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On October 05 2012 00:17 Mogwai wrote:Show nested quote +On October 05 2012 00:14 barbsq wrote: disclaimer: never played either champ in mid, and not a mid player, so grain of salt and all that.
with the rupture buff, it seems to me like the instant kat shunpos within rupture range, it's game over for kat. na, you still wouldn't be able to land it because if she's shunpoing, she's also sinister steeling which gives her that retarded mini-ghost, which should let her get away from rupture. Kat's animations right now are just all so fast, I don't see how Cho's going to hit anything unless Kat derps at playing footsies and gets hit by feral screams for no reason.
Cho just rushes Negatron + Mercs and I don't see Kat outdamaging his scaling passive sustain. I'd only rupture when she pops her ult. In a vaccuum Kat shouldn't ever get yelled at (lol) but I bet she either misses CS or Cho can get a scream off. Yes Kat will chunk him earlier on but if he goes back once earlier on for a quick null he can get tanky enough to not get 100-0d until she has a gank or DFG.
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I might be wrong, I just think she should be able to because if she's shunpoing, she's typically immediately following up with W, which gives her the mini ghost which makes it almost impossible to retaliate against her with skillshots.
On October 05 2012 00:22 Zdrastochye wrote:Show nested quote +On October 05 2012 00:17 Mogwai wrote:On October 05 2012 00:14 barbsq wrote: disclaimer: never played either champ in mid, and not a mid player, so grain of salt and all that.
with the rupture buff, it seems to me like the instant kat shunpos within rupture range, it's game over for kat. na, you still wouldn't be able to land it because if she's shunpoing, she's also sinister steeling which gives her that retarded mini-ghost, which should let her get away from rupture. Kat's animations right now are just all so fast, I don't see how Cho's going to hit anything unless Kat derps at playing footsies and gets hit by feral screams for no reason. Cho just rushes Negatron + Mercs and I don't see Kat outdamaging his scaling passive sustain. I'd only rupture when she pops her ult. In a vaccuum Kat shouldn't ever get yelled at (lol) but I bet she either misses CS or Cho can get a scream off. Yes Kat will chunk him earlier on but if he goes back once earlier on for a quick null he can get tanky enough to not get 100-0d until she has a gank or DFG. considering how both characters scale, this scenario sounds like 100% a win for Kat to me. her mid-late game scaling right now is so silly.
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On October 05 2012 00:18 barbsq wrote:Show nested quote +On October 05 2012 00:17 Mogwai wrote:On October 05 2012 00:14 barbsq wrote: disclaimer: never played either champ in mid, and not a mid player, so grain of salt and all that.
with the rupture buff, it seems to me like the instant kat shunpos within rupture range, it's game over for kat. na, you still wouldn't be able to land it because if she's shunpoing, she's also sinister steeling which gives her that retarded mini-ghost, which should let her get away from rupture. Kat's animations right now are just all so fast, I don't see how Cho's going to hit anything unless Kat derps at playing footsies and gets hit by feral screams for no reason. ah, didn't realize that, lol. If she can still run out of rupture after a shunpo, then idk.
This is what makes Kat so obnoxious to lane against with skill shot champions. The Sinister Steel speed boost means she can shunpo onto you, unload her full combo in about a second and gets a speed boost to escape. If you miss a skill shot once then Kat has outraded you pretty significantly.
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On October 05 2012 00:22 Mogwai wrote:I might be wrong, I just think she should be able to because if she's shunpoing, she's typically immediately following up with W, which gives her the mini ghost which makes it almost impossible to retaliate against her with skillshots. Show nested quote +On October 05 2012 00:22 Zdrastochye wrote:On October 05 2012 00:17 Mogwai wrote:On October 05 2012 00:14 barbsq wrote: disclaimer: never played either champ in mid, and not a mid player, so grain of salt and all that.
with the rupture buff, it seems to me like the instant kat shunpos within rupture range, it's game over for kat. na, you still wouldn't be able to land it because if she's shunpoing, she's also sinister steeling which gives her that retarded mini-ghost, which should let her get away from rupture. Kat's animations right now are just all so fast, I don't see how Cho's going to hit anything unless Kat derps at playing footsies and gets hit by feral screams for no reason. Cho just rushes Negatron + Mercs and I don't see Kat outdamaging his scaling passive sustain. I'd only rupture when she pops her ult. In a vaccuum Kat shouldn't ever get yelled at (lol) but I bet she either misses CS or Cho can get a scream off. Yes Kat will chunk him earlier on but if he goes back once earlier on for a quick null he can get tanky enough to not get 100-0d until she has a gank or DFG. considering how both characters scale, this scenario sounds like 100% a win for Kat to me. her mid-late game scaling right now is so silly.
