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[Patch 1.0.0.144: Diana] General Discussion - Page 84

Forum Index > LoL General
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Feartheguru
Profile Joined August 2011
Canada1334 Posts
Last Edited: 2012-08-08 06:39:11
August 08 2012 06:31 GMT
#1661
On August 08 2012 15:19 overt wrote:
Show nested quote +
On August 08 2012 15:10 wei2coolman wrote:
No, Riot destroyed it, along with a whole bunch of meta change made it hard to play
Nerf'd lulu's damage, made her unplayable in lane.
Nerf to raka's ulti also hurts soraka as well.



Protect the Kog has existed before Lulu was even made. And Soraka isn't even that great in that comp. I'm nearly positive that CLGna ran protect the Kog at WCG when they still had Kobe24 lol. TSM ran protect the Kog at IEM Gamescom with Ali support and Regi playing AP Janna mid.

Show nested quote +
On August 08 2012 15:19 Feartheguru wrote:
On August 08 2012 15:13 Ryuu314 wrote:
On August 08 2012 15:10 wei2coolman wrote:
No, Riot destroyed it, along with a whole bunch of meta change made it hard to play
Nerf'd lulu's damage, made her unplayable in lane.
Nerf to raka's ulti also hurts soraka as well.


Protect the Kog comps are essentially 4 protects 1 with Kog being the "1." You can still do that.


Well the point is to protect him "well". Of course by definition you can always have 4 people protect 1 person. By your definition a team of all ad carries who build tank items except kog and focuses on keeping kog alive is a protect the kog comp. Sure, but the point is it's not good anymore.


Lulu and Soraka are not integral parts of protecting Kog. Alistar, Leona, Taric, and Janna all work fine. Both Ali and Janna can be run in roles other than support too.


The comp. that worked so well was lulu top, soraka mid, some other support bot. Both the supports in this was severely nerfed to the point where they can no longer solo lanes. All supports have some ability to protect their carries. You can't just say look at all these other supports, they all help protect their carries therefore protect the kog still works fine. The other comps you mentioned were just stuff that put emphasis on keeping kog alive as opposed to kog doing literally 80% of the team's damage, which I think is what is being talked about.

There was a while when aoe comps dominated. Then they nerfed a bunch of them. Simply listing 5 aoe ults that weren't nerfed doesn't prove that the comp is still good.
Don't sweat the petty stuff, don't pet the sweaty stuff.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-08-08 06:58:42
August 08 2012 06:52 GMT
#1662
On August 08 2012 15:31 Feartheguru wrote:
Show nested quote +
On August 08 2012 15:19 overt wrote:
On August 08 2012 15:10 wei2coolman wrote:
No, Riot destroyed it, along with a whole bunch of meta change made it hard to play
Nerf'd lulu's damage, made her unplayable in lane.
Nerf to raka's ulti also hurts soraka as well.



Protect the Kog has existed before Lulu was even made. And Soraka isn't even that great in that comp. I'm nearly positive that CLGna ran protect the Kog at WCG when they still had Kobe24 lol. TSM ran protect the Kog at IEM Gamescom with Ali support and Regi playing AP Janna mid.

On August 08 2012 15:19 Feartheguru wrote:
On August 08 2012 15:13 Ryuu314 wrote:
On August 08 2012 15:10 wei2coolman wrote:
No, Riot destroyed it, along with a whole bunch of meta change made it hard to play
Nerf'd lulu's damage, made her unplayable in lane.
Nerf to raka's ulti also hurts soraka as well.


Protect the Kog comps are essentially 4 protects 1 with Kog being the "1." You can still do that.


Well the point is to protect him "well". Of course by definition you can always have 4 people protect 1 person. By your definition a team of all ad carries who build tank items except kog and focuses on keeping kog alive is a protect the kog comp. Sure, but the point is it's not good anymore.


Lulu and Soraka are not integral parts of protecting Kog. Alistar, Leona, Taric, and Janna all work fine. Both Ali and Janna can be run in roles other than support too.


