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[Patch 1.0.0.143: MidJuly-Zyra] General Discussion - Page…

Forum Index > LoL General
Post a Reply
Prev 1 101 102 103 104 105 137 Next
Simberto
Profile Blog Joined July 2010
Germany11825 Posts
July 28 2012 07:31 GMT
#2041
On July 28 2012 16:28 wussleeQ wrote:
So... with the proposed changes on RoG... brand's ult is going to be slow now? I'm not too sure how I feel about this...

People should seriously provide links instead of assuming that everyone else knows what they are talking about when throwing in random halfsentences like that.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2012-07-28 07:35:27
July 28 2012 07:32 GMT
#2042
On July 28 2012 16:30 iCanada wrote:
Show nested quote +
On July 28 2012 16:27 HazMat wrote:
Nothing makes my day more than Hashinshin raging about X hero having Y when he used to main solotop Olaf.
AHRI HAS AN OP ESCAPE. BUT IT'S NOTHING LIKE OLAF.
RIVEN HAS TOO STRONG OF LANING. BUT IT'S NOTHING LIKE OLAF.


You mean kind of like this?

http://www.reignofgaming.net/news/20848-mana-the-resource-that-used-to-make-so-much-sense

at least he tries? lol.

though i agree with his last point, that riot has been shifting towards extremely low mana costs on spells. It's been pretty ridiculous imo. It removes a lot of consequences of having a mana pool.

jesus christ those nerfs to amumu are a big excessive >.<

did morgana really need that buff on blackshield? >.>
liftlift > tsm
Lmui
Profile Joined November 2010
Canada6223 Posts
July 28 2012 07:37 GMT
#2043
On July 28 2012 15:48 wei2coolman wrote:
Show nested quote +
On July 28 2012 15:47 HazMat wrote:
On July 28 2012 15:43 wei2coolman wrote:
rumble nerf was unnecessary imo, I don't think he's "op'd", i think he's strong, but he can get counterpicked....

By whom?

Pretty much any ranged~.

Don't get me wrong, rumble is super fuckton strong, but there are plenty of champions that are on that level of "good-ness", but I don't see any nerfs targeting these other champions.


The only ADs that can touch rumble without getting torched at max range are Tristana, Kogmaw and Caitlyn. The flame has 600 range. He also has a 1000 range lineshot slow that'll get you within that 600 range and his ultimate which guess what, also slows. Sorry to say but "pretty much any ranged~" isn't a particularly good answer.
icemanzdoinwork
Profile Joined August 2010
447 Posts
July 28 2012 07:40 GMT
#2044
On July 28 2012 16:30 iCanada wrote:
Show nested quote +
On July 28 2012 16:27 HazMat wrote:
Nothing makes my day more than Hashinshin raging about X hero having Y when he used to main solotop Olaf.
AHRI HAS AN OP ESCAPE. BUT IT'S NOTHING LIKE OLAF.
RIVEN HAS TOO STRONG OF LANING. BUT IT'S NOTHING LIKE OLAF.


You mean kind of like this?

http://www.reignofgaming.net/news/20848-mana-the-resource-that-used-to-make-so-much-sense


Rofl, such a good read
Favorite part


Akali: Spellvamp, free healing.
Tryndamere: Free healing.
Lee Sin: Free healing
Shen: Free healing
Mundo: Free healing
Renekton: Free healing
Vlad: Free healing
Rumble: Free shield
Riven: Free shield
Mordekaiser: Es #1 never die.
Garen: Free healing.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-07-28 07:47:53
July 28 2012 07:43 GMT
#2045
On July 28 2012 16:32 wei2coolman wrote:
did morgana really need that buff on blackshield? >.>

It's not a buff. The CD is already 23->15 in the current version. I suspect Riot was experimenting with 23 second flat CD on Black Shield on PBE, but decided that it didn't play that well, and so the notes reflect a revert of the PBE change (which isn't actually on live).