Solution: play Galio, and don't give a fuck about the little fly bouncing around you.
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I hear Akali mid counters Kat.
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I've been picking huekaiser into kat and doing reasonably well by rushing abyssal. It's not a hard counter but it seems at least possible to win lane with good positioning and anticipation.
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dont use rupture until you are wave clearing waste of mana. its just using scream and abusing the fact that kat has no sustain and she cannot 100-0 you. she has no way to do anything laning, and in teamfights cho has 2 different interrupts he can use on her, hes just an all around counter
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Jarvan also works quite well, as it was prolly already mentioned, but it has now my seal of approval^^
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Man I can't wait for WC to start. I didn't even realise the first game was freaking Azubu Frost vs iG. After the most terrible organic synthesis practical ever I get the treat of that series. At least the universe is smiling after it fucks me
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Why the best matches of the playoffs gotta be when I'm in school -___-
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On October 05 2012 00:22 Mogwai wrote:I might be wrong, I just think she should be able to because if she's shunpoing, she's typically immediately following up with W, which gives her the mini ghost which makes it almost impossible to retaliate against her with skillshots. Show nested quote +On October 05 2012 00:22 Zdrastochye wrote:On October 05 2012 00:17 Mogwai wrote:On October 05 2012 00:14 barbsq wrote: disclaimer: never played either champ in mid, and not a mid player, so grain of salt and all that.
with the rupture buff, it seems to me like the instant kat shunpos within rupture range, it's game over for kat. na, you still wouldn't be able to land it because if she's shunpoing, she's also sinister steeling which gives her that retarded mini-ghost, which should let her get away from rupture. Kat's animations right now are just all so fast, I don't see how Cho's going to hit anything unless Kat derps at playing footsies and gets hit by feral screams for no reason. Cho just rushes Negatron + Mercs and I don't see Kat outdamaging his scaling passive sustain. I'd only rupture when she pops her ult. In a vaccuum Kat shouldn't ever get yelled at (lol) but I bet she either misses CS or Cho can get a scream off. Yes Kat will chunk him earlier on but if he goes back once earlier on for a quick null he can get tanky enough to not get 100-0d until she has a gank or DFG. considering how both characters scale, this scenario sounds like 100% a win for Kat to me. her mid-late game scaling right now is so silly.
I do agree with you, but I was just describing laning phase. I'd much rather have Kat than Cho to be my mid to begin with. At least Cho shouldn't feed Kat in lane unless their jungler is initiating balls out dives onto him.
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School? With so many good games it's going to be hard not to miss some of them . I'm happy I don't have uni tomorrow at least All nighter go time!
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United States23745 Posts
On October 04 2012 13:30 SnK-Arcbound wrote: AP kog was fucking absurd. Longer range than xerath. Spammable more than xerath. With blue buff you could spam infinitely, or enough to win a 4v5 even if you're oom. And you're too far away to be engaged on. AP kog only needed two items to effectively end the game.
When CLG could win by literally never fighting and just letting kog 1v5 the other team, there is a real problem with a champion. Sorry to bring up a dead conversation. That said, I agree AP Kog was super overpowered at the time, but I wish Riot hadn't nerfed it so hard. You can still play it in SoloQ, but it's not viable on a pro level or anything. It's like when they nerf the AP ratios on supports so they aren't good in mid lane. There desire to enforce the meta gets in the way of fun sometimes.
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On October 05 2012 00:05 obesechicken13 wrote:Show nested quote +On October 04 2012 23:33 xes wrote: Before you paid 600g for 5 AP, 5% CDR, and 5 MP5, but you had to buy a Fiendish Codex. The item was basically made only useable for Veigar, since the Codex helps his laning mana.
Now you pay 975g for 15 AP, and 15% CDR. Plus you can build it with non-crap items, plus the active got a huge range buff for burst casters with more range (Gragas).
Assuming you never cared about the MP5, not only is the item cheaper overall, the combining is now more cost effective, and the active is more useable by a lot more champions.
