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[Patch 1.0.0.143: MidJuly-Zyra] General Discussion - Page 98

Forum Index > LoL General
Post a Reply
Prev 1 96 97 98 99 100 137 Next
nojitosunrise
Profile Joined August 2011
United States6188 Posts
Last Edited: 2012-07-28 01:55:13
July 28 2012 01:25 GMT
#1941
~~edited nvm~~
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
July 28 2012 01:30 GMT
#1942
On July 28 2012 10:14 schmutttt wrote:
Do you guys think Graves will ever cop a nerf? I don't play enough AD to know myself but remember reading out of all the ADs played 40% was him, and along with Urgot he seems to be the most popular at pro level.

Thankfully, he's been nerfed loads of times already including this patch and last patch.

On July 28 2012 10:21 Alzadar wrote:
The hell. Ezreal can duel any carry except Vayne. His steroid is slightly weaker than most, but it has constant uptime once charged, where as most are 50-70% uptime. His range is standard. His escape is among the best, with instant cast and good range (Corki and Tristana go further but have cast time). He has good poking. His ultimate will reliably hit 3-5 people, doing huge initial damage. What more do you want?

....?? Ezrael should generally beat Vayne in a duel because Vayne is all auto-attack damage and Ezrael has burst. Ezrael W AS debuff is also pretty crippling. While Vayne can Tumble, the hitbox on W is large enough to still generally hit her if you lead a little bit. E means you shouldn't ever be in a position to be Condemned into a wall. In lane, you have a loner poke range and a greater threat radius.
It's like, "Is the Federation's Mobile Suit some kind of monster?"
Gorsameth
Profile Joined April 2010
Netherlands22069 Posts
July 28 2012 01:32 GMT
#1943
So they randomly decide to name themselves Evil Geniuses despite having 0 connection to the EG team.

Well.. its good pr i guess :p
It ignores such insignificant forces as time, entropy, and death
barbsq
Profile Joined November 2009
United States5348 Posts
July 28 2012 01:42 GMT
#1944
On July 28 2012 10:25 Requizen wrote:
Show nested quote +
On July 28 2012 10:21 Alzadar wrote:
On July 28 2012 10:08 TwoToneTerran wrote:
On July 28 2012 10:02 Alzadar wrote:
On July 28 2012 09:48 wei2coolman wrote:
On July 28 2012 08:28 HazMat wrote:
On July 28 2012 08:23 Seuss wrote:
On July 28 2012 08:19 101toss wrote:
Trist may not be good at high elo, but at my elo, 11-1 npnp


Uh, Trist is super good at high Elo.

Also, Soniv is old.

Eh, midgame too weak and she get's crushed in lane by Ezreal/Graves/Corki. Pretty much all ADs are the same but Ezreal Graves and Corki all have way too strong lane phases which makes them pick 90% of games.

Ezreal only became popular because of DL's rofl stomp with it in MLG, and then more so due to pulsefire release, and then even MORE so, due to blitz being a popular support.

ez's laning phase is strong, but his lategame falls off too hard to justify it as legit AD pick, unless for very specific niche reason.

It'd be like first picking a sivir, you don't really do it >.<


Give me a break, Ezreal's lategame is pretty good. He's not Tristana or Kog'Maw, but other than them he's as good as any.


Nah, he's worse than everyone who isn't caitlyn more or less. Maybe you could make an argument for Varus being worse.


The hell. Ezreal can duel any carry except Vayne. His steroid is slightly weaker than most, but it has constant uptime once charged, where as most are 50-70% uptime. His range is standard. His escape is among the best, with instant cast and good range (Corki and Tristana go further but have cast time). He has good poking. His ultimate will reliably hit 3-5 people, doing huge initial damage. What more do you want?

