• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:30
CET 14:30
KST 22:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!13$5,000+ WardiTV 2025 Championship4[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting
Tourneys
Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1585 users

[Patch 1.0.0.151: End of S2] General Discussion - Page 8

Forum Index > LoL General
Post a Reply
Prev 1 6 7 8 9 10 280 Next
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 13 2012 00:11 GMT
#141
Another big flash issue is that in regards to watching LoL as a spectator sport, flash is just cool. It creates all sorts of cool things.

It's obvious they don't WANT to get rid of it, because it is so cool. I think they really are stuck in their own hole until they decide to do a massive across the board champ rebalance just so flash won't be a requirement.

In regards to ghost and slows, they could do something like have the improved ghost mastery be "reduces the effect of slows by 50% while ghost is active" or something. That would make slows affect other movespeed boosts the same amount but not ghost.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
November 13 2012 00:17 GMT
#142
One could argue that Flash is

Flashy


YEEEEEEAAAAHH
A backwards poet writes inverse.
Nabes
Profile Joined November 2010
Canada1800 Posts
November 13 2012 00:19 GMT
#143
I dunno how i feel about the new jungle, you already don't have to worry about last hitting and now that their is a lot more incentive to just farm the jungle there wont be much to seperate yourself in skill until later on in the game. I know toplane is snowbally but I think a good start to fixing that would be to remove the brush that connects top lane and the river. It really sucks when you're blue side top lane and the jungler can literally be an inch away from you because hes at the tip of the brush but there is nothing you can do about it.
thenexusp
Profile Joined May 2009
United States3721 Posts
November 13 2012 00:28 GMT
#144
From a strategic standpoint having 10 flashes in a game is kind of boring, but flash is the summoner spell most likely to create amazing/clutch plays (that and teleport). Imagine how boring the game would be to watch if the overpowered summoner was surge...
Irave
Profile Joined October 2010
United States9965 Posts
November 13 2012 00:28 GMT
#145
So with this patch it doesn't appear that jungling is changing that much? I don't see anything about the changes, plus lack of the machete. Also no sightstone.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 13 2012 00:30 GMT
#146
This isn't the season 3 patch, it's the end of season 2 patch.

I imagine there's going to be some downtime, possibly with ranked games disabled?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
November 13 2012 00:30 GMT
#147
On November 13 2012 09:28 Irave wrote:
So with this patch it doesn't appear that jungling is changing that much? I don't see anything about the changes, plus lack of the machete. Also no sightstone.

End of S2 patch and S3 patch aren't the same thing. We are going to the preseason before they release the S3 patch.
thenexusp
Profile Joined May 2009
United States3721 Posts
November 13 2012 00:33 GMT
#148
I don't see them actually disabling ranked queues because don't they have the "path to pro" ranked 5's contest going or something? And I really don't see them finishing the s3 patch before end december at the earliest...
Irave
Profile Joined October 2010
United States9965 Posts
November 13 2012 00:33 GMT
#149
On November 13 2012 09:30 SnK-Arcbound wrote:
Show nested quote +
On November 13 2012 09:28 Irave wrote:
So with this patch it doesn't appear that jungling is changing that much? I don't see anything about the changes, plus lack of the machete. Also no sightstone.

End of S2 patch and S3 patch aren't the same thing. We are going to the preseason before they release the S3 patch.

I see, was just thinking they were going to attempt to release it all now since they aren't putting a hold on placement matches. So this is just the patch of rewards and adjustment to flash/ignite. While the other big one should be in a few weeks. Understandable.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 13 2012 00:42 GMT
#150
On November 13 2012 09:33 thenexusp wrote:
I don't see them actually disabling ranked queues because don't they have the "path to pro" ranked 5's contest going or something? And I really don't see them finishing the s3 patch before end december at the earliest...


The problem, I feel, is that S3 changes won't go LIVE in the next 2-3 weeks, so the path to pro thing is more like "learning to abuse the S3 changes in a month".
https://twitter.com/SufficientStats
Perplex
Profile Joined March 2011
United States1693 Posts
November 13 2012 01:01 GMT
#151
On November 13 2012 09:42 Sufficiency wrote:
Show nested quote +
On November 13 2012 09:33 thenexusp wrote:
I don't see them actually disabling ranked queues because don't they have the "path to pro" ranked 5's contest going or something? And I really don't see them finishing the s3 patch before end december at the earliest...


The problem, I feel, is that S3 changes won't go LIVE in the next 2-3 weeks, so the path to pro thing is more like "learning to abuse the S3 changes in a month".


