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[Patch 1.0.0.145: Rengar] General Discussion - Page 114

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koreasilver
Profile Blog Joined June 2008
9109 Posts
August 23 2012 03:00 GMT
#2261
On August 23 2012 11:41 Cixah wrote:
The issue I have when not building manamune on Yorick is that you have no damage. Getting Glacial is all well and good, but if a team fight starts at drag around 15-16 minutes you contribute nothing other than an ult. Which is still a stupid strong ult. If you can farm for like 25-30 minutes get the FH, otherwise I usually don't pick Yorick.

What I've been doing on Yorick lately is that if it's a lane that I can win easily (which is most lanes) I don't really need the sustain of E. So I just get one level of E and leave it there and max W and Q. I honestly don't think E is necessary for laning unless you're getting your shit shoved into your face because you screwed up really bad. W maxing allows you to harass for very, very cheap so you don't need mana items badly, allowing you to just quickly build a big teamfight item like FH. Then you max Q next so that in the midgame you actually do a lot of damage with your low CD Q that does a ton of damage even without any damage items because it scales with total AD, not additional AD.

I really, really don't think E is that great of a laning skill anymore except in a couple of matchups. W is amazing because it has high base damage, lower mana costs than E, and is your longest ranged skill. It also slows so it's your go to move for chasing and running along with Q, but Q requires you to attack something and sometimes you don't have the opportunity to do so. I've been having a lot of sucess with Yorick maxing W and Q and leaving E at lvl1 (primarily just for the passive bonus) except in select cases. Because of the low mana costs of W and Q I don't have huge mana problems and can quickly build big items. Going into a teamfight with a powerful aura item like FH is so much stronger than having manamune and another small component, and with CDR you're going to do a respectable amount of damage even with any big AD items because of Q. I think sheen is much better than manamune if you really want more damage and mana.

I really think it's something worth trying for you guys. I'm only a 1300~1400 scrub but I think this way of playing Yorick has some real merit.
Feartheguru
Profile Joined August 2011
Canada1334 Posts
Last Edited: 2012-08-23 03:10:28
August 23 2012 03:02 GMT
#2262
On August 23 2012 11:38 barbsq wrote:
Show nested quote +
On August 23 2012 11:15 Feartheguru wrote:
On August 23 2012 11:01 I_Love_Bacon wrote:
On August 23 2012 10:49 Feartheguru wrote:
On August 23 2012 10:46 barbsq wrote:
On August 23 2012 10:42 Feartheguru wrote:
On August 23 2012 10:32 barbsq wrote:
On August 23 2012 08:00 Wolfstan wrote:
Barbsq:
I was more talking about how riot should encourage more interaction between laners than what champion gets chosen during picks/bans. I know there should be a certain level of excitement at character select screen as counters get chosen and comps take shape, but the majority of advantage should be gained in-game.

http://solomid.net/guides.php?g=16914

This is a guide that riot should strive to have for at least a dozen top laners, approaching the lane with a day9 coined "mid-game plan". Depending on the opponent you will have goals, build adjustments, timings whether in items or levels, just general in-game counterplay that can be applied. Also to note is many Riven lanes have "defining moments" where you won or lost a lane just like a starcraft game, I have never had a lane loss where I felt like better play from myself wouldn't have made a difference.

I cringe when an approach to a matchup is:
"cry, you were counterpicked, hope you like farming under tower"(Yorick is worst for this) or
"take a nap, avoid ganks and enjoy going into teamfights 6/0.

I want:
"you have advantage till lvl 9, where trades start to go into his favor"
"shove and roam, they have terrible wave clearing"
"you advantage diminishes as they get armor"
"then lane is heavily influenced by <insert skillshot>"
"trade down, shove the lane, and use your lvl 6 to finish as you ding your ultimate 3 mobs before him"

ok, I guess I'll detail my issues and non-issues with top. I don't have a problem with having some hard-counterpicks top for 2 reasons:
1) Jungler can influence top lane a loooot more than any other lane, and can often overcome counterpick issues.
2) I don't actually think there are any matchups where a champ can literally do nothing but stand under tower. In that kind of situation, I agree that it's toxic gameplay, but I don't think any matchups actually play out like that.
3) Similarly, I think that there are very few top lane matchups where 1 mistake/death = autolose the game.

