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[Patch 1.0.0.144: Diana] General Discussion - Page 87

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Chexx
Profile Joined May 2011
Korea (South)11232 Posts
August 08 2012 14:23 GMT
#1721
Some while ago I read something about that riot allows you to use their product and will not sue your ass.
Does somebody remember the link? or any idea where I can find it?
WriterFollow me @TL_Chexx
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2012-08-08 14:28:49
August 08 2012 14:28 GMT
#1722
Zhonya active really feels silly on her. When do you use it? You're not trying to stall for CDs to come up like a standard AP champ, you're trying to wail on them for passive procs. Extra durability (so you can simply survive longer while wailing on them) would go much further than Zhonya.

Don't buy Zhonya because it happens to have AP and Armor on it, buy it for the activation. AP items + Armor items work better on her. On Diana, I'd much rather have the randuins active than Zhonya's active when your role in a teamfight is to jump in and set up for big aoe. You're going to be able to hit a lot of them with that randuin, not to mention your kit lets you easily dive onto an AD carry and hit it on them, and it will let you just sit on the AD's face and wail on them with your passive. Even if the ADC is in the far back line, you could choose to Q any member of their team, R to them then R again to AD carry and hit the randuins. Pretend to be Irelia, just with magic damage instead of true damage (not like it makes a huge difference on squishy AD carries)

I agree that FH is also good on her, however.


On August 08 2012 23:23 Chexx wrote:
Some while ago I read something about that riot allows you to use their product and will not sue your ass.
Does somebody remember the link? or any idea where I can find it?

http://www.riotgames.com/company/legal-jibber-jabber
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
Last Edited: 2012-08-08 14:35:12
August 08 2012 14:32 GMT
#1723
Yeahhh... Now that I think about it, I guess playing her top would get dicey for the same (or one of the same) reasons that Fiora is so weak: Dat lack of escape. Maybe I'll try her mid, but damn if I REALLY don't wanna learn mid... It's one of the only roles I play less than jungle. Plus, being tanky and jumping in is definitely the play style I like and it sounds like that's just Diana through and through when played properly.

To that effect, I think I'll try again with her with some more Udyr like runes/tank masteries, then do the whole philo->kages->abyssal->FH thing and see what happens. Gotta work on my ganking too. :/
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Chexx
Profile Joined May 2011
Korea (South)11232 Posts
August 08 2012 14:37 GMT
#1724
Thanks sylverfyre!
WriterFollow me @TL_Chexx
Requizen
Profile Blog Joined March 2011
United States33802 Posts
August 08 2012 14:42 GMT
#1725
Yeah, I'd really only consider Zhonya if I'm getting fed, because at that point there isn't a huge call for armor (since the enemy's damage will be crap), and you can just snowball with the AP. That would be my "we're winning by quite a bit, let's keep winning" item.

I just don't like Randuin's over FH on her. You already have a good AoE slow on E, so I can see stacking the active with it, but I'd rather have the CDR to get more Es out and have more damage. Plus, I don't think any part of Randuin's is as good of a mid game item as Glacial is, unless you really really need Warden's Mail because they're AD carry is out of control and kiting you, but post-6 kiting should be a non-issue.
It's your boy Guzma!
ViZe
Profile Joined January 2011
United States1513 Posts
Last Edited: 2012-08-08 15:01:23
August 08 2012 14:59 GMT
#1726
On August 08 2012 23:07 NeedsmoreCELLTECH wrote:
Hi, I'd really like to start maining mid lane. Right now I basically only play Ryze mid with a 68% winrate over like 60 games, but I'm looking to expand my arsenal. Safe picks would be preferable to risky ones. What are some strong safe-ish midlane picks besides Ryze (that aren't permabanned haha).


Morgana and Galio are generally safe picks vs most characters and are not very skill intensive. Kennen is as well but is probably somewhat more intricate at higher levels. They also are very good in team-fights.

Ahri does respectably against most characters, and she ganks very well.