The comp. that worked so well was lulu top, soraka mid, some other support bot. Both the supports in this was severely nerfed to the point where they can no longer solo lanes. All supports have some ability to protect their carries. You can't just say look at all these other supports, they all help protect their carries therefore protect the kog still works fine. The other comps you mentioned were just stuff that put emphasis on keeping kog alive as opposed to kog doing literally 80% of the team's damage, which I think is what is being talked about.

There was a while when aoe comps dominated. Then they nerfed a bunch of them. Simply listing 5 aoe ults that weren't nerfed doesn't prove that the comp is still good.

Pretty sure it wasn't necessary for Soraka to run a solo lane and I'm pretty sure she didnt run a solo lane. You used her for the armor buff on her heal. When Dignitas used that comp Soraka's self-cast E was already out of the game. Soraka's ability to solo lane has not been touched since Lulu was added. She was never a particularly strong solo laner since they nerfed her heal AP ratio and removed self-cast E.

Lulu only had her Q nerfed and she can still solo lane top pretty well. She just no longer completely stomps melees with 1k range slow+huge nuke. Dig put Lulu solo top because she absolutely crushed melee champs with pre-nerf Q. She no longer crushes lane as hard, but her capability to make someone extremely hard to kill has not changed. Her AP ratios on shield and ult are unchanged. You don't see teams running her solo lane because she doesn't win lanes nearly as hard anymore so it's not worth giving her solo lane farm/exp when her shield/ult AP ratios aren't all that amazing.

AOE comps don't dominate any more because they're reliant on reaching that mid/late game full blown 5v5 teamfights. Games simply don't get to that stage without one side having a sizable advantage very often anymore. Games are usually decided quite early in the early/mid game so teams are forced to adjust their comps for early/mid game domination. You're placing too much emphasis on Riot's patching history and not enough on metagame shifts. Riot's patching does impact how the meta changes, but things very rarely change simply because Riot hit some numbers.
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
Last Edited: 2012-08-08 06:57:08
August 08 2012 06:55 GMT
#1663
On August 08 2012 15:08 Mondeezy wrote:
I finally got to play her for like two games, once in jungle once in top.

Jungle - + Show Spoiler +
I went 9/21/0 MPen Reds, Armor Yellows, Scaling AP Blues, AP Quints, then built Philo->HoG->Tabi(they had no cc and 3 phys damage dealers)->Wits->Randuins/Rabadons(game was over at this point, I was 10-0-5). I was playing vs not so skilled players, but I feel if I used a variation of my Udyr rune page(aspd, armor, ap/level blues, AP or MS Quints) it would work much better for a tanky initiator build with some good damage and great clear speed. Credit to Slayer for those recommended items.

Top - + Show Spoiler +
I went 21/9/0, Mpen Reds, Armor Yellows, Scaling AP Blues, AP Quints. Boots 3 -> Hextech(meh, worked alright and I needed the sustain) ->Abysal (lots of magic damage on other team) -> Sorc Boots -> Rabadons -> Rylai's -> Lich Bane ->sold Hextech for GA. Hextech didn't seem to do much due to her having so much aoe ability, I think double drings would work better. Once again, playing vs not so good players, ended up at 26-5-12 or something dumb like that. Her burst when she gets 6/6 is insane, but like Akali she's very susceptible to getting bursted in a CC chain.


Overall I really like her, definitely my playstyle (balls to the walls), but I wouldn't call her OP just yet, although she has a great kit for staying on a target. I feel like her passive damage will get nerfed to reduce her clear speed, but I love that she can play mid, top, or jungle.


Diana's passive is obscene for 1v1 fights too. The single game where I got to play her, I had just abbysal and the passive was doing something like 220 damage. It's amazing.
overt
Profile Blog Joined June 2010
United States9006 Posts
August 08 2012 07:15 GMT
#1664
On August 08 2012 15:31 Feartheguru wrote:
Show nested quote +
On August 08 2012 15:19 overt wrote:
On August 08 2012 15:10 wei2coolman wrote:
No, Riot destroyed it, along with a whole bunch of meta change made it hard to play
Nerf'd lulu's damage, made her unplayable in lane.
Nerf to raka's ulti also hurts soraka as well.



