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[Patch 1.0.0.144: Diana] General Discussion - Page 179

Forum Index > LoL General
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cascades
Profile Blog Joined October 2009
Singapore6122 Posts
August 14 2012 20:33 GMT
#3561
What happened to naut?
HS: cascades#1595 || LoL: stoppin
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
August 14 2012 20:36 GMT
#3562
On August 15 2012 05:33 cascades wrote:
What happened to naut?


nothing?
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
TheYango
Profile Joined September 2008
United States47024 Posts
August 14 2012 20:36 GMT
#3563
On August 15 2012 05:15 wei2coolman wrote:
The problem with current AP's, is that they require farm, and a lot of it. Jungle doesn't offer that kind of farm, so more often than not, they're usually underwhelming. 2 main approaches they can do with it, a) make it so the AP has a terrible lane kit, but amazing ratios, so you only need a small amount of AP to be effective (they did this once, amumu, and it turned out well for the most part). or b)have really nice base damage on the ability with poor AP ratios. I really haven't seen b) executed, something that i do want to see though

The thing is, on those kind of champs, people don't build AP because it's not compelling in comparison to stuff like Triforce, Wit's, or defensive utility/aura items. So nobody considers them AP champs.
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
August 14 2012 20:41 GMT
#3564
Well still obviously have it balanced enough that people are convinced to build AP~.
liftlift > tsm
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 14 2012 20:43 GMT
#3565
On August 15 2012 04:47 wei2coolman wrote:
I think gunblade is going to be core on Kat in jungle, merely because of the slow active.

As far as rageblade goes, if you build it after gunblade, it's going to feel fairly underwhelming, and I could definitely see people having a hard time keeping up into midgame. Slot efficiency isnt' an issue on AD bruisers, because of the huge variety of costs/powercurve issues from items. Most AP items offer nice build progression, along with slot efficiency. Not to mention, most AP's fall heavily behind in lategame, so any detriments you take due to slot efficiencies hit you even harder during later progression into the game.

Abyssal is probably a more realistic goal after gunblade. or DFG.
(also, rylais blows on kat).

I think jungle kat is going to be pretty snowball reliant, there's no way for her to really function if she doesn't have the appropriate amount of farm/gold....


I'm going to spill some of my nascent, unrefined thoughts into this discussion because I think they are pertinent.

I don't think the slow on Gunblade, or Cutlass, is worth it on Katarina. Getting to and sticking with an opponent aren't problems for her, especially with red buff, because she has both a gap closer and a speed boost. Gunblade's AP and AD are inferior to Rageblade, but cost a great deal more to get. Overall Gunblade is investing a lot of money in things Katarina either doesn't need or can find in greater quantities elsewhere.

Part of the reason I think Gunblade is a poor item choice is because I think W>E>Q will be superior for jungle Katarina. My reasoning is:
  • The primary value of Q is that it gives Katarina a way to do ranged damage, which is largely unnecessary when jungling.
  • In a teamfight situation any Q beyond the first is unlikely to bounce to more than one target due to positioning, limiting its AoE DPS value.
  • Considering only Q and E, Kat will do almost equivalent damage to a single target with Rank 1 Q and Rank 5 E as Rank 5 Q and Rank 1 E without any AP. The two reach equivalence at ~137 AP, after which point maxing E first will do more damage. This does not take into account cooldown resets.
  • Lower cooldown Es increase Katarina's sticking power, escape potential, and her survivability via the 20% damage reduction self-buff.

With max E the slow from Gunblade isn't a critical necessity. Max E also represents a greater potential for auto-attacking, favoring Rageblade's Attack Speed.

This concept leans much more toward a bruiser-like sustained damage model than the burst damage model Katarina is better known for. As of yet I'm not sure where to go from Rageblade + Aegis, whether I value Merc's or CDR boots more, and if the concept is actually sound in practical scenarios.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
cLutZ
Profile Joined November 2010
United States19574 Posts
Last Edited: 2012-08-14 20:59:30
August 14 2012 20:55 GMT
#3566
I want to ask some better people about 2v1 lanes more.

Primarily, if you are planning on lane-swapping, why not pick an ADC and support that may usually have a tough time in lane but have really sick mid-late games?

Edit:

Also with Kat/Diana jungle can't you built her a little more tanky and plan ahead while having your mid or top build a WOTA so you get the AP and spellvamp? Or am I living ins a ridiculous triple AP world?
Freeeeeeedom
Leonite7
Profile Joined July 2011
Ireland921 Posts
August 14 2012 21:05 GMT
#3567
So, ignore list, best feature in the game or best feature ever?
Perplex
Profile Joined March 2011
United States1693 Posts
August 14 2012 21:13 GMT
#3568
On August 15 2012 05:33 cascades wrote:
What happened to naut?


They brought down his damage and bumped up his ult cooldown a few patches back I believe. Still viable, still some of the best CC in the game
http://www.lolking.net/summoner/na/24238059
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 14 2012 21:14 GMT
#3569
On August 15 2012 05:55 cLutZ wrote:
I want to ask some better people about 2v1 lanes more.