TBH calling them "unofficial patch notes" is deliberately misleading. Just call them the PBE notes, because that's what they are.
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 28 2012 07:49 GMT
#2046
On July 28 2012 16:43 TheYango wrote:
Show nested quote +
On July 28 2012 16:32 wei2coolman wrote:
did morgana really need that buff on blackshield? >.>

It's not a buff. The CD is already 23->15 in the current version. I suspect Riot was experimenting with 23 second flat CD on Black Shield on PBE, but decided that it didn't play that well, and so the notes reflect a revert of the PBE change (which isn't actually on live).

TBH calling them "unofficial patch notes" is deliberately misleading. Just call them the PBE notes, because that's what they are.

OH okay, as you can see I don't play much morg~ so didn't really notice that change was actually how it worked out to be.
liftlift > tsm
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2012-07-28 08:21:36
July 28 2012 08:02 GMT
#2047
http://4.bp.blogspot.com/-QvZGQPGSDeU/UBOSrs41nRI/AAAAAAAACus/QHtT_441QSY/s1600/Diana.jpg

I am guessing her Q has 1100 range, her R has 800 range, and her E has 400 range.

Her passive has 0.6 ratio. Assuming her Q is pass-through, there is honestly no reason to jungle her. Her laning power is really, really good and she is tanky as hell for an AP.... 528(+90 per level) HP is *CRAZY* for a mid-laner. In comparison:

Akali: 445 (+85)
Katarina: 395 (+83)
Kassadin: 433 (+78)
Mordekaiser: 421 (+80)

Not to mention Diana has a shield that strongly scales with AP. I did some math on this and it seems that her burst is pretty strong. At level 8 (based on that picture), she can do (while passive is up) Q -> R -> W -> R -> auto, which does 95 + 215 + 100 + 100 + 36 * 3(?) + 3.2 ap magic damage (total: 618 + 3.2 ap) in addition to one auto attack's damage (the cooldown is really short too!). I am not sure if she can reasonably proc all her W damage in such a combo though.

In comparison, LeBlanc at level 8 can maximally do (Q R W E):

270 + 297 + 125 + 80 + 3.5ap = 772 + 3.5ap. But this combo has far shorter range than Diana's because it requires her to hit with her W. Without her W's damage, this drops down to 647 + 2.9ap.

This is really, really broken.
https://twitter.com/SufficientStats
Feartheguru
Profile Joined August 2011
Canada1334 Posts
July 28 2012 08:07 GMT
#2048
On July 28 2012 16:17 wei2coolman wrote:
Show nested quote +
On July 28 2012 16:14 Lmui wrote:
On July 28 2012 16:06 wei2coolman wrote:
On July 28 2012 16:05 UniversalSnip wrote:
On July 28 2012 16:02 wei2coolman wrote:
http://lol-patch.com/rumble.html

False premise?
they just fix'd a bug on Q.


it was a huggggggggge bug

it was more a quality of life change tbh.

I don't think it was on the level of malphite ulti change, good though.


It was a huge buff on rumble, not a QoL change. Prior to the bugfix, rumble's flamethrower would hit somewhere around 4/6 to 5/6 ticks of flame. After the fix, he was hitting 6/6 reliably and that's a massive buff to his damage output, 20-30% extra damage on his primary damage skill.

QoL change, because bug fix, not necessarily targeted buff~. that's what i mean by saying it wasn't a buff.

His damage may of increased, but that isn't the reason for his recent success. Rumble has been an up and coming toplane smasher for a while, EU spread the meta over to amurrika~, and with Dyrus putting rumble in his repertoire of champions, also increased his popularity. His recent strength is simply due to the fact he just wrecks bruiser toplane meta, not necessarily op'd.

on the malphite change. They essentially made it go 4x faster, and prevented it from bugging out as much (which trust me, happened to me a quite a few times, and cost me hundreds of kills)~,made malphite go from never picked to, always picked/banned, even in tourney. Essentially xHazzard, made malphite near permabanned status like a couple of days after MLG.


Are you serious dude? They basically increased his primary damage skill by 50%. But nope, that's not the reason for his recent success at all ....
Don't sweat the petty stuff, don't pet the sweaty stuff.
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 28 2012 08:09 GMT
#2049
On July 28 2012 17:07 Feartheguru wrote:
Show nested quote +
On July 28 2012 16:17 wei2coolman wrote:
On July 28 2012 16:14 Lmui wrote:
On July 28 2012 16:06 wei2coolman wrote:
On July 28 2012 16:05 UniversalSnip wrote:
On July 28 2012 16:02 wei2coolman wrote:
http://lol-patch.com/rumble.html

False premise?
they just fix'd a bug on Q.


it was a huggggggggge bug

it was more a quality of life change tbh.

