On December 08 2012 20:42 Praetorial wrote:
Riot make new skin: "Naughty-lus" please.
Riot make new skin: "Naughty-lus" please.
Anchor stripper pole plox.
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Hakanfrog
Sweden690 Posts
On December 08 2012 20:42 Praetorial wrote: Riot make new skin: "Naughty-lus" please. Anchor stripper pole plox. | ||
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TheYango
United States47024 Posts
On December 08 2012 21:21 Numy wrote: Also with your example it doesn't seem to match up with what they have done. They haven't done anything to address low-farm 4th junglers, if anything they made it harder to get farm in the jungle not easier? Their express intent was to prevent laners from taking as much farm. Like I said, they failed to accomplish their goal because they totally mis-attributed the reason for lower-position, low-farm junglers, but that doesn't mean that their objectives are misguided. You have to distinguish between having poor intentions, and having good intentions but being totally incompetent at properly accomplishing those intentions. | ||
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Numy
South Africa35471 Posts
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Thereisnosaurus
Australia1822 Posts
Ultimately it's sort of an intractable problem. Both midlaners and AD carries get more reliable farm than a jungler and it needs to stay that way. as such they get sustain items and defensive spell levels faster than junglers, scaling them better against jungle camps. Junglers may be able to clear the camps a little faster, but they generally don't do it with any less mana or health loss than a midgame carry. | ||
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Slayer91
Ireland23335 Posts
On December 08 2012 10:21 Mogwai wrote: Show nested quote + On December 07 2012 16:37 WaveofShadow wrote: Also Nami Champ Spotlight is up. Watch for Smash getting killed! It's not my fault! FeralPony kept jumping on them when I was miles away .Also, that udyr was ENORMOUS in that one game, dear lord just remembering it is making me shudder. LOL lulu and nami just constantly buffed him and he just ran around killing stuff. if you have no cc like that against a fed udyr you just need to jump their squishies and kill him fast udyr isnt mobile enough catch assassins like that, but the game was a total shitfest it looked like. You gave FB beacuse you shunpo'd to udyr into his stun when there was a creep wave at your tower gg wp On December 08 2012 21:45 Numy wrote: That is true. I do hope they aren't stubborn and keep adjusting things if it doesn't work out the way they hoped. I have a feeling they will be stubborn though. I still have fun but if the comp scene is significantly worse then it will be a rather big let down. Also, I thought the changes were good and addressed a lot of the issues. How is reducing the gold gain from csing very slightly make the game all about roaming? wards, sightstones exist you know. You guys just old grumpy men who don't want to relearn it all over again. I still think sightstone is a problem. Too many wards combined with the nerf to oracles (Which is a pretty reasonable change). I thought the goal was to make ganking more costly by making it more valuable to farm the jungle and harder meaning if you fall behind it's harder to farm. Making ganking almost impossible once 2 sightstones are up seems a bit too far. | ||
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XaCez
Sweden6991 Posts
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Gahlo
United States35166 Posts
On December 08 2012 22:05 Slayer91 wrote: Show nested quote + On December 08 2012 10:21 Mogwai wrote: On December 07 2012 16:37 WaveofShadow wrote: Also Nami Champ Spotlight is up. Watch for Smash getting killed! http://www.youtube.com/watch?v=wd_Sz59QTVk It's not my fault! FeralPony kept jumping on them when I was miles away .Also, that udyr was ENORMOUS in that one game, dear lord just remembering it is making me shudder. LOL lulu and nami just constantly buffed him and he just ran around killing stuff. if you have no cc like that against a fed udyr you just need to jump their squishies and kill him fast udyr isnt mobile enough catch assassins like that, but the game was a total shitfest it looked like. You gave FB beacuse you shunpo'd to udyr into his stun when there was a creep wave at your tower gg wp Show nested quote + On December 08 2012 21:45 Numy wrote: That is true. I do hope they aren't stubborn and keep adjusting things if it doesn't work out the way they hoped. I have a feeling they will be stubborn though. I still have fun but if the comp scene is significantly worse then it will be a rather big let down. Also, I thought the changes were good and addressed a lot of the issues. How is reducing the gold gain from csing very slightly make the game all about roaming? wards, sightstones exist you know. You guys just old grumpy men who don't want to relearn it all over again. I still think sightstone is a problem. Too many wards combined with the nerf to oracles (Which is a pretty reasonable change). I thought the goal was to make ganking more costly by making it more valuable to farm the jungle and harder meaning if you fall behind it's harder to farm. Making ganking almost impossible once 2 sightstones are up seems a bit too far. Well, it really all comes down to the quality of your laners, doesn't it? Everybody knows it's a wardfest now, so people are expected to fight for the vision with pink even harder than before now that buying greens, for the most part, is unnecessary. Also, I don't know...I kinda like the 5min 250 gold oracle. | ||
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sob3k
United States7572 Posts
On December 08 2012 21:39 TheYango wrote: Show nested quote + On December 08 2012 21:21 Numy wrote: Also with your example it doesn't seem to match up with what they have done. They haven't done anything to address low-farm 4th junglers, if anything they made it harder to get farm in the jungle not easier? Their express intent was to prevent laners from taking as much farm. Like I said, they failed to accomplish their goal because they totally mis-attributed the reason for lower-position, low-farm junglers, but that doesn't mean that their objectives are misguided. You have to distinguish between having poor intentions, and having good intentions but being totally incompetent at properly accomplishing those intentions. New Item: Key to the Jungle Item cost: 300 Unique Passive – Butcher: Damage dealt to monsters increased by 10%. Unique Passive – Rend: Basic attacks deal 10 bonus true damage to monsters. Unique Passive – Key: Opens the large iron cages that now enclose each monster camp. Caged monsters cannot be damaged. | ||
