• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:27
CEST 10:27
KST 17:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 237Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser
Tourneys
Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder PLAYzone Challenge - open offline tour in Prague BSL Season 23 BW General Discussion NaDa's Body
Tourneys
PLAYzone Challenge - open offline tour in Prague [ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Diablo IV Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12273 users

[Patch 1.0.0.148: Kha'Zix] General Discussion - Page 122

Forum Index > LoL General
Post a Reply
Prev 1 120 121 122 123 124 200 Next
sob3k
Profile Blog Joined August 2009
United States7572 Posts
October 08 2012 01:54 GMT
#2421
On October 08 2012 10:51 Jumbled wrote:
Show nested quote +
On October 08 2012 10:44 sob3k wrote:
Why aren't there more cool skills that scale on interesting stats, like a skill that scales on AS or Crit chance or spellvamp or CDR or MP/HP5?

makes itemization so much more interesting.

There are already mechanics on champions that encourage building some of these stats, such as AS, crit and CDR. Of course, a spell that directly scaled on CDR would be a terrible idea, and crit and lifesteal/spellvamp are dominant enough that there's no need to encourage them further. I would be interested to see how a hp/5 scaling ability might work out though. Seems like a fairly unique idea.


I think a CDR scaling skill could be awesome, I would be thrilled to not have to build Dcap on someone.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
October 08 2012 01:57 GMT
#2422
On October 08 2012 10:54 TheYango wrote:
On a CDR-scaling spell, the other thing about it is that because CDR is capped, it's inherently uninteresting. You get CDR cap, and then the spell's scaling effectively ends. The "scaling" component of that doesn't create gameplay.


You could have it scale off of CDR even over the cap, although that CDR wouldn't effect your actually cast reduction. Basically making it turn into AP at that point but with a more interesting and different build path.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
beefhamburger
Profile Joined December 2007
United States3962 Posts
October 08 2012 01:59 GMT
#2423
This is why I can't like TSM.

TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-10-08 02:02:46
October 08 2012 02:00 GMT
#2424
On October 08 2012 10:54 sob3k wrote:
Show nested quote +
On October 08 2012 10:51 Jumbled wrote:
On October 08 2012 10:44 sob3k wrote:
Why aren't there more cool skills that scale on interesting stats, like a skill that scales on AS or Crit chance or spellvamp or CDR or MP/HP5?

makes itemization so much more interesting.

There are already mechanics on champions that encourage building some of these stats, such as AS, crit and CDR. Of course, a spell that directly scaled on CDR would be a terrible idea, and crit and lifesteal/spellvamp are dominant enough that there's no need to encourage them further. I would be interested to see how a hp/5 scaling ability might work out though. Seems like a fairly unique idea.


I think a CDR scaling skill could be awesome, I would be thrilled to not have to build Dcap on someone.

Then you'd just buy DFG.

Oh wait, every AP does that anyway.

On October 08 2012 10:57 sob3k wrote:
Show nested quote +
On October 08 2012 10:54 TheYango wrote:
On a CDR-scaling spell, the other thing about it is that because CDR is capped, it's inherently uninteresting. You get CDR cap, and then the spell's scaling effectively ends. The "scaling" component of that doesn't create gameplay.


You could have it scale off of CDR even over the cap, although that CDR wouldn't effect your actually cast reduction. Basically making it turn into AP at that point but with a more interesting and different build path.

It still wouldn't encourage buying CDR past that point because of the drastic reduction on cost-effectiveness past that point. Even if it did numerically scale past 40% CDR, for all practical purposes it wouldn't be worth it unless you made the scaling ridiculous (at which point the cost-effectiveness of below-cap CDR could become too high).
Moderator
IMoperator
Profile Joined October 2011
4476 Posts
October 08 2012 02:24 GMT
#2425
I hate blitzcrank lanes in solo queue... he should be permabanned at lower elos.
Dusty
Profile Blog Joined December 2010
United States3359 Posts
October 08 2012 02:26 GMT
#2426
Can anyone help me figure out how to update LOLReplay from the client? And is their website broken, because I can't get on it
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 08 2012 02:39 GMT
#2427
On October 08 2012 11:00 TheYango wrote:
Show nested quote +
On October 08 2012 10:54 sob3k wrote:
On October 08 2012 10:51 Jumbled wrote:
On October 08 2012 10:44 sob3k wrote:
Why aren't there more cool skills that scale on interesting stats, like a skill that scales on AS or Crit chance or spellvamp or CDR or MP/HP5?

makes itemization so much more interesting.