Exactly, his dueling against other ADs is fine, which is what gives him a strong midgame. However, lategame is all about teamfights, which he isn't as good as others. Kog does better sustained damage from a safer range. Graves has toughness to survive the fight and good scaling AoE damage. Vayne assassinates and rapes teamfights. Corki's sustained damage is better and his poke is about the same, plus he has true damage modifier for late game armor. Ezreal's kit makes him good as skirmishes and dueling, not big fights, especially once your Qs start getting blocked by everyone other than the target you want to kill.


the rest I don't really have a problem with but the bolded section is patently false. Come late game, graves blows up just as easily as any other AD carry.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2012-07-28 02:02:28
July 28 2012 01:57 GMT
#1945
On July 28 2012 10:25 Requizen wrote:
Show nested quote +
On July 28 2012 10:21 Alzadar wrote:
On July 28 2012 10:08 TwoToneTerran wrote:
On July 28 2012 10:02 Alzadar wrote:
On July 28 2012 09:48 wei2coolman wrote:
On July 28 2012 08:28 HazMat wrote:
On July 28 2012 08:23 Seuss wrote:
On July 28 2012 08:19 101toss wrote:
Trist may not be good at high elo, but at my elo, 11-1 npnp


Uh, Trist is super good at high Elo.

Also, Soniv is old.

Eh, midgame too weak and she get's crushed in lane by Ezreal/Graves/Corki. Pretty much all ADs are the same but Ezreal Graves and Corki all have way too strong lane phases which makes them pick 90% of games.

Ezreal only became popular because of DL's rofl stomp with it in MLG, and then more so due to pulsefire release, and then even MORE so, due to blitz being a popular support.

ez's laning phase is strong, but his lategame falls off too hard to justify it as legit AD pick, unless for very specific niche reason.

It'd be like first picking a sivir, you don't really do it >.<


Give me a break, Ezreal's lategame is pretty good. He's not Tristana or Kog'Maw, but other than them he's as good as any.


Nah, he's worse than everyone who isn't caitlyn more or less. Maybe you could make an argument for Varus being worse.


The hell. Ezreal can duel any carry except Vayne. His steroid is slightly weaker than most, but it has constant uptime once charged, where as most are 50-70% uptime. His range is standard. His escape is among the best, with instant cast and good range (Corki and Tristana go further but have cast time). He has good poking. His ultimate will reliably hit 3-5 people, doing huge initial damage. What more do you want?

Exactly, his dueling against other ADs is fine, which is what gives him a strong midgame. However, lategame is all about teamfights, which he isn't as good as others. Kog does better sustained damage from a safer range. Graves has toughness to survive the fight and good scaling AoE damage. Vayne assassinates and rapes teamfights. Corki's sustained damage is better and his poke is about the same, plus he has true damage modifier for late game armor. Ezreal's kit makes him good as skirmishes and dueling, not big fights, especially once your Qs start getting blocked by everyone other than the target you want to kill.


Kog is of course one of the late-game kings.
Graves is as squishy as everyone else lategame and has shorter range. His Q/R burst is good, but having his steroid locked in to his escape makes it harder for him to make use of it.
Vayne is pretty good late-game.
Corki's sustained damage is worse than Ezreal's. 50% AS is much better than armor shred once both have Last Whisper (which they will). Ezreal's poke is probably a bit better but whatever.


On July 28 2012 10:30 Chiharu Harukaze wrote:
Show nested quote +
On July 28 2012 10:14 schmutttt wrote:
Do you guys think Graves will ever cop a nerf? I don't play enough AD to know myself but remember reading out of all the ADs played 40% was him, and along with Urgot he seems to be the most popular at pro level.

Thankfully, he's been nerfed loads of times already including this patch and last patch.

Show nested quote +
On July 28 2012 10:21 Alzadar wrote:
The hell. Ezreal can duel any carry except Vayne. His steroid is slightly weaker than most, but it has constant uptime once charged, where as most are 50-70% uptime. His range is standard. His escape is among the best, with instant cast and good range (Corki and Tristana go further but have cast time). He has good poking. His ultimate will reliably hit 3-5 people, doing huge initial damage. What more do you want?

....?? Ezrael should generally beat Vayne in a duel because Vayne is all auto-attack damage and Ezrael has burst. Ezrael W AS debuff is also pretty crippling. While Vayne can Tumble, the hitbox on W is large enough to still generally hit her if you lead a little bit. E means you shouldn't ever be in a position to be Condemned into a wall. In lane, you have a loner poke range and a greater threat radius.