Protect the Kog has existed before Lulu was even made. And Soraka isn't even that great in that comp. I'm nearly positive that CLGna ran protect the Kog at WCG when they still had Kobe24 lol. TSM ran protect the Kog at IEM Gamescom with Ali support and Regi playing AP Janna mid.

On August 08 2012 15:19 Feartheguru wrote:
On August 08 2012 15:13 Ryuu314 wrote:
On August 08 2012 15:10 wei2coolman wrote:
No, Riot destroyed it, along with a whole bunch of meta change made it hard to play
Nerf'd lulu's damage, made her unplayable in lane.
Nerf to raka's ulti also hurts soraka as well.


Protect the Kog comps are essentially 4 protects 1 with Kog being the "1." You can still do that.


Well the point is to protect him "well". Of course by definition you can always have 4 people protect 1 person. By your definition a team of all ad carries who build tank items except kog and focuses on keeping kog alive is a protect the kog comp. Sure, but the point is it's not good anymore.


Lulu and Soraka are not integral parts of protecting Kog. Alistar, Leona, Taric, and Janna all work fine. Both Ali and Janna can be run in roles other than support too.


The comp. that worked so well was lulu top, soraka mid, some other support bot. Both the supports in this was severely nerfed to the point where they can no longer solo lanes. All supports have some ability to protect their carries. You can't just say look at all these other supports, they all help protect their carries therefore protect the kog still works fine. The other comps you mentioned were just stuff that put emphasis on keeping kog alive as opposed to kog doing literally 80% of the team's damage, which I think is what is being talked about.

There was a while when aoe comps dominated. Then they nerfed a bunch of them. Simply listing 5 aoe ults that weren't nerfed doesn't prove that the comp is still good.


Then people are dumb and should call Lulu top, Soraka mid, and w/e support Dig ran a different strategy. Because we already have protect the Kog. And it isn't limited to Lulu top, Soraka mid, and w/e support.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
August 08 2012 07:18 GMT
#1665
I've been going yi and counterjungling her, her level 1-3 is garbage compared to his lol
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
JackDino
Profile Joined July 2010
Gabon6219 Posts
August 08 2012 07:25 GMT
#1666
On August 08 2012 16:15 overt wrote:
Show nested quote +
On August 08 2012 15:31 Feartheguru wrote:
On August 08 2012 15:19 overt wrote:
On August 08 2012 15:10 wei2coolman wrote:
No, Riot destroyed it, along with a whole bunch of meta change made it hard to play
Nerf'd lulu's damage, made her unplayable in lane.
Nerf to raka's ulti also hurts soraka as well.



Protect the Kog has existed before Lulu was even made. And Soraka isn't even that great in that comp. I'm nearly positive that CLGna ran protect the Kog at WCG when they still had Kobe24 lol. TSM ran protect the Kog at IEM Gamescom with Ali support and Regi playing AP Janna mid.

On August 08 2012 15:19 Feartheguru wrote:
On August 08 2012 15:13 Ryuu314 wrote:
On August 08 2012 15:10 wei2coolman wrote:
No, Riot destroyed it, along with a whole bunch of meta change made it hard to play
Nerf'd lulu's damage, made her unplayable in lane.
Nerf to raka's ulti also hurts soraka as well.


Protect the Kog comps are essentially 4 protects 1 with Kog being the "1." You can still do that.


Well the point is to protect him "well". Of course by definition you can always have 4 people protect 1 person. By your definition a team of all ad carries who build tank items except kog and focuses on keeping kog alive is a protect the kog comp. Sure, but the point is it's not good anymore.


Lulu and Soraka are not integral parts of protecting Kog. Alistar, Leona, Taric, and Janna all work fine. Both Ali and Janna can be run in roles other than support too.


The comp. that worked so well was lulu top, soraka mid, some other support bot. Both the supports in this was severely nerfed to the point where they can no longer solo lanes. All supports have some ability to protect their carries. You can't just say look at all these other supports, they all help protect their carries therefore protect the kog still works fine. The other comps you mentioned were just stuff that put emphasis on keeping kog alive as opposed to kog doing literally 80% of the team's damage, which I think is what is being talked about.

