• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:14
CET 02:14
KST 10:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion5Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 105
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 AI Tournament 2026 SC2 All-Star Invitational: Jan 17-18 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Fantasy's Q&A video Potential ASL qualifier breakthroughs? BSL Season 2025 - Full Overview and Conclusion [ASL21] Potential Map Candidates
Tourneys
[BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [Megathread] Daily Proleagues
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1105 users

[Patch 1.0.0.151: End of S2] General Discussion - Page 9

Forum Index > LoL General
Post a Reply
Prev 1 7 8 9 10 11 280 Next
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 13 2012 01:37 GMT
#161
On November 13 2012 10:33 Sufficiency wrote:
The thing about Flash nerf is that it makes champions with gap closers stronger, and this is already a huge problem in this game.

Yes, but gap closers should be a strength of the champion. If they need to be nerfed/buffed based on the power of that gap closer, it should be done independently from Flash, which isn't really possible. Now, it's hard to justify nerfing gap closers because "well, you can just Flash away from it most of the time", which doesn't seem like a good structure.
It's your boy Guzma!
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 13 2012 01:39 GMT
#162
On November 13 2012 10:36 Dandel Ion wrote:
How about this: Slows also reduce Flash range by (half?) the slow%.

It's an idea I stole from GW2, where defensive rolls and whatever are also shorter if you are slowed. I like it cause it means you have to use them before you get CC'd, but it's not as punishing as completely disallowing them.


No that's a terrible idea. A lot of slowing effects are not visually obvious, so it's easy to make someone fail a Flash across the wall simply because he got "stealth-slowed".
https://twitter.com/SufficientStats
onlywonderboy
Profile Joined August 2012
United States23745 Posts
November 13 2012 01:42 GMT
#163
On November 13 2012 09:11 Ketara wrote:
Another big flash issue is that in regards to watching LoL as a spectator sport, flash is just cool. It creates all sorts of cool things.

It's obvious they don't WANT to get rid of it, because it is so cool. I think they really are stuck in their own hole until they decide to do a massive across the board champ rebalance just so flash won't be a requirement.

In regards to ghost and slows, they could do something like have the improved ghost mastery be "reduces the effect of slows by 50% while ghost is active" or something. That would make slows affect other movespeed boosts the same amount but not ghost.

Without flash we would have never had Snoopeh's epic rapture/flash/feast when he was getting tower dove during the WC. Such a sick play.

Also whoever said no one would use flash if it was on a 20 minute cooldown, of course not, but that's not likely to happen. They already said it would only be a slight nerf, I would guess 30 seconds max, but I expect it to be shorter. I didn't say it was impossible to nerf it into the ground, just not what Riot is planning at the moment.
RIP Ryan Davis / TL or Die / @onlywonderboy
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 13 2012 01:49 GMT
#164
On November 13 2012 09:09 Parnage wrote:
Show nested quote +
On November 13 2012 09:00 MooMooMugi wrote:
Why would they remove leashing from jungle? Is it because Riot wants to make this game so noob friendly the jungle will be completely destroyed?


Because jungle leashes end in two ways:
1. You got a good pull!
2. That singed just flipped blue golem over the wall and went to lane, have fun!"

I'd rather be given the ability to just do it myself. If that's noob friendly I welcome it.


What you fail to realize is that #2 happened even before there were leashes. :3

More seriously, the removal of leashing is perhaps the most baseless change I've seen from Riot. Leashing is arguably the best mechanic in the game. Consider:

  • Leashing miraculously brings random, bitter strangers together in an act of mutual cooperation, even in the three digit Elo brackets.
  • Leashing acts as a crucial stepping stone between the "Huh? Stuff happens before 2:00?" and "We must group up in case they invade!" stages of player development.
  • Removing leashing doesn't solve the problem of coordinated teams dealing enough damage for a jungler to save Smite or better preserve themselves.

My educated guess is that Riot is afraid champions will have too easy a time if they get a leash in the new jungle, hence it has to go. They might also be afraid that there will be too big a difference between junglers who get a leash, and junglers who don't. Both of these issues, however, can easily be solved by adjusting the damage on buff camps. It's not necessary to remove a mechanic which single-handedly informed more people about the needs and thoughts of a jungler than all of the Youtube jungle guides combined.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 13 2012 01:51 GMT
#165
http://na.leagueoflegends.com/board/showthread.php?t=2791208#31329458

I don't know exactly what this will change, I don't think wins really correlate to skill level.
It's your boy Guzma!
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
November 13 2012 01:52 GMT
#166
On November 13 2012 10:51 Requizen wrote:
http://na.leagueoflegends.com/board/showthread.php?t=2791208#31329458

I don't know exactly what this will change, I don't think wins really correlate to skill level.

