• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:28
CEST 13:28
KST 20:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 20-26): Early returns on 5.0.16b0IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"7ZeroSpace Early Access is Now Live!38Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2
StarCraft 2
General
Weekly Cups (July 20-26): Early returns on 5.0.16b 3kb/s downloading patch..... are we back to 1998? Terran or Protoss Balance hotfix patch 5.0.16b (July 16) MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
screpdb: new Starcraft reporting tool ASL22 General Discussion ASL 22 Proposed Map Pool Klaucher discontinued / in-game color settings BW General Discussion
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Star Con San Diego 2026 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
ZeroSpace Early Access is Now Live! Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8430 users

[Patch 1.0.0.151: End of S2] General Discussion - Page 8

Forum Index > LoL General
Post a Reply
Prev 1 6 7 8 9 10 280 Next
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 13 2012 00:11 GMT
#141
Another big flash issue is that in regards to watching LoL as a spectator sport, flash is just cool. It creates all sorts of cool things.

It's obvious they don't WANT to get rid of it, because it is so cool. I think they really are stuck in their own hole until they decide to do a massive across the board champ rebalance just so flash won't be a requirement.

In regards to ghost and slows, they could do something like have the improved ghost mastery be "reduces the effect of slows by 50% while ghost is active" or something. That would make slows affect other movespeed boosts the same amount but not ghost.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
November 13 2012 00:17 GMT
#142
One could argue that Flash is

Flashy


YEEEEEEAAAAHH
A backwards poet writes inverse.
Nabes
Profile Joined November 2010
Canada1800 Posts
November 13 2012 00:19 GMT
#143
I dunno how i feel about the new jungle, you already don't have to worry about last hitting and now that their is a lot more incentive to just farm the jungle there wont be much to seperate yourself in skill until later on in the game. I know toplane is snowbally but I think a good start to fixing that would be to remove the brush that connects top lane and the river. It really sucks when you're blue side top lane and the jungler can literally be an inch away from you because hes at the tip of the brush but there is nothing you can do about it.
thenexusp
Profile Joined May 2009
United States3721 Posts
November 13 2012 00:28 GMT
#144
From a strategic standpoint having 10 flashes in a game is kind of boring, but flash is the summoner spell most likely to create amazing/clutch plays (that and teleport). Imagine how boring the game would be to watch if the overpowered summoner was surge...
Irave
Profile Joined October 2010
United States9965 Posts
November 13 2012 00:28 GMT
#145
So with this patch it doesn't appear that jungling is changing that much? I don't see anything about the changes, plus lack of the machete. Also no sightstone.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 13 2012 00:30 GMT
#146
This isn't the season 3 patch, it's the end of season 2 patch.

I imagine there's going to be some downtime, possibly with ranked games disabled?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
November 13 2012 00:30 GMT
#147
On November 13 2012 09:28 Irave wrote:
So with this patch it doesn't appear that jungling is changing that much? I don't see anything about the changes, plus lack of the machete. Also no sightstone.

End of S2 patch and S3 patch aren't the same thing. We are going to the preseason before they release the S3 patch.
thenexusp
Profile Joined May 2009
United States3721 Posts
November 13 2012 00:33 GMT
#148
I don't see them actually disabling ranked queues because don't they have the "path to pro" ranked 5's contest going or something? And I really don't see them finishing the s3 patch before end december at the earliest...
Irave
Profile Joined October 2010
United States9965 Posts
November 13 2012 00:33 GMT
#149
On November 13 2012 09:30 SnK-Arcbound wrote:
Show nested quote +
On November 13 2012 09:28 Irave wrote:
So with this patch it doesn't appear that jungling is changing that much? I don't see anything about the changes, plus lack of the machete. Also no sightstone.

End of S2 patch and S3 patch aren't the same thing. We are going to the preseason before they release the S3 patch.

I see, was just thinking they were going to attempt to release it all now since they aren't putting a hold on placement matches. So this is just the patch of rewards and adjustment to flash/ignite. While the other big one should be in a few weeks. Understandable.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 13 2012 00:42 GMT
#150
On November 13 2012 09:33 thenexusp wrote:
I don't see them actually disabling ranked queues because don't they have the "path to pro" ranked 5's contest going or something? And I really don't see them finishing the s3 patch before end december at the earliest...


The problem, I feel, is that S3 changes won't go LIVE in the next 2-3 weeks, so the path to pro thing is more like "learning to abuse the S3 changes in a month".
https://twitter.com/SufficientStats
Perplex
Profile Joined March 2011
United States1693 Posts
November 13 2012 01:01 GMT
#151
On November 13 2012 09:42 Sufficiency wrote:
Show nested quote +
On November 13 2012 09:33 thenexusp wrote:
I don't see them actually disabling ranked queues because don't they have the "path to pro" ranked 5's contest going or something? And I really don't see them finishing the s3 patch before end december at the earliest...


The problem, I feel, is that S3 changes won't go LIVE in the next 2-3 weeks, so the path to pro thing is more like "learning to abuse the S3 changes in a month".