I've personally had a lot of success with Karthus since all you need to do in lane is farm and not die and then you just become this beast that deals WTF amounts of damage every teamfight. Karthus does have some very hard counters, however. He is also pretty bad if he gets shut down somehow.

If you're willing to spend a good amount of time learning them, Cassiopeia and Anivia are both known to benefit extensively from skill and experience and dont have many counters in lane when they are played well. Both are pretty susceptible to ganks early on, however, and to a lot of players the skill required to play them is straight up inhibitive.

EDIT: For some reason I hit enter like 6 times after my post so there was this ugly space under it
NEOtheONE
Profile Joined September 2010
United States2233 Posts
Last Edited: 2012-08-08 15:12:11
August 08 2012 15:01 GMT
#1727
On August 08 2012 23:32 AsmodeusXI wrote:
Yeahhh... Now that I think about it, I guess playing her top would get dicey for the same (or one of the same) reasons that Fiora is so weak: Dat lack of escape. Maybe I'll try her mid, but damn if I REALLY don't wanna learn mid... It's one of the only roles I play less than jungle. Plus, being tanky and jumping in is definitely the play style I like and it sounds like that's just Diana through and through when played properly.

To that effect, I think I'll try again with her with some more Udyr like runes/tank masteries, then do the whole philo->kages->abyssal->FH thing and see what happens. Gotta work on my ganking too. :/


I honestly use 12/17/1 masteries (after trying multiple different mastery setups) to achieve maximum tankiness in the jungle (armor, MR, minion DR and DR+2, reflect 6 damage to minions, etc.) and still get all the magic pen masteries. I run my mage rune page with magic pen marks (but these could switch), armor seals (in place of the usual mana regen), flat AP glyphs and flat AP quints (you could swap out the AP for MR and HP or something else I just like having more starting shield and damage). It lets me start regrowth pendant+potion and never get low hp in the jungle. I run her jungle very similar to my speed level Shyvana jungle going wraiths > wolves > blue > wraiths > golems > red > gank. Assuming you don't get bogged down in a 3v3 teamfight bot, you can go right back to jungling after your gank or you can back and buy.

She is a little blue buff dependent until she gets 2 mana regen items. I grab philostone and then codex or catalyst, you could do philo and kage's then codex or pick up a haunting guise for maximum magic pen. Catalyst really helps her with the mana issues early on. I do recommend getting max CDR on her if you can because her ult gets down to a 7.5 ish second CD on its own and her Q gets down to a 3.6 second CD, meaning you can jump on people all day with enough mana regen. Boots should probably either be Sorcs or Mercs.

On August 08 2012 23:59 ViZe wrote:
Show nested quote +
On August 08 2012 23:07 NeedsmoreCELLTECH wrote:
Hi, I'd really like to start maining mid lane. Right now I basically only play Ryze mid with a 68% winrate over like 60 games, but I'm looking to expand my arsenal. Safe picks would be preferable to risky ones. What are some strong safe-ish midlane picks besides Ryze (that aren't permabanned haha).


Morgana and Galio are generally safe picks vs most characters and are not very skill intensive. Kennen is as well but is probably somewhat more intricate at higher levels. They also are very good in team-fights.

Ahri does respectably against most characters, and she ganks very well.

I've personally had a lot of success with Karthus since all you need to do in lane is farm and not die and then you just become this beast that deals WTF amounts of damage every teamfight. Karthus does have some very hard counters, however. He is also pretty bad if he gets shut down somehow.

If you're willing to spend a good amount of time learning them, Cassiopeia and Anivia are both known to benefit extensively from skill and experience and dont have many counters in lane when they are played well. Both are pretty susceptible to ganks early on, however, and to a lot of players the skill required to play them is straight up inhibitive.

EDIT: For some reason I hit enter like 6 times after my post so there was this ugly space under it


Agreed about Cass and Anivia.

