• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:02
CEST 08:02
KST 15:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun11[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists21[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup RSL Revival: Season 5 - Qualifiers and Main Event SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Pros React To: Leta vs Tulbo (ASL S21, Ro.8) ASL21 General Discussion [TOOL] Starcraft Chat Translator JaeDong's ASL S21 Ro16 Post-Review Missed out on ASL tickets - what are my options?
Tourneys
[ASL21] Ro8 Day 2 [ASL21] Ro8 Day 1 ASL Season 21 LIVESTREAM with English Commentary [ASL21] Ro16 Group D
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2460 users

[Patch 1.0.0.151: End of S2] General Discussion - Page 8

Forum Index > LoL General
Post a Reply
Prev 1 6 7 8 9 10 280 Next
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 13 2012 00:11 GMT
#141
Another big flash issue is that in regards to watching LoL as a spectator sport, flash is just cool. It creates all sorts of cool things.

It's obvious they don't WANT to get rid of it, because it is so cool. I think they really are stuck in their own hole until they decide to do a massive across the board champ rebalance just so flash won't be a requirement.

In regards to ghost and slows, they could do something like have the improved ghost mastery be "reduces the effect of slows by 50% while ghost is active" or something. That would make slows affect other movespeed boosts the same amount but not ghost.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
November 13 2012 00:17 GMT
#142
One could argue that Flash is

Flashy


YEEEEEEAAAAHH
A backwards poet writes inverse.
Nabes
Profile Joined November 2010
Canada1800 Posts
November 13 2012 00:19 GMT
#143
I dunno how i feel about the new jungle, you already don't have to worry about last hitting and now that their is a lot more incentive to just farm the jungle there wont be much to seperate yourself in skill until later on in the game. I know toplane is snowbally but I think a good start to fixing that would be to remove the brush that connects top lane and the river. It really sucks when you're blue side top lane and the jungler can literally be an inch away from you because hes at the tip of the brush but there is nothing you can do about it.
thenexusp
Profile Joined May 2009
United States3721 Posts
November 13 2012 00:28 GMT
#144
From a strategic standpoint having 10 flashes in a game is kind of boring, but flash is the summoner spell most likely to create amazing/clutch plays (that and teleport). Imagine how boring the game would be to watch if the overpowered summoner was surge...
Irave
Profile Joined October 2010
United States9965 Posts
November 13 2012 00:28 GMT
#145
So with this patch it doesn't appear that jungling is changing that much? I don't see anything about the changes, plus lack of the machete. Also no sightstone.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 13 2012 00:30 GMT
#146
This isn't the season 3 patch, it's the end of season 2 patch.

I imagine there's going to be some downtime, possibly with ranked games disabled?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
November 13 2012 00:30 GMT
#147
On November 13 2012 09:28 Irave wrote:
So with this patch it doesn't appear that jungling is changing that much? I don't see anything about the changes, plus lack of the machete. Also no sightstone.

End of S2 patch and S3 patch aren't the same thing. We are going to the preseason before they release the S3 patch.
thenexusp
Profile Joined May 2009
United States3721 Posts
November 13 2012 00:33 GMT
#148
I don't see them actually disabling ranked queues because don't they have the "path to pro" ranked 5's contest going or something? And I really don't see them finishing the s3 patch before end december at the earliest...
Irave
Profile Joined October 2010
United States9965 Posts
November 13 2012 00:33 GMT
#149
On November 13 2012 09:30 SnK-Arcbound wrote:
Show nested quote +
On November 13 2012 09:28 Irave wrote:
So with this patch it doesn't appear that jungling is changing that much? I don't see anything about the changes, plus lack of the machete. Also no sightstone.

End of S2 patch and S3 patch aren't the same thing. We are going to the preseason before they release the S3 patch.

I see, was just thinking they were going to attempt to release it all now since they aren't putting a hold on placement matches. So this is just the patch of rewards and adjustment to flash/ignite. While the other big one should be in a few weeks. Understandable.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 13 2012 00:42 GMT
#150
On November 13 2012 09:33 thenexusp wrote:
I don't see them actually disabling ranked queues because don't they have the "path to pro" ranked 5's contest going or something? And I really don't see them finishing the s3 patch before end december at the earliest...


The problem, I feel, is that S3 changes won't go LIVE in the next 2-3 weeks, so the path to pro thing is more like "learning to abuse the S3 changes in a month".
https://twitter.com/SufficientStats
Perplex
Profile Joined March 2011
United States1693 Posts
November 13 2012 01:01 GMT
#151
On November 13 2012 09:42 Sufficiency wrote:
Show nested quote +
On November 13 2012 09:33 thenexusp wrote:
I don't see them actually disabling ranked queues because don't they have the "path to pro" ranked 5's contest going or something? And I really don't see them finishing the s3 patch before end december at the earliest...


