|
On July 28 2012 16:28 wussleeQ wrote: So... with the proposed changes on RoG... brand's ult is going to be slow now? I'm not too sure how I feel about this... People should seriously provide links instead of assuming that everyone else knows what they are talking about when throwing in random halfsentences like that.
|
at least he tries? lol.
though i agree with his last point, that riot has been shifting towards extremely low mana costs on spells. It's been pretty ridiculous imo. It removes a lot of consequences of having a mana pool.
jesus christ those nerfs to amumu are a big excessive >.<
did morgana really need that buff on blackshield? >.>
|
On July 28 2012 15:48 wei2coolman wrote:Show nested quote +On July 28 2012 15:47 HazMat wrote:On July 28 2012 15:43 wei2coolman wrote: rumble nerf was unnecessary imo, I don't think he's "op'd", i think he's strong, but he can get counterpicked.... By whom? Pretty much any ranged~. Don't get me wrong, rumble is super fuckton strong, but there are plenty of champions that are on that level of "good-ness", but I don't see any nerfs targeting these other champions.
The only ADs that can touch rumble without getting torched at max range are Tristana, Kogmaw and Caitlyn. The flame has 600 range. He also has a 1000 range lineshot slow that'll get you within that 600 range and his ultimate which guess what, also slows. Sorry to say but "pretty much any ranged~" isn't a particularly good answer.
|
Rofl, such a good read Favorite part
Akali: Spellvamp, free healing. Tryndamere: Free healing. Lee Sin: Free healing Shen: Free healing Mundo: Free healing Renekton: Free healing Vlad: Free healing Rumble: Free shield Riven: Free shield Mordekaiser: Es #1 never die. Garen: Free healing.
|
United States47024 Posts
On July 28 2012 16:32 wei2coolman wrote: did morgana really need that buff on blackshield? >.> It's not a buff. The CD is already 23->15 in the current version. I suspect Riot was experimenting with 23 second flat CD on Black Shield on PBE, but decided that it didn't play that well, and so the notes reflect a revert of the PBE change (which isn't actually on live).
TBH calling them "unofficial patch notes" is deliberately misleading. Just call them the PBE notes, because that's what they are.
|
On July 28 2012 16:43 TheYango wrote:Show nested quote +On July 28 2012 16:32 wei2coolman wrote: did morgana really need that buff on blackshield? >.> It's not a buff. The CD is already 23->15 in the current version. I suspect Riot was experimenting with 23 second flat CD on Black Shield on PBE, but decided that it didn't play that well, and so the notes reflect a revert of the PBE change (which isn't actually on live). TBH calling them "unofficial patch notes" is deliberately misleading. Just call them the PBE notes, because that's what they are. OH okay, as you can see I don't play much morg~ so didn't really notice that change was actually how it worked out to be.
|
http://4.bp.blogspot.com/-QvZGQPGSDeU/UBOSrs41nRI/AAAAAAAACus/QHtT_441QSY/s1600/Diana.jpg
I am guessing her Q has 1100 range, her R has 800 range, and her E has 400 range.
Her passive has 0.6 ratio. Assuming her Q is pass-through, there is honestly no reason to jungle her. Her laning power is really, really good and she is tanky as hell for an AP.... 528(+90 per level) HP is *CRAZY* for a mid-laner. In comparison:
Akali: 445 (+85) Katarina: 395 (+83) Kassadin: 433 (+78) Mordekaiser: 421 (+80)
Not to mention Diana has a shield that strongly scales with AP. I did some math on this and it seems that her burst is pretty strong. At level 8 (based on that picture), she can do (while passive is up) Q -> R -> W -> R -> auto, which does 95 + 215 + 100 + 100 + 36 * 3(?) + 3.2 ap magic damage (total: 618 + 3.2 ap) in addition to one auto attack's damage (the cooldown is really short too!). I am not sure if she can reasonably proc all her W damage in such a combo though.
In comparison, LeBlanc at level 8 can maximally do (Q R W E):
270 + 297 + 125 + 80 + 3.5ap = 772 + 3.5ap. But this combo has far shorter range than Diana's because it requires her to hit with her W. Without her W's damage, this drops down to 647 + 2.9ap.
This is really, really broken.
|
On July 28 2012 16:17 wei2coolman wrote:Show nested quote +On July 28 2012 16:14 Lmui wrote:On July 28 2012 16:06 wei2coolman wrote:On July 28 2012 16:05 UniversalSnip wrote:it was a huggggggggge bug it was more a quality of life change tbh. I don't think it was on the level of malphite ulti change, good though. It was a huge buff on rumble, not a QoL change. Prior to the bugfix, rumble's flamethrower would hit somewhere around 4/6 to 5/6 ticks of flame. After the fix, he was hitting 6/6 reliably and that's a massive buff to his damage output, 20-30% extra damage on his primary damage skill. QoL change, because bug fix, not necessarily targeted buff~. that's what i mean by saying it wasn't a buff. His damage may of increased, but that isn't the reason for his recent success. Rumble has been an up and coming toplane smasher for a while, EU spread the meta over to amurrika~, and with Dyrus putting rumble in his repertoire of champions, also increased his popularity. His recent strength is simply due to the fact he just wrecks bruiser toplane meta, not necessarily op'd. on the malphite change. They essentially made it go 4x faster, and prevented it from bugging out as much (which trust me, happened to me a quite a few times, and cost me hundreds of kills)~,made malphite go from never picked to, always picked/banned, even in tourney. Essentially xHazzard, made malphite near permabanned status like a couple of days after MLG.
