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On December 09 2012 04:44 gtrsrs wrote:Show nested quote +On December 09 2012 04:14 Slayer91 wrote: At least unless I really missed something the heal debuff seems to be gone but I can't confirm it gone from what? the game? i've seen katarina use it and ignite still has it i feel like i'm misunderstanding you heartily when you heal with summoner heal it makes other summoner heals less effective until the debuff wears off.
also yeah 2-3 lockets = ridiculous power.
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United States47024 Posts
On December 09 2012 04:50 PrinceXizor wrote:Show nested quote +On December 09 2012 04:44 gtrsrs wrote:On December 09 2012 04:14 Slayer91 wrote: At least unless I really missed something the heal debuff seems to be gone but I can't confirm it gone from what? the game? i've seen katarina use it and ignite still has it i feel like i'm misunderstanding you heartily when you heal with summoner heal it makes other summoner heals less effective until the debuff wears off. also yeah 2-3 lockets = ridiculous power. It's like DotA back when everyone stacked Meks because they didn't apply the debuff that prevented you from getting healed again by another Mek.
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I meant the debuff when you use summoner heal that says next time someone uses it it will only heal for 50% seems to be gone.
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On December 09 2012 04:55 TheYango wrote:Show nested quote +On December 09 2012 04:50 PrinceXizor wrote:On December 09 2012 04:44 gtrsrs wrote:On December 09 2012 04:14 Slayer91 wrote: At least unless I really missed something the heal debuff seems to be gone but I can't confirm it gone from what? the game? i've seen katarina use it and ignite still has it i feel like i'm misunderstanding you heartily when you heal with summoner heal it makes other summoner heals less effective until the debuff wears off. also yeah 2-3 lockets = ridiculous power. It's like DotA back when everyone stacked Meks because they didn't apply the debuff that prevented you from getting healed again by another Mek. that was funny. tinker mek was pretty good eh?.
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United States47024 Posts
Tested on NA, the debuff still seems to be there.
Does the debuff just not apply for you, Slayer, or is the debuff just non-functional?
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They should just keep the same BC stacks but make it unique. It's gonna be so dumb if they don't make it unique. Shouldn't it be okay if they make it unique and keep the same stats?
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United States23745 Posts
There are already BC nerfs on the PBE. The ArmPen is now unique, it was reduced to 10 from 15 on both the Bruta and BC, and the %Arm reduction got reduced from 7.5% to 6.25%
Source
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Most people are in an uproar about cleaver but I'm still suspicious of the little stuff. ESPECIALLY flask.
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On December 09 2012 05:14 UniversalSnip wrote: Most people are in an uproar about cleaver but I'm still suspicious of the little stuff. ESPECIALLY flask.
Flask may be brokenly op, but it isnt brokenly op in a way that looks brokenly op and smacks you around with it.
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flask is overrated
probably because i play top nunu
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United States47024 Posts
On December 09 2012 05:16 dae wrote:Show nested quote +On December 09 2012 05:14 UniversalSnip wrote: Most people are in an uproar about cleaver but I'm still suspicious of the little stuff. ESPECIALLY flask. Flask may be brokenly op, but it isnt brokenly op in a way that looks brokenly op and smacks you around with it. That's the thing.
Flask is pretty damn good, but the thing is it's impact isn't as suffocating on the play experience. If everyone recognizes Flask is OP, and we see 10 of them are in every game, I still don't think it's ruining anyone's play or making the game significantly less fun for people. It's still poor from a design perspective to have a gameplay element be so ubiquitous, but its not as much of an immediate problem.
On December 09 2012 05:19 101toss wrote: flask is overrated
probably because i play top nunu Even heavy sustain champs like top Nunu should be using enough pots per game for Flask to be extremely worthwhile.
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Does Cleanse not remove Ignite anymore?
I saw a Trynd today clearly Cleanse an Ignite and still died from some DoT effect.
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Why doesn't loci stream if he's playing :3. It was awesome to watch yesterday.
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United States47024 Posts
So, on a completely different issue, I have to say that I really dislike this Banshee's change.
I understand the ostensible reasoning for it (Banshee's buff coming up in the middle of the fight and blocking a crucial spell feels too luck-based), but I also think that's an avenue with a lot of potential for high-skill play that didn't get explored a lot. In theory, at top level play, players should be counting off the Banshee's CD in their heads--meaning that you should be engaging fights with like 5-10 seconds BEFORE your Banshee's CD comes up, so that when the fight is engaged, the Banshee's shield isn't there to be popped by low-value incidental AoE, but comes up in time to block a high-value spell from someone diving you. A lot of potential for players to mindgame/use their game sense with regard to determining how long they need on their Banshee CD to safely engage.
