[Patch 1.0.0.150: Shadow Isles] General Discussion - Page…
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barbsq
United States5348 Posts
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Zess
Adun Toridas!9144 Posts
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Alaric
France45622 Posts
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Seuss
United States10536 Posts
On November 07 2012 05:53 xes wrote: Isn't nerfing flash just going to make Ezreal-tier ADs outclass even more? Sometimes you have to break things to fix them. Note that we're lacking in specifics here. We don't know how much the cooldown of these spells is increasing. The last time they talked about increasing the cooldown of Flash, they notched it up a full 10 seconds. | ||
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overt
United States9006 Posts
Adding that proving ground shield into SR is weird. If it's a direct port over I think Barrier will be taken by a lot of champions because the CD is super low and the shield completely negates Ignite while also having a lower CD. | ||
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HeroHenry
United States1723 Posts
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overt
United States9006 Posts
On November 07 2012 05:45 Simberto wrote: Depends on the implementation, but if it is not toned done extremely in comparison to PG, you will probably have teams with 4 barriers or MAYBE 3 barriers and 1 exhaust. Maybe even 5 barriers, but i'd guess that flash will still be something people want on most champions. Which leads to the assumption that they will somehow weaken barrier too, because it otherwise would be ridiculously much stronger then anything else. Depending on how much the CD gets increased on Flash I think that a lot of top laners, especially ones who have a dash, are gonna start running Ghost. Lots of top laners have been moving more towards Ghost already and a lot of junglers with gap closers are running Exhaust/Smite instead of Flash. This really comes as more of a nerf to AD carries than anyone else imo. Hurts AP mids and some supports too I guess. But yeah if they direct port barrier or some of those AD caster twisted treeline items preseason is gonna be an incredibly funny mess. | ||
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kongoline
6318 Posts
On November 07 2012 05:53 xes wrote: Isn't nerfing flash just going to make Ezreal-tier ADs outclass even more? theres no ezreal tier its ezreal and other ADCs, nobody comes even close to him | ||
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thenexusp
United States3721 Posts
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TheYango
United States47024 Posts
On November 07 2012 05:56 overt wrote: I'm kind of worried about the item overhaul. I'm sure it'll be wonky at first and get balanced out but I am a little concerned that some of the items that are rarely built will just get removed. Frankly, Tiamat for example may be awful but sometimes it is a hilarious item to build and I'd hate for Riot to just take it out of the game. Honestly I think Tiamat could be easily fixable to be a useful niche item, with some alterations to the cleave. The item is cost-effective for stats, it's just that the cleave is designed in such a way that it's downright worthless. First is that the cleave shape needs to be different. A circular cleave around the target is downright useless when the item specifically is more slated toward melee users because a lot of the cleave AoE will just be on/around the champion model. Even if it had the exact same AoE, a cone shaped cleave that splashes forward from the attack target would be a LOT more usable than the current circular shape. The second is that the AoE just needs to be bigger. You can trade off for a smaller cleave %, but the AoE right now is too small. This isn't even necessarily for its combat effectiveness--part of the ostensible usefulness of an AoE splash item is going to be as a farming/pushing item, and if you can't get the splash to hit multiple creeps if they shift around a bit, you're going to have a rough time using it. | ||
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Abenson
Canada4122 Posts
Today for the first time I saw him on my friends list. I'm happiest fanboy on earth | ||
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cLutZ
United States19574 Posts
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Abenson
Canada4122 Posts
On November 07 2012 06:27 TheYango wrote: Honestly I think Tiamat could be easily fixable to be a useful niche item, with some alterations to the cleave. The item is cost-effective for stats, it's just that the cleave is designed in such a way that it's downright worthless. First is that the cleave shape needs to be different. A circular cleave around the target is downright useless when the item specifically is more slated toward melee users because a lot of the cleave AoE will just be on/around the champion model. Even if it had the exact same AoE, a cone shaped cleave that splashes forward from the attack target would be a LOT more usable than the current circular shape. The second is that the AoE just needs to be bigger. You can trade off for a smaller cleave %, but the AoE right now is too small. This isn't even necessarily for its combat effectiveness--part of the ostensible usefulness of an AoE splash item is going to be as a farming/pushing item, and if you can't get the splash to hit multiple creeps if they shift around a bit, you're going to have a rough time using it. Based off of my limited knowledge of Dota/LoL, I'm guessing Tiamat is supposed to be the battlefury equivalent of LoL. What i'm wondering is why Battlefury is built so often on carries in dota and almost never built at all in LoL? What is the difference. | ||
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EffectS
Belgium795 Posts
I've got the same question with Diana and which runes Koreans go for her. I've seen some AP Mid's go the same itembuild as the katarina build i mentioned before but most common is 1/2 dorans ring into abyssal, zhonya's and then GA. | ||
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TheYango
United States47024 Posts
On November 07 2012 06:33 Abenson wrote: Based off of my limited knowledge of Dota/LoL, I'm guessing Tiamat is supposed to be the battlefury equivalent of LoL. What i'm wondering is why Battlefury is built so often on carries in dota and almost never built at all in LoL? What is the difference. 1) Battle Fury splash is a LOT wider. As in, if you hit melee creeps with Battle Fury, the splash goes far enough to hit ranged creeps. This makes it both a more useful combat item and a more useful farming item. 2) The number of carries with a need for an AoE farming item is much greater. Comparatively in LoL, the majority of heroes have AoE farming skills to clear creep waves that they don't need to get an item to do it. | ||
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locodoco
Korea (South)1615 Posts
On November 07 2012 06:33 EffectS wrote: Does anyone know what runes (and possibly masteries) the Korean AP players go on AP mid kata? They build her similar to rumble with haunting guise, abyssal and going straight for GA after that. I've had a lot of success with kata using that item build, but I'm unsure if I'm using the correct runeset to accompany the itembuild. I've got the same question with Diana and which runes Koreans go for her. I've seen some AP Mid's go the same itembuild as the katarina build i mentioned before but most common is 1/2 dorans ring into abyssal, zhonya's and then GA. kat red : mpen yellow : hp/lvl or armor depending on the jungler blue : flat ap or flat mr depending on the mid most of the time ap quint : flat ap 21/9/0 diana red : mpen yellow : mana regen / lvl blue : flat mr quint : flat ap | ||
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Sandster
United States4054 Posts
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OutlaW-
Czech Republic5053 Posts
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wei2coolman
United States60033 Posts
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thenexusp
United States3721 Posts
tiamat stacking is still hilarious | ||
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