumbest iteration of League that I have ever played. Holy shit when are they going to fix roit pls

-Doublelift.

I haven't seen him build a single new item yet, but BC stack would be pretty frustrating imo.
liftlift > tsm
VayneAuthority
Profile Joined October 2012
United States8983 Posts
December 10 2012 07:28 GMT
#2945
On December 10 2012 16:19 wei2coolman wrote:
Show nested quote +
This patch is the dumbest iteration of League that I have ever played. Holy shit when are they going to fix roit pls

-Doublelift.

I haven't seen him build a single new item yet, but BC stack would be pretty frustrating imo.


i mean does anyone actually think otherwise? when even doublelift is right, you know something is wrong. been playing since beta and this is no doubt the worst league has ever been.
I come in for the scraps
seRapH
Profile Blog Joined April 2009
United States9830 Posts
Last Edited: 2012-12-10 07:30:20
December 10 2012 07:30 GMT
#2946
YOU KNOW, bc is technically not a new item.
HOLY FUCKING SHIT I'M AN ARB
boomer hands
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
December 10 2012 07:37 GMT
#2947
Grats on 8k. Wish I had a real icon. Instead, I'm sharing one with CSheep. =(
God Bless
Decelea
Profile Joined January 2011
Australia92 Posts
Last Edited: 2012-12-10 07:38:47
December 10 2012 07:38 GMT
#2948
On December 10 2012 16:28 VayneAuthority wrote:
Show nested quote +
On December 10 2012 16:19 wei2coolman wrote:
This patch is the dumbest iteration of League that I have ever played. Holy shit when are they going to fix roit pls

-Doublelift.

I haven't seen him build a single new item yet, but BC stack would be pretty frustrating imo.


i mean does anyone actually think otherwise? when even doublelift is right, you know something is wrong. been playing since beta and this is no doubt the worst league has ever been.


While Riot still have to re-balance the numbers on some items (i.e. Black Cleaver) , I think that the season 3 patch conceptually has actually been a huge improvement. There is now way more variety in items and masteries. For instance, starting items have much greater variety and no longer boots+3 pots for every champion, or AD carries no longer having 1 item build every game without exception. So I for one think the current patch is a great development for LoL once it gets ironed out a bit and i'll be bold enough to say that I think i'm in the majority of opinion, at least on this forum.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
December 10 2012 07:38 GMT
#2949
On December 10 2012 16:37 Roffles wrote:
Grats on 8k. Wish I had a real icon. Instead, I'm sharing one with CSheep. =(

You would be Battlecruiser operational instead :D
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
December 10 2012 07:39 GMT
#2950
On December 10 2012 16:03 c.Deadly wrote:
Show nested quote +
On December 10 2012 16:00 cLutZ wrote:
No CDR from Athenes if you buy Crucible. I guess if you consider DFG mandatory and assume blue/bluepot you might not need it.


APs like Anivia and Orianna go 9/0/21 for 10% CDR, and get 40% with blue buff + blue elixer. Someone like Galio who probably wants 21 defense can get 15% from Spirit Visage as well.


Wow now that I think about it, SV on Galio doesn't sound that half bad.
Forever Young
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
December 10 2012 07:43 GMT
#2951
On December 10 2012 16:28 VayneAuthority wrote:
Show nested quote +
On December 10 2012 16:19 wei2coolman wrote:
This patch is the dumbest iteration of League that I have ever played. Holy shit when are they going to fix roit pls

-Doublelift.

I haven't seen him build a single new item yet, but BC stack would be pretty frustrating imo.


i mean does anyone actually think otherwise? when even doublelift is right, you know something is wrong. been playing since beta and this is no doubt the worst league has ever been.

I like LoL right now, Melee carries are finally viable, and the game punishes minor mistakes more heavily. Penetration as a whole is a dumb mechanic though.
NEOtheONE
Profile Joined September 2010
United States2233 Posts
Last Edited: 2012-12-10 07:48:51
December 10 2012 07:46 GMT
#2952
I think I am finally getting the hang of Diana jungle. I was never bad per say, but I wasn't carry my team good before.

[image loading]

Now, I am averaging about a double kill per game and a 3.5 KDA. Hopefully after they nerf her Q again, people won't see the need to ban her as much so I can jungle her more often.

I've also learned it's better to let the first couple of kills go to your lane and don't take any for myself until teamfight phase if possible.
Abstracts, the too long didn't read of the educated world.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
December 10 2012 07:48 GMT
#2953
On December 10 2012 16:28 VayneAuthority wrote:
Show nested quote +
On December 10 2012 16:19 wei2coolman wrote:
This patch is the dumbest iteration of League that I have ever played. Holy shit when are they going to fix roit pls

-Doublelift.

I haven't seen him build a single new item yet, but BC stack would be pretty frustrating imo.


i mean does anyone actually think otherwise? when even doublelift is right, you know something is wrong. been playing since beta and this is no doubt the worst league has ever been.


There was never a doubt that there would be some imbalance issues with an update this big.

