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On October 09 2012 08:15 petered wrote:Show nested quote +On October 09 2012 08:07 phyvo wrote: The warm fuzzy feeling I get from being honored is instantly killed when I remember that it's just another number that changes into other numbers, like elo and win rates. Except that it is willfully given by another person rather than won. So actually it is nothing like elo or win rates. Wait, what was your point again?
Not if you're a dick and people troll honor you.
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On October 09 2012 08:35 bmn wrote:Show nested quote +On October 09 2012 08:34 Parnage wrote:On October 09 2012 08:19 JackDino wrote:On October 09 2012 08:15 petered wrote:On October 09 2012 08:07 phyvo wrote: The warm fuzzy feeling I get from being honored is instantly killed when I remember that it's just another number that changes into other numbers, like elo and win rates. Except that it is willfully given by another person rather than won. So actually it is nothing like elo or win rates. Wait, what was your point again? That it's useless and does nothing but it makes people care for some sad reason. Much like Reddit's Karma system, gotta have them unknown people pretend to like you, it's very important. Yeah how dare Riot try to make people care about others! God knows the community in this game is perfect and could never be improved! I seriously can't believe anyone who'd be upset at a system trying to make people not act like jerks. You're playing a computer game. It all boils down to numbers. It's all arguably useless, unless you're earning your salary by playing; there's nothing wrong with caring about it.
Archimedes IIRC thought that numbers were reality. dan dun DUUUN!!!!
In any case it's really easy for people to blow something like little numbers out of proportion. I'm not upset by numbers, I'm merely sadly shaking my head since I know that people (including myself, hence the blurb) often fail to see the forest of being nice to people for the tree of self-righteous achievement manifested in a number.
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On October 09 2012 07:16 Dark_Chill wrote:Show nested quote +On October 09 2012 07:06 ticklishmusic wrote:On October 09 2012 06:10 Morfildur wrote:On October 09 2012 06:08 cLutZ wrote:On October 09 2012 06:05 Terranasaur wrote: I really think they need to institute a banning phase into bot games. Annie bot OP. Lol. Annie Bot is the strongest bot. MF is so bad. Make it rain on minions every time. I was sure about annie bot, too... but then i played against malzahar bot a few times. That ult is soooooo annoying -.- Though i still run away from Annie Bot every time she has the stun ready and wait for one of my teammates to get bursted down :p On October 09 2012 05:58 Lmui wrote: Alright, I've found a good way to reward the soloQ supports. Always honor your support, they're playing arguably the least popular role and deserve it. As long as they make a good faith effort to help you lane, they're 100% worth honoring. If they don't mess up (too much): Friendly If they ward properly and play well: Teamplay My rule of thumb, though recently i get a lot of really, really bad supports that get neither from me. Man, I support all day and still no honor :/ I'm going to say again I enjoy playing support because I feel that after jungle its the most versatile role and can potentially have the most effect on the game depending on your decisionmaking. No one subscribes to my school of thought though. Mid does have a pretty big effect on the game though. They have easier access to the other lanes than the other members of the team, and usually pack a good amount of cc to help the team out.
heh heh. well there's no real use getting in an argument over which role is really the most important in a team game everyone has their own preference and playstyle.
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On October 09 2012 08:56 GranDim wrote:Show nested quote +On October 09 2012 08:23 Seuss wrote: Protip: You have a 90% chance of getting honored for teamwork simply by playing Coop vs AI. It kind of worked.. ![[image loading]](http://i.imgur.com/XbDN7.jpg) ![[image loading]](http://i.imgur.com/IdkfP.jpg)
What's with those champions icons? How did you get them, because some of them look pretty cool.
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Not sure if I'm the only one who waits for certain skins to go on sale before I buy em, but ugh this is the worst skin/champ sale I have ever seen lol.