Anivia is far less susceptible to ganks than most mids because before 6 you shouldn't ever have your lane pushed out unless you are wasting your Qs on minions. Also, you have egg and turret diving an egged Anivia tends to end badly for the person doing it. Your Q stuns and you can block potential ganks with your wall as well. So once you have skill with using them you are very hard to gank unless you get careless.
Abstracts, the too long didn't read of the educated world.
bmn
Profile Joined August 2010
886 Posts
August 08 2012 15:02 GMT
#1728
On August 08 2012 23:07 NeedsmoreCELLTECH wrote:
Hi, I'd really like to start maining mid lane. Right now I basically only play Ryze mid with a 68% winrate over like 60 games, but I'm looking to expand my arsenal. Safe picks would be preferable to risky ones. What are some strong safe-ish midlane picks besides Ryze (that aren't permabanned haha).


Cassiopeia.

I personally quite like Morde, es #1, always win never lose. Cass is a stronger general-purpose pick though.

Kennen is very safe but arguably doesn't scale as well as Cassiopeia.


EDIT: Also how viable are MS quints on AD carries?

AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
August 08 2012 15:07 GMT
#1729
On August 09 2012 00:01 NEOtheONE wrote:
Show nested quote +
On August 08 2012 23:32 AsmodeusXI wrote:
Yeahhh... Now that I think about it, I guess playing her top would get dicey for the same (or one of the same) reasons that Fiora is so weak: Dat lack of escape. Maybe I'll try her mid, but damn if I REALLY don't wanna learn mid... It's one of the only roles I play less than jungle. Plus, being tanky and jumping in is definitely the play style I like and it sounds like that's just Diana through and through when played properly.

To that effect, I think I'll try again with her with some more Udyr like runes/tank masteries, then do the whole philo->kages->abyssal->FH thing and see what happens. Gotta work on my ganking too. :/


I honestly use 12/17/1 masteries (after trying multiple different mastery setups) to achieve maximum tankiness in the jungle (armor, MR, minion DR and DR+2, reflect 6 damage to minions, etc.) and still get all the magic pen masteries. I run my mage rune page with magic pen marks (but these could switch), armor seals (in place of the usual mana regen), flat AP glyphs and flat AP quints (you could swap out the AP for MR and HP or something else I just like having more starting shield and damage). It lets me start regrowth pendant+potion and never get low hp in the jungle. I run her jungle very similar to my speed level Shyvana jungle going wraiths > wolves > blue > wraiths > golems > red > gank. Assuming you don't get bogged down in a 3v3 teamfight bot, you can go right back to jungling after your gank or you can back and buy.

She is a little blue buff dependent until she gets 2 mana regen items. I grab philostone and then codex or catalyst, you could do philo and kage's then codex or pick up a haunting guise for maximum magic pen. Catalyst really helps her with the mana issues early on. I do recommend getting max CDR on her if you can because her ult gets down to a 7.5 ish second CD on its own and her Q gets down to a 3.6 second CD, meaning you can jump on people all day with enough mana regen. Boots should probably either be Sorcs or Mercs.


You don't find AS marks to be important at all? I feel like (with my super limited experience) they are really nice to have, especially with her passive. Also, and this may just be a general jungle question, but how do you go wraiths -> wolves -> blue without getting super low, even with the shield? That seems like you're not getting much of a leash at all and will be painful.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2012-08-08 15:13:04
August 08 2012 15:12 GMT
#1730
lol, Froggen's jungle yi build -> vamp scepter -> zerkers -> Guardian fucking Angel

What. The. Hell.
l0l
"Your full potential does not matter if you do not use all 100% of it."
Cloud9157
Profile Joined December 2010
United States2968 Posts
August 08 2012 15:13 GMT
#1731
Ahri is a fantastic champion to pick. She is great at all stages of the game, mobile, and has nice sustained damage. Swain is extremely easy to use once you learn how he works. Just need to be good at last hitting with him. Kennen can do mid just fine, but he is a much better top laner.

Also, if you're willing to put in a lot of games on her, Orianna is pretty strong. Only problem is her lategame, where she won't be better than most of the common mids.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
August 08 2012 15:14 GMT
#1732
Ryze's early game is pretty weak. I actually don't know how safe he is compared to other APs.