the type of champs I take issue with are ones that simply never 'lose' lane. If they play correctly, then you cannot stop them from farming, and they have a very powerful mid and late game with an item critical mass that they can almost always hit. Irelia, riven, yorick, gangplank and vladimir are all champs that I would put in this problem category (by no means a complete list). IMO, none of these champs have a true hard-counter to actually handle them during the laning phase and preventing them from coming out as monsters into the midgame. As such, what I feel like ends up happening is that the only champs that ever get played are the ones that are in this super-safe, 'invincible laner' category, which ends up meaning that the majority of matchups top are dictated almost strictly by the jungler. That, I find to be indicative of poor game design. I think that the jungler absolutely should have an impact top lane, but I don't think it should be the sole reason for why top lane wins/loses. I guess part of my issue with this comes from the fact that I like to play early-game lane dominators. My first main champ was pantheon, and at the time, he was the epitome of the idea of early dominance to lead into a strong midgame and then help others take over lategame. I guess I feel frustrated that I can have a reasonable advantage in lane over an irelia/yorick/gp/whatever, and then it comes to the midgame, they have an identical power level to me, despite having an item advantage, since all they have to do is keep up reasonable farm, and it all just feels so futile. I play irelia, riven, gangplank and vlad quite a bit, and of all of those i've never felt like there was a matchup I couldn't win, or at least break even (I won't go into why i don't play yorick, because that's actually a whole separate issue).

Just to let it be known, I do play an awful lot of top (pretty much all i've been playing recently is top and support), and for the most part I enjoy the lane, and don't think any of these issues are really gamebreaking. Furthermore, i think that enough of it comes down to player skill that I don't encounter this problem all that often. I have often trashed irelias, rivens, gangplanks, vlads and yoricks to the point where they can do absolutely nothing, all game long. But i'm convinced that's because the other players misplayed the matchup, and I was straight-up better than them (or mybe it was an offday or something). So, take these complaints with a grain of salt.

wow, what a big fucking wall of text.

edit:
On August 23 2012 09:05 kainzero wrote:
On August 23 2012 08:00 Wolfstan wrote:
I want:
"you have advantage till lvl 9, where trades start to go into his favor"
"shove and roam, they have terrible wave clearing"
"you advantage diminishes as they get armor"
"then lane is heavily influenced by <insert skillshot>"
"trade down, shove the lane, and use your lvl 6 to finish as you ding your ultimate 3 mobs before him"

i think that you don't get those interactions because a lot of the time, one or two deaths can really snowball in one person's favor.
it could be like "yeah, once irelia builds wits end then she goes from losing trades to winning trades against xxx champion." but if she gets one or two early kills, she's now up 1 or 2 levels, has wits end, and 20 more cs and it becomes impossible to fight zoning without jungle intervention.

i don't know what a workable solution would be. itemization, maybe.


if you died 1v1 to irelia twice, i'm sorry, but you done fucked up son.


Gangplank --> Never lose lane if played right ---> Wut?

you do know how his w works, right?


So having a spell that heals and being removes cc means you never lose lane? You should sell lessons to pros, I don't think any of them has figured out your secret yet.


Its mana cost never increases all game. Acquire 1-2 GP5's, build a little more tank, and play for GP's strong lategame because you'll never be killed in lane. Even if you come out down on CS, your ult should probably have netted you some assists and your lategame is pretty damn strong as GP once you get tanky enough.

And regardless of how you feel about GP, picking out one of his examples but not the idea is pointless. You're attempting to nitpick a small idea in a large post for the sake of... what exactly?


I reason that none of the champs he thinks "never loses lane if played right" are such a thing which goes against the entire premise of his argument. How is that nitpicking a small idea? People ALWAYS point out all of the things a champ has in their kit when they try to say he or she is good. Any1 can reason any champ is good if you do that. The reality is GP sucks right now and no one plays him, so I want to point of the mistake of saying he's "a problematic champ" when it's clear he's not in a good place.

