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[Patch 1.0.0.147: Syndra] General Discussion - Page 107

Forum Index > LoL General
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Dandel Ion
Profile Joined November 2010
Austria17960 Posts
September 19 2012 15:38 GMT
#2121
AP/lvl can be very important on some APs like Gragas, Ziggs or TF, where you want to oneshot casterminions with a single skill.

MR is better for most others.

Also, that should be a no-brainer, but AP/lvl is better against an AD based mid. Talon, Sivir, ...
A backwards poet writes inverse.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
September 19 2012 15:57 GMT
#2122
On September 19 2012 12:41 Glaceau wrote:
the game was better and more exciting then it is now, they've taken a few step backwards by toning down the power level as much as they have now. Champs are so weak compared to what they used to be.


Pulling this from pages back but I think your nostalgia is incorrect here. There have been some boring farmfests lately but you can argue (except in CLG.eu's deliberate turtle comp case) that it mostly comes from bad play from the lower ranked teams. TSM playing "standard" nowadays is a million times more aggressive than what we saw in WCG (I think it was) at the beginning of season 1 where *every* game was a long boring farmfest until team fights started lategame. TF split pushing, Jiji's Anivia walls were the only real highlights and people joked endlessly about "Press R to win" AoE comps centered around Amumu and Galio.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
TheYango
Profile Joined September 2008
United States47024 Posts
September 19 2012 16:01 GMT
#2123
How much of that is just people learning to play aggressive midgames more intelligently though?
Moderator
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
September 19 2012 16:03 GMT
#2124
On September 20 2012 00:35 xes wrote:
What's the tradeoff between AP/lvl and flat MR blues for mid?

Aren't MR blues just better if you plan on trading at any time? What benefits does AP/lvl provide? I can only think of easier creep wave farming with AoE skills



I run MR blues like 95% of the time. Just better for trading. AP/lvl gives you more stats at a high level, but lane is too important and there aren't that many lanes where you want AP/lvl over MR.
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
September 19 2012 16:05 GMT
#2125
On September 20 2012 01:01 TheYango wrote:
How much of that is just people learning to play aggressive midgames more intelligently though?

60% people getting better at this game
40% metagame

I used MATH to divide the exact percentages. You can trust me.
A backwards poet writes inverse.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
September 19 2012 16:07 GMT
#2126
What you think you guys average APM is during a game? I think mine is around 40-50 but I dont have those programs from SC that can track it
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2012-09-19 16:14:36
September 19 2012 16:11 GMT
#2127
On September 20 2012 01:07 MooMooMugi wrote:
What you think you guys average APM is during a game? I think mine is around 40-50 but I dont have those programs from SC that can track it


I think it should be a lot higher than that. I'm constantly moving around to correct my path/ make myself unpredictable for skillshots. I mash a lot of spells really hard too, though I guess it doesn't count when they're on CD. I'm guessing I'm at least around 150 per minute from all that moving. I play support mainly, so I'm not sure if people who play other roles would have higher or lower APM.
(╯°□°)╯︵ ┻━┻
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
September 19 2012 16:15 GMT
#2128
My APM is probably really high, but I spam click a lot so It doesn't matter.
Survival is winning, everything else is bullshit.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
September 19 2012 16:16 GMT
#2129
when I play support I think I hover around 5 APM
mogwaismusings.wordpress.com
AsnSensation
Profile Joined April 2011
Germany24009 Posts
September 19 2012 16:16 GMT
#2130
Id guess my mouse apm is the same as during starcraft but keyboard apm nowhere near, so probably 70-80 max
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
Last Edited: 2012-09-19 16:18:22
September 19 2012 16:17 GMT
#2131
On September 20 2012 01:11 ticklishmusic wrote:
Show nested quote +
On September 20 2012 01:07 MooMooMugi wrote:
What you think you guys average APM is during a game? I think mine is around 40-50 but I dont have those programs from SC that can track it


I think it should be a lot higher than that. I'm constantly moving around to correct my path/ make myself unpredictable for skillshots. I mash a lot of spells really hard too, though I guess it doesn't count when they're on CD.

Eh, I don't think you need more actually.

I'm a pretty slow guy, the max I could push my APM in SC was like ~80 (and even that was hard on me ;_;)
The only role where I even remotely come close to that is when I'm AD carry, since you need to reposition like every half second.
On the other hand, jungler needs barely 20 APM (rightclick camp, sometimes use skills)
The rest can be in the middle.

I think ~50 APM is very much sufficient for LoL. Anything above that will mostly be spam-clicks for moving/lasthitting.

