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[Patch 1.0.0.143: MidJuly-Zyra] General Discussion - Page…

Forum Index > LoL General
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obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
July 31 2012 02:41 GMT
#2501
On July 31 2012 11:25 UniversalSnip wrote:
Show nested quote +
On July 31 2012 10:49 jcc wrote:
On July 31 2012 04:03 UniversalSnip wrote:
On July 31 2012 00:24 jcc wrote:
What annoys me the most Is when junglers take too many of the kills. One time I had a jungle gank my lane (bot) like 4 times, but e got all the kills, where as when fights would happen te enemy AD got 3-4 kills. This allowed him a whole BF sword up on me and lead to me losing stability in lane and us struggling in mid game team fights. I wish some junglers had a better read on when to hand of kills and when to pick them up.

this doesn't add up to me. Enemy laner was 0-2 and you didn't hardzone him, then he goes 0-4 and you still aren't zoning him, then he gets 4 kills (1200 gold) and suddenly he's "a whole BF sword up". It sounds like you just got outplayed, badly. Actually it sounds exactly like one of those situations where you don't give a lane anything because they wouldn't know what to do with it.



Wait what? Typically early kills allows people to cut corners. With his surge of gold he can forgo maybe a doran and allow for BF.


that's not "a whole BF sword up"

If he gives you 4 assists that's gold and experience for you too. Just try not to die to ganks. Ward often. And you really should be ahead of your lane opponent. Also BF sword is probably weaker than 3 doran's but more expensive. If you come to lane with 2 doran's and your opponent comes back with no items because they're saving up then it's on you to punish them. That's why I don't really cut corners and don't run straight for a BF sword.

Honestly I don't give kills to anyone. I'd rather a support get a kill then a kill get away. It's beneficial to the entire team.

I do understand the mentality of trying to give kills though and see people give me kills when I'm the AD carry.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
jcc
Profile Joined January 2011
United States472 Posts
July 31 2012 02:46 GMT
#2502
On July 31 2012 11:41 obesechicken13 wrote:
Show nested quote +
On July 31 2012 11:25 UniversalSnip wrote:
On July 31 2012 10:49 jcc wrote:
On July 31 2012 04:03 UniversalSnip wrote:
On July 31 2012 00:24 jcc wrote:
What annoys me the most Is when junglers take too many of the kills. One time I had a jungle gank my lane (bot) like 4 times, but e got all the kills, where as when fights would happen te enemy AD got 3-4 kills. This allowed him a whole BF sword up on me and lead to me losing stability in lane and us struggling in mid game team fights. I wish some junglers had a better read on when to hand of kills and when to pick them up.

this doesn't add up to me. Enemy laner was 0-2 and you didn't hardzone him, then he goes 0-4 and you still aren't zoning him, then he gets 4 kills (1200 gold) and suddenly he's "a whole BF sword up". It sounds like you just got outplayed, badly. Actually it sounds exactly like one of those situations where you don't give a lane anything because they wouldn't know what to do with it.



Wait what? Typically early kills allows people to cut corners. With his surge of gold he can forgo maybe a doran and allow for BF.


that's not "a whole BF sword up"

If he gives you 4 assists that's gold and experience for you too. Just try not to die to ganks. Ward often. And you really should be ahead of your lane opponent. Also BF sword is probably weaker than 3 doran's but more expensive. If you come to lane with 2 doran's and your opponent comes back with no items because they're saving up then it's on you to punish them. That's why I don't really cut corners and don't run straight for a BF sword.

Honestly I don't give kills to anyone. I'd rather a support get a kill then a kill get away. It's beneficial to the entire team.

I do understand the mentality of trying to give kills though and see people give me kills when I'm the AD carry.



It's hard to give the specifics of the game. So in this case, just scrap the specifics. 2 kills, 4 kills, 20 kills, who cares. The thing is, enemy AD gets killing blows, yours doesnt. This will create a disparity that will bite you in the butt later on, unless your gold is being fed into a high dps jungler, or to hit an AP mid's timing with certain items.