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On October 09 2012 09:16 ticklishmusic wrote:Show nested quote +On October 09 2012 07:16 Dark_Chill wrote:On October 09 2012 07:06 ticklishmusic wrote:On October 09 2012 06:10 Morfildur wrote:On October 09 2012 06:08 cLutZ wrote:On October 09 2012 06:05 Terranasaur wrote: I really think they need to institute a banning phase into bot games. Annie bot OP. Lol. Annie Bot is the strongest bot. MF is so bad. Make it rain on minions every time. I was sure about annie bot, too... but then i played against malzahar bot a few times. That ult is soooooo annoying -.- Though i still run away from Annie Bot every time she has the stun ready and wait for one of my teammates to get bursted down :p On October 09 2012 05:58 Lmui wrote: Alright, I've found a good way to reward the soloQ supports. Always honor your support, they're playing arguably the least popular role and deserve it. As long as they make a good faith effort to help you lane, they're 100% worth honoring. If they don't mess up (too much): Friendly If they ward properly and play well: Teamplay My rule of thumb, though recently i get a lot of really, really bad supports that get neither from me. Man, I support all day and still no honor :/ I'm going to say again I enjoy playing support because I feel that after jungle its the most versatile role and can potentially have the most effect on the game depending on your decisionmaking. No one subscribes to my school of thought though. Mid does have a pretty big effect on the game though. They have easier access to the other lanes than the other members of the team, and usually pack a good amount of cc to help the team out. heh heh. well there's no real use getting in an argument over which role is really the most important in a team game everyone has their own preference and playstyle.  Well, by virtue of whose abilities have the biggest impact on any given engagement, the answer is generally the tanky initiator (in the current meta, generally jungles like Naut, Amumu, or Malphite) or the support. Especially when it comes to support, using your abilities correctly and on the right person is generally the difference between victory and defeat. You keep the carries alive with healing, shields, buffs, and peeling enemies off them, and you make enemies easier to kill with CC and debuffs. It's also generally the reason Riot doesn't like Supports doing too much damage or being solo laners, because stupid utility + damage is a strong combination.
That said, having the largest impact != instant win. You rely on your allies to do damage still, obviously.
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On October 09 2012 09:01 phyvo wrote:Show nested quote +On October 09 2012 08:35 bmn wrote:On October 09 2012 08:34 Parnage wrote:On October 09 2012 08:19 JackDino wrote:On October 09 2012 08:15 petered wrote:On October 09 2012 08:07 phyvo wrote: The warm fuzzy feeling I get from being honored is instantly killed when I remember that it's just another number that changes into other numbers, like elo and win rates. Except that it is willfully given by another person rather than won. So actually it is nothing like elo or win rates. Wait, what was your point again? That it's useless and does nothing but it makes people care for some sad reason. Much like Reddit's Karma system, gotta have them unknown people pretend to like you, it's very important. Yeah how dare Riot try to make people care about others! God knows the community in this game is perfect and could never be improved! I seriously can't believe anyone who'd be upset at a system trying to make people not act like jerks. You're playing a computer game. It all boils down to numbers. It's all arguably useless, unless you're earning your salary by playing; there's nothing wrong with caring about it. Archimedes IIRC thought that numbers were reality. dan dun DUUUN!!!! In any case it's really easy for people to blow something like little numbers out of proportion. I'm not upset by numbers, I'm merely sadly shaking my head since I know that people (including myself, hence the blurb) often fail to see the forest of being nice to people for the tree of self-righteous achievement manifested in a number.
Ha, I didn't even mean to disagree with you, I was seriously just confused about your original point.
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On October 09 2012 09:25 Requizen wrote: It's also generally the reason Riot doesn't like Supports doing too much damage or being solo laners, because stupid utility + damage is a strong combination. I still don't get this design philosophy, especially if they don't want to "endorse" the meta. (Which also seems silly too, as during Worlds they were clearly identifying each player as their position when those positions are just conceived through the meta as well.)
I think it's cool to have characters who can do multiple roles, and the current heroes who can both mid and support are still obviously biased towards one role.
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On October 09 2012 09:01 phyvo wrote:Show nested quote +On October 09 2012 08:35 bmn wrote:On October 09 2012 08:34 Parnage wrote:On October 09 2012 08:19 JackDino wrote:On October 09 2012 08:15 petered wrote:On October 09 2012 08:07 phyvo wrote: The warm fuzzy feeling I get from being honored is instantly killed when I remember that it's just another number that changes into other numbers, like elo and win rates. Except that it is willfully given by another person rather than won. So actually it is nothing like elo or win rates. Wait, what was your point again? That it's useless and does nothing but it makes people care for some sad reason. Much like Reddit's Karma system, gotta have them unknown people pretend to like you, it's very important. Yeah how dare Riot try to make people care about others! God knows the community in this game is perfect and could never be improved! I seriously can't believe anyone who'd be upset at a system trying to make people not act like jerks. You're playing a computer game. It all boils down to numbers. It's all arguably useless, unless you're earning your salary by playing; there's nothing wrong with caring about it. Archimedes IIRC thought that numbers were reality. dan dun DUUUN!!!!
Eh, but maybe reality isn't useful? Something to think about.