On August 23 2012 11:03 Deltablazy wrote:
On August 23 2012 10:58 barbsq wrote:
On August 23 2012 10:49 Feartheguru wrote:
On August 23 2012 10:46 barbsq wrote:
On August 23 2012 10:42 Feartheguru wrote:
On August 23 2012 10:32 barbsq wrote:
On August 23 2012 08:00 Wolfstan wrote:
Barbsq:
I was more talking about how riot should encourage more interaction between laners than what champion gets chosen during picks/bans. I know there should be a certain level of excitement at character select screen as counters get chosen and comps take shape, but the majority of advantage should be gained in-game.

http://solomid.net/guides.php?g=16914

This is a guide that riot should strive to have for at least a dozen top laners, approaching the lane with a day9 coined "mid-game plan". Depending on the opponent you will have goals, build adjustments, timings whether in items or levels, just general in-game counterplay that can be applied. Also to note is many Riven lanes have "defining moments" where you won or lost a lane just like a starcraft game, I have never had a lane loss where I felt like better play from myself wouldn't have made a difference.

I cringe when an approach to a matchup is:
"cry, you were counterpicked, hope you like farming under tower"(Yorick is worst for this) or
"take a nap, avoid ganks and enjoy going into teamfights 6/0.

I want:
"you have advantage till lvl 9, where trades start to go into his favor"
"shove and roam, they have terrible wave clearing"
"you advantage diminishes as they get armor"
"then lane is heavily influenced by <insert skillshot>"
"trade down, shove the lane, and use your lvl 6 to finish as you ding your ultimate 3 mobs before him"

ok, I guess I'll detail my issues and non-issues with top. I don't have a problem with having some hard-counterpicks top for 2 reasons:
1) Jungler can influence top lane a loooot more than any other lane, and can often overcome counterpick issues.
2) I don't actually think there are any matchups where a champ can literally do nothing but stand under tower. In that kind of situation, I agree that it's toxic gameplay, but I don't think any matchups actually play out like that.
3) Similarly, I think that there are very few top lane matchups where 1 mistake/death = autolose the game.

the type of champs I take issue with are ones that simply never 'lose' lane. If they play correctly, then you cannot stop them from farming, and they have a very powerful mid and late game with an item critical mass that they can almost always hit. Irelia, riven, yorick, gangplank and vladimir are all champs that I would put in this problem category (by no means a complete list). IMO, none of these champs have a true hard-counter to actually handle them during the laning phase and preventing them from coming out as monsters into the midgame. As such, what I feel like ends up happening is that the only champs that ever get played are the ones that are in this super-safe, 'invincible laner' category, which ends up meaning that the majority of matchups top are dictated almost strictly by the jungler. That, I find to be indicative of poor game design. I think that the jungler absolutely should have an impact top lane, but I don't think it should be the sole reason for why top lane wins/loses. I guess part of my issue with this comes from the fact that I like to play early-game lane dominators. My first main champ was pantheon, and at the time, he was the epitome of the idea of early dominance to lead into a strong midgame and then help others take over lategame. I guess I feel frustrated that I can have a reasonable advantage in lane over an irelia/yorick/gp/whatever, and then it comes to the midgame, they have an identical power level to me, despite having an item advantage, since all they have to do is keep up reasonable farm, and it all just feels so futile. I play irelia, riven, gangplank and vlad quite a bit, and of all of those i've never felt like there was a matchup I couldn't win, or at least break even (I won't go into why i don't play yorick, because that's actually a whole separate issue).

Just to let it be known, I do play an awful lot of top (pretty much all i've been playing recently is top and support), and for the most part I enjoy the lane, and don't think any of these issues are really gamebreaking. Furthermore, i think that enough of it comes down to player skill that I don't encounter this problem all that often. I have often trashed irelias, rivens, gangplanks, vlads and yoricks to the point where they can do absolutely nothing, all game long. But i'm convinced that's because the other players misplayed the matchup, and I was straight-up better than them (or mybe it was an offday or something). So, take these complaints with a grain of salt.

wow, what a big fucking wall of text.

edit:
On August 23 2012 09:05 kainzero wrote:
On August 23 2012 08:00 Wolfstan wrote:
I want:
"you have advantage till lvl 9, where trades start to go into his favor"
"shove and roam, they have terrible wave clearing"
"you advantage diminishes as they get armor"
"then lane is heavily influenced by <insert skillshot>"
"trade down, shove the lane, and use your lvl 6 to finish as you ding your ultimate 3 mobs before him"

i think that you don't get those interactions because a lot of the time, one or two deaths can really snowball in one person's favor.
it could be like "yeah, once irelia builds wits end then she goes from losing trades to winning trades against xxx champion." but if she gets one or two early kills, she's now up 1 or 2 levels, has wits end, and 20 more cs and it becomes impossible to fight zoning without jungle intervention.

i don't know what a workable solution would be. itemization, maybe.


if you died 1v1 to irelia twice, i'm sorry, but you done fucked up son.