This is exactly what i'm afraid of too :\
http://www.lolking.net/summoner/na/24238059
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
November 13 2012 01:11 GMT
#152
Kat nerfs are something.

Hey can someone reply and pm in case I don't check this exact page(I usually do but not thoroughly). I hear there's a way to keybind a skill to only hit champions in the game from the game tips. When I go to keybinds, I don't think I can keybind tilde and an ability together. How's it done?
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Gorsameth
Profile Joined April 2010
Netherlands21945 Posts
November 13 2012 01:12 GMT
#153
Imo you would surely want these giant changes released before season 3 so that you can do some balance work before it start no?
It ignores such insignificant forces as time, entropy, and death
Gorsameth
Profile Joined April 2010
Netherlands21945 Posts
November 13 2012 01:13 GMT
#154
On November 13 2012 10:11 obesechicken13 wrote:
Kat nerfs are something.

Hey can someone reply and pm in case I don't check this exact page(I usually do but not thoroughly). I hear there's a way to keybind a skill to only hit champions in the game from the game tips. When I go to keybinds, I don't think I can keybind tilde and an ability together. How's it done?


Press down Tilde and QWER together to only make it target champions
It ignores such insignificant forces as time, entropy, and death
arb
Profile Blog Joined April 2008
Noobville17921 Posts
November 13 2012 01:20 GMT
#155
On November 13 2012 10:12 Gorsameth wrote:
Imo you would surely want these giant changes released before season 3 so that you can do some balance work before it start no?

They'll release them soon after the season ends, like they did last preseason
Artillery spawned from the forges of Hell
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 13 2012 01:23 GMT
#156
On November 13 2012 08:32 TheYango wrote:
That's the thing. If they really want to make Flash more of an option and not a requirement, they need to gut the skill, and totally re-evaluate what it does, what parts of it they want to keep, etc. These small CD nerfs don't really accomplish anything.

Seeing as the pre-S3 changes are already aimed at tearing down and revamping large parts of the game, they may as well put Flash in the mix as well if they really are intent on changing it.

See with this, I can't really see what a gutting and evaluation process would yield. It's a button, and when you push it, your character teleports a certain distance. This obviously has a huge amount of uses, but it's not a lot of moving parts that you can move around.

Actually, I did a bit of reflecting on this. What is Flash used for?

a) Quick escape
i)) Generating distance instantly
ii)) Going through walls/obstacles

b) Quick initiation
i)) Closing distance quickly
ii)) Going through walls/obstacles

How does one break this down? From what I can see, you can break it in two parts, two different ways:

Solution 1) Make the gap opener/closer one spell and the wall/obstacle negation another:
The way I would think of to do this would be this: Make Ghost allow you to pass through walls in addition to ignoring collision and the move speed. This allows for clutch escapes/initiates over Baron pit, dragon pit, base walls, etc to still exist, but in a less "instantly appear/disappear with no warning" fashion.

At the same time, keep Flash, lower it's distance and CD an appropriate amount, but don't let it pass through walls. This still gives it's initiation/escape mechanic, but giving it more of a Nidalee Pounce distance than a Ezreal E distance makes it less of a "get out of jail free" card and more of a "hop away to supplement your escape" card. Lower CD would probably be tantamount.

Solution 2) Split it up into an initiation spell and an escape spell:
One of the issues is that whether you need it to get to a target (Udyr, Skarner) or away from someone (Kog, some other champ with no escape), it's the only choice for either. So you can use the same tool for offensive and defensive play, it's always useful, and there's really no reason not to take it.

So what if it was two different spells that both required targets? One, you have to point at the target and it rushes towards them (maybe not a full gap closer, but at the very least a long dash that requires a target's direction), and the other pushes you away from the target/knocks them back from you. Now, you can't just bring one "do it all" spell that lets you play both aggressively and have an escape in one choice, but requires you to pick and choose depending on how you're going to play, who you're playing, and who the enemy team has.

I ramble.
It's your boy Guzma!
NEOtheONE
Profile Joined September 2010
United States2233 Posts
November 13 2012 01:33 GMT
#157
As far is flash is concerned, I still like the idea my friend has to fix it. You cannot use it if you have taken damage in the last 3 seconds. Thus you can only use it defensively if you are not stupidly engaging the enemy team member in the middle of the lane when their jungle jumps in. This will force it to be much more of an offensive skill for someone wishing to jump on an enemy quickly.
Abstracts, the too long didn't read of the educated world.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 13 2012 01:33 GMT
#158
The thing about Flash nerf is that it makes champions with gap closers stronger, and this is already a huge problem in this game.
https://twitter.com/SufficientStats
arb
Profile Blog Joined April 2008
Noobville17921 Posts
November 13 2012 01:35 GMT
#159
On November 13 2012 10:23 Requizen wrote:
Show nested quote +
On November 13 2012 08:32 TheYango wrote:
That's the thing. If they really want to make Flash more of an option and not a requirement, they need to gut the skill, and totally re-evaluate what it does, what parts of it they want to keep, etc. These small CD nerfs don't really accomplish anything.