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the fun stuff about flash is how it syndergyze's with chalice. Go flask farie in lane and 700g later you'll never have another mana problem again. viktors q's are basicaly free at that point and you can use the death ray sometimes as well. think of it as a replacement for the double d rings. You don't need boots at all with viktor the way his kit works
I'm trying to decide between morde or viktor for my mid posision hero and I'm just not sure at this point.
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On December 09 2012 05:37 Sermokala wrote: the fun stuff about flash is how it syndergyze's with chalice. Go flask farie in lane and 700g later you'll never have another mana problem again. viktors q's are basicaly free at that point and you can use the death ray sometimes as well. chalice by itself pretty much makes anythin free
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On December 09 2012 05:20 TheYango wrote:Show nested quote +On December 09 2012 05:16 dae wrote:On December 09 2012 05:14 UniversalSnip wrote: Most people are in an uproar about cleaver but I'm still suspicious of the little stuff. ESPECIALLY flask. Flask may be brokenly op, but it isnt brokenly op in a way that looks brokenly op and smacks you around with it. That's the thing. Flask is pretty damn good, but the thing is it's impact isn't as suffocating on the play experience. If everyone recognizes Flask is OP, and we see 10 of them are in every game, I still don't think it's ruining anyone's play or making the game significantly less fun for people. It's still poor from a design perspective to have a gameplay element be so ubiquitous, but its not as much of an immediate problem. Show nested quote +On December 09 2012 05:19 101toss wrote: flask is overrated
probably because i play top nunu Even heavy sustain champs like top Nunu should be using enough pots per game for Flask to be extremely worthwhile.
I made a couple arguments about why Flask is bad on Nunu in the champ thread, I'd be interested in hearing your opinion on them.
http://www.teamliquid.net/forum/viewpost.php?post_id=17141891 http://www.teamliquid.net/forum/viewpost.php?post_id=17143325
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On December 09 2012 05:20 TheYango wrote:Show nested quote +On December 09 2012 05:16 dae wrote:On December 09 2012 05:14 UniversalSnip wrote: Most people are in an uproar about cleaver but I'm still suspicious of the little stuff. ESPECIALLY flask. Flask may be brokenly op, but it isnt brokenly op in a way that looks brokenly op and smacks you around with it. That's the thing. Flask is pretty damn good, but the thing is it's impact isn't as suffocating on the play experience. If everyone recognizes Flask is OP, and we see 10 of them are in every game, I still don't think it's ruining anyone's play or making the game significantly less fun for people. It's still poor from a design perspective to have a gameplay element be so ubiquitous, but its not as much of an immediate problem.
I don't see basically reducing the cost of potions as a great call.
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United States47024 Posts
The thing is, that doesn't address the extremely typical situations where you're popping HP potions to supplement Consume after an extended trade or gank, or popping them to top up after poking situations around objectives where you can't necessarily use Consume easily. HP pots ARE worse than mana pots for long extended sustain scenarios on Nunu, but that completely ignores the very typical scenarios where you still will use HP pots because you need the healing right now.
It's probably not an optimal first item, for the reasons you stated, but it honestly makes good on your investment in it that you could reasonably buy it 3rd/4th, sell it less than 10 minutes later for a real item, and have still gotten your money's worth out of it because of how fast it becomes worth it.
On December 09 2012 05:54 UniversalSnip wrote:Show nested quote +On December 09 2012 05:20 TheYango wrote:On December 09 2012 05:16 dae wrote:On December 09 2012 05:14 UniversalSnip wrote: Most people are in an uproar about cleaver but I'm still suspicious of the little stuff. ESPECIALLY flask. Flask may be brokenly op, but it isnt brokenly op in a way that looks brokenly op and smacks you around with it. That's the thing. Flask is pretty damn good, but the thing is it's impact isn't as suffocating on the play experience. If everyone recognizes Flask is OP, and we see 10 of them are in every game, I still don't think it's ruining anyone's play or making the game significantly less fun for people. It's still poor from a design perspective to have a gameplay element be so ubiquitous, but its not as much of an immediate problem. I don't see basically reducing the cost of potions as a great call. I don't either. But again, it's not directly ruining the game for most people. It's still shitty design, but that means that it's lower priority than the stuff that IS directly ruining the game.
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