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[Patch 1.0.0.150: Shadow Isles] General Discussion - Page…

Forum Index > LoL General
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AsnSensation
Profile Joined April 2011
Germany24009 Posts
November 06 2012 19:57 GMT
#4421
did all 10 clg players or own3d remove the "no HD unless adblock disabled" was browsing abit with my adblock browser ( chrome but I use firefox usually with no adblock to watch streams) and thought goodguy yellowpete was the only disabling it but loco doesnt have it anymore either.
Irave
Profile Joined October 2010
United States9965 Posts
November 06 2012 20:03 GMT
#4422
Ad block list updates. Don't think streamers have that option, just think its the way they want to make it. Let alone I doubt the pros would turn it off.
Parnage
Profile Blog Joined February 2010
United States7414 Posts
November 06 2012 20:08 GMT
#4423
http://na.leagueoflegends.com/news/morello-introduces-preseason-updates So it begins...
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2012-11-06 20:13:50
November 06 2012 20:13 GMT
#4424
Pity he's not revealing much besides what we already know. Just want the actual changes!@$#%
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 06 2012 20:13 GMT
#4425
Rando question.

Do Zyras plants benefit from Zyras magic pen?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
beefhamburger
Profile Joined December 2007
United States3962 Posts
Last Edited: 2012-11-06 20:17:40
November 06 2012 20:16 GMT
#4426
We’ve added a certain shielding spell from Proving Grounds, and made it so Heal is actually a support skill

Dear god, they better tone barrier down when ported over to SR because the really strong shield it gives coupled with the insanely low cooldown makes it a ridiculously good summoner spell for any carry.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
November 06 2012 20:18 GMT
#4427
On November 07 2012 05:13 Numy wrote:
Pity he's not revealing much besides what we already know. Just want the actual changes!@$#%

im mostly interested in in the jungle changes tbh.
Artillery spawned from the forges of Hell
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 06 2012 20:19 GMT
#4428
Moving Heal into the Utility tree and making the higher tier Utility masteries more desirable might make support builds more varied and interesting.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
November 06 2012 20:21 GMT
#4429
On November 07 2012 05:16 beefhamburger wrote:
Show nested quote +
We’ve added a certain shielding spell from Proving Grounds, and made it so Heal is actually a support skill

Dear god, they better tone barrier down when ported over to SR because the really strong shield it gives coupled with the insanely low cooldown makes it a ridiculously good summoner spell for any carry.

That is exactly what I thought. If you thought heal baits were bad enough, try them on a 125/105 second cooldown.
3.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2012-11-06 20:22:46
November 06 2012 20:21 GMT
#4430
On November 07 2012 05:16 beefhamburger wrote:
Show nested quote +
We’ve added a certain shielding spell from Proving Grounds, and made it so Heal is actually a support skill

Dear god, they better tone barrier down when ported over to SR because the really strong shield it gives coupled with the insanely low cooldown makes it a ridiculously good summoner spell for any carry.


yea this was the only thing I got out of this post. rest was useless. Better tone it down a lot, especially if they are nerfing other things...its already the best summoner skill in the game. If they are nerfing flash/ignite/etc then this will need a huge nerf before its SR compatible.

imagine riven with these upgraded caster ad items and barrier/heal or some other gay thing? Why do I feel shes gonna be retarded in season 3
I come in for the scraps
Sandster
Profile Joined November 2006
United States4054 Posts
November 06 2012 20:24 GMT
#4431
Here's an idea. Make Heal a single target summoner. Make all single target heals (Soraka, Taric,Nid) apply a -50% debuff as heal, just with lower duration. Same with Barrier and targeted shields (but not probably spellshields). This lets you have sustain supports picking up offensive summoners, and otherwise offensive summoners either all-in with more offensive summoners or balancing with heal (i.e. Leona picks up ignite/exhaust or heal?) What do you think?
Alaric
Profile Joined November 2009
France45622 Posts
November 06 2012 20:28 GMT
#4432
People should learn maths. I cringe everytime I see a Triforce->BT build go for IE as its next damage item instead of LW. Then some 200 armor dude comes in and giggles "hey, it tickles!" when your IE crits only do 200 damage to him.
Cant take LMS hipsters serious.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 06 2012 20:30 GMT
#4433
Damnit I just want the patch notes! This teasing is killing me!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
sylverfyre
Profile Joined May 2010
United States8298 Posts
November 06 2012 20:39 GMT
#4434
Hoping some of those new items are the ones they introduced to TT, they seem cool. Though I wish vandam built out of something else besides HOG -.-;
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
November 06 2012 20:42 GMT
#4435
On November 07 2012 05:39 sylverfyre wrote:
Hoping some of those new items are the ones they introduced to TT, they seem cool. Though I wish vandam built out of something else besides HOG -.-;


Uh...the bruiser items introduced into TT are ridiculously op
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 06 2012 20:42 GMT
#4436
Barrier will make Ignite useless.
https://twitter.com/SufficientStats
onlywonderboy
Profile Joined August 2012
United States23745 Posts
November 06 2012 20:43 GMT
#4437
On November 07 2012 05:42 jcarlsoniv wrote:
Show nested quote +
On November 07 2012 05:39 sylverfyre wrote:
Hoping some of those new items are the ones they introduced to TT, they seem cool. Though I wish vandam built out of something else besides HOG -.-;


Uh...the bruiser items introduced into TT are ridiculously op

The could always tone down the stats, but the benefits they grant are pretty cool.
RIP Ryan Davis / TL or Die / @onlywonderboy
Simberto
Profile Blog Joined July 2010
Germany12021 Posts
November 06 2012 20:45 GMT
#4438
Depends on the implementation, but if it is not toned done extremely in comparison to PG, you will probably have teams with 4 barriers or MAYBE 3 barriers and 1 exhaust. Maybe even 5 barriers, but i'd guess that flash will still be something people want on most champions. Which leads to the assumption that they will somehow weaken barrier too, because it otherwise would be ridiculously much stronger then anything else.
samthesaluki
Profile Joined November 2010
914 Posts
November 06 2012 20:46 GMT
#4439
On November 07 2012 05:16 beefhamburger wrote:
Show nested quote +
We’ve added a certain shielding spell from Proving Grounds, and made it so Heal is actually a support skill

Dear god, they better tone barrier down when ported over to SR because the really strong shield it gives coupled with the insanely low cooldown makes it a ridiculously good summoner spell for any carry.

Oh god i hate the fact this summoner even is in aram also heal buff era of silso has arrived
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 06 2012 20:48 GMT
#4440
Isn't Riot having enough problems with gap closers already? I think nerfing Flash CD more will only make the problem worse.
https://twitter.com/SufficientStats
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