Since it gives 80 AP, there's like no reason to build say Rylais or Wota for midgame fights, since it gives you the same amount of damage on your spells, plus arguably better utility in that instead of sustaining/kiting, you just instagib one guy and turn the fight into 5v4. You'd make a good presidential candidate. Not only do you fail to show the cons of the change, you're numbers are also wrong. V1.0.0.139: Now builds out of Blasting Wand and Kage's Lucky Pick. Total cost reduced to 2600 from 2610. Now grants 80 ability power and 15% cooldown reduction, instead of 60 ability power, 12 MP5, and 15% cooldown reduction. Active cast range increased to 750 from 650. Active base damage changed to 25% + 4% per 100 AP of target's current health, instead of 30% + 3.5%. Tooltip now updates dynamically. Maybe that's release DFG.
I don't quite understand the hostility? I was talking about the combine cost and what you get from upgrading.
Before you had to buy Codex (30 AP, 7 MP5, 10% CDR) and Kages (25 AP) and then spend 600g to turn that into 60 AP, 12 MP5, 15% CDR + Active.
Now you buy Blasting Wand (40 AP) and Kages (25 AP) and then spend 925g to get 80 AP, 15% CDR.
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On October 05 2012 01:21 onlywonderboy wrote:Show nested quote +On October 04 2012 13:30 SnK-Arcbound wrote: AP kog was fucking absurd. Longer range than xerath. Spammable more than xerath. With blue buff you could spam infinitely, or enough to win a 4v5 even if you're oom. And you're too far away to be engaged on. AP kog only needed two items to effectively end the game.
When CLG could win by literally never fighting and just letting kog 1v5 the other team, there is a real problem with a champion. Sorry to bring up a dead conversation. That said, I agree AP Kog was super overpowered at the time, but I wish Riot hadn't nerfed it so hard. You can still play it in SoloQ, but it's not viable on a pro level or anything. It's like when they nerf the AP ratios on supports so they aren't good in mid lane. There desire to enforce the meta gets in the way of fun sometimes. there is nothing exciting about pro games where an AP carry peppers the opposing team with 2 second CD, 310298783189273891273891 range projectiles. that's like asking capcom to buff hadokens because you just love watching ryu and ken sit cross screen and spam fireballs.
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On October 05 2012 00:49 WaveofShadow wrote: I hear Akali mid counters Kat.
cool thing about akali is that kat cannot make as much use of shunpo against her, since you cannot dodge akali's stuff except E which is not a huge deal. If you bait out an ult from cat then you will 100% kill her in any engagement. Akali just does way more reliable single target damage. I also don't think kat wants to shunpo her ever. The only advantage kat has is being able to assist and escape ganks better before 6 and ganks snowball extremely hard in a assassin vs assassin lane.
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On October 05 2012 01:23 Mogwai wrote: that's like asking capcom to buff hadokens because you just love watching ryu and ken sit cross screen and spam fireballs. but i like it when zangief works for like 30 seconds to get in
then he goes nuts!
should make a zangief volibear skin and change his toss to a spinning piledriver
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On October 05 2012 01:21 onlywonderboy wrote:Show nested quote +On October 04 2012 13:30 SnK-Arcbound wrote: AP kog was fucking absurd. Longer range than xerath. Spammable more than xerath. With blue buff you could spam infinitely, or enough to win a 4v5 even if you're oom. And you're too far away to be engaged on. AP kog only needed two items to effectively end the game.
When CLG could win by literally never fighting and just letting kog 1v5 the other team, there is a real problem with a champion. Sorry to bring up a dead conversation. That said, I agree AP Kog was super overpowered at the time, but I wish Riot hadn't nerfed it so hard. You can still play it in SoloQ, but it's not viable on a pro level or anything. It's like when they nerf the AP ratios on supports so they aren't good in mid lane. There desire to enforce the meta gets in the way of fun sometimes.
Actually I think Riot nerfed AP Kog and AP Supports mid to try and curve the meta of "4 support 1 carry."
I'll agree at first glance it seems like nerfing support AP is like telling you that you have to play support bottom, but it wasn't like people were replacing the support bottom with something new, they were just running two supports, and one of them had stronger buffs.
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On October 05 2012 00:49 WaveofShadow wrote: I hear Akali mid counters Kat. kat crushes akali pre-6 all kat has to do is spam W on akali and akali can't proc her own Q mark + she gets hit in shroud after 6 kat just has to stand there and ult when akali jumps on her
kat only loses to point + click CC mages that don't rely on skill shots or basically any strongish solo lane bruiser right now
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