There are already mechanics on champions that encourage building some of these stats, such as AS, crit and CDR. Of course, a spell that directly scaled on CDR would be a terrible idea, and crit and lifesteal/spellvamp are dominant enough that there's no need to encourage them further. I would be interested to see how a hp/5 scaling ability might work out though. Seems like a fairly unique idea.


I think a CDR scaling skill could be awesome, I would be thrilled to not have to build Dcap on someone.

Then you'd just buy DFG.

Oh wait, every AP does that anyway.

Show nested quote +
On October 08 2012 10:57 sob3k wrote:
On October 08 2012 10:54 TheYango wrote:
On a CDR-scaling spell, the other thing about it is that because CDR is capped, it's inherently uninteresting. You get CDR cap, and then the spell's scaling effectively ends. The "scaling" component of that doesn't create gameplay.


You could have it scale off of CDR even over the cap, although that CDR wouldn't effect your actually cast reduction. Basically making it turn into AP at that point but with a more interesting and different build path.

It still wouldn't encourage buying CDR past that point because of the drastic reduction on cost-effectiveness past that point. Even if it did numerically scale past 40% CDR, for all practical purposes it wouldn't be worth it unless you made the scaling ridiculous (at which point the cost-effectiveness of below-cap CDR could become too high).


Yea, CDR already gives you scaling for your DPS and your utility. It is an incredible statistic. The problem is that the cap is too low AND the blue buff gives half of the caps.

I *THINK* what should be done is that CDR bonuses should have diminishing return instead of linear, asymptotically approaching the cap of 40%.
https://twitter.com/SufficientStats
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
October 08 2012 02:39 GMT
#2428
On October 08 2012 11:24 IMoperator wrote:
I hate blitzcrank lanes in solo queue... he should be permabanned at lower elos.

Play leona or taric. Bait him into hooking you, kill their ADC.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Alaric
Profile Joined November 2009
France45622 Posts
October 08 2012 02:42 GMT
#2429
Works with Alistar too. Wait...
Cant take LMS hipsters serious.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2012-10-08 02:49:21
October 08 2012 02:43 GMT
#2430
On October 08 2012 11:00 TheYango wrote:
Show nested quote +
On October 08 2012 10:54 sob3k wrote:
On October 08 2012 10:51 Jumbled wrote:
On October 08 2012 10:44 sob3k wrote:
Why aren't there more cool skills that scale on interesting stats, like a skill that scales on AS or Crit chance or spellvamp or CDR or MP/HP5?

makes itemization so much more interesting.

There are already mechanics on champions that encourage building some of these stats, such as AS, crit and CDR. Of course, a spell that directly scaled on CDR would be a terrible idea, and crit and lifesteal/spellvamp are dominant enough that there's no need to encourage them further. I would be interested to see how a hp/5 scaling ability might work out though. Seems like a fairly unique idea.


I think a CDR scaling skill could be awesome, I would be thrilled to not have to build Dcap on someone.

Then you'd just buy DFG.

Oh wait, every AP does that anyway.

Show nested quote +
On October 08 2012 10:57 sob3k wrote:
On October 08 2012 10:54 TheYango wrote:
On a CDR-scaling spell, the other thing about it is that because CDR is capped, it's inherently uninteresting. You get CDR cap, and then the spell's scaling effectively ends. The "scaling" component of that doesn't create gameplay.


You could have it scale off of CDR even over the cap, although that CDR wouldn't effect your actually cast reduction. Basically making it turn into AP at that point but with a more interesting and different build path.

It still wouldn't encourage buying CDR past that point because of the drastic reduction on cost-effectiveness past that point. Even if it did numerically scale past 40% CDR, for all practical purposes it wouldn't be worth it unless you made the scaling ridiculous (at which point the cost-effectiveness of below-cap CDR could become too high).


Lots of AP's don't buy DFG alot, especially ones with mana issues/sustained damage.