There was a while when aoe comps dominated. Then they nerfed a bunch of them. Simply listing 5 aoe ults that weren't nerfed doesn't prove that the comp is still good.


Then people are dumb and should call Lulu top, Soraka mid, and w/e support Dig ran a different strategy. Because we already have protect the Kog. And it isn't limited to Lulu top, Soraka mid, and w/e support.

Protect the kog is building your team solely around kog and keeping him alive, wether you do it with lulu top and soraka mid or 2 other champs doesn't matter, it's still protect the kog.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
gtrsrs
Profile Joined June 2010
United States9109 Posts
August 08 2012 07:28 GMT
#1667
first game dianna:

as/as / armor/mr
9/21/0 with arpen% and initiator
boots+3 wolves blue gank

basically solo'd enemy yorick under his tower in 0.2 seconds flat at level 2, unbelievable damage even when taking E
double kill at bot lane at level 3 with red buff, no one can escape red buff dianna due to AS and E

early game is easy philo hog mercs. mid game i was like how the fuck do i itemize this bitch. went wit's->abyssal, had 220 MR but was getting ripped a new one by their physicals and not enough HP to really cancel out their magicals. rounded it out with aegis shurelia randuin, penta kill at level 17

not really a hard champ at all, tons of damage, just build her defensively/bruiser like any jungler, ap is garbage i probably won't even get abyssal again. rather get the HP from phage than the shit abyssal provides

notes:
>her passive affects towers, which is total bullshit
>likewise, her passive makes her a godly waveclearer, she's going to be a beast pusher
>wriggles completely unnecessary due to passive
>her E is one of the best skills in the game, cooldown is way too short imo and it needs a longer animation. you should get 1 per teamfight max, not like 3. same with R cooldown. W and Q seem to be in a good place, maybe a hair much damage on W.
>best attack animation in the game? i think so
>great first-day purchase. i've been missing you in my life dianna
i play ... hearthstone =\^.^/= Winterfox
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-08-08 07:35:20
August 08 2012 07:30 GMT
#1668
On August 08 2012 16:18 UniversalSnip wrote:
I've been going yi and counterjungling her, her level 1-3 is garbage compared to his lol

I'm assuming you're talking about Diana? Diana's early levels seemed pretty strong to me O_o I go WQW and I barely ever drop below like 80~90% after finishing blue.

I'm really unsure how to itemize Diana lol. On one hand, I want to build her tanky since she's a melee champ that wants to be in the middle of everything. On the other hand I want AP to take advantage of her 3.2 AP ratios, a lot of which is aoe. Then at the same time I want cdr and attack speed cause her skills/passive is OP.
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
August 08 2012 07:37 GMT
#1669
On August 08 2012 16:28 gtrsrs wrote:
first game dianna:

as/as / armor/mr
9/21/0 with arpen% and initiator
boots+3 wolves blue gank

basically solo'd enemy yorick under his tower in 0.2 seconds flat at level 2, unbelievable damage even when taking E
double kill at bot lane at level 3 with red buff, no one can escape red buff dianna due to AS and E

early game is easy philo hog mercs. mid game i was like how the fuck do i itemize this bitch. went wit's->abyssal, had 220 MR but was getting ripped a new one by their physicals and not enough HP to really cancel out their magicals. rounded it out with aegis shurelia randuin, penta kill at level 17

not really a hard champ at all, tons of damage, just build her defensively/bruiser like any jungler, ap is garbage i probably won't even get abyssal again. rather get the HP from phage than the shit abyssal provides

notes:
>her passive affects towers, which is total bullshit
>likewise, her passive makes her a godly waveclearer, she's going to be a beast pusher
>wriggles completely unnecessary due to passive
>her E is one of the best skills in the game, cooldown is way too short imo and it needs a longer animation. you should get 1 per teamfight max, not like 3. same with R cooldown. W and Q seem to be in a good place, maybe a hair much damage on W.
>best attack animation in the game? i think so
>great first-day purchase. i've been missing you in my life dianna