It's a skill-based duel. Vayne landing E is a one-hit K.O., Ezreal W nearly guarantees the win. Both should be hard to land against a skilled opponent. Vayne wins if neither land.
I am the Town Medic.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 28 2012 01:58 GMT
#1946
To be honest, I rather have them not "accidentally buff" Rumble in the last patch. He had always been somewhat a niche champion, but now everyone plays him.... I bet he is going to be overnerfed this patch. =\
https://twitter.com/SufficientStats
schmutttt
Profile Blog Joined November 2010
Australia3856 Posts
July 28 2012 02:06 GMT
#1947
What exactly did they change on rumble last patch?
gtrsrs
Profile Joined June 2010
United States9109 Posts
July 28 2012 02:10 GMT
#1948
comparing ADs 1v1 is pointless, that is a situation that will happen in < 0.5% of games

much better to consider how well an AD can crush a tank or escape from a diving bruiser or assasin
i play ... hearthstone =\^.^/= Winterfox
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 28 2012 02:14 GMT
#1949
On July 28 2012 11:06 schmutttt wrote:
What exactly did they change on rumble last patch?


They changed the way his Q works such that now it hits more often when Rumble is moving/rotating. It used to be that when Rumble tries to chase an opponent with his Q he would miss a lot because he would keep changing the direction he was facing; now he doesn't and all of a sudden he becomes OP as hell.

The preview says his Q's damage *AND* danger zone bonuses are going to get nerfed. I don't quite understand the danger zone nerf at all, since the danger zone bonus scales with his Q's damage. This seems like a double nerf that tabs directly into Rumble's unique features.
https://twitter.com/SufficientStats
barbsq
Profile Joined November 2009
United States5348 Posts
Last Edited: 2012-07-28 02:16:24
July 28 2012 02:15 GMT
#1950
On July 28 2012 11:06 schmutttt wrote:
What exactly did they change on rumble last patch?

afaik, they changed some bug on his q that was making it do less damage than normal, and now it does the intended amount; so now it does boatloads of dmg, instead of being somewhat reasonable.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 28 2012 02:15 GMT
#1951
On July 28 2012 11:06 schmutttt wrote:
What exactly did they change on rumble last patch?

They fixed how Flamespitter's damage is output, so you won't randomly miss ticks or just do no damage. So now he consistently does the most possible damage with Flamespitter every time, which is a biiiiig buff.
It's your boy Guzma!
cLutZ
Profile Joined November 2010
United States19574 Posts
July 28 2012 02:18 GMT
#1952
Vayne is my favorite AD to play, I play her every time she is free. However, I am terrible with Vayne. I can't harass in lane well, cant avoid harass well, and landing a tumble > Condem for a kill is like, impossible against non-idiots.

I love her though because like every third game I get a BT + PD and just clown everything.
Freeeeeeedom
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 28 2012 02:19 GMT
#1953
On July 28 2012 11:15 barbsq wrote:
Show nested quote +
On July 28 2012 11:06 schmutttt wrote:
What exactly did they change on rumble last patch?

afaik, they changed some bug on his q that was making it do less damage than normal, and now it does the intended amount; so now it does boatloads of dmg, instead of being somewhat reasonable.


It wasn't doing less damage than normal; against stationary targets it was doing the correct damage. It had to do with chasing moving targets.
https://twitter.com/SufficientStats
Qualm
Profile Joined December 2009
721 Posts
Last Edited: 2012-07-28 02:23:09
July 28 2012 02:21 GMT
#1954
On July 28 2012 11:19 Sufficiency wrote:
Show nested quote +
On July 28 2012 11:15 barbsq wrote:
On July 28 2012 11:06 schmutttt wrote:
What exactly did they change on rumble last patch?

afaik, they changed some bug on his q that was making it do less damage than normal, and now it does the intended amount; so now it does boatloads of dmg, instead of being somewhat reasonable.


It wasn't doing less damage than normal; against stationary targets it was doing the correct damage. It had to do with chasing moving targets.

Well, people don't just stand there and let you land full Q.