I'd recommend you pick up Morg, Gragas and Cass. If you become proficient at Cass, Karth could also be down your alley.

Don't go MS Quints on ADC.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
ViZe
Profile Joined January 2011
United States1513 Posts
August 08 2012 15:16 GMT
#1733
On August 09 2012 00:12 BlackPaladin wrote:
lol, Froggen's jungle yi build -> vamp scepter -> zerkers -> Guardian fucking Angel

What. The. Hell.
l0l


He may have forgotten that he wasn't playing Anivia
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
August 08 2012 15:17 GMT
#1734
Nonsense,buy ziggs,always farm never die.That reminds me I need to update my ziggs thread,finally figured out how to play/build him properly.
Cackle™
Requizen
Profile Blog Joined March 2011
United States33802 Posts
Last Edited: 2012-08-08 15:18:22
August 08 2012 15:18 GMT
#1735
On August 09 2012 00:17 TheKefka wrote:
Nonsense,buy ziggs,always farm never die.That reminds me I need to update my ziggs thread,finally figured out how to play/build him properly.

Throw bombs, spam /laugh, kill shit from halfway across the map.

How is that hard?
It's your boy Guzma!
NEOtheONE
Profile Joined September 2010
United States2233 Posts
Last Edited: 2012-08-08 15:24:05
August 08 2012 15:18 GMT
#1736
On August 09 2012 00:07 AsmodeusXI wrote:
Show nested quote +
On August 09 2012 00:01 NEOtheONE wrote:
On August 08 2012 23:32 AsmodeusXI wrote:
Yeahhh... Now that I think about it, I guess playing her top would get dicey for the same (or one of the same) reasons that Fiora is so weak: Dat lack of escape. Maybe I'll try her mid, but damn if I REALLY don't wanna learn mid... It's one of the only roles I play less than jungle. Plus, being tanky and jumping in is definitely the play style I like and it sounds like that's just Diana through and through when played properly.

To that effect, I think I'll try again with her with some more Udyr like runes/tank masteries, then do the whole philo->kages->abyssal->FH thing and see what happens. Gotta work on my ganking too. :/


I honestly use 12/17/1 masteries (after trying multiple different mastery setups) to achieve maximum tankiness in the jungle (armor, MR, minion DR and DR+2, reflect 6 damage to minions, etc.) and still get all the magic pen masteries. I run my mage rune page with magic pen marks (but these could switch), armor seals (in place of the usual mana regen), flat AP glyphs and flat AP quints (you could swap out the AP for MR and HP or something else I just like having more starting shield and damage). It lets me start regrowth pendant+potion and never get low hp in the jungle. I run her jungle very similar to my speed level Shyvana jungle going wraiths > wolves > blue > wraiths > golems > red > gank. Assuming you don't get bogged down in a 3v3 teamfight bot, you can go right back to jungling after your gank or you can back and buy.

She is a little blue buff dependent until she gets 2 mana regen items. I grab philostone and then codex or catalyst, you could do philo and kage's then codex or pick up a haunting guise for maximum magic pen. Catalyst really helps her with the mana issues early on. I do recommend getting max CDR on her if you can because her ult gets down to a 7.5 ish second CD on its own and her Q gets down to a 3.6 second CD, meaning you can jump on people all day with enough mana regen. Boots should probably either be Sorcs or Mercs.


You don't find AS marks to be important at all? I feel like (with my super limited experience) they are really nice to have, especially with her passive. Also, and this may just be a general jungle question, but how do you go wraiths -> wolves -> blue without getting super low, even with the shield? That seems like you're not getting much of a leash at all and will be painful.