Best part is you can get a 3xR chain onto someone np. Gotta try for 4-5x.
What I've noticed is that she really downs her mana pool really fast. You kinda needs blue if you want to have extended fights/chase down stragglers :/
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 08 2012 07:39 GMT
#1670
On August 08 2012 16:37 Nikon wrote:
Show nested quote +
On August 08 2012 16:28 gtrsrs wrote:
first game dianna:

as/as / armor/mr
9/21/0 with arpen% and initiator
boots+3 wolves blue gank

basically solo'd enemy yorick under his tower in 0.2 seconds flat at level 2, unbelievable damage even when taking E
double kill at bot lane at level 3 with red buff, no one can escape red buff dianna due to AS and E

early game is easy philo hog mercs. mid game i was like how the fuck do i itemize this bitch. went wit's->abyssal, had 220 MR but was getting ripped a new one by their physicals and not enough HP to really cancel out their magicals. rounded it out with aegis shurelia randuin, penta kill at level 17

not really a hard champ at all, tons of damage, just build her defensively/bruiser like any jungler, ap is garbage i probably won't even get abyssal again. rather get the HP from phage than the shit abyssal provides

notes:
>her passive affects towers, which is total bullshit
>likewise, her passive makes her a godly waveclearer, she's going to be a beast pusher
>wriggles completely unnecessary due to passive
>her E is one of the best skills in the game, cooldown is way too short imo and it needs a longer animation. you should get 1 per teamfight max, not like 3. same with R cooldown. W and Q seem to be in a good place, maybe a hair much damage on W.
>best attack animation in the game? i think so
>great first-day purchase. i've been missing you in my life dianna


Best part is you can get a 3xR chain onto someone np. Gotta try for 4-5x.
What I've noticed is that she really downs her mana pool really fast. You kinda needs blue if you want to have extended fights/chase down stragglers :/

I'm thinking of rushing Grail after philo/kage. The pieces of grail are all very efficient individually and rather cheap. It also has a bit of everything you need. MR for tankyness, AP/CDR for damage/utility, and the mana regen passive is amazing for Diana too.
gtrsrs
Profile Joined June 2010
United States9109 Posts
August 08 2012 07:44 GMT
#1671
i think grail would be a really unwise choice on her

the buildup is really poor for a jungler IMO. shouldn't really be using her skills in the jungle anyway, beyond a bit of W. with an AS item you down everything so quickly it doesn't matter to use skills. chalice/grail is better for tons of extended mana usage, but diana depletes her entire bar in 1 go. i considered sheen before ultimately deciding against it, but if mana is a stat you feel you need, i think sheen/cata are the way to go for that, not grail.
i play ... hearthstone =\^.^/= Winterfox
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-08-08 07:54:40
August 08 2012 07:52 GMT
#1672
On August 08 2012 16:30 Ryuu314 wrote:
Show nested quote +
On August 08 2012 16:18 UniversalSnip wrote:
I've been going yi and counterjungling her, her level 1-3 is garbage compared to his lol

I'm assuming you're talking about Diana? Diana's early levels seemed pretty strong to me O_o I go WQW and I barely ever drop below like 80~90% after finishing blue.


Yeah it's pretty lol. I go smite exhaust and everyone does that blue route to farm since her early ganks aren't so great, so she's really predictable and as it turns out vulnerable in the red area. Make sure you tell your team what you're doing. I do the old soloside style and start at her wraith without smite (this means she won't be level three when you come for her later), then do my blue with smite, then run to her red, right click her, exhaust, she'll flash, follow with Q, easy kill. Then I just look for a countergank and without flash she dies to that every time as well.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 08 2012 07:54 GMT
#1673
On August 08 2012 16:44 gtrsrs wrote:
i think grail would be a really unwise choice on her

the buildup is really poor for a jungler IMO. shouldn't really be using her skills in the jungle anyway, beyond a bit of W. with an AS item you down everything so quickly it doesn't matter to use skills. chalice/grail is better for tons of extended mana usage, but diana depletes her entire bar in 1 go. i considered sheen before ultimately deciding against it, but if mana is a stat you feel you need, i think sheen/cata are the way to go for that, not grail.

iirc chalice/grail increases your mana regen as you deplete your bar. it's good because you deplete your mana so fast. furthermore, I think the mana regen is just an added bonus. the 20% cdr and 90 ap from grail are the best parts of it. having max cdr is very beneficial as it'll let you get more than 1 E in a fight. it also lets you get moonlighted ults off more often for more dps.

