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[Patch 1.0.0.144: Diana] General Discussion - Page 117

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fasdaf
Profile Blog Joined August 2011
138 Posts
Last Edited: 2012-08-10 02:54:34
August 10 2012 02:52 GMT
#2321
The real problem with Kat's kit is that it's inherently unbalanceable. Her passive is what makes her unique, but it's also an example of terrible game design. Death Lotus was not Kat's best point, it was the chain Shunpo + Bouncing Blade she could pull off if she got a kill/assist, especially with the giant damage reduction on Shunpo. Her passive is far too snowbally (far moreso than Darius' ult), and so it's ultimately too binary. Either Kat gets a reset and gets to be like spam skills, or she's minimally useful since her kit lacks utility. Riot then necessarily has to leave Kat underpowered, so she ended up unviable. Kat's passive is a relic, and it should have been removed when they remade her.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-08-10 02:57:00
August 10 2012 02:55 GMT
#2322
On August 10 2012 11:43 wei2coolman wrote:
Show nested quote +
On August 10 2012 11:35 Ryuu314 wrote:
On August 10 2012 11:19 wei2coolman wrote:
On August 10 2012 11:05 Gahlo wrote:
On August 10 2012 10:31 Ryuu314 wrote:
if you're going to go chalice->grail, you could probably skip philo from the jungle. she doesn't really need the sustain for jungling anyways because she clears so fast that her shield is more than sufficient to keep her hp up. any incidental damage you take from ganks can be covered via natural regen and pots.

I've been jungling diana whenever possible and so far I'm doing pretty good.
I just go boots+3 -> kage -> chalice. From there I finish Grail, Frozen Heart, Abyssal. I tried Wit's for a few games where I needed the MR, but my AP mid/top already built an Abyssal so I grabbed Wit's since it helps you proc your passive more as well. Never got past that, but I'd probably try building a Dcap afterwards.

Honestly, she doesn't do that bad from the jungle. Your ganks are pretty bad before 6, but they're still possible if the enemy's even a little overextended due to your naturally high movespeed. After 6 ganking's pretty easy. Also, Diana clears so damn fast she can hit 6 pretty early, especially if you jack your opponent's camps after clearing your own. Her 1v1 potential's pretty good too. If you're jungling you're not looking for the massive assassin-y burst mid Diana will give you; you play more of a sustained dps/disruption role that can dive decently well.

Is Abyssal after grail and FH worth it?

Grail+merc treads+ abyssal+aotl is probably overkill on the MR. If you're building tanky, the only magic damage you should be taking is non-targeted magic damage, mostly from aoe affects that you can't really dodge, because AP carries main target isn't going to be tanky bruiser~

Not to mention you're gunna be pretty hp heavy as well, with aotl+randuins+reverie.

FH probably not worth it if you go randuins.

Thing is, I'm not going Aegis lol. It's super cost effective and all that but I'd rather let my top/support get it instead. Grail by itself only gives 40 MR. Mercs give 25 and Abyssal gives 57. That's 122 MR on top of your base 30(+1.25) MR. 150~160 Mr isn't overkill; it's only around a 60% damage reduction. Besides, AD carries/supports sometimes have some form of incidental magic damage anyways. AP carries also do target bruisers; if they're not some 1-2 rotation burst mage like annie or an assassin like Kassadin, they will definitely target the bruiser in their face beating them up.

I also dislike Randuins and Reverie. Philo feels unnecessary to me, especially if you're getting chalice/grail. Randuins is pretty nice, but I'd rather get my armor from Glacial since it provides better stats. It provides better cdr and also bolsters your mana pool as your initial burst can be costy. Frozen Heart also provides an attack speed slow that's quite strong. The movespeed slow from Randuins isn't really necessary since AD carries have a hard time kiting you anyways due to your E and ulti.

Well, I was mostly talking about my theoretical full build~
Have fun trying to pay for all of those items. Jungles rarely get to 6item, even with stupidly cost effecient items. I just don't see you being able to afford abyssal+unholygrail+FH. Also that amount of MR is overkill, most bruisers only build 2 MR items in the game most of the time, wits/hexdrinker+merc treads. the only time they have fon or banshee veil is if the enemy ap is beyond fed. Unholy grail + merc treads, going to be more than reasonable amount of MR for majority of the games you play.

As far as unholy grail + FH, you should probably just choose one or the other.

I think randuins is super strong in this. E + randuins active is a complete team wrecker, not to mention the active also lowers AS, that's why often diving bruisers often prefer randuins over FH.