That's just pointless....
A backwards poet writes inverse.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 13 2012 01:53 GMT
#167
Oh and this

http://na.leagueoflegends.com/board/showthread.php?t=2789840&page=2#31327801

Sorry for sort of double post, just catching up on red tracker.
It's your boy Guzma!
arb
Profile Blog Joined April 2008
Noobville17921 Posts
November 13 2012 01:55 GMT
#168
On November 13 2012 10:51 Requizen wrote:
http://na.leagueoflegends.com/board/showthread.php?t=2791208#31329458

I don't know exactly what this will change, I don't think wins really correlate to skill level.

Is this live on the official servers or just the test servers? also does it just apply to normals or ranked games also? o.O
Artillery spawned from the forges of Hell
NEOtheONE
Profile Joined September 2010
United States2233 Posts
Last Edited: 2012-11-13 01:57:44
November 13 2012 01:57 GMT
#169
It's live on NA currently and supposedly applying to all queues.
Abstracts, the too long didn't read of the educated world.
Irave
Profile Joined October 2010
United States9965 Posts
November 13 2012 01:57 GMT
#170
On November 13 2012 10:52 Dandel Ion wrote:
Show nested quote +
On November 13 2012 10:51 Requizen wrote:
http://na.leagueoflegends.com/board/showthread.php?t=2791208#31329458

I don't know exactly what this will change, I don't think wins really correlate to skill level.

That's just pointless....

Not really it was something that was being discussed here yesterday. That the placement elo range is quite unusual. Because sometimes you face the guy that needs to be 1800 or get the guy that's 500. If you have an amount of wins that should provide enough thought that you belong in the elo, you'll less likely face that scenario. Its a nice little improvement.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2012-11-13 01:59:08
November 13 2012 01:58 GMT
#171
On November 13 2012 10:52 Dandel Ion wrote:
Show nested quote +
On November 13 2012 10:51 Requizen wrote:
http://na.leagueoflegends.com/board/showthread.php?t=2791208#31329458

I don't know exactly what this will change, I don't think wins really correlate to skill level.

That's just pointless....

It's not pointless for normals. I know several people playing normals who have sub-100 wins being matched up against people with 500+ wins. During that early level 400 more games of experience makes a big difference in level of play.

Edit: Even if their hidden elo or whatever is low enough to have them matched up with newer players, still makes a difference.
RIP Ryan Davis / TL or Die / @onlywonderboy
NEOtheONE
Profile Joined September 2010
United States2233 Posts
Last Edited: 2012-11-13 02:02:55
November 13 2012 02:00 GMT
#172
On November 13 2012 10:57 Irave wrote:
Show nested quote +
On November 13 2012 10:52 Dandel Ion wrote:
On November 13 2012 10:51 Requizen wrote:
http://na.leagueoflegends.com/board/showthread.php?t=2791208#31329458

I don't know exactly what this will change, I don't think wins really correlate to skill level.

That's just pointless....

Not really it was something that was being discussed here yesterday. That the placement elo range is quite unusual. Because sometimes you face the guy that needs to be 1800 or get the guy that's 500. If you have an amount of wins that should provide enough thought that you belong in the elo, you'll less likely face that scenario. Its a nice little improvement.


Not to mention the people around 1200 ELO who can be paired with all the newbies are now more likely to be matched with people who have been playing ranked for longer.
Abstracts, the too long didn't read of the educated world.
Craton
Profile Blog Joined December 2009
United States17274 Posts
November 13 2012 02:00 GMT
#173
I hope it's a low maximum threshold for ranked (e.g. 100 games).
twitch.tv/cratonz
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 13 2012 02:01 GMT
#174
The matchmaking changes is going to change how smurfs work. Ha!
https://twitter.com/SufficientStats
NEOtheONE
Profile Joined September 2010
United States2233 Posts
November 13 2012 02:03 GMT
#175
On November 13 2012 11:01 Sufficiency wrote:
The matchmaking changes is going to change how smurfs work. Ha!


Indeed, also increases the chance that smurfs have to play each other.
Abstracts, the too long didn't read of the educated world.
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
Last Edited: 2012-11-13 02:07:37
November 13 2012 02:06 GMT
#176
On November 13 2012 10:51 Requizen wrote:
http://na.leagueoflegends.com/board/showthread.php?t=2791208#31329458

I don't know exactly what this will change, I don't think wins really correlate to skill level.


Well that's just dumb, I've been matched with people that have 300-400 more wins in my normal games regularly -.-;; I'm going to get bumped like some elo back just because. Eventually, I'll make it back, but why the fuck...

P.S. My ranked games aren't much different, it's just that the +- hasn't gone up post 200 this season.
qanik
Profile Joined May 2010
Denmark1899 Posts
November 13 2012 02:08 GMT
#177
On November 13 2012 11:03 NEOtheONE wrote:
Show nested quote +
On November 13 2012 11:01 Sufficiency wrote:
The matchmaking changes is going to change how smurfs work. Ha!