All the kills i described would not have gotten away. They were taken accidentally by jungle or the support, which is i why specify to pay more attention.

And whats with the warding advice? Lol, no worries sir, I do in fact know how to play. It's just the situation of gold flowing into the wrong roles happens too often. I would not care to get kills if it wouldn't give me huge lane advantage OR if the enemy AD is getting all the kills, in which case it becomes more imperative for me to get killing blows or into an AP that can insta snipe their AD.
http://broukej.cz/lol-signatures/GGod_na_103_4_logo.png
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 31 2012 02:52 GMT
#2503
It's obviously better to secure the kill rather than attempt to give the kill to your carry but have it get away in the process. But whenever possible, you definitely should give kills to carries unless they're just playing retarded (making stupid decisions/getting caught/overextending even when team pings retreat, etc...).

It's an unquestionable fact that some champs scale much harder with farm than others. Those champs tend to be carries. Junglers tend to hit a wall where they simply can't do much more even with more farm. While getting tons of kills on your junglers can definitely help early-mid, ultimately if your carry<their carry come around lategame you're probably going to lose engagements.

We've also probably all had those games where your team's winning, but one say 4 for 5 teamfight ends with the enemy Akali or Vayne getting all the kills and even though you "won" the teamfight, the guy getting all the kills on your side is the tank or something. The enemy carry now finishes a big item and suddenly the game is much closer than the gold gap would make it seem.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
July 31 2012 03:03 GMT
#2504
On July 31 2012 11:46 jcc wrote:
Show nested quote +
On July 31 2012 11:41 obesechicken13 wrote:
On July 31 2012 11:25 UniversalSnip wrote:
On July 31 2012 10:49 jcc wrote:
On July 31 2012 04:03 UniversalSnip wrote:
On July 31 2012 00:24 jcc wrote:
What annoys me the most Is when junglers take too many of the kills. One time I had a jungle gank my lane (bot) like 4 times, but e got all the kills, where as when fights would happen te enemy AD got 3-4 kills. This allowed him a whole BF sword up on me and lead to me losing stability in lane and us struggling in mid game team fights. I wish some junglers had a better read on when to hand of kills and when to pick them up.

this doesn't add up to me. Enemy laner was 0-2 and you didn't hardzone him, then he goes 0-4 and you still aren't zoning him, then he gets 4 kills (1200 gold) and suddenly he's "a whole BF sword up". It sounds like you just got outplayed, badly. Actually it sounds exactly like one of those situations where you don't give a lane anything because they wouldn't know what to do with it.



Wait what? Typically early kills allows people to cut corners. With his surge of gold he can forgo maybe a doran and allow for BF.


that's not "a whole BF sword up"

If he gives you 4 assists that's gold and experience for you too. Just try not to die to ganks. Ward often. And you really should be ahead of your lane opponent. Also BF sword is probably weaker than 3 doran's but more expensive. If you come to lane with 2 doran's and your opponent comes back with no items because they're saving up then it's on you to punish them. That's why I don't really cut corners and don't run straight for a BF sword.

Honestly I don't give kills to anyone. I'd rather a support get a kill then a kill get away. It's beneficial to the entire team.

I do understand the mentality of trying to give kills though and see people give me kills when I'm the AD carry.



It's hard to give the specifics of the game. So in this case, just scrap the specifics. 2 kills, 4 kills, 20 kills, who cares. The thing is, enemy AD gets killing blows, yours doesnt. This will create a disparity that will bite you in the butt later on, unless your gold is being fed into a high dps jungler, or to hit an AP mid's timing with certain items.

All the kills i described would not have gotten away. They were taken accidentally by jungle or the support, which is i why specify to pay more attention.

And whats with the warding advice? Lol, no worries sir, I do in fact know how to play. It's just the situation of gold flowing into the wrong roles happens too often. I would not care to get kills if it wouldn't give me huge lane advantage OR if the enemy AD is getting all the kills, in which case it becomes more imperative for me to get killing blows or into an AP that can insta snipe their AD.

