[Patch 1.0.0.144: Diana] General Discussion - Page 117
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fasdaf
138 Posts
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Ryuu314
United States12679 Posts
On August 10 2012 11:43 wei2coolman wrote: Well, I was mostly talking about my theoretical full build~ Have fun trying to pay for all of those items. Jungles rarely get to 6item, even with stupidly cost effecient items. I just don't see you being able to afford abyssal+unholygrail+FH. Also that amount of MR is overkill, most bruisers only build 2 MR items in the game most of the time, wits/hexdrinker+merc treads. the only time they have fon or banshee veil is if the enemy ap is beyond fed. Unholy grail + merc treads, going to be more than reasonable amount of MR for majority of the games you play. As far as unholy grail + FH, you should probably just choose one or the other. I think randuins is super strong in this. E + randuins active is a complete team wrecker, not to mention the active also lowers AS, that's why often diving bruisers often prefer randuins over FH. I should've clarified. Unholy Grail + Glacial isn't very expensive at all and that's what I consider core. Everything else is situational/luxury. I finish Glacial into Frozen Heart through teamfight/ post-laning gold and only if I really need the aura/armor. Abyssal is also luxury. I build it if I need MR after Mercs/Grail and if I can afford it. Otherwise I take Wit's as a cheaper alternative. Here's why I like FH over Randuins: First looking at the raw stats, Randuins gives 350 hp and 25 hp/5 instead of 15% cdr, 24 armor, and 500 mana. In terms of raw stats I find useful for Diana, FH is better. Now, Randuin's active/passive is a 35% movespeed and attack speed slow for X seconds, usually only 1.5~2 seconds total. Frozen Heart gives a permanent 20% attack speed slow aura. The movespeed slow is kinda wasted due to diminishing returns with your E. Now it just comes down to the attack speed slow. Randuin's slow is more powerful, but it only lasts a very short duration, whereas FH's slow is a 1k range aura, meaning you're likely to affect the enemy bruisers as well. If the fight lasts for over 4~5 seconds, FH would've given you more total dps reduction than Randuins. On August 10 2012 11:48 Frolossus wrote: she was perfectly fine as she was all that needed adjustment was damage on Q early game the new W will feel far more awkward cause it contributes nothing beneficial to her kit as it is How is her new W more awkward than her old W? Her old W has essentially been moved onto her other skills. Kat basically has her old kit + 1 more skill. | ||
Ryuu314
United States12679 Posts
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Frolossus
United States4779 Posts
On August 10 2012 11:55 Ryuu314 wrote: How is her new W more awkward than her old W? Her old W has essentially been moved onto her other skills. Kat basically has her old kit + 1 more skill. the problem here is that the healing debuff + damage steroid on KI is a better fit for her kit then a random crescent slash taken from akali, the spell doesn't do anything on akali so why would it be better on kat? | ||
wei2coolman
United States60033 Posts
On August 10 2012 11:55 Ryuu314 wrote: I should've clarified. Unholy Grail + Glacial isn't very expensive at all and that's what I consider core. Everything else is situational/luxury. I finish Glacial into Frozen Heart through teamfight/ post-laning gold and only if I really need the aura/armor. Abyssal is also luxury. I build it if I need MR after Mercs/Grail and if I can afford it. Otherwise I take Wit's as a cheaper alternative. Here's why I like FH over Randuins: First looking at the raw stats, Randuins gives 350 hp and 25 hp/5 instead of 15% cdr, 24 armor, and 500 mana. In terms of raw stats I find useful for Diana, FH is better. Now, Randuin's active/passive is a 35% movespeed and attack speed slow for X seconds, usually only 1.5~2 seconds total. Frozen Heart gives a permanent 20% attack speed slow aura. The movespeed slow is kinda wasted due to diminishing returns with your E. Now it just comes down to the attack speed slow. Randuin's slow is more powerful, but it only lasts a very short duration, whereas FH's slow is a 1k range aura, meaning you're likely to affect the enemy bruisers as well. If the fight lasts for over 4~5 seconds, FH would've given you more total dps reduction than Randuins. If it takes you longer than 2 seconds to kill AD carry with Diana, you might be fucked in the first place (half joking half serious). As far as Randuins goes, I just really like the build progression of it, however the hog nerf last patch really hurt it badly (completely uncalled for imo.) | ||
h3r1n6
Iceland2039 Posts
On August 10 2012 11:59 Frolossus wrote: the problem here is that the healing debuff + damage steroid on KI is a better fit for her kit then a random crescent slash taken from akali, the spell doesn't do anything on akali so why would it be better on kat? Well, abilities can proc Katarinas mark, which means htting a couple of people with Q and then W or R gives you some extra damage. I don't really like the remake and don't get they reasoning behind it, even with the explanation. Kat is either gonna stay the same or be op. | ||