I do agree that attack speed is a very useful stat on Diana though.
Sareth
Profile Joined June 2011
Germany1008 Posts
August 08 2012 07:56 GMT
#1674
Hey guys,
Does Urgot have a place in the current meta?
A few months before i faced him often mid or even top, and laning against him was a pain in the ass.
Now i just have seen him a few times, everytime bot, but against every sort of substain he is pretty useless.
Where (if at all) is Urgot viable? And how do you build him (Runes/masteries/items)?
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
Last Edited: 2012-08-08 07:57:23
August 08 2012 07:57 GMT
#1675
On August 08 2012 16:54 Ryuu314 wrote:
Show nested quote +
On August 08 2012 16:44 gtrsrs wrote:
i think grail would be a really unwise choice on her

the buildup is really poor for a jungler IMO. shouldn't really be using her skills in the jungle anyway, beyond a bit of W. with an AS item you down everything so quickly it doesn't matter to use skills. chalice/grail is better for tons of extended mana usage, but diana depletes her entire bar in 1 go. i considered sheen before ultimately deciding against it, but if mana is a stat you feel you need, i think sheen/cata are the way to go for that, not grail.

iirc chalice/grail increases your mana regen as you deplete your bar. it's good because you deplete your mana so fast. furthermore, I think the mana regen is just an added bonus. the 20% cdr and 90 ap from grail are the best parts of it. having max cdr is very beneficial as it'll let you get more than 1 E in a fight. it also lets you get moonlighted ults off more often for more dps.

I do agree that attack speed is a very useful stat on Diana though.


Grail is 15% CDR, and the part where it'd be really useful is the 12% max mana restored on kill/assist. Otherwise blue buff does the same job as far as mana regen is concerned. The 90 ap is nice tho, but the buff is free
IMoperator
Profile Joined October 2011
4476 Posts
August 08 2012 07:57 GMT
#1676
Should I get armor pen or flat ad reds for ezreal?
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
August 08 2012 07:59 GMT
#1677
On August 08 2012 16:37 Nikon wrote:
Show nested quote +
On August 08 2012 16:28 gtrsrs wrote:
first game dianna:

as/as / armor/mr
9/21/0 with arpen% and initiator
boots+3 wolves blue gank

basically solo'd enemy yorick under his tower in 0.2 seconds flat at level 2, unbelievable damage even when taking E
double kill at bot lane at level 3 with red buff, no one can escape red buff dianna due to AS and E

early game is easy philo hog mercs. mid game i was like how the fuck do i itemize this bitch. went wit's->abyssal, had 220 MR but was getting ripped a new one by their physicals and not enough HP to really cancel out their magicals. rounded it out with aegis shurelia randuin, penta kill at level 17

not really a hard champ at all, tons of damage, just build her defensively/bruiser like any jungler, ap is garbage i probably won't even get abyssal again. rather get the HP from phage than the shit abyssal provides

notes:
>her passive affects towers, which is total bullshit
>likewise, her passive makes her a godly waveclearer, she's going to be a beast pusher
>wriggles completely unnecessary due to passive
>her E is one of the best skills in the game, cooldown is way too short imo and it needs a longer animation. you should get 1 per teamfight max, not like 3. same with R cooldown. W and Q seem to be in a good place, maybe a hair much damage on W.
>best attack animation in the game? i think so
>great first-day purchase. i've been missing you in my life dianna


Best part is you can get a 3xR chain onto someone np. Gotta try for 4-5x.
What I've noticed is that she really downs her mana pool really fast. You kinda needs blue if you want to have extended fights/chase down stragglers :/

For that kind of stuff, you want a larger manapool, not regen. Look into items with mana on them if you have mana issues during fights. Unless of course the reason for the lack of mana is that you didn't regen enough before the fight.
If you have a good reason to disagree with the above, please tell me. Thank you.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
August 08 2012 07:59 GMT
#1678
On August 08 2012 16:57 IMoperator wrote:
Should I get armor pen or flat ad reds for ezreal?