Well the masteries I use help a ton with that. Actually, I never make use of any sort of leash when doing this route. My health never gets below half for more than a second because I use shield twice on wolves, and I start my potion right before going into blue. Also, I auto attack wraiths before using my shield so my regrowth is recovering my HP while shielded. By the time I get to wolves I am back at full HP. I do this same exact route with shyvana using cloth + 5 pots with very similar results. And I have been doing that route with her (shyvana) for probably a good 50 games by now.
Abstracts, the too long didn't read of the educated world.
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2012-08-08 15:22:54
August 08 2012 15:20 GMT
#1737
Well sounds simple but until you get used to him and start to build properly you go oom and die a lot lol.
Cackle™
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
August 08 2012 15:28 GMT
#1738
On August 09 2012 00:18 NEOtheONE wrote:
Show nested quote +
On August 09 2012 00:07 AsmodeusXI wrote:
On August 09 2012 00:01 NEOtheONE wrote:
On August 08 2012 23:32 AsmodeusXI wrote:
Yeahhh... Now that I think about it, I guess playing her top would get dicey for the same (or one of the same) reasons that Fiora is so weak: Dat lack of escape. Maybe I'll try her mid, but damn if I REALLY don't wanna learn mid... It's one of the only roles I play less than jungle. Plus, being tanky and jumping in is definitely the play style I like and it sounds like that's just Diana through and through when played properly.

To that effect, I think I'll try again with her with some more Udyr like runes/tank masteries, then do the whole philo->kages->abyssal->FH thing and see what happens. Gotta work on my ganking too. :/


I honestly use 12/17/1 masteries (after trying multiple different mastery setups) to achieve maximum tankiness in the jungle (armor, MR, minion DR and DR+2, reflect 6 damage to minions, etc.) and still get all the magic pen masteries. I run my mage rune page with magic pen marks (but these could switch), armor seals (in place of the usual mana regen), flat AP glyphs and flat AP quints (you could swap out the AP for MR and HP or something else I just like having more starting shield and damage). It lets me start regrowth pendant+potion and never get low hp in the jungle. I run her jungle very similar to my speed level Shyvana jungle going wraiths > wolves > blue > wraiths > golems > red > gank. Assuming you don't get bogged down in a 3v3 teamfight bot, you can go right back to jungling after your gank or you can back and buy.

She is a little blue buff dependent until she gets 2 mana regen items. I grab philostone and then codex or catalyst, you could do philo and kage's then codex or pick up a haunting guise for maximum magic pen. Catalyst really helps her with the mana issues early on. I do recommend getting max CDR on her if you can because her ult gets down to a 7.5 ish second CD on its own and her Q gets down to a 3.6 second CD, meaning you can jump on people all day with enough mana regen. Boots should probably either be Sorcs or Mercs.


You don't find AS marks to be important at all? I feel like (with my super limited experience) they are really nice to have, especially with her passive. Also, and this may just be a general jungle question, but how do you go wraiths -> wolves -> blue without getting super low, even with the shield? That seems like you're not getting much of a leash at all and will be painful.


Well the masteries I use help a ton with that. Actually, I never make use of any sort of leash when doing this route. My health never gets below half for more than a second because I use shield twice on wolves, and I start my potion right before going into blue. Also, I auto attack wraiths before using my shield so my regrowth is recovering my HP while shielded. By the time I get to wolves I am back at full HP. I do this same exact route with shyvana using cloth + 5 pots with very similar results. And I have been doing that route with her (shyvana) for probably a good 50 games by now.


Huh. Okay. I'll definitely have to try this setup. I love a good leash, but I feel like being less dependent on one would just be super great (particularly as a normal top laner who hates getting behind when helping a jungler). If I like jungling with Diana, would I also enjoy Shyv? It sound like they have a similar fast clear, run in, low but powerful CC style.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
August 08 2012 15:29 GMT
#1739
On August 09 2012 00:17 TheKefka wrote:
Nonsense,buy ziggs,always farm never die.That reminds me I need to update my ziggs thread,finally figured out how to play/build him properly.


get ganked, cry because you're not the fat man and have 0 mobility
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 08 2012 15:31 GMT
#1740
On August 08 2012 23:42 Requizen wrote:
Yeah, I'd really only consider Zhonya if I'm getting fed, because at that point there isn't a huge call for armor (since the enemy's damage will be crap), and you can just snowball with the AP. That would be my "we're winning by quite a bit, let's keep winning" item.

