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On October 02 2012 03:12 NeoIllusions wrote:Show nested quote +On October 02 2012 02:41 Xevious wrote: ok bros this is pretty random but i'm wondering if anyone on this forum happens to be pro at pokemans. i need to learn some stuff about competitive pokemans fast (not to play it, i'll explain). What generation? Up until Black/White, I was pretty into pokemans in uni. PM/Skype/Gmail me son.
me me i plays the pokemon online
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I think Sivir's pretty weak. It's no longer reliable to farm 3 bloodthirsters, press w, and a-move into team fights. Though those invisible Q's are probably one of the most annoying things in the game.
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On October 03 2012 00:09 NucNac wrote: A little bit random: What do you guys think of AD Sona in 3v3s? I've been playing some games with her for fun and have been really succesful. Don't know if it's the enemy just not knowing her skillset/how to handle her or if she is really good. You do a considerable amount of damage with auto attacks + q and are really useful for your team with your w/e/r. Most of the time i built Trinity Force and when thats finished the game's over most of the time. Thoughts?
ad sona with janna/soraka/lulu is neat in 5s too. she is kinda like ashe but can stun more ppl for closer range, has a steroid (lol)sustain and strong duo lane synergy. dunno why ppl dont play ad sona actually.
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On October 03 2012 00:15 VirgilSC2 wrote:Show nested quote +On October 02 2012 23:55 Numy wrote:On October 02 2012 23:47 kainzero wrote: In BW, it's not that everything is OP but rather, there are specific timing windows to hit where certain strategies are dominant and you have to deal with it, either before they get there, or trying to survive that phase and get to your timing. Same with DotA, except if you're Lycan. Fuck Lycan, so OP.
The way laning phase plays out in LoL just doesn't support that at the moment. I think it's more that everyone "scales" in lol where as in Dota they don't So true. I don't think I could go back to DotA where something like AP doesn't exist for scaling casters Who needs scaling when someone can 1v5 the entire team? greatest game design
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On October 03 2012 00:32 arb wrote:Show nested quote +On October 03 2012 00:15 VirgilSC2 wrote:On October 02 2012 23:55 Numy wrote:On October 02 2012 23:47 kainzero wrote: In BW, it's not that everything is OP but rather, there are specific timing windows to hit where certain strategies are dominant and you have to deal with it, either before they get there, or trying to survive that phase and get to your timing. Same with DotA, except if you're Lycan. Fuck Lycan, so OP.
The way laning phase plays out in LoL just doesn't support that at the moment. I think it's more that everyone "scales" in lol where as in Dota they don't So true. I don't think I could go back to DotA where something like AP doesn't exist for scaling casters Who needs scaling when someone can 1v5 the entire team? greatest game design Well if you can 1v5, it's that the opposing team is very far behind. A bit like in LoL you know.
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United States23745 Posts
I don't quite understand the argument for "making everything OP" being the answer to perfect balance. All I can see this doing is increase the skill gap between players at low levels. Then when players of equal skill are playing, the only difference is the damage numbers are bigger and people die quicker. That just doesn't sound appealing to me.
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United States47024 Posts
On October 02 2012 21:35 Scip wrote: The drafting phase is more important in DotA than in LoL, which is guess I am fine with in tournaments/premades, not that fine with that in soloQ/duoQ. It is, and it isn't. It's more important to draft a coherent team, but it's far less important to worry about lane matchups or counterpick specific heroes.
On October 02 2012 23:55 Numy wrote:Show nested quote +On October 02 2012 23:47 kainzero wrote: In BW, it's not that everything is OP but rather, there are specific timing windows to hit where certain strategies are dominant and you have to deal with it, either before they get there, or trying to survive that phase and get to your timing. Same with DotA, except if you're Lycan. Fuck Lycan, so OP.
The way laning phase plays out in LoL just doesn't support that at the moment. I think it's more that everyone "scales" in lol where as in Dota they don't and in BW to a lesser extent they don't(Kind of scaling in rts is weird). Don't really know if you can apply the same logic with all the scaling. Honestly, the "casters don't scale" argument against DotA is straight up wrong, because casters scaling with 1-2 stats (AP, some MPen, CDR is generally capped regardless) in LoL and physical damage dealers scaling off 3-4 (AD, AS, Crit, some ArPen) creates the exact same scaling disparity that you have with casters scaling with no damage stats and physical damage dealers scaling off 2 DPS stats (only AD and attack speed are consistently buy-able).