But can you honestly say this isn't a good direction for league? You can't. Tons of new items for almost every role, there's now good variety where there used to be static builds, the masteries are a big improvement, boots changes have allowed for much more diverse openings, and the T3 enchantments allow for even more customization late game. To top it off, they, for the most part, did this while allowing established standard builds to remain strong.

There's some imba stuff that needs changes, but overall the design of season 3 is pretty fucking solid.
next week on Everybody Loves HypnoToad:
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 10 2012 07:49 GMT
#2954
On December 10 2012 14:27 101toss wrote:
Show nested quote +
On December 10 2012 14:23 Carnivorous Sheep wrote:
On December 10 2012 14:22 101toss wrote:
Need help coming up for a replacement on grail for the top yeti

Tried chalice/SV, but it gives no damage, chalice/haunting guise, but no cdr. I was considering axing chalice as a whole but then mana would actually become a problem outside of laning. I'm willing to test chalice/morello's since it gives around the same stats as grail for about 200 more gold. Anybody have other ideas?


stop playing nunu top is the best suggestion i can give you

I don't think cleaver stacking on garen will last for more than a week

Also I could just buy grail anyways (as I do now), but the 30 ap nerf does feel bad, despite the combination of stats being great for nunu. It's still cost effective anyways since you end up paying 920 for 30 ap, infinite mana, and 5% cdr


Does the healing debuff on Morello's work on Baron?
https://twitter.com/SufficientStats
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2012-12-10 07:53:23
December 10 2012 07:52 GMT
#2955
As far as this patch goes, I think it's too early to tell what the changes in s3 will effect the meta. Even in terms of champ picks. I mean, obviously aside from items like BC, where it is on the op'd side; it's simply too early to tell what champ picks will be bettter. What I know will happen is top lane aggression at lvl4-5 will be super super gimicky and aggressive, more-so than it already is. There's no way a jungler can come out of jungle early enough with enough health to gank that early, so top lanes are going to be able to find timing windows and power curves where they can get aggressive without being punished by a jungle gank.
liftlift > tsm
dae
Profile Joined June 2010
Canada1600 Posts
December 10 2012 07:56 GMT
#2956
On December 10 2012 16:52 wei2coolman wrote:
As far as this patch goes, I think it's too early to tell what the changes in s3 will effect the meta. Even in terms of champ picks. I mean, obviously aside from items like BC, where it is on the op'd side; it's simply too early to tell what champ picks will be bettter. What I know will happen is top lane aggression at lvl4-5 will be super super gimicky and aggressive, more-so than it already is. There's no way a jungler can come out of jungle early enough with enough health to gank that early, so top lanes are going to be able to find timing windows and power curves where they can get aggressive without being punished by a jungle gank.


There are plenty of junglers that can go wolf/blue/wraith/red and then come top at full hp, with a couple pots left.

Alot depends on getting good help with blue though.
chalice
Profile Joined September 2010
United States1945 Posts
December 10 2012 07:58 GMT
#2957
i never know what to build on diana jungle; abyssal, dfg, zhonya's, lichbane/gauntlet, haunting guise, and even deathcap all seem so key in their own ways but obviously you can't even get half of them on jungle gold.

i've had a ton of success practicing jungling her in normals, but whether it's her not fitting into the meta, a general increase in opponent skill level, or even just too small a sample size i've really struggled with her in ranked.
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 10 2012 07:59 GMT
#2958
Most junglers are going to do 2nd rotation after red, any gank straight after red if not successful will put you WAY behind.

It's most likely wolf/blue/wraiths/red/golem/wolves/wraith/back.
liftlift > tsm
NEOtheONE
Profile Joined September 2010
United States2233 Posts
Last Edited: 2012-12-10 08:07:36
December 10 2012 08:04 GMT
#2959
On December 10 2012 16:58 chalice wrote:
i never know what to build on diana jungle; abyssal, dfg, zhonya's, lichbane/gauntlet, haunting guise, and even deathcap all seem so key in their own ways but obviously you can't even get half of them on jungle gold.

i've had a ton of success practicing jungling her in normals, but whether it's her not fitting into the meta, a general increase in opponent skill level, or even just too small a sample size i've really struggled with her in ranked.


When you jungle Diana, you are probably going to end up buying boots and two Doran's rings on your first shop trip. (This is assuming you stayed out awhile trying to gank and farm and didn't get yourself killed). I get the Golem Spirit stone eventually on her for the Tenacity so I can get Mpen boots. Other items are situational. If ganks are working out and the enemy team is AD heavy, then go for FH or Iceborn Gauntlet. If the enemy AP or APs are doing well get your Abyssal first. If you are stomping the enemy team then go for the big ticket items like DFG, deathcap, etc. I tend to build her as tanky as possible while still getting AP with the stats.

As far as jungle route for Diana is concerned I'll go either

wolves > blue > wraiths > wolves > red >wraiths > gank > wraiths and/or golems > wraiths and/or wolves

or

wraiths > wolves > blue > wraiths > wolves > red > gank > wraiths and/or golems > wolves and/ or wraiths


Abstracts, the too long didn't read of the educated world.
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
December 10 2012 08:21 GMT
#2960
question for CSheep / other translators:

how do i find work for translation? is there a particular forum or thread for that?
cool beans
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