This is exactly what i'm afraid of too :\
http://www.lolking.net/summoner/na/24238059
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
November 13 2012 01:11 GMT
#152
Kat nerfs are something.

Hey can someone reply and pm in case I don't check this exact page(I usually do but not thoroughly). I hear there's a way to keybind a skill to only hit champions in the game from the game tips. When I go to keybinds, I don't think I can keybind tilde and an ability together. How's it done?
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Gorsameth
Profile Joined April 2010
Netherlands22490 Posts
November 13 2012 01:12 GMT
#153
Imo you would surely want these giant changes released before season 3 so that you can do some balance work before it start no?
It ignores such insignificant forces as time, entropy, and death
Gorsameth
Profile Joined April 2010
Netherlands22490 Posts
November 13 2012 01:13 GMT
#154
On November 13 2012 10:11 obesechicken13 wrote:
Kat nerfs are something.

Hey can someone reply and pm in case I don't check this exact page(I usually do but not thoroughly). I hear there's a way to keybind a skill to only hit champions in the game from the game tips. When I go to keybinds, I don't think I can keybind tilde and an ability together. How's it done?


Press down Tilde and QWER together to only make it target champions
It ignores such insignificant forces as time, entropy, and death
arb
Profile Blog Joined April 2008
Noobville17922 Posts
November 13 2012 01:20 GMT
#155
On November 13 2012 10:12 Gorsameth wrote:
Imo you would surely want these giant changes released before season 3 so that you can do some balance work before it start no?

They'll release them soon after the season ends, like they did last preseason
Artillery spawned from the forges of Hell
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 13 2012 01:23 GMT
#156
On November 13 2012 08:32 TheYango wrote:
That's the thing. If they really want to make Flash more of an option and not a requirement, they need to gut the skill, and totally re-evaluate what it does, what parts of it they want to keep, etc. These small CD nerfs don't really accomplish anything.

Seeing as the pre-S3 changes are already aimed at tearing down and revamping large parts of the game, they may as well put Flash in the mix as well if they really are intent on changing it.

See with this, I can't really see what a gutting and evaluation process would yield. It's a button, and when you push it, your character teleports a certain distance. This obviously has a huge amount of uses, but it's not a lot of moving parts that you can move around.

Actually, I did a bit of reflecting on this. What is Flash used for?

a) Quick escape
i)) Generating distance instantly
ii)) Going through walls/obstacles

b) Quick initiation
i)) Closing distance quickly
ii)) Going through walls/obstacles

How does one break this down? From what I can see, you can break it in two parts, two different ways:

Solution 1) Make the gap opener/closer one spell and the wall/obstacle negation another:
The way I would think of to do this would be this: Make Ghost allow you to pass through walls in addition to ignoring collision and the move speed. This allows for clutch escapes/initiates over Baron pit, dragon pit, base walls, etc to still exist, but in a less "instantly appear/disappear with no warning" fashion.

At the same time, keep Flash, lower it's distance and CD an appropriate amount, but don't let it pass through walls. This still gives it's initiation/escape mechanic, but giving it more of a Nidalee Pounce distance than a Ezreal E distance makes it less of a "get out of jail free" card and more of a "hop away to supplement your escape" card. Lower CD would probably be tantamount.

Solution 2) Split it up into an initiation spell and an escape spell:
One of the issues is that whether you need it to get to a target (Udyr, Skarner) or away from someone (Kog, some other champ with no escape), it's the only choice for either. So you can use the same tool for offensive and defensive play, it's always useful, and there's really no reason not to take it.

So what if it was two different spells that both required targets? One, you have to point at the target and it rushes towards them (maybe not a full gap closer, but at the very least a long dash that requires a target's direction), and the other pushes you away from the target/knocks them back from you. Now, you can't just bring one "do it all" spell that lets you play both aggressively and have an escape in one choice, but requires you to pick and choose depending on how you're going to play, who you're playing, and who the enemy team has.

I ramble.
It's your boy Guzma!
NEOtheONE
Profile Joined September 2010
United States2233 Posts
November 13 2012 01:33 GMT
#157
As far is flash is concerned, I still like the idea my friend has to fix it. You cannot use it if you have taken damage in the last 3 seconds. Thus you can only use it defensively if you are not stupidly engaging the enemy team member in the middle of the lane when their jungle jumps in. This will force it to be much more of an offensive skill for someone wishing to jump on an enemy quickly.
Abstracts, the too long didn't read of the educated world.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 13 2012 01:33 GMT
#158
The thing about Flash nerf is that it makes champions with gap closers stronger, and this is already a huge problem in this game.
https://twitter.com/SufficientStats
arb
Profile Blog Joined April 2008
Noobville17922 Posts
November 13 2012 01:35 GMT
#159
On November 13 2012 10:23 Requizen wrote:
Show nested quote +
On November 13 2012 08:32 TheYango wrote:
That's the thing. If they really want to make Flash more of an option and not a requirement, they need to gut the skill, and totally re-evaluate what it does, what parts of it they want to keep, etc. These small CD nerfs don't really accomplish anything.