wei2coolman
United States60033 Posts
On August 10 2012 12:06 h3r1n6 wrote: Well, abilities can proc Katarinas mark, which means htting a couple of people with Q and then W or R gives you some extra damage. I don't really like the remake and don't get they reasoning behind it, even with the explanation. Kat is either gonna stay the same or be op. when you bring it up like that, i just think "melee varus?" | ||
Ryuu314
United States12679 Posts
On August 10 2012 12:02 wei2coolman wrote: If it takes you longer than 2 seconds to kill AD carry with Diana, you might be fucked in the first place (half joking half serious). As far as Randuins goes, I just really like the build progression of it, however the hog nerf last patch really hurt it badly (completely uncalled for imo.) if you're building Diana like AlexIch as AP mid, then yea, you should be able to freaking 1-shot an AD carry lol; her ratios are on par with the best burst mages. Tankier Diana is more sustained damage and disruption. Personally, I just don't like going pure AP because Diana has really strong sustained dps potential and utility cause of her kit. She also has no form of escape/disengage so if you're pure AP, you're basically playing a very all-in champ. If you dive in and fail to blow shit up, you're screwed. Even if you dive in and blow shit up, you still have a high chance of being screwed anyways if you fail to kill their backline in time. Ofc, AlexIch is a much much much better player than I so he probably knows something I don't. HoG nerf was kinda stupid. Is FH build progression really worse than Randuins? Warden's Mail and Glacial costs pretty much the exact same. Both require a random cloth armor. Randuins asks for HoG, while FH asks for another cloth. Randuins was nice when you could get a fast HoG and sit on it to reduce the overall price of Randuins w/out losing too much cost-efficiency by buying HoG. Now I'm not so sure it's worth it. | ||
Gahlo
United States35150 Posts
On August 10 2012 11:59 Frolossus wrote: the problem here is that the healing debuff + damage steroid on KI is a better fit for her kit then a random crescent slash taken from akali, the spell doesn't do anything on akali so why would it be better on kat? AOE pop Q marks instead of one, maybe 2. | ||
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TheYango
United States47024 Posts
The practical likelihood of popping those marks with her W rather than with her ult or with another Q after it refreshes on kill seems pretty small unless the AoE is much larger than Crescent Slash. | ||
JerKy
Korea (South)3013 Posts
+ Show Spoiler + CLG is partnered with Dignitas now to expand their store :D SeleCT is gonna be store manager for CLG (along with ODEE), just thought that its super cool http://clgaming.net/news/309-clg-store-now-shipping-world-wide | ||
Dark_Chill
Canada3353 Posts
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Ryuu314
United States12679 Posts
On August 10 2012 12:35 Dark_Chill wrote: I actually haven't seen Akali in the longest time. I remember when I used to see her, she was incredibly annoying to face, and could snowball out of control. So is the new Kat also gonna be like that? Akali was annoying not necessarily because of her refresh on kill mechanic + high burst, but mostly because gunblade/wota were brokenly OP with the amount of spellvamp they gave. | ||
Requizen
United States33802 Posts
![]() Edit: Also Roborammus: ![]() | ||
thenexusp
United States3721 Posts
http://www.reignofgaming.net/news/21232-new-champion-splash-rengar-and-new-rammus-skin | ||
Terranasaur
United States2085 Posts
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Craton
United States17250 Posts
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Haasts
New Zealand4445 Posts
Her Moonfall is a very useful skill to have on a moderately tanky jungler coming into teamfights - while there are plenty of other AOE team composition skills on popular junglers (Unstoppable Force/Curse of the Sad Mummy/etc), the diameter and "suck in" part of the skill (combined with the positioning her R offers) drastically increase the power of any other AOE your team composition can bring to bear, especially that of a traditional AP mid - in a recent game, I had Malphite top, Xerath in mid and Miss Fortune as our AD. Being able to clump up lightly scattered enemies for multiple hits of Arcane Barrage, an Unstoppable Force that wouldn't have been able to hit as many people due to pre-Moonfall enemy positioning, and a decent amount of a Bullet Time channel was very gratifying and effective. | ||
Requizen
United States33802 Posts
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Praetorial
United States4241 Posts
![]() I <3 that Rammus skin. | ||
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