[Patch 1.0.0.144: Diana] General Discussion - Page 148
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Eiii
United States2566 Posts
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Dark_Chill
Canada3353 Posts
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emraaa
Germany505 Posts
nobody knows how to play vs her ... | ||
arb
Noobville17921 Posts
On August 13 2012 05:38 Dark_Chill wrote: Isn't Trinity better than IE as long as you can get at an early time? Like, if you're winning the lane, Trinity will make you win that much harder compared to IE. If you're doing good its fine, if not IE generally going to do more damage | ||
Navi
5286 Posts
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Zaphod Beeblebrox
Denmark697 Posts
That said, TF is just so good on Ez (and corki) that you should be getting it at some point in the early or midgame. | ||
AwayFromLife
United States441 Posts
On August 13 2012 08:10 Navi wrote: diana is the most conceptually challenged champion since riven imo Her jungle sucks, imo. Your pre-6 ganks are some of the worst, the only thing you can really do against anyone competent is put on pressure and hope to land enough Qs to send them back. And once you hit 6, you need to put out enough damage to make going in worth it, which you can't do on a jungle salary for the most part. And her build paths in the jungle are dumb. You can't get enough AP to be scary unless you're fed, otherwise you're stuck running a hybrid AS/tanky build like Merc's/Wit's/Aegis or something like that and not doing any damage or bringing any CC (i.e. being useless), or you build something like DRings and Kage and end up pushing back your big items to try and not be ignoreable. She's ok mid, but if you really want an aggresive melee assassin mage, she does nothing that Akali or Kass can't do better. Her poke is the only really good thing about her, E is only really good if you can land it on 3+ people, which, if they're smart, you'll never do. tl;dr: There are a million better junglers out there. Fast clear and shti ganks just makes her Shy but with no speed boost or innate tankiness. | ||
kainzero
United States5211 Posts
Vayne W7 L19 26.9% Kills: 3.8/game Deaths: 5.3/game Assists: 5.5/game CS: 156.6/game i swear i'm cursed when i play vayne | ||
Sufficiency
Canada23833 Posts
On August 13 2012 08:24 AwayFromLife wrote: Her jungle sucks, imo. Your pre-6 ganks are some of the worst, the only thing you can really do against anyone competent is put on pressure and hope to land enough Qs to send them back. And once you hit 6, you need to put out enough damage to make going in worth it, which you can't do on a jungle salary for the most part. And her build paths in the jungle are dumb. You can't get enough AP to be scary unless you're fed, otherwise you're stuck running a hybrid AS/tanky build like Merc's/Wit's/Aegis or something like that and not doing any damage or bringing any CC (i.e. being useless), or you build something like DRings and Kage and end up pushing back your big items to try and not be ignoreable. She's ok mid, but if you really want an aggresive melee assassin mage, she does nothing that Akali or Kass can't do better. Her poke is the only really good thing about her, E is only really good if you can land it on 3+ people, which, if they're smart, you'll never do. tl;dr: There are a million better junglers out there. Fast clear and shti ganks just makes her Shy but with no speed boost or innate tankiness. Diana mid has a lot of problems. Compared to Kassadin, Diana does not have a reliable ranged harass pre-6 and does not have a lot of mana. After level 6, Diana can all-in, but it's not as strong as Akali's and not as safe as Kassadin's. The only thing going for her in the mid lane is her very good lane shove and wraiths farm. Diana's roam is also mediocre. | ||
AwayFromLife
United States441 Posts
On August 13 2012 08:42 Sufficiency wrote: Diana mid has a lot of problems. Compared to Kassadin, Diana does not have a reliable ranged harass pre-6 and does not have a lot of mana. After level 6, Diana can all-in, but it's not as strong as Akali's and not as safe as Kassadin's. The only thing going for her in the mid lane is her very good lane shove and wraiths farm. Diana's roam is also mediocre. Yeah, I'm very underwhelmed with her. She has potential, and her burst when fed is great, but I see no real reason to play her when Akali mid exists or any number of other junglers are in the game. | ||
obesechicken13
United States10467 Posts
Kayle W/L/% 44/29/60% Tristana 18/20/47% I feel like I'm cursed when I play tristana. Just like kainzero with Vayne. I play kayle in the jungle and top so I have a lot more games with her than other champs. She's a great lane bully top though you have to be careful of early ganks. She's good early ganking jungler but if the cards aren't right for a gank she can farm pretty well too. | ||
Nos-
Canada12016 Posts
On August 13 2012 08:10 Navi wrote: diana is the most conceptually challenged champion since riven imo What do you mean by this? | ||
cLutZ
United States19574 Posts
On August 13 2012 08:29 kainzero wrote: ya'll talking about win loss rates Vayne W7 L19 26.9% Kills: 3.8/game Deaths: 5.3/game Assists: 5.5/game CS: 156.6/game i swear i'm cursed when i play vayne I don't play Vayne ranked, but she is my fav champ, except I also seem to suck with her. ![]() Maybe I should try convincing teams to do a laneswap when I play vayne so I can get to BT safely... | ||
Seuss
United States10536 Posts
On August 13 2012 08:24 AwayFromLife wrote: Her jungle sucks, imo. Your pre-6 ganks are some of the worst, the only thing you can really do against anyone competent is put on pressure and hope to land enough Qs to send them back. And once you hit 6, you need to put out enough damage to make going in worth it, which you can't do on a jungle salary for the most part. And her build paths in the jungle are dumb. You can't get enough AP to be scary unless you're fed, otherwise you're stuck running a hybrid AS/tanky build like Merc's/Wit's/Aegis or something like that and not doing any damage or bringing any CC (i.e. being useless), or you build something like DRings and Kage and end up pushing back your big items to try and not be ignoreable. She's ok mid, but if you really want an aggresive melee assassin mage, she does nothing that Akali or Kass can't do better. Her poke is the only really good thing about her, E is only really good if you can land it on 3+ people, which, if they're smart, you'll never do. tl;dr: There are a million better junglers out there. Fast clear and shti ganks just makes her Shy but with no speed boost or innate tankiness. You don't need a speed boost when you have a 900 range gap closer, and a shield on a 10 second cooldown is plenty of innate tankiness. People, including myself, thought Shyvana was worthless as a jungler when she came out. Then she basically became the meta. I think Wit's End is a bad item for Diana, and that it might be part of your trouble with the tankier build path. The stats and passive on Wit's End don't scale off each other, whereas tank/CDR/AP does. It's for that reason that the most successful builds appear to be variants of Reverie/Grail + FH. | ||
101toss
3232 Posts
Dat bitch outdps's me through fiddle drain Edit: I just realized sunfire cape actually synergizes with fiddlesticks | ||
Sufficiency
Canada23833 Posts
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wussleeQ
United States3130 Posts
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Bladeorade
United States1898 Posts
On August 13 2012 10:01 Sufficiency wrote: Diana's win rate is pretty high right now at 53%. But honestly I think this is because a lot of players (on my level) do not know how to play against her. I once even had someone picking LeBlanc against me... which resulted me easily crushing her. I'm pretty sure Leblanc should destroy Diana mid... If Diana goes in to kill Leblanc she can just EQRW since your a melee. | ||
IMoperator
4476 Posts
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Bwaaaa
Australia969 Posts
On August 13 2012 10:45 IMoperator wrote: Ok what is the combo for fizz? Is it E-Q-R and then W him down if he lives? Or do you Q him first? I thought it was R-Activate W-Q-E. | ||
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