Sorry, you're a new poster on lol forums. I have no idea what level you are. I just have a hard time imagining anyone having a hard time in lane where they haven't died because they ward well but the enemy has 4 times. Maybe you just died in some bad 1v1 engages or they went around a ward :/
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
July 31 2012 03:11 GMT
#2505
On July 31 2012 12:03 obesechicken13 wrote:
Show nested quote +
On July 31 2012 11:46 jcc wrote:
On July 31 2012 11:41 obesechicken13 wrote:
On July 31 2012 11:25 UniversalSnip wrote:
On July 31 2012 10:49 jcc wrote:
On July 31 2012 04:03 UniversalSnip wrote:
On July 31 2012 00:24 jcc wrote:
What annoys me the most Is when junglers take too many of the kills. One time I had a jungle gank my lane (bot) like 4 times, but e got all the kills, where as when fights would happen te enemy AD got 3-4 kills. This allowed him a whole BF sword up on me and lead to me losing stability in lane and us struggling in mid game team fights. I wish some junglers had a better read on when to hand of kills and when to pick them up.

this doesn't add up to me. Enemy laner was 0-2 and you didn't hardzone him, then he goes 0-4 and you still aren't zoning him, then he gets 4 kills (1200 gold) and suddenly he's "a whole BF sword up". It sounds like you just got outplayed, badly. Actually it sounds exactly like one of those situations where you don't give a lane anything because they wouldn't know what to do with it.



Wait what? Typically early kills allows people to cut corners. With his surge of gold he can forgo maybe a doran and allow for BF.


that's not "a whole BF sword up"

If he gives you 4 assists that's gold and experience for you too. Just try not to die to ganks. Ward often. And you really should be ahead of your lane opponent. Also BF sword is probably weaker than 3 doran's but more expensive. If you come to lane with 2 doran's and your opponent comes back with no items because they're saving up then it's on you to punish them. That's why I don't really cut corners and don't run straight for a BF sword.

Honestly I don't give kills to anyone. I'd rather a support get a kill then a kill get away. It's beneficial to the entire team.

I do understand the mentality of trying to give kills though and see people give me kills when I'm the AD carry.



It's hard to give the specifics of the game. So in this case, just scrap the specifics. 2 kills, 4 kills, 20 kills, who cares. The thing is, enemy AD gets killing blows, yours doesnt. This will create a disparity that will bite you in the butt later on, unless your gold is being fed into a high dps jungler, or to hit an AP mid's timing with certain items.

All the kills i described would not have gotten away. They were taken accidentally by jungle or the support, which is i why specify to pay more attention.

And whats with the warding advice? Lol, no worries sir, I do in fact know how to play. It's just the situation of gold flowing into the wrong roles happens too often. I would not care to get kills if it wouldn't give me huge lane advantage OR if the enemy AD is getting all the kills, in which case it becomes more imperative for me to get killing blows or into an AP that can insta snipe their AD.

Sorry, you're a new poster on lol forums. I have no idea what level you are. I just have a hard time imagining anyone having a hard time in lane where they haven't died because they ward well but the enemy has 4 times. Maybe you just died in some bad 1v1 engages or they went around a ward :/


He's 2100 AD carry for TL B ~_~
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 31 2012 03:14 GMT
#2506
jcc also made teh AD carry role thread.
he doesn't post much tho that's true
Lmui
Profile Joined November 2010
Canada6223 Posts
July 31 2012 03:16 GMT
#2507
On July 31 2012 12:14 Ryuu314 wrote:
jcc also made teh AD carry role thread.
he doesn't post much tho that's true


I'll take quality over quantity any day.

obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
July 31 2012 03:32 GMT
#2508
On July 31 2012 12:11 jcarlsoniv wrote:
Show nested quote +
On July 31 2012 12:03 obesechicken13 wrote:
On July 31 2012 11:46 jcc wrote:
On July 31 2012 11:41 obesechicken13 wrote:
On July 31 2012 11:25 UniversalSnip wrote:
On July 31 2012 10:49 jcc wrote:
On July 31 2012 04:03 UniversalSnip wrote:
On July 31 2012 00:24 jcc wrote:
What annoys me the most Is when junglers take too many of the kills. One time I had a jungle gank my lane (bot) like 4 times, but e got all the kills, where as when fights would happen te enemy AD got 3-4 kills. This allowed him a whole BF sword up on me and lead to me losing stability in lane and us struggling in mid game team fights. I wish some junglers had a better read on when to hand of kills and when to pick them up.

this doesn't add up to me. Enemy laner was 0-2 and you didn't hardzone him, then he goes 0-4 and you still aren't zoning him, then he gets 4 kills (1200 gold) and suddenly he's "a whole BF sword up". It sounds like you just got outplayed, badly. Actually it sounds exactly like one of those situations where you don't give a lane anything because they wouldn't know what to do with it.



Wait what? Typically early kills allows people to cut corners. With his surge of gold he can forgo maybe a doran and allow for BF.


that's not "a whole BF sword up"

If he gives you 4 assists that's gold and experience for you too. Just try not to die to ganks. Ward often. And you really should be ahead of your lane opponent. Also BF sword is probably weaker than 3 doran's but more expensive. If you come to lane with 2 doran's and your opponent comes back with no items because they're saving up then it's on you to punish them. That's why I don't really cut corners and don't run straight for a BF sword.

Honestly I don't give kills to anyone. I'd rather a support get a kill then a kill get away. It's beneficial to the entire team.

I do understand the mentality of trying to give kills though and see people give me kills when I'm the AD carry.



It's hard to give the specifics of the game. So in this case, just scrap the specifics. 2 kills, 4 kills, 20 kills, who cares. The thing is, enemy AD gets killing blows, yours doesnt. This will create a disparity that will bite you in the butt later on, unless your gold is being fed into a high dps jungler, or to hit an AP mid's timing with certain items.

All the kills i described would not have gotten away. They were taken accidentally by jungle or the support, which is i why specify to pay more attention.

And whats with the warding advice? Lol, no worries sir, I do in fact know how to play. It's just the situation of gold flowing into the wrong roles happens too often. I would not care to get kills if it wouldn't give me huge lane advantage OR if the enemy AD is getting all the kills, in which case it becomes more imperative for me to get killing blows or into an AP that can insta snipe their AD.

Sorry, you're a new poster on lol forums. I have no idea what level you are. I just have a hard time imagining anyone having a hard time in lane where they haven't died because they ward well but the enemy has 4 times. Maybe you just died in some bad 1v1 engages or they went around a ward :/


He's 2100 AD carry for TL B ~_~

Ah :D *shy chuckle*
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
thenexusp
Profile Joined May 2009
United States3721 Posts
July 31 2012 03:43 GMT
#2509
On July 31 2012 11:25 UniversalSnip wrote:
Show nested quote +
On July 31 2012 10:49 jcc wrote:
On July 31 2012 04:03 UniversalSnip wrote:
On July 31 2012 00:24 jcc wrote:
What annoys me the most Is when junglers take too many of the kills. One time I had a jungle gank my lane (bot) like 4 times, but e got all the kills, where as when fights would happen te enemy AD got 3-4 kills. This allowed him a whole BF sword up on me and lead to me losing stability in lane and us struggling in mid game team fights. I wish some junglers had a better read on when to hand of kills and when to pick them up.

this doesn't add up to me. Enemy laner was 0-2 and you didn't hardzone him, then he goes 0-4 and you still aren't zoning him, then he gets 4 kills (1200 gold) and suddenly he's "a whole BF sword up". It sounds like you just got outplayed, badly. Actually it sounds exactly like one of those situations where you don't give a lane anything because they wouldn't know what to do with it.