I don't think it was on the level of malphite ulti change, good though.


It was a huge buff on rumble, not a QoL change. Prior to the bugfix, rumble's flamethrower would hit somewhere around 4/6 to 5/6 ticks of flame. After the fix, he was hitting 6/6 reliably and that's a massive buff to his damage output, 20-30% extra damage on his primary damage skill.

QoL change, because bug fix, not necessarily targeted buff~. that's what i mean by saying it wasn't a buff.

His damage may of increased, but that isn't the reason for his recent success. Rumble has been an up and coming toplane smasher for a while, EU spread the meta over to amurrika~, and with Dyrus putting rumble in his repertoire of champions, also increased his popularity. His recent strength is simply due to the fact he just wrecks bruiser toplane meta, not necessarily op'd.

on the malphite change. They essentially made it go 4x faster, and prevented it from bugging out as much (which trust me, happened to me a quite a few times, and cost me hundreds of kills)~,made malphite go from never picked to, always picked/banned, even in tourney. Essentially xHazzard, made malphite near permabanned status like a couple of days after MLG.


Are you serious dude? They basically increased his primary damage skill by 50%. But nope, that's not the reason for his recent success at all ....

I guess i should've put "main reason"~ bleh, semantics.
liftlift > tsm
Cloud9157
Profile Joined December 2010
United States2968 Posts
Last Edited: 2012-07-28 08:38:12
July 28 2012 08:18 GMT
#2050
This is the first time I've seen them nerfing a champion that hasn't had a lot of appearances in tournaments in recent memory. Maybe I'm not watching a lot of tournaments, but I don't understand why he wouldn't be picked in them all the time. Especially when Rock is such a huge pick now.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
Parnage
Profile Blog Joined February 2010
United States7414 Posts
July 28 2012 08:22 GMT
#2051
I kind of side with wei on this whole Rumble thing in principal. You have to be careful with this kind of thing just because the way the game plays and is played changes, is Rumble overpowered or is he merely taking advantage of the current games hero pools and exploiting flaws in them? I don't know, I don't claim to know but no ones really said anything other then "He's winning alot! It must be overpowered!" Winning doesn't mean overpowered necessarily even if it is an indicator.

The risks you take is changing a champion and it turns out it ruined his flavor(See:ward jumping) to the worse of the game. So I hope the changes they make are both warranted and keep him as himself in spirit as it where.

In reality, eh Rumble will be fine. If they do it right, Rumble will be pretty much doing the same damage as before and everything will be oranges.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 28 2012 08:26 GMT
#2052
On July 28 2012 17:22 Parnage wrote:
I kind of side with wei on this whole Rumble thing in principal. You have to be careful with this kind of thing just because the way the game plays and is played changes, is Rumble overpowered or is he merely taking advantage of the current games hero pools and exploiting flaws in them? I don't know, I don't claim to know but no ones really said anything other then "He's winning alot! It must be overpowered!" Winning doesn't mean overpowered necessarily even if it is an indicator.

The risks you take is changing a champion and it turns out it ruined his flavor(See:ward jumping) to the worse of the game. So I hope the changes they make are both warranted and keep him as himself in spirit as it where.

In reality, eh Rumble will be fine. If they do it right, Rumble will be pretty much doing the same damage as before and everything will be oranges.


This is what is happening with LoL balance as a whole. It is way too reactionary. It's always CHAMPION X BECOMES FOTM -> GETS NERFED IMMEDIATELY.

That being said, I actually agree with Rumble nerf because he was somewhat unexpectedly buffed in the last patch, I suppose. But I really do not agree with the Danger Zone nerf.

On the other hand, I really disagree with the Malphite nerf (for the record, I don't even play him) because he didn't all of a sudden get buffed by a mistake of some sort.
https://twitter.com/SufficientStats
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
Last Edited: 2012-07-28 08:38:33
July 28 2012 08:37 GMT
#2053
On July 28 2012 16:31 Simberto wrote:
Show nested quote +
On July 28 2012 16:28 wussleeQ wrote:
So... with the proposed changes on RoG... brand's ult is going to be slow now? I'm not too sure how I feel about this...