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Scip
Czech Republic11293 Posts
I think people overestimate the Oracles nerf. It is still a reasonable buy, yeah you need to have a good reason for it, like pushing inner towers or taking baron, but it's still alright. Junglers are more concerned with roaming more than ever imo. Farming jungle doesn't give more than it used to early and early midgame, so ganking has less of an opportunity cost, and in the midgame and lategame when jungle creeps give more, you want your AP and AD carry to take them anyway. I think this is very very good for early game active champions (like Nunu) and worse for early and early midgame farmy champions, like Amumu. If I had to make a prediction: the best junglers will turn out to be supporty junglers OR junglers with good initiation. I would expect Shyvana to go back to troll-level jungler, Mundo to kinda bad, Nunu to god, Skarner to bad, Amumu not a god but still good. Dunno how much did Lee and Xin get raped by the jungle changes, if not too much both of them have massive potential. Udyr allegedly clears ridiculously fast now and while he is neither supporty nor does he have initiate, he IS very active early game so he should be good as well. | ||
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sob3k
United States7572 Posts
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Chrispy
Canada5878 Posts
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kongoline
6318 Posts
On December 08 2012 22:54 sob3k wrote: Lee feels weaker in the new jungle, like not ruined but definitely weaker. Maybe its just me. he lost most of his early game pressure and later hes just bad compared to junglers like amumu or cho kinda sad how from god of jungle he became tier2-3 jungler | ||
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sob3k
United States7572 Posts
He is a real team player | ||
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jcarlsoniv
United States27922 Posts
On December 08 2012 23:49 sob3k wrote: Lol soniv, I see you met my roommate. He is a real team player ~_~ | ||
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BlackPaladin
United States9316 Posts
On December 08 2012 22:50 sob3k wrote: Show nested quote + On December 08 2012 21:39 TheYango wrote: On December 08 2012 21:21 Numy wrote: Also with your example it doesn't seem to match up with what they have done. They haven't done anything to address low-farm 4th junglers, if anything they made it harder to get farm in the jungle not easier? Their express intent was to prevent laners from taking as much farm. Like I said, they failed to accomplish their goal because they totally mis-attributed the reason for lower-position, low-farm junglers, but that doesn't mean that their objectives are misguided. You have to distinguish between having poor intentions, and having good intentions but being totally incompetent at properly accomplishing those intentions. New Item: Key to the Jungle Item cost: 300 Unique Passive – Butcher: Damage dealt to monsters increased by 10%. Unique Passive – Rend: Basic attacks deal 10 bonus true damage to monsters. Unique Passive – Key: Opens the large iron cages that now enclose each monster camp. Caged monsters cannot be damaged. While we're at it lets just put a lock on the entire river. You're not allowed to go into the iver without key of george the jungle, which costs 5k gold and gives no stats. | ||
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sob3k
United States7572 Posts
On December 08 2012 23:59 BlackPaladin wrote: Show nested quote + On December 08 2012 22:50 sob3k wrote: On December 08 2012 21:39 TheYango wrote: On December 08 2012 21:21 Numy wrote: Also with your example it doesn't seem to match up with what they have done. They haven't done anything to address low-farm 4th junglers, if anything they made it harder to get farm in the jungle not easier? Their express intent was to prevent laners from taking as much farm. Like I said, they failed to accomplish their goal because they totally mis-attributed the reason for lower-position, low-farm junglers, but that doesn't mean that their objectives are misguided. You have to distinguish between having poor intentions, and having good intentions but being totally incompetent at properly accomplishing those intentions. New Item: Key to the Jungle Item cost: 300 Unique Passive – Butcher: Damage dealt to monsters increased by 10%. Unique Passive – Rend: Basic attacks deal 10 bonus true damage to monsters. Unique Passive – Key: Opens the large iron cages that now enclose each monster camp. Caged monsters cannot be damaged. While we're at it lets just put a lock on the entire river. You're not allowed to go into the iver without key of george the jungle, which costs 5k gold and gives no stats. Its called AP Teemo, and there is no key | ||
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gtrsrs
United States9109 Posts
On December 08 2012 22:51 Scip wrote: If I had to make a prediction: the best junglers will turn out to be supporty junglers OR junglers with good initiation. I would expect Shyvana to go back to troll-level jungler, Mundo to kinda bad, Nunu to god, Skarner to bad, Amumu not a god but still good. Dunno how much did Lee and Xin get raped by the jungle changes, if not too much both of them have massive potential. Udyr allegedly clears ridiculously fast now and while he is neither supporty nor does he have initiate, he IS very active early game so he should be good as well. well, i'm pretty sure riot's going to pussy out and revert a few changes (less damaging creeps or leash change most likely) because there aren't a ton of options right now it appears that olaf is god, mundo and lee are next best, and everything else is really situational at best. also, didn't xizor get banished from this forum? i see his inane posts like 4 per page, is he really that masochistic | ||
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Slayer91
Ireland23335 Posts
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LeeDawg
United States1306 Posts
On December 09 2012 00:30 Slayer91 wrote: mundo is really good in the new jungle because all his items got buffed basically and everyone elses got nerfed except that FoN got removed... | ||
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Ketara
United States15065 Posts
He doesn't need the machete at all and can just troll the enemy jungler and build aura items. I guess that's what he was doing before. | ||
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