Wait what? Typically early kills allows people to cut corners. With his surge of gold he can forgo maybe a doran and allow for BF.


that's not "a whole BF sword up"

Also, shouldn't you have gotten 4xassist money for that too? The enemy AD would only be at most a pickaxe up, and that's a stretch too
BlackPaladin
Profile Joined May 2010
United States9316 Posts
July 31 2012 03:47 GMT
#2510
Could be something like 2 dorans up which can turn into a larger cs lead due to winning any trade, so eventually they have even more than you.
"Your full potential does not matter if you do not use all 100% of it."
IMoperator
Profile Joined October 2011
4476 Posts
July 31 2012 03:49 GMT
#2511
I dislike how fast the games snowball once one person gets fed. Doesn't matter who it is, but if one lane feeds (which happens a lot) it's really really hard to come back unless you have one equally fed person.
101toss
Profile Blog Joined April 2010
3232 Posts
July 31 2012 03:53 GMT
#2512
On July 31 2012 12:47 BlackPaladin wrote:
Could be something like 2 dorans up which can turn into a larger cs lead due to winning any trade, so eventually they have even more than you.

Xman claws are cool too
Math doesn't kill champions and neither do wards
samthesaluki
Profile Joined November 2010
914 Posts
July 31 2012 03:54 GMT
#2513
LoL so ok idk if you guys remember me from the LoL inhouses aka sexysaluki but i have played with sheep aka cssheep or whatever but i just looked at youtube and the 1st recommended video was of sheep i was like wtf such a co-incidence



also ss the front page if you think im lying that it was first sugegsted page lol.

nmbr
Profile Joined September 2010
United States79 Posts
July 31 2012 03:57 GMT
#2514
how can i stop running movespeed quints on everything

gotta be fast?

help
Lmui
Profile Joined November 2010
Canada6223 Posts
July 31 2012 04:01 GMT
#2515
On July 31 2012 12:57 nmbr wrote:
how can i stop running movespeed quints on everything

gotta be fast?

help


Run damage quints and realize how much harder everything hits early game?

MS quints are never bad, but there's always alternatives.

Just try 3 AD quints and marvel at how much easier it is to last hit, 3 AS quints on a jungler, etc etc.
101toss
Profile Blog Joined April 2010
3232 Posts
July 31 2012 04:03 GMT
#2516
AD quint tiger udyr cheese
Math doesn't kill champions and neither do wards
Seuss
Profile Blog Joined May 2010
United States10536 Posts
July 31 2012 04:03 GMT
#2517
On July 31 2012 12:03 obesechicken13 wrote:
Show nested quote +
On July 31 2012 11:46 jcc wrote:
On July 31 2012 11:41 obesechicken13 wrote:
On July 31 2012 11:25 UniversalSnip wrote:
On July 31 2012 10:49 jcc wrote:
On July 31 2012 04:03 UniversalSnip wrote:
On July 31 2012 00:24 jcc wrote:
What annoys me the most Is when junglers take too many of the kills. One time I had a jungle gank my lane (bot) like 4 times, but e got all the kills, where as when fights would happen te enemy AD got 3-4 kills. This allowed him a whole BF sword up on me and lead to me losing stability in lane and us struggling in mid game team fights. I wish some junglers had a better read on when to hand of kills and when to pick them up.

this doesn't add up to me. Enemy laner was 0-2 and you didn't hardzone him, then he goes 0-4 and you still aren't zoning him, then he gets 4 kills (1200 gold) and suddenly he's "a whole BF sword up". It sounds like you just got outplayed, badly. Actually it sounds exactly like one of those situations where you don't give a lane anything because they wouldn't know what to do with it.



Wait what? Typically early kills allows people to cut corners. With his surge of gold he can forgo maybe a doran and allow for BF.


that's not "a whole BF sword up"

If he gives you 4 assists that's gold and experience for you too. Just try not to die to ganks. Ward often. And you really should be ahead of your lane opponent. Also BF sword is probably weaker than 3 doran's but more expensive. If you come to lane with 2 doran's and your opponent comes back with no items because they're saving up then it's on you to punish them. That's why I don't really cut corners and don't run straight for a BF sword.