Seeing as the pre-S3 changes are already aimed at tearing down and revamping large parts of the game, they may as well put Flash in the mix as well if they really are intent on changing it.

See with this, I can't really see what a gutting and evaluation process would yield. It's a button, and when you push it, your character teleports a certain distance. This obviously has a huge amount of uses, but it's not a lot of moving parts that you can move around.

Actually, I did a bit of reflecting on this. What is Flash used for?

a) Quick escape
i)) Generating distance instantly
ii)) Going through walls/obstacles

b) Quick initiation
i)) Closing distance quickly
ii)) Going through walls/obstacles

How does one break this down? From what I can see, you can break it in two parts, two different ways:

Solution 1) Make the gap opener/closer one spell and the wall/obstacle negation another:
The way I would think of to do this would be this: Make Ghost allow you to pass through walls in addition to ignoring collision and the move speed. This allows for clutch escapes/initiates over Baron pit, dragon pit, base walls, etc to still exist, but in a less "instantly appear/disappear with no warning" fashion.

At the same time, keep Flash, lower it's distance and CD an appropriate amount, but don't let it pass through walls. This still gives it's initiation/escape mechanic, but giving it more of a Nidalee Pounce distance than a Ezreal E distance makes it less of a "get out of jail free" card and more of a "hop away to supplement your escape" card. Lower CD would probably be tantamount.

Solution 2) Split it up into an initiation spell and an escape spell:
One of the issues is that whether you need it to get to a target (Udyr, Skarner) or away from someone (Kog, some other champ with no escape), it's the only choice for either. So you can use the same tool for offensive and defensive play, it's always useful, and there's really no reason not to take it.

So what if it was two different spells that both required targets? One, you have to point at the target and it rushes towards them (maybe not a full gap closer, but at the very least a long dash that requires a target's direction), and the other pushes you away from the target/knocks them back from you. Now, you can't just bring one "do it all" spell that lets you play both aggressively and have an escape in one choice, but requires you to pick and choose depending on how you're going to play, who you're playing, and who the enemy team has.

I ramble.

Id agree with going through terrain aslong as it was just like the jungle walls/baron bit. dont want people walking thru cliffs and shit
Artillery spawned from the forges of Hell
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
November 13 2012 01:36 GMT
#160
How about this: Slows also reduce Flash range by (half?) the slow%.

It's an idea I stole from GW2, where defensive rolls and whatever are also shorter if you are slowed. I like it cause it means you have to use them before you get CC'd, but it's not as punishing as completely disallowing them.
A backwards poet writes inverse.
Prev 1 6 7 8 9 10 280 Next
Please log in or register to reply.
Live Events Refresh
INu's Battles
11:00
INu's Battles#18
Cure vs herOLIVE!
ByuN vs Rogue
IntoTheiNu 1168
WardiTV380
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #139
SHIN vs TBD
CranKy Ducklings100
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko304
SortOf 123
BRAT_OK 72
ProTech63
SHIN 39
Trikslyr25
StarCraft: Brood War
Calm 7846
Shuttle 2572
firebathero 981
Jaedong 604
BeSt 351
Light 314
Mini 309
actioN 267
Larva 203
EffOrt 202
[ Show more ]
Zeus 200
Stork 169
Soulkey 158
Dewaltoss 154
Rush 125
Mong 122
Pusan 94
ZerO 62
hero 53
ToSsGirL 52
ggaemo 49
Hm[arnc] 45
Mind 44
scan(afreeca) 41
[sc1f]eonzerg 35
Sharp 34
Killer 34
soO 31
sSak 25
JulyZerg 23
Shine 20
Sea.KH 20
Icarus 19
Sacsri 18
sorry 17
JYJ 15
ajuk12(nOOB) 12
Yoon 10
Barracks 8
Dota 2
Dendi292
BananaSlamJamma89
Counter-Strike
shoxiejesuss1288
x6flipin300
kRYSTAL_80
markeloff0
Super Smash Bros
Mew2King126
Other Games
singsing1786
B2W.Neo430
crisheroes254
Pyrionflax227
Sick169
XaKoH 109
Liquid`LucifroN60
ZerO(Twitch)10
Organizations
Other Games
BasetradeTV52
StarCraft: Brood War
lovetv 16
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH284
• StrangeGG 61
• CranKy Ducklings SOOP11
• IndyKCrew
• sooper7s
• Migwel
• LaughNgamezSOOP
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV321
League of Legends
• Jankos2335
• Stunt495
• TFBlade356
Upcoming Events
PiGosaur Cup
12h 32m
The PondCast
22h 32m
Kung Fu Cup
23h 32m
Patches Events
1d 4h
Replay Cast
1d 21h
CrankTV Team League
1d 23h
OSC
2 days
Replay Cast
2 days
Escore
2 days
CrankTV Team League
2 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
RSL Revival
3 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
4 days
Afreeca Starleague
4 days
RSL Revival
4 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
5 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-07-27
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.