Seeing as the pre-S3 changes are already aimed at tearing down and revamping large parts of the game, they may as well put Flash in the mix as well if they really are intent on changing it.

See with this, I can't really see what a gutting and evaluation process would yield. It's a button, and when you push it, your character teleports a certain distance. This obviously has a huge amount of uses, but it's not a lot of moving parts that you can move around.

Actually, I did a bit of reflecting on this. What is Flash used for?

a) Quick escape
i)) Generating distance instantly
ii)) Going through walls/obstacles

b) Quick initiation
i)) Closing distance quickly
ii)) Going through walls/obstacles

How does one break this down? From what I can see, you can break it in two parts, two different ways:

Solution 1) Make the gap opener/closer one spell and the wall/obstacle negation another:
The way I would think of to do this would be this: Make Ghost allow you to pass through walls in addition to ignoring collision and the move speed. This allows for clutch escapes/initiates over Baron pit, dragon pit, base walls, etc to still exist, but in a less "instantly appear/disappear with no warning" fashion.

At the same time, keep Flash, lower it's distance and CD an appropriate amount, but don't let it pass through walls. This still gives it's initiation/escape mechanic, but giving it more of a Nidalee Pounce distance than a Ezreal E distance makes it less of a "get out of jail free" card and more of a "hop away to supplement your escape" card. Lower CD would probably be tantamount.

Solution 2) Split it up into an initiation spell and an escape spell:
One of the issues is that whether you need it to get to a target (Udyr, Skarner) or away from someone (Kog, some other champ with no escape), it's the only choice for either. So you can use the same tool for offensive and defensive play, it's always useful, and there's really no reason not to take it.

So what if it was two different spells that both required targets? One, you have to point at the target and it rushes towards them (maybe not a full gap closer, but at the very least a long dash that requires a target's direction), and the other pushes you away from the target/knocks them back from you. Now, you can't just bring one "do it all" spell that lets you play both aggressively and have an escape in one choice, but requires you to pick and choose depending on how you're going to play, who you're playing, and who the enemy team has.

I ramble.

Id agree with going through terrain aslong as it was just like the jungle walls/baron bit. dont want people walking thru cliffs and shit
Artillery spawned from the forges of Hell
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
November 13 2012 01:36 GMT
#160
How about this: Slows also reduce Flash range by (half?) the slow%.

It's an idea I stole from GW2, where defensive rolls and whatever are also shorter if you are slowed. I like it cause it means you have to use them before you get CC'd, but it's not as punishing as completely disallowing them.
A backwards poet writes inverse.
Prev 1 6 7 8 9 10 280 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Jaedong 2275
GuemChi 2123
Sea 1633
firebathero 472
Soma 395
Pusan 387
Stork 310
Leta 266
Last 244
Hyun 163
[ Show more ]
Light 156
hero 123
Rush 111
Snow 93
Mong 89
sSak 86
Barracks 86
ToSsGirL 58
Backho 58
Sharp 54
ZerO 54
Shine 33
zelot 20
Movie 20
Noble 14
Terrorterran 13
Icarus 12
scan(afreeca) 9
IntoTheRainbow 8
Dota 2
qojqva734
XcaliburYe144
Counter-Strike
x6flipin617
zeus266
edward159
markeloff75
Other Games
singsing2046
B2W.Neo704
DeMusliM328
crisheroes317
Fuzer 202
Liquid`LucifroN160
hiko149
XaKoH 126
oskar122
Mew2King57
ZerO(Twitch)9
Organizations
Counter-Strike
PGL156
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 106
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 18
• iopq 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV297
League of Legends
• Jankos3069
Upcoming Events
LAN Event
1h 30m
OSC
8h 30m
Replay Cast
9h 30m
OSC
22h 30m
LAN Event
1d 1h
Korean StarCraft League
1d 13h
CranKy Ducklings
1d 20h
LAN Event
2 days
IPSL
2 days
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
2 days
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
[ Show More ]
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
LAN Event
3 days
IPSL
3 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
3 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.