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On October 09 2012 09:35 kainzero wrote:Show nested quote +On October 09 2012 09:25 Requizen wrote: It's also generally the reason Riot doesn't like Supports doing too much damage or being solo laners, because stupid utility + damage is a strong combination. I still don't get this design philosophy, especially if they don't want to "endorse" the meta. (Which also seems silly too, as during Worlds they were clearly identifying each player as their position when those positions are just conceived through the meta as well.) I think it's cool to have characters who can do multiple roles, and the current heroes who can both mid and support are still obviously biased towards one role. unfortunately part of the problem is that its hard to balance a champion for more than one role, if you buff the supporty spells on a champion too much then generally the ap side of them becomes too strong too quickly
even with other roles, if you buff their jungling ability then usually it impacts their top laning or supporting a lot
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On October 09 2012 09:35 kainzero wrote:Show nested quote +On October 09 2012 09:25 Requizen wrote: It's also generally the reason Riot doesn't like Supports doing too much damage or being solo laners, because stupid utility + damage is a strong combination. I still don't get this design philosophy, especially if they don't want to "endorse" the meta. (Which also seems silly too, as during Worlds they were clearly identifying each player as their position when those positions are just conceived through the meta as well.) I think it's cool to have characters who can do multiple roles, and the current heroes who can both mid and support are still obviously biased towards one role. Still, if you gave supports their current level of utility (CC, healing, buffs/debuffs) alongside a comparable level of damage, there's be no reason not to play them in most roles other than preference. Either they need to always have lower damage to compensate, or higher damage champs need higher CC to compensate the same way.
I like supports where they are, honestly. Leona is one of my favorites to play with/against, like Naut with no damage and high CC, very fun and different.
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Naut support is so underground he's submerged. He's just as good as Leona support and he's got an anchor which in my book makes him better.
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On October 09 2012 09:00 Ferrose wrote:Show nested quote +On October 09 2012 08:15 petered wrote:On October 09 2012 08:07 phyvo wrote: The warm fuzzy feeling I get from being honored is instantly killed when I remember that it's just another number that changes into other numbers, like elo and win rates. Except that it is willfully given by another person rather than won. So actually it is nothing like elo or win rates. Wait, what was your point again? Not if you're a dick and people troll honor you. doesnt matter got honor
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On October 09 2012 09:54 Parnage wrote: Naut support is so underground he's submerged. He's just as good as Leona support and he's got an anchor which in my book makes him better.
You are smoking some really good stuff to think Naut support is as strong as Leona.
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i like the design of a number of supports, i hate their items, especially gp10 items but also all the rest except reverie. I never feel powerful popping a locket no matter the numbers, aegis is the definition of invisible power, and building hog or philo is profoundly unsatisfying... Gp10 feels like buying playskool versions of real items. I'd like to see supports and junglers getting funneled more money by default somehow and gold items thrown out entirely in favor of more exciting stuff. Where are the crazy actives? For example aegis could have far fewer base stats and a huge active, locket could pop for a big shield on one person, we could have a cc item, etc.
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quick who wins 1v1 top wukong or xin?
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Xin is Wu doesn't know how to disengage. Xin in general I'd say, hard for Wu.
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On October 09 2012 10:02 Craton wrote:Show nested quote +On October 09 2012 09:54 Parnage wrote: Naut support is so underground he's submerged. He's just as good as Leona support and he's got an anchor which in my book makes him better.
You are smoking some really good stuff to think Naut support is as strong as Leona.
Leona's and Naut's spells are essentially just as good as the others when you take two seconds to consider it.
Her gapcloser is his pull and gapcloser Her shield is his shield and dot to mobs Her stun is his passive root The ults are essentially a matter of travel time targeted versus a planted dodgeble ult.
The only real reason you'd play Leona over Naut is her passive being a damage boon. Even then Naut get's damage off with his shield on with the dot
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On October 09 2012 10:12 Parnage wrote:Show nested quote +On October 09 2012 10:02 Craton wrote:On October 09 2012 09:54 Parnage wrote: Naut support is so underground he's submerged. He's just as good as Leona support and he's got an anchor which in my book makes him better.
You are smoking some really good stuff to think Naut support is as strong as Leona. Leona's and Naut's spells are essentially just as good as the others when you take two seconds to consider it. Her gapcloser is his pull and gapcloser Her shield is his shield and dot to mobs Her stun is his passive root The ults are essentially a matter of travel time targeted versus a planted dodgeble ult. The only real reason you'd play Leona over Naut is her passive being a damage boon. Even then Naut get's damage off with his shield on with the dot
Please stop informing people. Support Naut and support Volibear are like 100% support carries up to 1800. I like my sleeper OP.
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Leona's E goes through minions, her shield will stay regardless of the damage she takes, her passive gives a huge burst in lane and she's got better stats (esp. MS) overall. Also the armor/MR bonus from her W is huge compared to Naut's HP bonus.
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