People should seriously provide links instead of assuming that everyone else knows what they are talking about when throwing in random halfsentences like that.

I dunno. I figure people could figure out that the post was related to the RoG website when I said RoG, that was linked a page or two back.

But here you go,

Brand
Pyroclasm - Pyroclasm now prioritizes champions ablaze for the next bounce, instead of increasing missile speed.

Source- http://www.reignofgaming.net/news/21105-diana-patch-unofficial-patch-notes
BW -> League -> CSGO
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 28 2012 08:42 GMT
#2054
On July 28 2012 17:22 Parnage wrote:
I kind of side with wei on this whole Rumble thing in principal. You have to be careful with this kind of thing just because the way the game plays and is played changes, is Rumble overpowered or is he merely taking advantage of the current games hero pools and exploiting flaws in them? I don't know, I don't claim to know but no ones really said anything other then "He's winning alot! It must be overpowered!" Winning doesn't mean overpowered necessarily even if it is an indicator.

The risks you take is changing a champion and it turns out it ruined his flavor(See:ward jumping) to the worse of the game. So I hope the changes they make are both warranted and keep him as himself in spirit as it where.

In reality, eh Rumble will be fine. If they do it right, Rumble will be pretty much doing the same damage as before and everything will be oranges.

Ya! someone taking my side!

Essentially, all I'm saying is waiting a few more weeks wouldn't hurt so bad.
liftlift > tsm
AsnSensation
Profile Joined April 2011
Germany24009 Posts
July 28 2012 08:43 GMT
#2055
Is there a stream, or will there be a stream for ECC Poland?
Node
Profile Blog Joined October 2009
United States2159 Posts
Last Edited: 2012-07-28 08:48:36
July 28 2012 08:46 GMT
#2056
I remember awhile back when people were first checking out elobuff they were mentioning that on the site's stats rumble had one of the highest, if not the highest winrate, even though (or perhaps because) he wasn't picked very often. I imagine the bugfix / buff turned him from "under-the-radar top pick" to "idiot-proof".

I've seen people complaining about him on this forum for aaaaages. I'm surprised that him being so strong is new to some posters that have been around here awhile.
whole lies with a half smile
overt
Profile Blog Joined June 2010
United States9006 Posts
July 28 2012 08:54 GMT
#2057
The only NA pro players who played Rumble around release were jiji, Pobelter, and Voyboy. The fact that so many teams picked Rumble up after the change should be a pretty big indicator that the change probably made him too strong.

He was 100% viable pre-buff. Now he's seen way too frequently. Seems pretty obvious to nerf him slightly and then go from there.
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 28 2012 09:03 GMT
#2058
On July 28 2012 17:54 overt wrote:
The only NA pro players who played Rumble around release were jiji, Pobelter, and Voyboy. The fact that so many teams picked Rumble up after the change should be a pretty big indicator that the change probably made him too strong.

He was 100% viable pre-buff. Now he's seen way too frequently. Seems pretty obvious to nerf him slightly and then go from there.

Jiji, pobelter and voyboy pretty much stopped play~
only notable player that has played rumble in recent tourney, is dyrus~
liftlift > tsm
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
July 28 2012 09:04 GMT
#2059
Im in the army now, cant play, real suck
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2012-07-28 09:05:46
July 28 2012 09:04 GMT
#2060
On July 28 2012 18:03 wei2coolman wrote:
Show nested quote +
On July 28 2012 17:54 overt wrote:
The only NA pro players who played Rumble around release were jiji, Pobelter, and Voyboy. The fact that so many teams picked Rumble up after the change should be a pretty big indicator that the change probably made him too strong.

He was 100% viable pre-buff. Now he's seen way too frequently. Seems pretty obvious to nerf him slightly and then go from there.

Jiji, pobelter and voyboy pretty much stopped play~
only notable player that has played rumble in recent tourney, is dyrus~


Voyboy just played Rumble last night lol. In OGN champions against MVP Blue.

wickd played Rumble too, didn't he?
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