Honestly I don't give kills to anyone. I'd rather a support get a kill then a kill get away. It's beneficial to the entire team.

I do understand the mentality of trying to give kills though and see people give me kills when I'm the AD carry.



It's hard to give the specifics of the game. So in this case, just scrap the specifics. 2 kills, 4 kills, 20 kills, who cares. The thing is, enemy AD gets killing blows, yours doesnt. This will create a disparity that will bite you in the butt later on, unless your gold is being fed into a high dps jungler, or to hit an AP mid's timing with certain items.

All the kills i described would not have gotten away. They were taken accidentally by jungle or the support, which is i why specify to pay more attention.

And whats with the warding advice? Lol, no worries sir, I do in fact know how to play. It's just the situation of gold flowing into the wrong roles happens too often. I would not care to get kills if it wouldn't give me huge lane advantage OR if the enemy AD is getting all the kills, in which case it becomes more imperative for me to get killing blows or into an AP that can insta snipe their AD.

Sorry, you're a new poster on lol forums. I have no idea what level you are. I just have a hard time imagining anyone having a hard time in lane where they haven't died because they ward well but the enemy has 4 times. Maybe you just died in some bad 1v1 engages or they went around a ward :/


I'm fairly certain the game he was referencing was, in fact, one where I jungled Nunu shortly after the buffs and one where nearly every gank resulted in me taking all the kills. I absentmindedly murdered all the things multiple times when it was entirely possible, even easy, for me to pass kills on to other people (though there were some where it wasn't). We definitely ended up in a position where, had I done the intelligent thing in these easy opportunities, we would have had a much easier game.

I think part of the problem was we lost top lane, though I may be recalling incorrectly. I think we also made a bad call on an early teamfight which resulted in the string of kills that brought the enemy AD back into the game. When we got to that point having the gold so heavily focused on me rather than our carries was a significant part of what made the game difficult. With a different build on Nunu (I believe I had Aegis + Wit's and something else that wasn't particularly great for carrying) it might have been different.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
July 31 2012 04:25 GMT
#2518
Quick question.
Don't really follow the pro LoL scene, but after playign a few with my buddies who do, I'm kind of wondering why Lulu support doesn't get played more often. Been using her this past week, and damn she seems soooooooooooooo good. Decent shield, w is a silence/slow, ult is pretty good cc, q seems like good poking/abusable slow.

She's no Janna, but she seem's ridiculously solid (and fun).
Forever Young
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-07-31 04:30:12
July 31 2012 04:28 GMT
#2519
On July 31 2012 13:03 Seuss wrote:
I'm fairly certain the game he was referencing was, in fact, one where I jungled Nunu shortly after the buffs and one where nearly every gank resulted in me taking all the kills. I absentmindedly murdered all the things multiple times when it was entirely possible, even easy, for me to pass kills on to other people (though there were some where it wasn't). We definitely ended up in a position where, had I done the intelligent thing in these easy opportunities, we would have had a much easier game.

I think part of the problem was we lost top lane, though I may be recalling incorrectly. I think we also made a bad call on an early teamfight which resulted in the string of kills that brought the enemy AD back into the game. When we got to that point having the gold so heavily focused on me rather than our carries was a significant part of what made the game difficult. With a different build on Nunu (I believe I had Aegis + Wit's and something else that wasn't particularly great for carrying) it might have been different.

Honestly speaking, if you get a string of kills but don't expect to get room to farm later (such is the case with support junglers), I actually think aura/utility items like Aegis, FHeart, Abyssal, or Stark's are the best way to spend that burst of gold. They have high immediate cost-effectiveness and don't require you to get synergistic offensive stats (which you won't have or be able to get) to make them good.
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Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
July 31 2012 04:36 GMT
#2520
Rofl, first blood with CSheep still good these days.
God Bless
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