The problem, I feel, is that S3 changes won't go LIVE in the next 2-3 weeks, so the path to pro thing is more like "learning to abuse the S3 changes in a month".


This is exactly what i'm afraid of too :\
http://www.lolking.net/summoner/na/24238059
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
November 13 2012 01:11 GMT
#152
Kat nerfs are something.

Hey can someone reply and pm in case I don't check this exact page(I usually do but not thoroughly). I hear there's a way to keybind a skill to only hit champions in the game from the game tips. When I go to keybinds, I don't think I can keybind tilde and an ability together. How's it done?
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Gorsameth
Profile Joined April 2010
Netherlands22308 Posts
November 13 2012 01:12 GMT
#153
Imo you would surely want these giant changes released before season 3 so that you can do some balance work before it start no?
It ignores such insignificant forces as time, entropy, and death
Gorsameth
Profile Joined April 2010
Netherlands22308 Posts
November 13 2012 01:13 GMT
#154
On November 13 2012 10:11 obesechicken13 wrote:
Kat nerfs are something.

Hey can someone reply and pm in case I don't check this exact page(I usually do but not thoroughly). I hear there's a way to keybind a skill to only hit champions in the game from the game tips. When I go to keybinds, I don't think I can keybind tilde and an ability together. How's it done?


Press down Tilde and QWER together to only make it target champions
It ignores such insignificant forces as time, entropy, and death
arb
Profile Blog Joined April 2008
Noobville17922 Posts
November 13 2012 01:20 GMT
#155
On November 13 2012 10:12 Gorsameth wrote:
Imo you would surely want these giant changes released before season 3 so that you can do some balance work before it start no?

They'll release them soon after the season ends, like they did last preseason
Artillery spawned from the forges of Hell
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 13 2012 01:23 GMT
#156
On November 13 2012 08:32 TheYango wrote:
That's the thing. If they really want to make Flash more of an option and not a requirement, they need to gut the skill, and totally re-evaluate what it does, what parts of it they want to keep, etc. These small CD nerfs don't really accomplish anything.

Seeing as the pre-S3 changes are already aimed at tearing down and revamping large parts of the game, they may as well put Flash in the mix as well if they really are intent on changing it.

See with this, I can't really see what a gutting and evaluation process would yield. It's a button, and when you push it, your character teleports a certain distance. This obviously has a huge amount of uses, but it's not a lot of moving parts that you can move around.

Actually, I did a bit of reflecting on this. What is Flash used for?

a) Quick escape
i)) Generating distance instantly
ii)) Going through walls/obstacles

b) Quick initiation
i)) Closing distance quickly
ii)) Going through walls/obstacles

How does one break this down? From what I can see, you can break it in two parts, two different ways:

Solution 1) Make the gap opener/closer one spell and the wall/obstacle negation another:
The way I would think of to do this would be this: Make Ghost allow you to pass through walls in addition to ignoring collision and the move speed. This allows for clutch escapes/initiates over Baron pit, dragon pit, base walls, etc to still exist, but in a less "instantly appear/disappear with no warning" fashion.

At the same time, keep Flash, lower it's distance and CD an appropriate amount, but don't let it pass through walls. This still gives it's initiation/escape mechanic, but giving it more of a Nidalee Pounce distance than a Ezreal E distance makes it less of a "get out of jail free" card and more of a "hop away to supplement your escape" card. Lower CD would probably be tantamount.

Solution 2) Split it up into an initiation spell and an escape spell:
One of the issues is that whether you need it to get to a target (Udyr, Skarner) or away from someone (Kog, some other champ with no escape), it's the only choice for either. So you can use the same tool for offensive and defensive play, it's always useful, and there's really no reason not to take it.

So what if it was two different spells that both required targets? One, you have to point at the target and it rushes towards them (maybe not a full gap closer, but at the very least a long dash that requires a target's direction), and the other pushes you away from the target/knocks them back from you. Now, you can't just bring one "do it all" spell that lets you play both aggressively and have an escape in one choice, but requires you to pick and choose depending on how you're going to play, who you're playing, and who the enemy team has.