Primarily, if you are planning on lane-swapping, why not pick an ADC and support that may usually have a tough time in lane but have really sick mid-late games?

Edit:

Also with Kat/Diana jungle can't you built her a little more tanky and plan ahead while having your mid or top build a WOTA so you get the AP and spellvamp? Or am I living ins a ridiculous triple AP world?


wave clear is really important for this style, not just for getting the tower first, but you want to force the bruiser/normal top lane to tank minions if he wants to engage or deny his tower, Vayne for instance on the surface makes a lot of sense and maybe if you paired her with lulu or janna it could work, but she cannot deny the bruiser as easily and if the other team has wave clear you aren't setting yourself to an advantage.
Carrilord has arrived.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
August 14 2012 21:20 GMT
#3570
On August 15 2012 05:36 TheYango wrote:
Show nested quote +
On August 15 2012 05:15 wei2coolman wrote:
The problem with current AP's, is that they require farm, and a lot of it. Jungle doesn't offer that kind of farm, so more often than not, they're usually underwhelming. 2 main approaches they can do with it, a) make it so the AP has a terrible lane kit, but amazing ratios, so you only need a small amount of AP to be effective (they did this once, amumu, and it turned out well for the most part). or b)have really nice base damage on the ability with poor AP ratios. I really haven't seen b) executed, something that i do want to see though

The thing is, on those kind of champs, people don't build AP because it's not compelling in comparison to stuff like Triforce, Wit's, or defensive utility/aura items. So nobody considers them AP champs.

On August 15 2012 05:41 wei2coolman wrote:
Well still obviously have it balanced enough that people are convinced to build AP~.


Having such a break even point would be the worst of both worlds most likely. You build non AP items on AP champions with poor ratios because the damage/gold return is better for building something like Wit's or CDR items like Frozen Heart than it is to build pure AP. Being able to live longer means your spells last longer and if your base damage really is that good, then you don't need to use AP anyways.

On the other hand, if it was more gold efficient to build AP but your base stats are good enough that you could've build tanky and still done tons of damage, then with AP you will be doing OP amounts of damage.

So the only way to have a champion with low AP ratios "forced" into building AP over survivability/CDR/Sheen is if your base numbers are bad. But who wants to play a champion with poor base damage and mediocre ratios?
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
cLutZ
Profile Joined November 2010
United States19574 Posts
August 14 2012 21:40 GMT
#3571
On August 15 2012 06:14 Slusher wrote:
Show nested quote +
On August 15 2012 05:55 cLutZ wrote:
I want to ask some better people about 2v1 lanes more.

Primarily, if you are planning on lane-swapping, why not pick an ADC and support that may usually have a tough time in lane but have really sick mid-late games?

Edit:

Also with Kat/Diana jungle can't you built her a little more tanky and plan ahead while having your mid or top build a WOTA so you get the AP and spellvamp? Or am I living ins a ridiculous triple AP world?


wave clear is really important for this style, not just for getting the tower first, but you want to force the bruiser/normal top lane to tank minions if he wants to engage or deny his tower, Vayne for instance on the surface makes a lot of sense and maybe if you paired her with lulu or janna it could work, but she cannot deny the bruiser as easily and if the other team has wave clear you aren't setting yourself to an advantage.


I don't remember the tournament or game in particular, but someone I remember did a lane swap with Graves vs. Janna and just froze the lane and zoned Janna incredibly hard, which is where I got the idea. I feel like Vayne, Sivir, or Ashe could have zoned just as hard there (Ashe might be even more dangerous seeing as 1 AA or Multishot could get you a kill).
Freeeeeeedom
JackDino
Profile Joined July 2010
Gabon6219 Posts
August 14 2012 22:03 GMT
#3572
On August 15 2012 06:05 Leonite7 wrote:
So, ignore list, best feature in the game or best feature ever?

Laugh spam bestest feature ever.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2012-08-14 22:05:34
August 14 2012 22:04 GMT
#3573
On August 15 2012 05:43 Seuss wrote:
Show nested quote +
On August 15 2012 04:47 wei2coolman wrote:
I think gunblade is going to be core on Kat in jungle, merely because of the slow active.

As far as rageblade goes, if you build it after gunblade, it's going to feel fairly underwhelming, and I could definitely see people having a hard time keeping up into midgame. Slot efficiency isnt' an issue on AD bruisers, because of the huge variety of costs/powercurve issues from items. Most AP items offer nice build progression, along with slot efficiency. Not to mention, most AP's fall heavily behind in lategame, so any detriments you take due to slot efficiencies hit you even harder during later progression into the game.

Abyssal is probably a more realistic goal after gunblade. or DFG.
(also, rylais blows on kat).

I think jungle kat is going to be pretty snowball reliant, there's no way for her to really function if she doesn't have the appropriate amount of farm/gold....


  • Lower cooldown Es increase Katarina's sticking power, escape potential, and her survivability via the 20% damage reduction self-buff.

With max E the slow from Gunblade isn't a critical necessity. Max E also represents a greater potential for auto-attacking, favoring Rageblade's Attack Speed.


It was my understanding that on the PBE that Kat's E was a one point wonder as it had a flat 14 second CD no matter the level. Is that untrue?

