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[Patch 1.0.0.148: Kha'Zix] General Discussion - Page 122

Forum Index > LoL General
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sob3k
Profile Blog Joined August 2009
United States7572 Posts
October 08 2012 01:54 GMT
#2421
On October 08 2012 10:51 Jumbled wrote:
Show nested quote +
On October 08 2012 10:44 sob3k wrote:
Why aren't there more cool skills that scale on interesting stats, like a skill that scales on AS or Crit chance or spellvamp or CDR or MP/HP5?

makes itemization so much more interesting.

There are already mechanics on champions that encourage building some of these stats, such as AS, crit and CDR. Of course, a spell that directly scaled on CDR would be a terrible idea, and crit and lifesteal/spellvamp are dominant enough that there's no need to encourage them further. I would be interested to see how a hp/5 scaling ability might work out though. Seems like a fairly unique idea.


I think a CDR scaling skill could be awesome, I would be thrilled to not have to build Dcap on someone.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
October 08 2012 01:57 GMT
#2422
On October 08 2012 10:54 TheYango wrote:
On a CDR-scaling spell, the other thing about it is that because CDR is capped, it's inherently uninteresting. You get CDR cap, and then the spell's scaling effectively ends. The "scaling" component of that doesn't create gameplay.


You could have it scale off of CDR even over the cap, although that CDR wouldn't effect your actually cast reduction. Basically making it turn into AP at that point but with a more interesting and different build path.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
beefhamburger
Profile Joined December 2007
United States3962 Posts
October 08 2012 01:59 GMT
#2423
This is why I can't like TSM.

TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-10-08 02:02:46
October 08 2012 02:00 GMT
#2424
On October 08 2012 10:54 sob3k wrote:
Show nested quote +
On October 08 2012 10:51 Jumbled wrote:
On October 08 2012 10:44 sob3k wrote:
Why aren't there more cool skills that scale on interesting stats, like a skill that scales on AS or Crit chance or spellvamp or CDR or MP/HP5?

makes itemization so much more interesting.

There are already mechanics on champions that encourage building some of these stats, such as AS, crit and CDR. Of course, a spell that directly scaled on CDR would be a terrible idea, and crit and lifesteal/spellvamp are dominant enough that there's no need to encourage them further. I would be interested to see how a hp/5 scaling ability might work out though. Seems like a fairly unique idea.


I think a CDR scaling skill could be awesome, I would be thrilled to not have to build Dcap on someone.

Then you'd just buy DFG.

Oh wait, every AP does that anyway.

On October 08 2012 10:57 sob3k wrote:
Show nested quote +
On October 08 2012 10:54 TheYango wrote:
On a CDR-scaling spell, the other thing about it is that because CDR is capped, it's inherently uninteresting. You get CDR cap, and then the spell's scaling effectively ends. The "scaling" component of that doesn't create gameplay.


You could have it scale off of CDR even over the cap, although that CDR wouldn't effect your actually cast reduction. Basically making it turn into AP at that point but with a more interesting and different build path.

It still wouldn't encourage buying CDR past that point because of the drastic reduction on cost-effectiveness past that point. Even if it did numerically scale past 40% CDR, for all practical purposes it wouldn't be worth it unless you made the scaling ridiculous (at which point the cost-effectiveness of below-cap CDR could become too high).
Moderator
IMoperator
Profile Joined October 2011
4476 Posts
October 08 2012 02:24 GMT
#2425
I hate blitzcrank lanes in solo queue... he should be permabanned at lower elos.
Dusty
Profile Blog Joined December 2010
United States3359 Posts
October 08 2012 02:26 GMT
#2426
Can anyone help me figure out how to update LOLReplay from the client? And is their website broken, because I can't get on it
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 08 2012 02:39 GMT
#2427
On October 08 2012 11:00 TheYango wrote:
Show nested quote +
On October 08 2012 10:54 sob3k wrote:
On October 08 2012 10:51 Jumbled wrote:
On October 08 2012 10:44 sob3k wrote:
Why aren't there more cool skills that scale on interesting stats, like a skill that scales on AS or Crit chance or spellvamp or CDR or MP/HP5?

makes itemization so much more interesting.

There are already mechanics on champions that encourage building some of these stats, such as AS, crit and CDR. Of course, a spell that directly scaled on CDR would be a terrible idea, and crit and lifesteal/spellvamp are dominant enough that there's no need to encourage them further. I would be interested to see how a hp/5 scaling ability might work out though. Seems like a fairly unique idea.


I think a CDR scaling skill could be awesome, I would be thrilled to not have to build Dcap on someone.

Then you'd just buy DFG.

Oh wait, every AP does that anyway.

Show nested quote +
On October 08 2012 10:57 sob3k wrote:
On October 08 2012 10:54 TheYango wrote:
On a CDR-scaling spell, the other thing about it is that because CDR is capped, it's inherently uninteresting. You get CDR cap, and then the spell's scaling effectively ends. The "scaling" component of that doesn't create gameplay.


You could have it scale off of CDR even over the cap, although that CDR wouldn't effect your actually cast reduction. Basically making it turn into AP at that point but with a more interesting and different build path.