Gangplank --> Never lose lane if played right ---> Wut?

you do know how his w works, right?


You know no one plays him and he loses almost every lane right?

yes, he rarely wins lanes, but he never loses lanes either. A w max gangplank is extraordinarly difficult to prevent from farming. Then he comes from laning with wits + triforce + double gp10, despite losing lane, and is capable of keeping up in gold with pretty much all other top laners. That I have a bit of a problem with. Also, lol @ you actually thinking that ppl not playing him is a legitimate argument towards his gameplay design.

Regarding vlad and riven. Riven's can get by nearly any lane with e max and is able to consistently farm. I've been told numerous times as riven that the champ i'm going against is a 'hard counter', and I just e-max, farm, and win teamfights midgame. I'll preface vlad by saying that riot has actually come out and basically said 'our bad, yeah vlad is bad champion design', but anyways, you can adjust runes/masteries such that vlad withstand his bad matchups and isn't actually affected negatively by doing so.

edit: lol, ok, ninja edit. fine. I didn't really want to get into specifics about specific champions, since I figured something like this would crop up, I just wanted to get the point across that the champion type that I was outlining exists.

The ppl telling you such counters riven are pretty clueless about riven to begin with. Rumble/olaf/ken/malph are most commonly mentionned.


Then shows them how clueless they are by spamming Riven games and winning every lane.

ok, I guess I'll take the time to spell everything out for you with regards to GP.

1) His q, w, and r, literally scream out 'I'm a turtle champ'
-his r has the dual functionality of preventing tower dives, and securing farm elsewhere on the map, both of which aid in
GP's plan of stalling to midgame.
-his q is a ranged attack who's primary design function is to aid in last hitting. The 2 extra effects on his q are
-grant mana back on last hit
-provide extra gold on last hit
both pretty clearly indicate this function
-his w is a low mana - medium cooldown heal with cc removal. It doesn't help that his w is extremely mana-efficient
when it comes to healing. GP's w also, in addition to his r and movespeed buff in e makes ganks substantially more
annoying.
-An addendum to the points above is that none of his regular laning pushes the lane. The only tool he really has to push
the lane is r, and let's face it, a GP will never accidently push the wave with an r.

2) How many people play him is not necessarily indicative of whether or not he's an example of poor design. 2 cases in point, it can be argued that both yorick and xerath see significantly less play BECAUSE of problematic design in some respect. Yorick for points I already put forth in a previous post, and Craton's followup of the 'gentlemen's ban' would accurately describe that situation IMO, and xerath for poor aesthetic design.


I'll spell out something so simple you can't possibly misunderstand it. GP is in a bad spot, he has low win rate, he does not get played much, he is in a bad spot. Therefore saying he belongs in a list of champs that can always safely farm and be a force lategame is wrong otherwise he would not have a low win rate (ok this is not really true but you'd atleast see more of him at high elo where people can play him right which you do not) and be played more like he was before his nerfs.

Simple enough?
Don't sweat the petty stuff, don't pet the sweaty stuff.
Feartheguru
Profile Joined August 2011
Canada1334 Posts
August 23 2012 03:09 GMT
#2263
On August 23 2012 12:00 koreasilver wrote:
Show nested quote +
On August 23 2012 11:41 Cixah wrote:
The issue I have when not building manamune on Yorick is that you have no damage. Getting Glacial is all well and good, but if a team fight starts at drag around 15-16 minutes you contribute nothing other than an ult. Which is still a stupid strong ult. If you can farm for like 25-30 minutes get the FH, otherwise I usually don't pick Yorick.