Anyone who plays both games can tell you this difference is wildly over-stated.
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On October 03 2012 00:18 Schnake wrote:Show nested quote +On October 02 2012 23:43 Gahlo wrote:On October 02 2012 23:31 XenOmega wrote:On October 02 2012 23:31 WilDMousE wrote:On October 02 2012 23:05 arb wrote:On October 02 2012 22:40 Gahlo wrote:On October 02 2012 21:26 arb wrote:On October 02 2012 21:20 Gahlo wrote:On October 02 2012 18:04 overt wrote: I'm pretty sure Diana is gonna be picked or banned in way more games at S2 than people realize. Most AP mids realize how stupid she is. jiji said on release that she's one of the most OP champions Riot has ever created.
To go along with what Yango said, Diana is stupid as first pick. There's really no bad lane match ups that she has mid. And she can be run top lane. I guarantee you won't see Diana picked or banned once at Worlds. As an aside, OH GOD THE WAIT ON THIS RIVEN SKIN IS KILLING ME! what riven skin?! There will be a Riven skin given away at the Finals and in the shop the week after. Also, during the finals a code will displayed for a Riven summoner icon. http://competitive.na.leagueoflegends.com/season-2-world-championship So you'll be able to buy the skin but not the icon? You'll be able to buy the skin, the icon will be available via-code in the finals stream (i hope someone gets me the code since i'll prolly won't be watching it :C) Oh wait, its for an icon only, and not the skin O.o From the link in this quoting spree: I want a Season Two Championship Riven summoner icon! How can I get one?Watch the Season Two World Finals. We will be broadcasting a code during the event that you can redeem to unlock this commemorative summoner icon immediately following the broadcast. You can redeem the code for 24 hours following the World Championship. I want a Season Two Championship Riven skin! How can I get one?The skin will be sold during the week following the World Championship. After that sale, it will no longer be available. Hm, here it says that you can get the Riven championship skin for free: Show nested quote +Commemorate the Season Two Championship with this free Riven skin that you can unlock before it's available in the store. Thats for people who are actually at the championship. Like attending Gamescon got you Riot Graves etc. The skin is probably going to be tied to your seat/ticket number.
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Random fun DotA/LoL related fact: the guy who made the loading screen art for the new version of DotA 1 also works for Riot and did a lot of art for the Chinese LoL client.
http://suke84.deviantart.com/
On October 03 2012 00:59 onlywonderboy wrote: I don't quite understand the argument for "making everything OP" being the answer to perfect balance. All I can see this doing is increase the skill gap between players at low levels. Then when players of equal skill are playing, the only difference is the damage numbers are bigger and people die quicker. That just doesn't sound appealing to me. If you increase the baseline power of champions, it increases the potential effect that individual plays can have on the overall game-flow. It also delays the point at which teamfight outcomes become a natural product of the gold/item disparity goint into them, which creates more opportunities for comebacks.
Higher power level also lets you play with more interesting designs, as many powerful mechanics are not amenable to being easily balanced in a low-power environment. Long-duration stealth is a well-known, if somewhat unpopular, example of a mechanic that has been too troublesome to balance in a low-power environment due to the amount of give-and-take needed to make a champion with long-duration stealth fair for LoL's champ pool (long-duration stealth champs effectively needed to be gimped in pretty much every other aspect in order to make them fair).
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Ugh, I'll never get around Anivia. I don't understand how people can talk about Irelia saying that she's very strong because whichever nerfs you'll slam onto her won't reduce the diversity of her kit (gap closer, cc, true damage, sustain) and not have a syncope at the mere thought of Anivia. She isn't a good support because her laning phase wouldn't be that good (well let's rather say that Alistar/Leona/Blitz are better at what they do), but in the mid to late game? Anivia could have had almost no cs, fed, been destroyed in lane, she'd still be full of utility just off of cdr for her wall, mana/mp5 for her ult, and she'd burst squishies without having much AP because her Q and E have broken as fuck scaling as is. But guess what? She doesn't even have a bad laning phase, as long as she's got blue buff she's the safest pusher in the game, hard to gank, best farming ability of all champs, good range and you have to kill her twice.