I run AD, i've seen some guides by Chaox i think it was mixing armorpen/ad though.

dont think it really matters much either way(armpen better for champions ad better for last hitting blah blah)
Artillery spawned from the forges of Hell
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 08 2012 08:01 GMT
#1679
On August 08 2012 16:57 Nikon wrote:
Show nested quote +
On August 08 2012 16:54 Ryuu314 wrote:
On August 08 2012 16:44 gtrsrs wrote:
i think grail would be a really unwise choice on her

the buildup is really poor for a jungler IMO. shouldn't really be using her skills in the jungle anyway, beyond a bit of W. with an AS item you down everything so quickly it doesn't matter to use skills. chalice/grail is better for tons of extended mana usage, but diana depletes her entire bar in 1 go. i considered sheen before ultimately deciding against it, but if mana is a stat you feel you need, i think sheen/cata are the way to go for that, not grail.

iirc chalice/grail increases your mana regen as you deplete your bar. it's good because you deplete your mana so fast. furthermore, I think the mana regen is just an added bonus. the 20% cdr and 90 ap from grail are the best parts of it. having max cdr is very beneficial as it'll let you get more than 1 E in a fight. it also lets you get moonlighted ults off more often for more dps.

I do agree that attack speed is a very useful stat on Diana though.


Grail is 15% CDR, and the part where it'd be really useful is the 12% max mana restored on kill/assist. Otherwise blue buff does the same job as far as mana regen is concerned. The 90 ap is nice tho, but the buff is free

ooops. yea grail is only 15% my bad. you could get blue buff, but if you're playing as a jungler not the AP mid carry then it's unlikely you'll be able to take blue throughout the game unless your mid is manaless. If I had a manaless or a mid who doesn't need blue then I'd just forego grail completely and just hog blue.
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
Last Edited: 2012-08-08 08:24:24
August 08 2012 08:04 GMT
#1680
On August 08 2012 16:59 spinesheath wrote:
Show nested quote +
On August 08 2012 16:37 Nikon wrote:
On August 08 2012 16:28 gtrsrs wrote:
first game dianna:

as/as / armor/mr
9/21/0 with arpen% and initiator
boots+3 wolves blue gank

basically solo'd enemy yorick under his tower in 0.2 seconds flat at level 2, unbelievable damage even when taking E
double kill at bot lane at level 3 with red buff, no one can escape red buff dianna due to AS and E

early game is easy philo hog mercs. mid game i was like how the fuck do i itemize this bitch. went wit's->abyssal, had 220 MR but was getting ripped a new one by their physicals and not enough HP to really cancel out their magicals. rounded it out with aegis shurelia randuin, penta kill at level 17

not really a hard champ at all, tons of damage, just build her defensively/bruiser like any jungler, ap is garbage i probably won't even get abyssal again. rather get the HP from phage than the shit abyssal provides

notes:
>her passive affects towers, which is total bullshit
>likewise, her passive makes her a godly waveclearer, she's going to be a beast pusher
>wriggles completely unnecessary due to passive
>her E is one of the best skills in the game, cooldown is way too short imo and it needs a longer animation. you should get 1 per teamfight max, not like 3. same with R cooldown. W and Q seem to be in a good place, maybe a hair much damage on W.
>best attack animation in the game? i think so
>great first-day purchase. i've been missing you in my life dianna


Best part is you can get a 3xR chain onto someone np. Gotta try for 4-5x.
What I've noticed is that she really downs her mana pool really fast. You kinda needs blue if you want to have extended fights/chase down stragglers :/

For that kind of stuff, you want a larger manapool, not regen. Look into items with mana on them if you have mana issues during fights. Unless of course the reason for the lack of mana is that you didn't regen enough before the fight.


Well, the thing is, even tho she burns through her manapool fast, her spells are cheap, so regenerating faster would actually allow you to get off a Q+R at the least in a timely manner. Or even just an additional R. Its cooldown is very short as it is. My experience is a bit limited, but this seems to be the case.

P.S. Nashor's tooth really goodlike on Diana ^^
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