What I've been doing on Yorick lately is that if it's a lane that I can win easily (which is most lanes) I don't really need the sustain of E. So I just get one level of E and leave it there and max W and Q. I honestly don't think E is necessary for laning unless you're getting your shit shoved into your face because you screwed up really bad. W maxing allows you to harass for very, very cheap so you don't need mana items badly, allowing you to just quickly build a big teamfight item like FH. Then you max Q next so that in the midgame you actually do a lot of damage with your low CD Q that does a ton of damage even without any damage items because it scales with total AD, not additional AD.

I really, really don't think E is that great of a laning skill anymore except in a couple of matchups. W is amazing because it has high base damage, lower mana costs than E, and is your longest ranged skill. It also slows so it's your go to move for chasing and running along with Q, but Q requires you to attack something and sometimes you don't have the opportunity to do so. I've been having a lot of sucess with Yorick maxing W and Q and leaving E at lvl1 (primarily just for the passive bonus) except in select cases. Because of the low mana costs of W and Q I don't have huge mana problems and can quickly build big items. Going into a teamfight with a powerful aura item like FH is so much stronger than having manamune and another small component, and with CDR you're going to do a respectable amount of damage even with any big AD items because of Q. I think sheen is much better than manamune if you really want more damage and mana.

I really think it's something worth trying for you guys. I'm only a 1300~1400 scrub but I think this way of playing Yorick has some real merit.


This is a pretty interesting thought process but how do you deal with the fact that spamming w pushes the lane and yorick's #1 weakness is getting ganked? How do you prevent yourself from dieing to ganks all day. Also I'm curious how you win lane as yorick without using e a lot, isn't that the only reason he wins lane in the first place?
Don't sweat the petty stuff, don't pet the sweaty stuff.
RuskiPanda
Profile Joined December 2011
United States2906 Posts
August 23 2012 03:13 GMT
#2264
E is how he wins lane against strong traders/harassers like Jax, Riven and whatnot. If you're the one who is the harasser/slightly more dominant in lane then you get more bang from your buck spamming W or Q rather than the increasingly-higher mana cost E. Solution to ganks is using your lane dominance to invest in wards (same as it is for any other champion).
Goragoth
Profile Blog Joined April 2009
New Zealand1065 Posts
August 23 2012 03:14 GMT
#2265
I know I'm a few pages late but isn't the solution to level 2 ganks top to get your support to drop a ward top lane early (if the enemy is playing a jungler that likes to level 2 gank)?
Creator of LoLTool.
Feartheguru
Profile Joined August 2011
Canada1334 Posts
August 23 2012 03:15 GMT
#2266
On August 23 2012 12:13 RuskiPanda wrote:
E is how he wins lane against strong traders/harassers like Jax, Riven and whatnot. If you're the one who is the harasser/slightly more dominant in lane then you get more bang from your buck spamming W or Q rather than the increasingly-higher mana cost E. Solution to ganks is using your lane dominance to invest in wards (same as it is for any other champion).


Can you name a couple common top laners you can out-trade without e? I can't think of any.
Don't sweat the petty stuff, don't pet the sweaty stuff.
tobi9999
Profile Joined April 2009
United States1966 Posts
August 23 2012 03:19 GMT
#2267
Me and a friend on NA server want to play at <1200 elo level. xP

Anyone with a <1200 account and wants a free boost up to 1250~ is free to add me in game. ( stxz is my ign)

I'm gold and he's plat so we'll have no trouble in doing it (and we've done it before l0l)

just add me and i'll find time to do it for you.
"tobi is ur iq 9999? cuz i think it might be u so smart wowowow." -Artosis
Deltablazy
Profile Joined November 2010
Canada580 Posts
August 23 2012 03:25 GMT
#2268
Wait what is this i'm reading. You can actually get banned now for reporting someone with a blank text?
Craton
Profile Blog Joined December 2009
United States17250 Posts
August 23 2012 03:26 GMT
#2269
Maybe you should go back to school and learn how to read, then.

You can get banned for spamming the shit out of the report button on people who shouldn't be reported.
twitch.tv/cratonz
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
August 23 2012 03:27 GMT
#2270
On August 23 2012 12:25 Deltablazy wrote:
Wait what is this i'm reading. You can actually get banned now for reporting someone with a blank text?


no. You either put literally zero effort into learning what you were talking about before your posted or you're deliberately misrepresenting. In either case, shame on you.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Deltablazy
Profile Joined November 2010
Canada580 Posts
Last Edited: 2012-08-23 03:29:40
August 23 2012 03:29 GMT
#2271
No i dont think I'm required to go back to school to learn how to read.