I know there's the "but there are only few people that can play her well", but you don't need that to look at her numbers, and the spells' descriptions, and think "wow, she packs everything". Lulu was deemed like this at release and subsequently nerfed, Janna was deemed as too strong in the damage department and that you shouldn't be able to run an AP with so much utility, and nerfed. Jayce, though not nerfed, is a known issue of this "I have everything" too. So, how is it that for so long (I'd write "for several years", but maybe there was a time where she wasn't broken before I played so.. ) she's been so godlike without anybody lifting even a finger about it? Since she's often played at tournies, too, it's not like she's secret OP either, everyone knows about it.
Well she still isn't as frustrating as a fed Rengar or Kha'Zix I'll admit.
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I prefer Kunkka. Or some other Deviantart artists. Might just be me, though. He's still pretty good.
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On October 03 2012 01:00 TheYango wrote:Show nested quote +On October 02 2012 21:35 Scip wrote: The drafting phase is more important in DotA than in LoL, which is guess I am fine with in tournaments/premades, not that fine with that in soloQ/duoQ. It is, and it isn't. It's more important to draft a coherent team, but it's far less important to worry about lane matchups or counterpick specific heroes. Show nested quote +On October 02 2012 23:55 Numy wrote:On October 02 2012 23:47 kainzero wrote: In BW, it's not that everything is OP but rather, there are specific timing windows to hit where certain strategies are dominant and you have to deal with it, either before they get there, or trying to survive that phase and get to your timing. Same with DotA, except if you're Lycan. Fuck Lycan, so OP.
The way laning phase plays out in LoL just doesn't support that at the moment. I think it's more that everyone "scales" in lol where as in Dota they don't and in BW to a lesser extent they don't(Kind of scaling in rts is weird). Don't really know if you can apply the same logic with all the scaling. Honestly, the "casters don't scale" argument against DotA is straight up wrong, because casters scaling with 1-2 stats (AP, some MPen, CDR is generally capped regardless) in LoL and physical damage dealers scaling off 3-4 (AD, AS, Crit, some ArPen) creates the exact same scaling disparity that you have with casters scaling with no damage stats and physical damage dealers scaling off 2 DPS stats (only AD and attack speed are consistently buy-able). Anyone who plays both games can tell you this difference is wildly over-stated.
Also casters in dota come with a deathcap at lvl 1 compared to the tickling lol casters do. Carries in dota have to buy a good amount of survivability to not get one shot by the opposing supports/gankers. and there are casters in dota who can jump over the half(not an exageration) map if they have enough farm and kill you in your jungle or escape a 5man gank. there are casters who become near to unkillable beats. there are casters who can teleport to their base and anywhere they want constantly and have point-blank true damage nukes. There are casters who have malzahars ulti as a regular spell or a worse version as a ult spell. there are casters who can farm multiple lanes and jungle at the same time, constantly root you and burst you down in seconds.
I just hope the dota and lol comparisons start to look ridiculous enough so ppl realize that there is no comparison to be made except from a very general standpoint. Saying things like "dota casters don't scale" to compare them to lol casters is ridiculous, wrong and not helpful at all.
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Isn't Kunkka the admiral hero? Is he named after an artist, like some items are?
Strange game, as fp I banned Jayce, Rengar and Malphite, enemy team banned Darius, Amumu and Jax, so now we have Shen and Morgana, and noone dodged. You don't see that often.
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The biggest issue with Anivia is she doesn't offer the same early midgame potential as Karthus/Ryze/Cass/Ahri/TF, when it comes to ganking other lanes. So there's often a lull in that time where she can't offer the same potential as other AP's. Her late game is pretty freaking ridiculous though.
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On October 03 2012 01:25 Alaric wrote: Isn't Kunkka the admiral hero? Is he named after an artist, like some items are? Yes. He made art for dota and icefrog named the new hero after him
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United States47024 Posts
On October 03 2012 01:25 clickrush wrote: Also casters in dota come with a deathcap at lvl 1 compared to the tickling lol casters do. TBH the base damage disparity isn't that high either (except on ultimates, but that's also only in a few specific cases like Lion and Lina). Far more relevant is the fact that you can only really buy MR on 1-2 items (2 items build out of the basic MR item), and it's not stackable--whereas in LoL you're typically already going to lane with 15+ extra MR, and by the time the APs max their first nuke, a lot of heroes can already be approaching 100 MR.