Indeed, also increases the chance that smurfs have to play each other.


I'd take that over having 30mins queue each game anyday!
Best Teemo World
Navi
Profile Joined November 2009
5286 Posts
November 13 2012 02:10 GMT
#178
On November 13 2012 11:08 qanik wrote:
Show nested quote +
On November 13 2012 11:03 NEOtheONE wrote:
On November 13 2012 11:01 Sufficiency wrote:
The matchmaking changes is going to change how smurfs work. Ha!


Indeed, also increases the chance that smurfs have to play each other.


I'd take that over having 30mins queue each game anyday!

YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
GREATEST
CHANGE
EVER
Hey! Listen!
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
November 13 2012 02:11 GMT
#179
On November 13 2012 10:49 Seuss wrote:
Show nested quote +
On November 13 2012 09:09 Parnage wrote:
On November 13 2012 09:00 MooMooMugi wrote:
Why would they remove leashing from jungle? Is it because Riot wants to make this game so noob friendly the jungle will be completely destroyed?


Because jungle leashes end in two ways:
1. You got a good pull!
2. That singed just flipped blue golem over the wall and went to lane, have fun!"

I'd rather be given the ability to just do it myself. If that's noob friendly I welcome it.


What you fail to realize is that #2 happened even before there were leashes. :3

More seriously, the removal of leashing is perhaps the most baseless change I've seen from Riot. Leashing is arguably the best mechanic in the game. Consider:

  • Leashing miraculously brings random, bitter strangers together in an act of mutual cooperation, even in the three digit Elo brackets.
  • Leashing acts as a crucial stepping stone between the "Huh? Stuff happens before 2:00?" and "We must group up in case they invade!" stages of player development.
  • Removing leashing doesn't solve the problem of coordinated teams dealing enough damage for a jungler to save Smite or better preserve themselves.

My educated guess is that Riot is afraid champions will have too easy a time if they get a leash in the new jungle, hence it has to go. They might also be afraid that there will be too big a difference between junglers who get a leash, and junglers who don't. Both of these issues, however, can easily be solved by adjusting the damage on buff camps. It's not necessary to remove a mechanic which single-handedly informed more people about the needs and thoughts of a jungler than all of the Youtube jungle guides combined.

This is such a good post.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Alaric
Profile Joined November 2009
France45622 Posts
November 13 2012 02:13 GMT
#180
I just supported a 2100 Elo Vayne in my last normal blind... wow. I'm bad with Vayne, and I she has a rough time in lane, and my mechanics are awful in general, but watching him play was... well, since because of the blind format we had the same supports, it was basically 1v1, or even 1v2 (since it was risky for me to engage and bait him, but easier for the opponent). He managed to keep up in cs without exposing himself, then pulled off some clutch and mechanically sound plays when the fights were close or I screwed up one way or the other.
Showed me a lot about how I could be playing Vayne to improve, but that gap was... wow. o_o

Also, his account only had a 2-3 record in normals, and he told me he got it level 30 (rather than leveling it with coops). That surprised me, I thought it was reserved to the Korean server (along with the champions unlocked thing).
Cant take LMS hipsters serious.
Prev 1 7 8 9 10 11 280 Next
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
Non-Korean Championship - D3
Mihu vs eOnzErG
Dewalt vs Sziky
Bonyth vs DuGu
XuanXuan vs eOnzErG
Dewalt vs eOnzErG
LiquipediaDiscussion
AI Arena Tournament
20:00
Swiss - Round 2
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 7628
Shuttle 75
Dota 2
LuMiX0
Super Smash Bros
amsayoshi35
Other Games
tarik_tv19701
gofns9406
summit1g7327
FrodaN3362
JimRising 255
XaKoH 185
KnowMe158
ViBE98
kaitlyn22
minikerr21
PiLiPiLi9
Organizations
Other Games
gamesdonequick2549
StarCraft 2
WardiTV616
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta57
• Airneanach13
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki74
• RayReign 43
• HerbMon 20
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21128
League of Legends
• Doublelift6067
Other Games
• imaqtpie2550
Upcoming Events
All-Star Invitational
1h 47m
MMA vs DongRaeGu
herO vs Solar
Clem vs Reynor
Rogue vs Oliveira
Sparkling Tuna Cup
8h 47m
OSC
10h 47m
Shameless vs NightMare
YoungYakov vs MaNa
Nicoract vs Jumy
Gerald vs TBD
Creator vs TBD
BSL 21
18h 47m
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
IPSL
18h 47m
Dewalt vs Sziky
Replay Cast
1d 7h
Wardi Open
1d 10h
Monday Night Weeklies
1d 15h
The PondCast
3 days
Big Brain Bouts
5 days
Serral vs TBD
[ Show More ]
BSL 21
6 days
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
SC2 All-Star Inv. 2025
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.