But yeah, I dislike how they are nerfing Danger Zone. Why not just lower the base damage on all his skills, instead of reducing the reward on being good at managing heat? O.O
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 28 2012 02:26 GMT
#1955
On July 28 2012 11:21 Qualm wrote:
Show nested quote +
On July 28 2012 11:19 Sufficiency wrote:
On July 28 2012 11:15 barbsq wrote:
On July 28 2012 11:06 schmutttt wrote:
What exactly did they change on rumble last patch?

afaik, they changed some bug on his q that was making it do less damage than normal, and now it does the intended amount; so now it does boatloads of dmg, instead of being somewhat reasonable.


It wasn't doing less damage than normal; against stationary targets it was doing the correct damage. It had to do with chasing moving targets.

Well, people don't just stand there and let you land full Q.


That's not entirely true, especially if your target is CC'ed.
https://twitter.com/SufficientStats
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
Last Edited: 2012-07-28 02:35:23
July 28 2012 02:31 GMT
#1956
On July 28 2012 10:21 Alzadar wrote:
Show nested quote +
On July 28 2012 10:08 TwoToneTerran wrote:
On July 28 2012 10:02 Alzadar wrote:
On July 28 2012 09:48 wei2coolman wrote:
On July 28 2012 08:28 HazMat wrote:
On July 28 2012 08:23 Seuss wrote:
On July 28 2012 08:19 101toss wrote:
Trist may not be good at high elo, but at my elo, 11-1 npnp


Uh, Trist is super good at high Elo.

Also, Soniv is old.

Eh, midgame too weak and she get's crushed in lane by Ezreal/Graves/Corki. Pretty much all ADs are the same but Ezreal Graves and Corki all have way too strong lane phases which makes them pick 90% of games.

Ezreal only became popular because of DL's rofl stomp with it in MLG, and then more so due to pulsefire release, and then even MORE so, due to blitz being a popular support.

ez's laning phase is strong, but his lategame falls off too hard to justify it as legit AD pick, unless for very specific niche reason.

It'd be like first picking a sivir, you don't really do it >.<


Give me a break, Ezreal's lategame is pretty good. He's not Tristana or Kog'Maw, but other than them he's as good as any.


Nah, he's worse than everyone who isn't caitlyn more or less. Maybe you could make an argument for Varus being worse.


The hell. Ezreal can duel any carry except Vayne. His steroid is slightly weaker than most, but it has constant uptime once charged, where as most are 50-70% uptime. His range is standard. His escape is among the best, with instant cast and good range (Corki and Tristana go further but have cast time). He has good poking. His ultimate will reliably hit 3-5 people, doing huge initial damage. What more do you want?


Comparing how ADs duel is probably the least important aspect of lategame scaling. It's all about shredding tanks and surviving assassins/bruisers diving you. Ezreal is alright at the latter (Not as good as people with more range, or knockbacks like vayne/trist, but he's got the best blink), but mediocre to bad at the former. The other biggest lategame scaling factor is if you bring gamechanging CC and utility, like Ashe kiting and Ult, or Graves' stupid fucking op smokescreen that I hate forever.
Remember Violet.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
Last Edited: 2012-07-28 02:48:39
July 28 2012 02:46 GMT
#1957
edit: Eh this conversation won't go anywhere.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 28 2012 02:51 GMT
#1958
On July 28 2012 11:18 cLutZ wrote:
Vayne is my favorite AD to play, I play her every time she is free. However, I am terrible with Vayne. I can't harass in lane well, cant avoid harass well, and landing a tumble > Condem for a kill is like, impossible against non-idiots.

I love her though because like every third game I get a BT + PD and just clown everything.


TBH I feel Vayne is really hard to play. X_X

Also my understanding is that she currently has one of the worst win % right now.
https://twitter.com/SufficientStats
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 28 2012 02:53 GMT
#1959
http://na.leagueoflegends.com/board/showthread.php?t=2402513

ZOMG Diana xD
https://twitter.com/SufficientStats
Requizen
Profile Blog Joined March 2011
United States33802 Posts
Last Edited: 2012-07-28 02:55:02
July 28 2012 02:53 GMT
#1960


Rumble and Urgot changes were talked about, but the Cho changes are pretty big. Rupture buff and Vorpal Spikes buff might not be huge, but they'll be really noticeable imo.


Edit:
Mech Cho'Gath

[image loading]
It's your boy Guzma!
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