And I must be the only person in the world who doesn't feel like Liandry's is that good.
[Patch 1.0.0.152: Preseason 3] General Discussion - Page 115
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Dusty
United States3359 Posts
And I must be the only person in the world who doesn't feel like Liandry's is that good. | ||
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Simberto
Germany11732 Posts
On December 08 2012 15:00 Inschato wrote: True damage on abilities & auto attacks.. I don't really see that working out well for you, unless you're mundo. They are gonna do true, or near to true damage to you anyways, you can't build enough armor as a squishy to stop that from happening. Thus, there is no point in doing it at all. Rather build hp and let their armorpen be useless. | ||
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wei2coolman
United States60033 Posts
On December 08 2012 15:25 Simberto wrote: They are gonna do true, or near to true damage to you anyways, you can't build enough armor as a squishy to stop that from happening. Thus, there is no point in doing it at all. Rather build hp and let their armorpen be useless. So what you're saying is, the counter to black cleavers, is black cleavers? | ||
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Irave
United States9965 Posts
On December 08 2012 15:23 Dusty wrote: yeah I don't see how Riot didn't forsee the BC not having any unique passives as a bad idea ._. And I must be the only person in the world who doesn't feel like Liandry's is that good. Liandry's is like the first item to cause a nerf. Those Teemo shrooms -.- Some games that item feels really powerful, others its not so bad. I hate playing against a fed Vlad with it. | ||
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Kaniol
Poland5551 Posts
On December 08 2012 14:45 HazMat wrote: Guys Loci is streaming why aren't you all watching him? Thanks Shake, was too busy watching Dota 2 to look at LoL streams :x | ||
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Gahlo
United States35166 Posts
On December 08 2012 15:29 Irave wrote: Liandry's is like the first item to cause a nerf. Those Teemo shrooms -.- Some games that item feels really powerful, others its not so bad. I hate playing against a fed Vlad with it. Teemo nerfs already on the PBE. EDIT: Also on PBE Black Cleaver Armor Penetration changed to Unique Armor Penetration reduced to 10 from 15 Passive effect now reduces armor by 6.25% per stack down from 7.5% Brutilizer Armor Penetration reduced to 10 from 15. Idk, is the reduction on the flat pen neccesary now that it is unique and the stacks are weaker? Also, new Lux skin looks like garbage. >=[ | ||
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TheLink
Australia2725 Posts
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HazMat
United States17077 Posts
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Simberto
Germany11732 Posts
On December 08 2012 15:41 TheLink wrote: stacking hp against flat penetration sounds like a terrible idea to me. Who cares if you negate the 7.5% stacks, just 30 odd flat pen (runes/masteries and a single BC) will up their damage output like 40%. Well, it of course depends on the amount of penetration they have. But if they have something like 2 BC and a LW, it is simply not reasonable to build armor. You'd need to be at above 100 armor to even have more then 0 armor effectively. | ||
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Amui
Canada10567 Posts
On December 08 2012 16:13 Simberto wrote: Well, it of course depends on the amount of penetration they have. But if they have something like 2 BC and a LW, it is simply not reasonable to build armor. You'd need to be at above 100 armor to even have more then 0 armor effectively. By that point, even 300 armor does diddly squat. You get shredded down to 210, LW brings you down to like 130, and 50 flat arpen brings you to 80. | ||
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NEOtheONE
United States2233 Posts
On December 08 2012 16:16 Amui wrote: By that point, even 300 armor does diddly squat. You get shredded down to 210, LW brings you down to like 130, and 50 flat arpen brings you to 80. Yeah and it's brutal. | ||
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Deleted User 3420
24492 Posts
Farming and zoning isn't important just bursting down in roam ganks that's everything. There is almost no punishment for roaming as far as CS goes. Or am I just being negative. | ||
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ShaLLoW[baY]
Canada12499 Posts
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onlywonderboy
United States23745 Posts
On December 08 2012 16:27 travis wrote: Am I the only person that doesn't like the direction league went? I feel like it's 100% about picking the champs that kill the easiest/roam gank the best now... Farming and zoning isn't important just bursting down in roam ganks that's everything. There is almost no punishment for roaming as far as CS goes. Or am I just being negative. It might be possible to attribute this to the lowered gold value of lane minions, but I think the shift to assassin/roaming champions was starting to happen even before Riot changed things up. | ||
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Deleted User 3420
24492 Posts
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PrinceXizor
United States17713 Posts
On December 08 2012 16:27 travis wrote: Am I the only person that doesn't like the direction league went? I feel like it's 100% about picking the champs that kill the easiest/roam gank the best now... Farming and zoning isn't important just bursting down in roam ganks that's everything. There is almost no punishment for roaming as far as CS goes. Or am I just being negative. Zoning is even more important now, siege minion giving so much and the prevalence of wards means zoning is safer and you able able to remove more gold for zoning effectively in lane. farming is MORE money than previous because of the siege minions and jungle giving more later. | ||
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sob3k
United States7572 Posts
Its like an item I would make up off the top of my head when explaining how an Item can be "balanced" but completely toxic and awful for everyone involved. I seriously thought it was like a joke when I first read it. | ||
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UniversalSnip
9871 Posts
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Dgiese
United States2687 Posts
On December 08 2012 16:36 travis wrote: yes i attribute it largely to the change to gold value of minion kills How much did gold get changed by. I know passive went up, and minion went down, what's the calc for someone who gets say, 70-80 cs / 10 min, now vs before? Iirc someone here posted it... And it was like a couple hundred gold... Pretty insignificant when taking into account all factors. | ||
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DEN1ED
United States1087 Posts
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