I should've clarified. Unholy Grail + Glacial isn't very expensive at all and that's what I consider core. Everything else is situational/luxury. I finish Glacial into Frozen Heart through teamfight/ post-laning gold and only if I really need the aura/armor. Abyssal is also luxury. I build it if I need MR after Mercs/Grail and if I can afford it. Otherwise I take Wit's as a cheaper alternative.

Here's why I like FH over Randuins: First looking at the raw stats, Randuins gives 350 hp and 25 hp/5 instead of 15% cdr, 24 armor, and 500 mana. In terms of raw stats I find useful for Diana, FH is better. Now, Randuin's active/passive is a 35% movespeed and attack speed slow for X seconds, usually only 1.5~2 seconds total. Frozen Heart gives a permanent 20% attack speed slow aura. The movespeed slow is kinda wasted due to diminishing returns with your E. Now it just comes down to the attack speed slow. Randuin's slow is more powerful, but it only lasts a very short duration, whereas FH's slow is a 1k range aura, meaning you're likely to affect the enemy bruisers as well. If the fight lasts for over 4~5 seconds, FH would've given you more total dps reduction than Randuins.
On August 10 2012 11:48 Frolossus wrote:
Show nested quote +
On August 10 2012 11:46 Ryuu314 wrote:
Not sure why people are upset she's getting reworked. No one can argue that she was in a perfect spot before. She's next to unplayed in the competitive scene and her weaknesses vastly outweigh her strengths. Sure, she stomps n00bs and has a place in extremely situational team comps, but I think it's a good thing Riot's trying to make her viable in more situations.

Besides, her core kit seems to be unchanged. The differences are a buff to her Q and E. Moving the health debuff to R. And changing her W to a damage dealing skill, which I think is a buff since her W feels kinda awkward and unnecessary as it is now.

she was perfectly fine as she was all that needed adjustment was damage on Q early game
the new W will feel far more awkward cause it contributes nothing beneficial to her kit as it is

How is her new W more awkward than her old W? Her old W has essentially been moved onto her other skills. Kat basically has her old kit + 1 more skill.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-08-10 02:57:11
August 10 2012 02:56 GMT
#2323
double post :\
Frolossus
Profile Joined February 2010
United States4779 Posts
Last Edited: 2012-08-10 03:00:41
August 10 2012 02:59 GMT
#2324
On August 10 2012 11:55 Ryuu314 wrote:
Show nested quote +

the new W will feel far more awkward cause it contributes nothing beneficial to her kit as it is

How is her new W more awkward than her old W? Her old W has essentially been moved onto her other skills. Kat basically has her old kit + 1 more skill.

the problem here is that the healing debuff + damage steroid on KI is a better fit for her kit then a random crescent slash taken from akali, the spell doesn't do anything on akali so why would it be better on kat?
wei2coolman
Profile Joined November 2010
United States60033 Posts
August 10 2012 03:02 GMT
#2325
On August 10 2012 11:55 Ryuu314 wrote:

I should've clarified. Unholy Grail + Glacial isn't very expensive at all and that's what I consider core. Everything else is situational/luxury. I finish Glacial into Frozen Heart through teamfight/ post-laning gold and only if I really need the aura/armor. Abyssal is also luxury. I build it if I need MR after Mercs/Grail and if I can afford it. Otherwise I take Wit's as a cheaper alternative.

Here's why I like FH over Randuins: First looking at the raw stats, Randuins gives 350 hp and 25 hp/5 instead of 15% cdr, 24 armor, and 500 mana. In terms of raw stats I find useful for Diana, FH is better. Now, Randuin's active/passive is a 35% movespeed and attack speed slow for X seconds, usually only 1.5~2 seconds total. Frozen Heart gives a permanent 20% attack speed slow aura. The movespeed slow is kinda wasted due to diminishing returns with your E. Now it just comes down to the attack speed slow. Randuin's slow is more powerful, but it only lasts a very short duration, whereas FH's slow is a 1k range aura, meaning you're likely to affect the enemy bruisers as well. If the fight lasts for over 4~5 seconds, FH would've given you more total dps reduction than Randuins.


If it takes you longer than 2 seconds to kill AD carry with Diana, you might be fucked in the first place (half joking half serious).

As far as Randuins goes, I just really like the build progression of it, however the hog nerf last patch really hurt it badly (completely uncalled for imo.)
liftlift > tsm
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
August 10 2012 03:06 GMT
#2326
On August 10 2012 11:59 Frolossus wrote:
Show nested quote +
On August 10 2012 11:55 Ryuu314 wrote:

the new W will feel far more awkward cause it contributes nothing beneficial to her kit as it is

How is her new W more awkward than her old W? Her old W has essentially been moved onto her other skills. Kat basically has her old kit + 1 more skill.

the problem here is that the healing debuff + damage steroid on KI is a better fit for her kit then a random crescent slash taken from akali, the spell doesn't do anything on akali so why would it be better on kat?