It still wouldn't encourage buying CDR past that point because of the drastic reduction on cost-effectiveness past that point. Even if it did numerically scale past 40% CDR, for all practical purposes it wouldn't be worth it unless you made the scaling ridiculous (at which point the cost-effectiveness of below-cap CDR could become too high).


Yea, CDR already gives you scaling for your DPS and your utility. It is an incredible statistic. The problem is that the cap is too low AND the blue buff gives half of the caps.

I *THINK* what should be done is that CDR bonuses should have diminishing return instead of linear, asymptotically approaching the cap of 40%.
https://twitter.com/SufficientStats
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
October 08 2012 02:39 GMT
#2428
On October 08 2012 11:24 IMoperator wrote:
I hate blitzcrank lanes in solo queue... he should be permabanned at lower elos.

Play leona or taric. Bait him into hooking you, kill their ADC.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Alaric
Profile Joined November 2009
France45622 Posts
October 08 2012 02:42 GMT
#2429
Works with Alistar too. Wait...
Cant take LMS hipsters serious.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2012-10-08 02:49:21
October 08 2012 02:43 GMT
#2430
On October 08 2012 11:00 TheYango wrote:
Show nested quote +
On October 08 2012 10:54 sob3k wrote:
On October 08 2012 10:51 Jumbled wrote:
On October 08 2012 10:44 sob3k wrote:
Why aren't there more cool skills that scale on interesting stats, like a skill that scales on AS or Crit chance or spellvamp or CDR or MP/HP5?

makes itemization so much more interesting.

There are already mechanics on champions that encourage building some of these stats, such as AS, crit and CDR. Of course, a spell that directly scaled on CDR would be a terrible idea, and crit and lifesteal/spellvamp are dominant enough that there's no need to encourage them further. I would be interested to see how a hp/5 scaling ability might work out though. Seems like a fairly unique idea.


I think a CDR scaling skill could be awesome, I would be thrilled to not have to build Dcap on someone.

Then you'd just buy DFG.

Oh wait, every AP does that anyway.

Show nested quote +
On October 08 2012 10:57 sob3k wrote:
On October 08 2012 10:54 TheYango wrote:
On a CDR-scaling spell, the other thing about it is that because CDR is capped, it's inherently uninteresting. You get CDR cap, and then the spell's scaling effectively ends. The "scaling" component of that doesn't create gameplay.


You could have it scale off of CDR even over the cap, although that CDR wouldn't effect your actually cast reduction. Basically making it turn into AP at that point but with a more interesting and different build path.

It still wouldn't encourage buying CDR past that point because of the drastic reduction on cost-effectiveness past that point. Even if it did numerically scale past 40% CDR, for all practical purposes it wouldn't be worth it unless you made the scaling ridiculous (at which point the cost-effectiveness of below-cap CDR could become too high).


Lots of AP's don't buy DFG alot, especially ones with mana issues/sustained damage.

Just have CDR over cap scale twice as hard (call it like escape velocity or power overflow or something, its not even that confusing).

the point is that it would be interesting and encourage building the champ with items that aren't used as much as standard. If you tweaked the kit one way or another you could have a really unique itemization. Who doesn't want to see a mid with like Morellos/Reverie/visage and CDR boots. With crappy enough (or infrequent enought) AP ratios you could make all sorts of shit attractive. Just play with the numbers enough and I think it could work. If ryze can do mana...

It doesn't even have to be a mid AP, it might work better as a top/ad or hybrid. Alot of CDR is on survivability items too, so you could have low range.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Apex
Profile Blog Joined January 2009
United States7227 Posts
October 08 2012 02:53 GMT
#2431
On October 08 2012 10:59 beefhamburger wrote:
This is why I can't like TSM.

http://www.youtube.com/watch?v=kjYEL7N6kxA


Clearly Regi is Brett Favre.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2012-10-08 03:10:38
October 08 2012 03:09 GMT
#2432
If you wanted to change CDR, the best way to do it is linearize it. Right now, the way the formula works is such that each point of CDR is worth more than the last up til 40. Better way is to just have it so that each point of CDR does just as much as the last(same as WoW haste), and then remove the cap. Buff all CDR items except blue buff , and then you're good. Then you could have stuff like CDR builds where you aim to use more small spells rather than a few stronger ones.

Or to make a champion unique, have a passive that gives them 20% CDR innately, that ignore's CDR cap. Max CDR effectively is double spell based damage.
Porouscloud - NA LoL
GhostOwl
Profile Blog Joined July 2011
766 Posts
October 08 2012 03:09 GMT
#2433
How do you guys build Anivia? I've seen the Froggen's Warmogs build but wouldn't it better to do 2 RoA rather than RoA + Warmogs?

I also think DFG on Anivia is way too micro-intensive
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2012-10-08 03:27:45
October 08 2012 03:26 GMT
#2434
On October 08 2012 12:09 GhostOwl wrote:
How do you guys build Anivia? I've seen the Froggen's Warmogs build but wouldn't it better to do 2 RoA rather than RoA + Warmogs?