A guy who fed in one of my games said that you can now get banned for reporting, and then I see this. First sentence, "I do not report with blank text". Got me all worried because I report a lot of ppl with negative attitudes but with blank texts.
koreasilver
Profile Blog Joined June 2008
9109 Posts
August 23 2012 03:29 GMT
#2272
On August 23 2012 12:09 Feartheguru wrote:
Show nested quote +
On August 23 2012 12:00 koreasilver wrote:
On August 23 2012 11:41 Cixah wrote:
The issue I have when not building manamune on Yorick is that you have no damage. Getting Glacial is all well and good, but if a team fight starts at drag around 15-16 minutes you contribute nothing other than an ult. Which is still a stupid strong ult. If you can farm for like 25-30 minutes get the FH, otherwise I usually don't pick Yorick.

What I've been doing on Yorick lately is that if it's a lane that I can win easily (which is most lanes) I don't really need the sustain of E. So I just get one level of E and leave it there and max W and Q. I honestly don't think E is necessary for laning unless you're getting your shit shoved into your face because you screwed up really bad. W maxing allows you to harass for very, very cheap so you don't need mana items badly, allowing you to just quickly build a big teamfight item like FH. Then you max Q next so that in the midgame you actually do a lot of damage with your low CD Q that does a ton of damage even without any damage items because it scales with total AD, not additional AD.

I really, really don't think E is that great of a laning skill anymore except in a couple of matchups. W is amazing because it has high base damage, lower mana costs than E, and is your longest ranged skill. It also slows so it's your go to move for chasing and running along with Q, but Q requires you to attack something and sometimes you don't have the opportunity to do so. I've been having a lot of sucess with Yorick maxing W and Q and leaving E at lvl1 (primarily just for the passive bonus) except in select cases. Because of the low mana costs of W and Q I don't have huge mana problems and can quickly build big items. Going into a teamfight with a powerful aura item like FH is so much stronger than having manamune and another small component, and with CDR you're going to do a respectable amount of damage even with any big AD items because of Q. I think sheen is much better than manamune if you really want more damage and mana.

I really think it's something worth trying for you guys. I'm only a 1300~1400 scrub but I think this way of playing Yorick has some real merit.


This is a pretty interesting thought process but how do you deal with the fact that spamming w pushes the lane and yorick's #1 weakness is getting ganked? How do you prevent yourself from dieing to ganks all day. Also I'm curious how you win lane as yorick without using e a lot, isn't that the only reason he wins lane in the first place?

Well, you don't spam W. Now one of my big problems just simply might be the fact that at my level everyone is just bad (including me). But one of the situations I've encountered is that if at any moment the opponent gets zoned off the creep line, then you can W in such a way that it doesn't hit the enemy creeps but hits the opponent. But even if you max E and crush that way, the lane usually pushes inevitably because the opponent will allow the wave the push. I think pushing the wave in general is an inevitability as Yorick and you have to play with that understanding. But with the fact that you push the wave regardless of what happens, high levels of W and Q really helps you escape from ganks because slow and MS boost ramps up with levels, and the stronger slows of W is very noticeable because the lingering slow also becomes stronger too. Aside from your ult, W is the main utility that Yorick provides in teamfights as well so I really like to have high levels of W.

Against a lot of laners E isn't necessary for winning trades, with the understanding that you're not building tear and putting the money into something else (chain vest -> glacial, negatron/chalice, phage). Against melee champs your Q chunks really hard, and W allows you to control engages and disengages pretty well. But obviously there are some lanes where you just simply have to put more levels into E, and in such cases your build can change drastically. I'm not saying that W max into Q and skipping manamune is by far the best way of playing him, but that it has huge merit and is more useful than E max and/or manamune builds for quite a few lanes. But I think now that I would probably skip tear in all cases as it is right now. If I really need mana then I might pick up a chalice (against Vlad, for example).
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2012-08-23 03:35:55
August 23 2012 03:35 GMT
#2273
I don't know if this was posted but what he's talking about is this.

http://na.leagueoflegends.com/board/showthread.php?p=28524281#post28524281

Basically you can get temp banned for two many false positives reports. Meh.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
koreasilver
Profile Blog Joined June 2008
9109 Posts
August 23 2012 03:40 GMT
#2274
On August 23 2012 12:35 obesechicken13 wrote:
I don't know if this was posted but what he's talking about is this.

http://na.leagueoflegends.com/board/showthread.php?p=28524281#post28524281

Basically you can get temp banned for two many false positives reports. Meh.