I ramble.
It's your boy Guzma!
NEOtheONE
Profile Joined September 2010
United States2233 Posts
November 13 2012 01:33 GMT
#157
As far is flash is concerned, I still like the idea my friend has to fix it. You cannot use it if you have taken damage in the last 3 seconds. Thus you can only use it defensively if you are not stupidly engaging the enemy team member in the middle of the lane when their jungle jumps in. This will force it to be much more of an offensive skill for someone wishing to jump on an enemy quickly.
Abstracts, the too long didn't read of the educated world.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 13 2012 01:33 GMT
#158
The thing about Flash nerf is that it makes champions with gap closers stronger, and this is already a huge problem in this game.
https://twitter.com/SufficientStats
arb
Profile Blog Joined April 2008
Noobville17922 Posts
November 13 2012 01:35 GMT
#159
On November 13 2012 10:23 Requizen wrote:
Show nested quote +
On November 13 2012 08:32 TheYango wrote:
That's the thing. If they really want to make Flash more of an option and not a requirement, they need to gut the skill, and totally re-evaluate what it does, what parts of it they want to keep, etc. These small CD nerfs don't really accomplish anything.

Seeing as the pre-S3 changes are already aimed at tearing down and revamping large parts of the game, they may as well put Flash in the mix as well if they really are intent on changing it.

See with this, I can't really see what a gutting and evaluation process would yield. It's a button, and when you push it, your character teleports a certain distance. This obviously has a huge amount of uses, but it's not a lot of moving parts that you can move around.

Actually, I did a bit of reflecting on this. What is Flash used for?

a) Quick escape
i)) Generating distance instantly
ii)) Going through walls/obstacles

b) Quick initiation
i)) Closing distance quickly
ii)) Going through walls/obstacles

How does one break this down? From what I can see, you can break it in two parts, two different ways:

Solution 1) Make the gap opener/closer one spell and the wall/obstacle negation another:
The way I would think of to do this would be this: Make Ghost allow you to pass through walls in addition to ignoring collision and the move speed. This allows for clutch escapes/initiates over Baron pit, dragon pit, base walls, etc to still exist, but in a less "instantly appear/disappear with no warning" fashion.

At the same time, keep Flash, lower it's distance and CD an appropriate amount, but don't let it pass through walls. This still gives it's initiation/escape mechanic, but giving it more of a Nidalee Pounce distance than a Ezreal E distance makes it less of a "get out of jail free" card and more of a "hop away to supplement your escape" card. Lower CD would probably be tantamount.

Solution 2) Split it up into an initiation spell and an escape spell:
One of the issues is that whether you need it to get to a target (Udyr, Skarner) or away from someone (Kog, some other champ with no escape), it's the only choice for either. So you can use the same tool for offensive and defensive play, it's always useful, and there's really no reason not to take it.

So what if it was two different spells that both required targets? One, you have to point at the target and it rushes towards them (maybe not a full gap closer, but at the very least a long dash that requires a target's direction), and the other pushes you away from the target/knocks them back from you. Now, you can't just bring one "do it all" spell that lets you play both aggressively and have an escape in one choice, but requires you to pick and choose depending on how you're going to play, who you're playing, and who the enemy team has.

I ramble.

Id agree with going through terrain aslong as it was just like the jungle walls/baron bit. dont want people walking thru cliffs and shit
Artillery spawned from the forges of Hell
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
November 13 2012 01:36 GMT
#160
How about this: Slows also reduce Flash range by (half?) the slow%.

It's an idea I stole from GW2, where defensive rolls and whatever are also shorter if you are slowed. I like it cause it means you have to use them before you get CC'd, but it's not as punishing as completely disallowing them.
A backwards poet writes inverse.
Prev 1 6 7 8 9 10 280 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 142
ProTech124
Livibee 56
StarCraft: Brood War
Mind 1197
Hm[arnc] 305
Pusan 158
Bale 20
ZergMaN 19
Icarus 6
Dota 2
monkeys_forever703
NeuroSwarm214
League of Legends
JimRising 733
Counter-Strike
Stewie2K1261
Other Games
summit1g6987
WinterStarcraft548
C9.Mang0535
Sick48
Organizations
Other Games
gamesdonequick609
BasetradeTV177
Dota 2
PGL Dota 2 - Main Stream102
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1114
• Stunt459
Upcoming Events
Replay Cast
2h 58m
Escore
3h 58m
INu's Battles
4h 58m
Classic vs ByuN
SHIN vs ByuN
OSC
6h 58m
Big Brain Bouts
9h 58m
Replay Cast
17h 58m
Replay Cast
1d 2h
RSL Revival
1d 3h
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
1d 4h
IPSL
1d 9h
Ret vs Art_Of_Turtle
Radley vs TBD
[ Show More ]
BSL
1d 12h
Replay Cast
1d 17h
RSL Revival
2 days
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
2 days
BSL
2 days
IPSL
2 days
eOnzErG vs TBD
G5 vs Nesh
Patches Events
2 days
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Jaedong vs Light
Monday Night Weeklies
3 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Snow vs Flash
WardiTV Invitational
4 days
GSL
5 days
Classic vs Cure
Maru vs Rogue
GSL
6 days
SHIN vs Zoun
ByuN vs herO
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-29
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W5
KK 2v2 League Season 1
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.