I'm still thinking funfire cape. XD
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2012-08-14 22:15:00
August 14 2012 22:12 GMT
#3574
On August 15 2012 07:04 phyvo wrote:
Show nested quote +
On August 15 2012 05:43 Seuss wrote:
On August 15 2012 04:47 wei2coolman wrote:
I think gunblade is going to be core on Kat in jungle, merely because of the slow active.

As far as rageblade goes, if you build it after gunblade, it's going to feel fairly underwhelming, and I could definitely see people having a hard time keeping up into midgame. Slot efficiency isnt' an issue on AD bruisers, because of the huge variety of costs/powercurve issues from items. Most AP items offer nice build progression, along with slot efficiency. Not to mention, most AP's fall heavily behind in lategame, so any detriments you take due to slot efficiencies hit you even harder during later progression into the game.

Abyssal is probably a more realistic goal after gunblade. or DFG.
(also, rylais blows on kat).

I think jungle kat is going to be pretty snowball reliant, there's no way for her to really function if she doesn't have the appropriate amount of farm/gold....


  • Lower cooldown Es increase Katarina's sticking power, escape potential, and her survivability via the 20% damage reduction self-buff.

With max E the slow from Gunblade isn't a critical necessity. Max E also represents a greater potential for auto-attacking, favoring Rageblade's Attack Speed.


It was my understanding that on the PBE that Kat's E was a one point wonder as it had a flat 14 second CD no matter the level. Is that untrue?

I'm still thinking funfire cape. XD


Currently on the PBE Shunpo's cooldown is reduced by 2s per level, down to a 6s at rank 5. With CDR you can potentially have 3.6s Shunpos and 2.4s Ws.

The information posted to the websites that track the PBE was flawed to begin with, and they rarely update things as the PBE progresses. For whatever reason they missed Shunpo's decreasing cooldown despite the fact that it's been there since the PBE got Rengar/the Kat rework.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Frolossus
Profile Joined February 2010
United States4779 Posts
August 14 2012 22:17 GMT
#3575
3.6s shunpo is a number i am totally okay with
the fucking 14 second bullshit they had it on previously was insane and kat could not function at all with it

Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2012-08-14 22:35:17
August 14 2012 22:30 GMT
#3576
On August 15 2012 06:40 cLutZ wrote:
Show nested quote +
On August 15 2012 06:14 Slusher wrote:
On August 15 2012 05:55 cLutZ wrote:
I want to ask some better people about 2v1 lanes more.

Primarily, if you are planning on lane-swapping, why not pick an ADC and support that may usually have a tough time in lane but have really sick mid-late games?

Edit:

Also with Kat/Diana jungle can't you built her a little more tanky and plan ahead while having your mid or top build a WOTA so you get the AP and spellvamp? Or am I living ins a ridiculous triple AP world?


wave clear is really important for this style, not just for getting the tower first, but you want to force the bruiser/normal top lane to tank minions if he wants to engage or deny his tower, Vayne for instance on the surface makes a lot of sense and maybe if you paired her with lulu or janna it could work, but she cannot deny the bruiser as easily and if the other team has wave clear you aren't setting yourself to an advantage.


I don't remember the tournament or game in particular, but someone I remember did a lane swap with Graves vs. Janna and just froze the lane and zoned Janna incredibly hard, which is where I got the idea. I feel like Vayne, Sivir, or Ashe could have zoned just as hard there (Ashe might be even more dangerous seeing as 1 AA or Multishot could get you a kill).


that was curse vs tsm, two things happened, first janna didn't wait for the 2v1 to shove her in, which you have to do, used q lvl1 and effectively zoned herself. Meanwhile in bot Copp and Elementz failed to out cs Dyrus even tho he was 1v2, and Copp had Urgot who really isn't a threat to early tower pressure even 2v1.

tl;dr outplayed
Carrilord has arrived.
Craton
Profile Blog Joined December 2009
United States17262 Posts
August 14 2012 22:58 GMT
#3577
On August 15 2012 06:05 Leonite7 wrote:
So, ignore list, best feature in the game or best feature ever?

Was a better feature when /ignore still worked in game and also when /ignore or mute ally and enemy worked.

Being forced to use the mute button is some bullshit.
twitch.tv/cratonz
qanik
Profile Joined May 2010
Denmark1899 Posts
August 14 2012 22:58 GMT
#3578
Anyone knows if there will be a "MLG Prizefights: TSM vs Legion" today? Otherwise I'd go to bed early today.
Best Teemo World
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
August 14 2012 23:08 GMT
#3579
On August 15 2012 07:58 qanik wrote:
Anyone knows if there will be a "MLG Prizefights: TSM vs Legion" today? Otherwise I'd go to bed early today.


It's starting in a few minutes:

http://www.majorleaguegaming.com/prizefights
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
Lmui
Profile Joined November 2010
Canada6214 Posts
August 14 2012 23:09 GMT
#3580
On August 15 2012 07:58 qanik wrote:
Anyone knows if there will be a "MLG Prizefights: TSM vs Legion" today? Otherwise I'd go to bed early today.


http://www.own3d.tv/MLG

here you go.
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