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ad sona is probably better than varus
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There are also many more click-stuns (or more stuns in general) and much less disengages.
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On October 03 2012 01:23 Alaric wrote: Ugh, I'll never get around Anivia. I don't understand how people can talk about Irelia saying that she's very strong because whichever nerfs you'll slam onto her won't reduce the diversity of her kit (gap closer, cc, true damage, sustain) and not have a syncope at the mere thought of Anivia. She isn't a good support because her laning phase wouldn't be that good (well let's rather say that Alistar/Leona/Blitz are better at what they do), but in the mid to late game? Anivia could have had almost no cs, fed, been destroyed in lane, she'd still be full of utility just off of cdr for her wall, mana/mp5 for her ult, and she'd burst squishies without having much AP because her Q and E have broken as fuck scaling as is. But guess what? She doesn't even have a bad laning phase, as long as she's got blue buff she's the safest pusher in the game, hard to gank, best farming ability of all champs, good range and you have to kill her twice.
I know there's the "but there are only few people that can play her well", but you don't need that to look at her numbers, and the spells' descriptions, and think "wow, she packs everything". Lulu was deemed like this at release and subsequently nerfed, Janna was deemed as too strong in the damage department and that you shouldn't be able to run an AP with so much utility, and nerfed. Jayce, though not nerfed, is a known issue of this "I have everything" too. So, how is it that for so long (I'd write "for several years", but maybe there was a time where she wasn't broken before I played so.. ) she's been so godlike without anybody lifting even a finger about it? Since she's often played at tournies, too, it's not like she's secret OP either, everyone knows about it.
Well she still isn't as frustrating as a fed Rengar or Kha'Zix I'll admit.
I actually want to try some 2v1 lanes as Anivia on purple team. I think making a few changes to her standard masteries, like going 9-12-9, donating lvl 1 blue, can allow her to farm under the tower until she has the level advantage to nuke the carry for trying to cs. Opens up options for AD casters (Talon) mid with a Soraka Ashe top lane and a manaless jungler Shyvanna/Rengar/Mundo. I mean it looks strong as hell on paper, but its very dependent on Anivia's ability to not get zone to the point she gets has level advantage.
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On October 03 2012 01:23 Alaric wrote: Ugh, I'll never get around Anivia. I don't understand how people can talk about Irelia saying that she's very strong because whichever nerfs you'll slam onto her won't reduce the diversity of her kit (gap closer, cc, true damage, sustain) and not have a syncope at the mere thought of Anivia. She isn't a good support because her laning phase wouldn't be that good (well let's rather say that Alistar/Leona/Blitz are better at what they do), but in the mid to late game? Anivia could have had almost no cs, fed, been destroyed in lane, she'd still be full of utility just off of cdr for her wall, mana/mp5 for her ult, and she'd burst squishies without having much AP because her Q and E have broken as fuck scaling as is. But guess what? She doesn't even have a bad laning phase, as long as she's got blue buff she's the safest pusher in the game, hard to gank, best farming ability of all champs, good range and you have to kill her twice.
I know there's the "but there are only few people that can play her well", but you don't need that to look at her numbers, and the spells' descriptions, and think "wow, she packs everything". Lulu was deemed like this at release and subsequently nerfed, Janna was deemed as too strong in the damage department and that you shouldn't be able to run an AP with so much utility, and nerfed. Jayce, though not nerfed, is a known issue of this "I have everything" too. So, how is it that for so long (I'd write "for several years", but maybe there was a time where she wasn't broken before I played so.. ) she's been so godlike without anybody lifting even a finger about it? Since she's often played at tournies, too, it's not like she's secret OP either, everyone knows about it.
Well she still isn't as frustrating as a fed Rengar or Kha'Zix I'll admit.
Didn't Riot know that Malphite was OP for a long time, but didn't nerf him until he reached FotM status because they didn't want to look like they were doing random nerfs for no reason? "OMG roit why you nerfing underplayed champions they have no idea what they're doing lolol"
They might know that Anivia is OP as fuck but are holding off on nerfs until the general LoL population reaches that conclusion too.
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