Just have CDR over cap scale twice as hard (call it like escape velocity or power overflow or something, its not even that confusing).

the point is that it would be interesting and encourage building the champ with items that aren't used as much as standard. If you tweaked the kit one way or another you could have a really unique itemization. Who doesn't want to see a mid with like Morellos/Reverie/visage and CDR boots. With crappy enough (or infrequent enought) AP ratios you could make all sorts of shit attractive. Just play with the numbers enough and I think it could work. If ryze can do mana...

It doesn't even have to be a mid AP, it might work better as a top/ad or hybrid. Alot of CDR is on survivability items too, so you could have low range.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Apex
Profile Blog Joined January 2009
United States7227 Posts
October 08 2012 02:53 GMT
#2431
On October 08 2012 10:59 beefhamburger wrote:
This is why I can't like TSM.

http://www.youtube.com/watch?v=kjYEL7N6kxA


Clearly Regi is Brett Favre.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2012-10-08 03:10:38
October 08 2012 03:09 GMT
#2432
If you wanted to change CDR, the best way to do it is linearize it. Right now, the way the formula works is such that each point of CDR is worth more than the last up til 40. Better way is to just have it so that each point of CDR does just as much as the last(same as WoW haste), and then remove the cap. Buff all CDR items except blue buff , and then you're good. Then you could have stuff like CDR builds where you aim to use more small spells rather than a few stronger ones.

Or to make a champion unique, have a passive that gives them 20% CDR innately, that ignore's CDR cap. Max CDR effectively is double spell based damage.
Porouscloud - NA LoL
GhostOwl
Profile Blog Joined July 2011
766 Posts
October 08 2012 03:09 GMT
#2433
How do you guys build Anivia? I've seen the Froggen's Warmogs build but wouldn't it better to do 2 RoA rather than RoA + Warmogs?

I also think DFG on Anivia is way too micro-intensive
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2012-10-08 03:27:45
October 08 2012 03:26 GMT
#2434
On October 08 2012 12:09 GhostOwl wrote:
How do you guys build Anivia? I've seen the Froggen's Warmogs build but wouldn't it better to do 2 RoA rather than RoA + Warmogs?

I also think DFG on Anivia is way too micro-intensive

RoA's passive is unique though, so you don't want 2. Huh. Nvm only the catalyst part of the item is unique. Still, not sure if you need the mana.

Froggen just doesn't care about the AP carry item meta. AP carries have fine items. They could stand to have abyssal rebalanced, or maybe give guise an upgrade but at least they're not bruiser builds that leave you stuck on longswords (I hate longswords T_T, such little combat strength for their cost) or you have to save up for a BF sword. Or it's not like an AD carry build where your best choice for a first item is either a Bloodthirster or IE with some random variations where people go Black Cleaver, or wriggles or PDancer.

AP carries probably have the most selection for their item pool of all the classes right now.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
October 08 2012 03:31 GMT
#2435
On October 08 2012 12:26 obesechicken13 wrote:
Show nested quote +
On October 08 2012 12:09 GhostOwl wrote:
How do you guys build Anivia? I've seen the Froggen's Warmogs build but wouldn't it better to do 2 RoA rather than RoA + Warmogs?

I also think DFG on Anivia is way too micro-intensive

RoA's passive is unique though, so you don't want 2. Huh. Nvm only the catalyst part of the item is unique. Still, not sure if you need the mana.

Froggen just doesn't care about the AP carry item meta. AP carries have fine items. They could stand to have abyssal rebalanced, or maybe give guise an upgrade but at least they're not bruiser builds that leave you stuck on longswords (I hate longswords T_T, such little combat strength for their cost) or you have to save up for a BF sword. Or it's not like an AD carry build where your best choice for a first item is either a Bloodthirster or IE with some random variations where people go Black Cleaver, or wriggles or PDancer.

AP carries probably have the most selection for their item pool of all the classes right now.


I'd be brave enough to say supports have the most selection, based on how you want to set up for team fights.
Hey! How you doin'?
Simberto
Profile Blog Joined July 2010
Germany12002 Posts
October 08 2012 03:33 GMT
#2436
On October 08 2012 12:09 Amui wrote:
If you wanted to change CDR, the best way to do it is linearize it. Right now, the way the formula works is such that each point of CDR is worth more than the last up til 40. Better way is to just have it so that each point of CDR does just as much as the last(same as WoW haste), and then remove the cap. Buff all CDR items except blue buff , and then you're good. Then you could have stuff like CDR builds where you aim to use more small spells rather than a few stronger ones.