That's a good thing.
Lmui
Profile Joined November 2010
Canada6213 Posts
Last Edited: 2012-08-23 03:43:49
August 23 2012 03:43 GMT
#2275
On August 23 2012 12:35 obesechicken13 wrote:
I don't know if this was posted but what he's talking about is this.

http://na.leagueoflegends.com/board/showthread.php?p=28524281#post28524281

Basically you can get temp banned for two many false positives reports. Meh.


From the lol forums:

Let's be clear here: If you see a toxic player, please report them. Even if you report 10,000 of them, you will be fine. For example, I just looked at an account in this thread that has reported 200 players--his report weights are perfectly fine.

I then looked at a player that was banned in this thread and he's reported 1000+ players and 630 of them were actually decent players that did not deserve bans. In addition, the player that was banned had received hundreds of reports himself and was banned twice by the Tribunal already. I then checked some chat logs of this player and he continuously, relentlessly threatens players with reports throughout matches--this is absolutely unacceptable.

We're targeting toxic players who are abusing the report player function and creating a negative experience for those around him. For the 99% of players who use the feature responsibly, they should continue doing so and making a difference in the community.


As long as you aren't threatening people with reports and throwing them out left and right for seemingly no reason, I don't see any danger of getting banned. I probably report a person every four to five games, rarely more often than that.

Good thing to have around to stop the trash reports in tribunal.
barbsq
Profile Joined November 2009
United States5348 Posts
August 23 2012 03:44 GMT
#2276
On August 23 2012 12:35 obesechicken13 wrote:
I don't know if this was posted but what he's talking about is this.

http://na.leagueoflegends.com/board/showthread.php?p=28524281#post28524281

Basically you can get temp banned for two many false positives reports. Meh.

i love all the people freaking out about how this discourages reporting when they clearly didn't read a single thing he wrote.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
August 23 2012 04:00 GMT
#2277
Unofficial Patch Notes:

http://www.reignofgaming.net/


So I think I was expecting a lot of these. Diana got hit pretty hard (she deserves it), Ezreal's W got nerfed (finally), Gragas got nerfed (finally), Evelyn and Twitch got buffed yet again but I think it doesn't really matter.
https://twitter.com/SufficientStats
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-08-23 04:03:06
August 23 2012 04:02 GMT
#2278
On August 23 2012 13:00 Sufficiency wrote:
Unofficial Patch Notes:

http://www.reignofgaming.net/


So I think I was expecting a lot of these. Diana got hit pretty hard (she deserves it), Ezreal's W got nerfed (finally), Gragas got nerfed (finally), Evelyn and Twitch got buffed yet again but I think it doesn't really matter.

Is that just a Corki tooltip update or are there actually number changes?

Honestly, Diana should still be fine. Her E is just that strong and if AP Diana gets nerfed, she can still do quite well building somewhat tanky and relying on her passive+utility.
Lmui
Profile Joined November 2010
Canada6213 Posts
Last Edited: 2012-08-23 04:03:48
August 23 2012 04:03 GMT
#2279
My guess is that some the toxic 10-15 year olds that are complete assholes in game are gone which is why the thread blew up so quickly. A bunch of people being banned for a week will do that. I'm kinda glad that all the ragers are generally 1500 and below. In the 1600+ range, people that aren't good enough for platinum but are easily better than silver are really chill in most cases. It's similar to a less skilled 2k+ ELO area. It's pretty nice actually.
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
Last Edited: 2012-08-23 04:11:20
August 23 2012 04:08 GMT
#2280
People that got banned there probably really deserved the ban. I reported a buddy of mine probably a hundred times for random reasons with the most random text in the report box and I didn't get banned from that.

Diana has been hit pretty similarly to what I imagined is gonna happen. Should be alright. Karthus nerf is a bit odd. I loved maxing wall second, but now there is very little reason to do so.
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