I also think DFG on Anivia is way too micro-intensive

RoA's passive is unique though, so you don't want 2. Huh. Nvm only the catalyst part of the item is unique. Still, not sure if you need the mana.

Froggen just doesn't care about the AP carry item meta. AP carries have fine items. They could stand to have abyssal rebalanced, or maybe give guise an upgrade but at least they're not bruiser builds that leave you stuck on longswords (I hate longswords T_T, such little combat strength for their cost) or you have to save up for a BF sword. Or it's not like an AD carry build where your best choice for a first item is either a Bloodthirster or IE with some random variations where people go Black Cleaver, or wriggles or PDancer.

AP carries probably have the most selection for their item pool of all the classes right now.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
October 08 2012 03:31 GMT
#2435
On October 08 2012 12:26 obesechicken13 wrote:
Show nested quote +
On October 08 2012 12:09 GhostOwl wrote:
How do you guys build Anivia? I've seen the Froggen's Warmogs build but wouldn't it better to do 2 RoA rather than RoA + Warmogs?

I also think DFG on Anivia is way too micro-intensive

RoA's passive is unique though, so you don't want 2. Huh. Nvm only the catalyst part of the item is unique. Still, not sure if you need the mana.

Froggen just doesn't care about the AP carry item meta. AP carries have fine items. They could stand to have abyssal rebalanced, or maybe give guise an upgrade but at least they're not bruiser builds that leave you stuck on longswords (I hate longswords T_T, such little combat strength for their cost) or you have to save up for a BF sword. Or it's not like an AD carry build where your best choice for a first item is either a Bloodthirster or IE with some random variations where people go Black Cleaver, or wriggles or PDancer.

AP carries probably have the most selection for their item pool of all the classes right now.


I'd be brave enough to say supports have the most selection, based on how you want to set up for team fights.
Hey! How you doin'?
Simberto
Profile Blog Joined July 2010
Germany11547 Posts
October 08 2012 03:33 GMT
#2436
On October 08 2012 12:09 Amui wrote:
If you wanted to change CDR, the best way to do it is linearize it. Right now, the way the formula works is such that each point of CDR is worth more than the last up til 40. Better way is to just have it so that each point of CDR does just as much as the last(same as WoW haste), and then remove the cap. Buff all CDR items except blue buff , and then you're good. Then you could have stuff like CDR builds where you aim to use more small spells rather than a few stronger ones.

Or to make a champion unique, have a passive that gives them 20% CDR innately, that ignore's CDR cap. Max CDR effectively is double spell based damage.


And then you have a mass amount of idiots running around talking about "diminishing returns". It always happens with those formulas.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
October 08 2012 03:47 GMT
#2437
On October 08 2012 12:33 Simberto wrote:
Show nested quote +
On October 08 2012 12:09 Amui wrote:
If you wanted to change CDR, the best way to do it is linearize it. Right now, the way the formula works is such that each point of CDR is worth more than the last up til 40. Better way is to just have it so that each point of CDR does just as much as the last(same as WoW haste), and then remove the cap. Buff all CDR items except blue buff , and then you're good. Then you could have stuff like CDR builds where you aim to use more small spells rather than a few stronger ones.

Or to make a champion unique, have a passive that gives them 20% CDR innately, that ignore's CDR cap. Max CDR effectively is double spell based damage.


And then you have a mass amount of idiots running around talking about "diminishing returns". It always happens with those formulas.


Each point is worth exactly as much as the last point. It's only that each point is worth less relative to other stats.
Porouscloud - NA LoL
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 08 2012 04:00 GMT
#2438
On October 08 2012 12:26 obesechicken13 wrote:
Show nested quote +
On October 08 2012 12:09 GhostOwl wrote:
How do you guys build Anivia? I've seen the Froggen's Warmogs build but wouldn't it better to do 2 RoA rather than RoA + Warmogs?

I also think DFG on Anivia is way too micro-intensive

RoA's passive is unique though, so you don't want 2. Huh. Nvm only the catalyst part of the item is unique. Still, not sure if you need the mana.

Froggen just doesn't care about the AP carry item meta. AP carries have fine items. They could stand to have abyssal rebalanced, or maybe give guise an upgrade but at least they're not bruiser builds that leave you stuck on longswords (I hate longswords T_T, such little combat strength for their cost) or you have to save up for a BF sword. Or it's not like an AD carry build where your best choice for a first item is either a Bloodthirster or IE with some random variations where people go Black Cleaver, or wriggles or PDancer.

AP carries probably have the most selection for their item pool of all the classes right now.


RoA's passive is not unique.
https://twitter.com/SufficientStats
Craton
Profile Blog Joined December 2009
United States17250 Posts
October 08 2012 04:00 GMT
#2439
We should have an argument on the diminishing returns of gold per 10 items.
twitch.tv/cratonz
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 08 2012 04:05 GMT
#2440
On October 08 2012 12:09 GhostOwl wrote:
How do you guys build Anivia? I've seen the Froggen's Warmogs build but wouldn't it better to do 2 RoA rather than RoA + Warmogs?

I also think DFG on Anivia is way too micro-intensive


Pressing a single button is micro-intensive? DFG has longer range than her E...
https://twitter.com/SufficientStats
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