Or to make a champion unique, have a passive that gives them 20% CDR innately, that ignore's CDR cap. Max CDR effectively is double spell based damage.


And then you have a mass amount of idiots running around talking about "diminishing returns". It always happens with those formulas.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
October 08 2012 03:47 GMT
#2437
On October 08 2012 12:33 Simberto wrote:
Show nested quote +
On October 08 2012 12:09 Amui wrote:
If you wanted to change CDR, the best way to do it is linearize it. Right now, the way the formula works is such that each point of CDR is worth more than the last up til 40. Better way is to just have it so that each point of CDR does just as much as the last(same as WoW haste), and then remove the cap. Buff all CDR items except blue buff , and then you're good. Then you could have stuff like CDR builds where you aim to use more small spells rather than a few stronger ones.

Or to make a champion unique, have a passive that gives them 20% CDR innately, that ignore's CDR cap. Max CDR effectively is double spell based damage.


And then you have a mass amount of idiots running around talking about "diminishing returns". It always happens with those formulas.


Each point is worth exactly as much as the last point. It's only that each point is worth less relative to other stats.
Porouscloud - NA LoL
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 08 2012 04:00 GMT
#2438
On October 08 2012 12:26 obesechicken13 wrote:
Show nested quote +
On October 08 2012 12:09 GhostOwl wrote:
How do you guys build Anivia? I've seen the Froggen's Warmogs build but wouldn't it better to do 2 RoA rather than RoA + Warmogs?

I also think DFG on Anivia is way too micro-intensive

RoA's passive is unique though, so you don't want 2. Huh. Nvm only the catalyst part of the item is unique. Still, not sure if you need the mana.

Froggen just doesn't care about the AP carry item meta. AP carries have fine items. They could stand to have abyssal rebalanced, or maybe give guise an upgrade but at least they're not bruiser builds that leave you stuck on longswords (I hate longswords T_T, such little combat strength for their cost) or you have to save up for a BF sword. Or it's not like an AD carry build where your best choice for a first item is either a Bloodthirster or IE with some random variations where people go Black Cleaver, or wriggles or PDancer.

AP carries probably have the most selection for their item pool of all the classes right now.


RoA's passive is not unique.
https://twitter.com/SufficientStats
Craton
Profile Blog Joined December 2009
United States17303 Posts
October 08 2012 04:00 GMT
#2439
We should have an argument on the diminishing returns of gold per 10 items.
twitch.tv/cratonz
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 08 2012 04:05 GMT
#2440
On October 08 2012 12:09 GhostOwl wrote:
How do you guys build Anivia? I've seen the Froggen's Warmogs build but wouldn't it better to do 2 RoA rather than RoA + Warmogs?

I also think DFG on Anivia is way too micro-intensive


Pressing a single button is micro-intensive? DFG has longer range than her E...
https://twitter.com/SufficientStats
Prev 1 120 121 122 123 124 200 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 2080
Bisu 288
Shinee 80
sorry 67
HiyA 53
NaDa 39
ToSsGirL 38
Bale 35
ggaemo 20
Dota 2
XaKoH 452
NeuroSwarm166
League of Legends
JimRising 485
Counter-Strike
ceh9542
shoxiejesuss378
Other Games
gofns13842
summit1g10676
Happy382
crisheroes253
Sick209
Maynarde140
Livibee115
KnowMe76
Mew2King65
UpATreeSC40
Organizations
Dota 2
PGL Dota 2 - Main Stream10147
Other Games
gamesdonequick674
StarCraft: Brood War
Afreeca ASL 425
[ Show 12 non-featured ]
StarCraft 2
• LUISG 31
• mYiSmile18
• Letter145
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2149
Upcoming Events
The PondCast
1h 33m
Replay Cast
15h 33m
Korean StarCraft League
1d 19h
CranKy Ducklings
2 days
GSL
2 days
Yamato Cup
3 days
Replay Cast
3 days
Afreeca Starleague
4 days
Soma vs Jaedong
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Leta vs Soulkey
PiGosaur Cup
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.