Well, abilities can proc Katarinas mark, which means htting a couple of people with Q and then W or R gives you some extra damage. I don't really like the remake and don't get they reasoning behind it, even with the explanation. Kat is either gonna stay the same or be op.
wei2coolman
Profile Joined November 2010
United States60033 Posts
August 10 2012 03:10 GMT
#2327
On August 10 2012 12:06 h3r1n6 wrote:
Show nested quote +
On August 10 2012 11:59 Frolossus wrote:
On August 10 2012 11:55 Ryuu314 wrote:

the new W will feel far more awkward cause it contributes nothing beneficial to her kit as it is

How is her new W more awkward than her old W? Her old W has essentially been moved onto her other skills. Kat basically has her old kit + 1 more skill.

the problem here is that the healing debuff + damage steroid on KI is a better fit for her kit then a random crescent slash taken from akali, the spell doesn't do anything on akali so why would it be better on kat?



Well, abilities can proc Katarinas mark, which means htting a couple of people with Q and then W or R gives you some extra damage. I don't really like the remake and don't get they reasoning behind it, even with the explanation. Kat is either gonna stay the same or be op.

when you bring it up like that, i just think "melee varus?"
liftlift > tsm
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 10 2012 03:13 GMT
#2328
On August 10 2012 12:02 wei2coolman wrote:
Show nested quote +
On August 10 2012 11:55 Ryuu314 wrote:

I should've clarified. Unholy Grail + Glacial isn't very expensive at all and that's what I consider core. Everything else is situational/luxury. I finish Glacial into Frozen Heart through teamfight/ post-laning gold and only if I really need the aura/armor. Abyssal is also luxury. I build it if I need MR after Mercs/Grail and if I can afford it. Otherwise I take Wit's as a cheaper alternative.

Here's why I like FH over Randuins: First looking at the raw stats, Randuins gives 350 hp and 25 hp/5 instead of 15% cdr, 24 armor, and 500 mana. In terms of raw stats I find useful for Diana, FH is better. Now, Randuin's active/passive is a 35% movespeed and attack speed slow for X seconds, usually only 1.5~2 seconds total. Frozen Heart gives a permanent 20% attack speed slow aura. The movespeed slow is kinda wasted due to diminishing returns with your E. Now it just comes down to the attack speed slow. Randuin's slow is more powerful, but it only lasts a very short duration, whereas FH's slow is a 1k range aura, meaning you're likely to affect the enemy bruisers as well. If the fight lasts for over 4~5 seconds, FH would've given you more total dps reduction than Randuins.


If it takes you longer than 2 seconds to kill AD carry with Diana, you might be fucked in the first place (half joking half serious).

As far as Randuins goes, I just really like the build progression of it, however the hog nerf last patch really hurt it badly (completely uncalled for imo.)

if you're building Diana like AlexIch as AP mid, then yea, you should be able to freaking 1-shot an AD carry lol; her ratios are on par with the best burst mages. Tankier Diana is more sustained damage and disruption.

Personally, I just don't like going pure AP because Diana has really strong sustained dps potential and utility cause of her kit. She also has no form of escape/disengage so if you're pure AP, you're basically playing a very all-in champ. If you dive in and fail to blow shit up, you're screwed. Even if you dive in and blow shit up, you still have a high chance of being screwed anyways if you fail to kill their backline in time. Ofc, AlexIch is a much much much better player than I so he probably knows something I don't.

HoG nerf was kinda stupid. Is FH build progression really worse than Randuins? Warden's Mail and Glacial costs pretty much the exact same. Both require a random cloth armor. Randuins asks for HoG, while FH asks for another cloth. Randuins was nice when you could get a fast HoG and sit on it to reduce the overall price of Randuins w/out losing too much cost-efficiency by buying HoG. Now I'm not so sure it's worth it.
Gahlo
Profile Joined February 2010
United States35150 Posts
August 10 2012 03:14 GMT
#2329
On August 10 2012 11:59 Frolossus wrote:
Show nested quote +
On August 10 2012 11:55 Ryuu314 wrote:

the new W will feel far more awkward cause it contributes nothing beneficial to her kit as it is

How is her new W more awkward than her old W? Her old W has essentially been moved onto her other skills. Kat basically has her old kit + 1 more skill.

the problem here is that the healing debuff + damage steroid on KI is a better fit for her kit then a random crescent slash taken from akali, the spell doesn't do anything on akali so why would it be better on kat?