But I'm just guesstimating, since no APM count.

€:
On September 20 2012 01:16 Mogwai wrote:
when I play support I think I hover around 5 APM

Soraka only or what?
A backwards poet writes inverse.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
September 19 2012 16:19 GMT
#2132
On September 20 2012 01:05 Dandel Ion wrote:
Show nested quote +
On September 20 2012 01:01 TheYango wrote:
How much of that is just people learning to play aggressive midgames more intelligently though?

60% people getting better at this game
40% metagame

I used MATH to divide the exact percentages. You can trust me.


I loled.

You have a point Yango. It's really hard to say how the game would have developed with fewer knee-jerk changes but, and I'm purely speculating, I think those quick patch cycles and champ releases were necessary to keep new players coming and engaged for LoL's growth. It certainly worked on me despite my skepticism.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Wetty
Profile Joined November 2010
Australia419 Posts
September 19 2012 16:20 GMT
#2133
On September 20 2012 01:07 MooMooMugi wrote:
What you think you guys average APM is during a game? I think mine is around 40-50 but I dont have those programs from SC that can track it


Seems far less relevant for LoL than SC. In SC you're constantly doing various actions, and its important to start your APM high to actually keep up in the middle of the game when things get hectic. In LoL, your keyboard actions (abilities) are used far less frequently, and its all about perfect timing. Sure, some people get the mouse going pretty fast, I know I do, but honestly, it's not strictly necessary. If you played with a limited APM in LoL, you're not limited in the same way you are in SC, assuming you're playing smart.

TL:DR Read 20-40 APM is alright for LoL, but gets you no where in SC!
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
September 19 2012 16:20 GMT
#2134
I camp bushes, so I hover round 0 APM.
God Bless
Solaris.playgu
Profile Blog Joined March 2010
Sweden480 Posts
September 19 2012 16:23 GMT
#2135
On September 20 2012 00:18 OutlaW- wrote:
Show nested quote +
On September 20 2012 00:09 Slayer91 wrote:
On September 19 2012 23:38 Requizen wrote:
On September 19 2012 23:32 Slayer91 wrote:
Galio is pretty low damage so you need a comp with pretty bruisery guys to make up for it and right now double tank with tank support and heavy damage AP and AD is what people are using atm

Blah meta. I want more assassin jungles and tank mids.


that doesn't make sense meta or not
assassins need the most farm and tanks need the least

what
leblanc surely needs a lot of items to be effective, right
so does akali
sure talon and panth get 2x better with a brutalizer and then a bt but they have enough damage to kill squishies even with just a couple dorans
exception is like kass and diana

assassins only really need levels to kill squishies
sure, to kill tanks and bruisers, they needs lots of gold
but thats not their job anyway


Don't really agree with this, in the sense of jungling assasins you rely completely on getting fed early. Sure, if you manage to get a couple of kills with your dorans playing talon or panth you can stay relevant through the game, but if that doesn't happen you´ll just be dead weight later on. Playing mao'kai or amumu you can go 0-4 and still have a presence in the mid-lategame. As soon as you get your aegis you´ll be able to start tanking shit, and your spells provide a ton of utility as well.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2012-09-19 16:23:56
September 19 2012 16:23 GMT
#2136
Well, my incredible spam clicking explains the shitty condition of my mouse I guess. I tryhard support

Random math (sorry off topic):
Got mouse in 7th grade

Play 2 hours of BW per day for 3 years
Average ~200 APM (very generous)

2*60*365*3*200= 26,280,000. Ouch.

(╯°□°)╯︵ ┻━┻
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
September 19 2012 16:30 GMT
#2137
On September 20 2012 01:16 Mogwai wrote:
when I play support I think I hover around 5 APM


Blitzcrank?
Sit in bush, wait, wait, wait, grab, miss, sit in bush, wait, wait, wait, grab?
epoc
Profile Joined December 2010
Finland1190 Posts
September 19 2012 16:31 GMT
#2138
I had 250-300 apm in hon and I am really proud of it :d (not really)
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
Last Edited: 2012-09-19 16:41:36
September 19 2012 16:39 GMT
#2139
60 apm when playing most champions. 180 apm when playing Ryze and Eve.

Oh and 400 apm spike for Katarina teamfight clean up.
Zhiroo
Profile Joined February 2011
Kosovo2724 Posts
September 19 2012 16:49 GMT
#2140
Forellen 2994 elo wins game gets 4 elo. :D
LoL EuW: Zhiroo - By starting this squabble you've proven nothing but how vast your stupidity is.
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