I just don't like Randuin's over FH on her. You already have a good AoE slow on E, so I can see stacking the active with it, but I'd rather have the CDR to get more Es out and have more damage. Plus, I don't think any part of Randuin's is as good of a mid game item as Glacial is, unless you really really need Warden's Mail because they're AD carry is out of control and kiting you, but post-6 kiting should be a non-issue.


Glacial definitely stands out as the best armor item for jungle Diana because it's cheap, provides critical stats for Diana, and builds into one of the most important auras in the game. Even if I was fed, I'd rather have Glacial and work my way toward Abyssal or Aegis than grab Zhonya's (which is incidentally exactly what I did last night in the one game where I actually got to jungle Diana).

On August 09 2012 00:18 NEOtheONE wrote:
Show nested quote +
On August 09 2012 00:07 AsmodeusXI wrote:
On August 09 2012 00:01 NEOtheONE wrote:
On August 08 2012 23:32 AsmodeusXI wrote:
Yeahhh... Now that I think about it, I guess playing her top would get dicey for the same (or one of the same) reasons that Fiora is so weak: Dat lack of escape. Maybe I'll try her mid, but damn if I REALLY don't wanna learn mid... It's one of the only roles I play less than jungle. Plus, being tanky and jumping in is definitely the play style I like and it sounds like that's just Diana through and through when played properly.

To that effect, I think I'll try again with her with some more Udyr like runes/tank masteries, then do the whole philo->kages->abyssal->FH thing and see what happens. Gotta work on my ganking too. :/


I honestly use 12/17/1 masteries (after trying multiple different mastery setups) to achieve maximum tankiness in the jungle (armor, MR, minion DR and DR+2, reflect 6 damage to minions, etc.) and still get all the magic pen masteries. I run my mage rune page with magic pen marks (but these could switch), armor seals (in place of the usual mana regen), flat AP glyphs and flat AP quints (you could swap out the AP for MR and HP or something else I just like having more starting shield and damage). It lets me start regrowth pendant+potion and never get low hp in the jungle. I run her jungle very similar to my speed level Shyvana jungle going wraiths > wolves > blue > wraiths > golems > red > gank. Assuming you don't get bogged down in a 3v3 teamfight bot, you can go right back to jungling after your gank or you can back and buy.

She is a little blue buff dependent until she gets 2 mana regen items. I grab philostone and then codex or catalyst, you could do philo and kage's then codex or pick up a haunting guise for maximum magic pen. Catalyst really helps her with the mana issues early on. I do recommend getting max CDR on her if you can because her ult gets down to a 7.5 ish second CD on its own and her Q gets down to a 3.6 second CD, meaning you can jump on people all day with enough mana regen. Boots should probably either be Sorcs or Mercs.


You don't find AS marks to be important at all? I feel like (with my super limited experience) they are really nice to have, especially with her passive. Also, and this may just be a general jungle question, but how do you go wraiths -> wolves -> blue without getting super low, even with the shield? That seems like you're not getting much of a leash at all and will be painful.


Well the masteries I use help a ton with that. Actually, I never make use of any sort of leash when doing this route. My health never gets below half for more than a second because I use shield twice on wolves, and I start my potion right before going into blue. Also, I auto attack wraiths before using my shield so my regrowth is recovering my HP while shielded. By the time I get to wolves I am back at full HP. I do this same exact route with shyvana using cloth + 5 pots with very similar results. And I have been doing that route with her (shyvana) for probably a good 50 games by now.


I don't think Regrowth start is remotely necessary on Diana. If you did Wolves -> Blue and got a leash from your team you could easily start Boots + 3p and have a much greater chance of actually accomplishing something with that early gank.

I'm also leaning toward completely eschewing gp10s on Diana. She has a super-strong mid-game and investing in gp10s undermines that, especially as Philo is insufficient in and of itself to maintain your mana. Chalice alone can fill the role that Philo + Catalyst/Codex is doing for you now at a significantly lower cost.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
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