AOE pop Q marks instead of one, maybe 2.
TheYango
Profile Joined September 2008
United States47024 Posts
August 10 2012 03:25 GMT
#2330
On August 10 2012 12:14 Gahlo wrote:
Show nested quote +
On August 10 2012 11:59 Frolossus wrote:
On August 10 2012 11:55 Ryuu314 wrote:

the new W will feel far more awkward cause it contributes nothing beneficial to her kit as it is

How is her new W more awkward than her old W? Her old W has essentially been moved onto her other skills. Kat basically has her old kit + 1 more skill.

the problem here is that the healing debuff + damage steroid on KI is a better fit for her kit then a random crescent slash taken from akali, the spell doesn't do anything on akali so why would it be better on kat?

AOE pop Q marks instead of one, maybe 2.

The practical likelihood of popping those marks with her W rather than with her ult or with another Q after it refreshes on kill seems pretty small unless the AoE is much larger than Crescent Slash.
Moderator
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
August 10 2012 03:34 GMT
#2331
This is super random, unrelated to the current discussion x_x

+ Show Spoiler +

CLG is partnered with Dignitas now to expand their store :D
SeleCT is gonna be store manager for CLG (along with ODEE), just thought that its super cool
http://clgaming.net/news/309-clg-store-now-shipping-world-wide
You can type "StarCraft" with just your left hand.
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
August 10 2012 03:35 GMT
#2332
I actually haven't seen Akali in the longest time. I remember when I used to see her, she was incredibly annoying to face, and could snowball out of control. So is the new Kat also gonna be like that?
CUTE MAKES RIGHT
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 10 2012 03:37 GMT
#2333
On August 10 2012 12:35 Dark_Chill wrote:
I actually haven't seen Akali in the longest time. I remember when I used to see her, she was incredibly annoying to face, and could snowball out of control. So is the new Kat also gonna be like that?

Akali was annoying not necessarily because of her refresh on kill mechanic + high burst, but mostly because gunblade/wota were brokenly OP with the amount of spellvamp they gave.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
Last Edited: 2012-08-10 04:22:07
August 10 2012 04:21 GMT
#2334
New champion splash. Welcome Rengar!

[image loading]

Edit: Also Roborammus:

[image loading]
It's your boy Guzma!
thenexusp
Profile Joined May 2009
United States3721 Posts
August 10 2012 04:21 GMT
#2335
Rengar? Also dat Rammus skin, do want.

http://www.reignofgaming.net/news/21232-new-champion-splash-rengar-and-new-rammus-skin
Terranasaur
Profile Joined May 2011
United States2085 Posts
August 10 2012 04:23 GMT
#2336
I would rather have Rammus buffs than a Rammus skin...
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
Craton
Profile Blog Joined December 2009
United States17250 Posts
August 10 2012 04:27 GMT
#2337
Really milking the 'mechanize every champion in the game' train.
twitch.tv/cratonz
Haasts
Profile Joined October 2011
New Zealand4445 Posts
August 10 2012 04:27 GMT
#2338
I'm a little late with the jungle Diana discussion, but I'm in Monte's camp with this - she doesn't gain a whole lot of benefits from Philosopher's Stone, and Chalice of Harmony is only marginally more expensive than Philo as a first item and provides MR for survivability. Once you've grabbed a Chain Vest to build towards Glacial Shroud and she hits 6, her ability to set up/survive towerdive kills is fairly strong.
Her Moonfall is a very useful skill to have on a moderately tanky jungler coming into teamfights - while there are plenty of other AOE team composition skills on popular junglers (Unstoppable Force/Curse of the Sad Mummy/etc), the diameter and "suck in" part of the skill (combined with the positioning her R offers) drastically increase the power of any other AOE your team composition can bring to bear, especially that of a traditional AP mid - in a recent game, I had Malphite top, Xerath in mid and Miss Fortune as our AD. Being able to clump up lightly scattered enemies for multiple hits of Arcane Barrage, an Unstoppable Force that wouldn't have been able to hit as many people due to pre-Moonfall enemy positioning, and a decent amount of a Bullet Time channel was very gratifying and effective.
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
Requizen
Profile Blog Joined March 2011
United States33802 Posts
August 10 2012 04:30 GMT
#2339
Bleh, I want to spam Diana games, but I feel like she's such a niche pick. People so stuck in the meta of "jungle has to be the tankiest person" that you end up with a team full of squishies, and you can't really put Diana into that, need more beef. She fits very well into a team comp with a tanky support, a tough top, a tanky mid, or any combination of them. Not so much in the Xin/LB/Soraka/Ashe team I had.
It's your boy Guzma!
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
Last Edited: 2012-08-10 04:40:41
August 10 2012 04:38 GMT
#2340
Rengar looks like WW with weapons. Wolf
[image loading]

I <3 that Rammus skin.
FOR GREAT JUSTICE! Bans for the ban gods!
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