Are you serious dude? They basically increased his primary damage skill by 50%. But nope, that's not the reason for his recent success at all ....
|
On July 28 2012 17:07 Feartheguru wrote:Show nested quote +On July 28 2012 16:17 wei2coolman wrote:On July 28 2012 16:14 Lmui wrote:On July 28 2012 16:06 wei2coolman wrote:On July 28 2012 16:05 UniversalSnip wrote:it was a huggggggggge bug it was more a quality of life change tbh. I don't think it was on the level of malphite ulti change, good though. It was a huge buff on rumble, not a QoL change. Prior to the bugfix, rumble's flamethrower would hit somewhere around 4/6 to 5/6 ticks of flame. After the fix, he was hitting 6/6 reliably and that's a massive buff to his damage output, 20-30% extra damage on his primary damage skill. QoL change, because bug fix, not necessarily targeted buff~. that's what i mean by saying it wasn't a buff. His damage may of increased, but that isn't the reason for his recent success. Rumble has been an up and coming toplane smasher for a while, EU spread the meta over to amurrika~, and with Dyrus putting rumble in his repertoire of champions, also increased his popularity. His recent strength is simply due to the fact he just wrecks bruiser toplane meta, not necessarily op'd. on the malphite change. They essentially made it go 4x faster, and prevented it from bugging out as much (which trust me, happened to me a quite a few times, and cost me hundreds of kills)~,made malphite go from never picked to, always picked/banned, even in tourney. Essentially xHazzard, made malphite near permabanned status like a couple of days after MLG. Are you serious dude? They basically increased his primary damage skill by 50%. But nope, that's not the reason for his recent success at all .... I guess i should've put "main reason"~ bleh, semantics.
|
This is the first time I've seen them nerfing a champion that hasn't had a lot of appearances in tournaments in recent memory. Maybe I'm not watching a lot of tournaments, but I don't understand why he wouldn't be picked in them all the time. Especially when Rock is such a huge pick now.
|
I kind of side with wei on this whole Rumble thing in principal. You have to be careful with this kind of thing just because the way the game plays and is played changes, is Rumble overpowered or is he merely taking advantage of the current games hero pools and exploiting flaws in them? I don't know, I don't claim to know but no ones really said anything other then "He's winning alot! It must be overpowered!" Winning doesn't mean overpowered necessarily even if it is an indicator.
The risks you take is changing a champion and it turns out it ruined his flavor(See:ward jumping) to the worse of the game. So I hope the changes they make are both warranted and keep him as himself in spirit as it where.
In reality, eh Rumble will be fine. If they do it right, Rumble will be pretty much doing the same damage as before and everything will be oranges.
|
On July 28 2012 17:22 Parnage wrote: I kind of side with wei on this whole Rumble thing in principal. You have to be careful with this kind of thing just because the way the game plays and is played changes, is Rumble overpowered or is he merely taking advantage of the current games hero pools and exploiting flaws in them? I don't know, I don't claim to know but no ones really said anything other then "He's winning alot! It must be overpowered!" Winning doesn't mean overpowered necessarily even if it is an indicator.
The risks you take is changing a champion and it turns out it ruined his flavor(See:ward jumping) to the worse of the game. So I hope the changes they make are both warranted and keep him as himself in spirit as it where.
In reality, eh Rumble will be fine. If they do it right, Rumble will be pretty much doing the same damage as before and everything will be oranges.
This is what is happening with LoL balance as a whole. It is way too reactionary. It's always CHAMPION X BECOMES FOTM -> GETS NERFED IMMEDIATELY.
That being said, I actually agree with Rumble nerf because he was somewhat unexpectedly buffed in the last patch, I suppose. But I really do not agree with the Danger Zone nerf.
On the other hand, I really disagree with the Malphite nerf (for the record, I don't even play him) because he didn't all of a sudden get buffed by a mistake of some sort.
|
On July 28 2012 16:31 Simberto wrote:Show nested quote +On July 28 2012 16:28 wussleeQ wrote: So... with the proposed changes on RoG... brand's ult is going to be slow now? I'm not too sure how I feel about this... People should seriously provide links instead of assuming that everyone else knows what they are talking about when throwing in random halfsentences like that. I dunno. I figure people could figure out that the post was related to the RoG website when I said RoG, that was linked a page or two back.
But here you go,
Brand Pyroclasm - Pyroclasm now prioritizes champions ablaze for the next bounce, instead of increasing missile speed. Source- http://www.reignofgaming.net/news/21105-diana-patch-unofficial-patch-notes
|
On July 28 2012 17:22 Parnage wrote: I kind of side with wei on this whole Rumble thing in principal. You have to be careful with this kind of thing just because the way the game plays and is played changes, is Rumble overpowered or is he merely taking advantage of the current games hero pools and exploiting flaws in them? I don't know, I don't claim to know but no ones really said anything other then "He's winning alot! It must be overpowered!" Winning doesn't mean overpowered necessarily even if it is an indicator.
The risks you take is changing a champion and it turns out it ruined his flavor(See:ward jumping) to the worse of the game. So I hope the changes they make are both warranted and keep him as himself in spirit as it where.
In reality, eh Rumble will be fine. If they do it right, Rumble will be pretty much doing the same damage as before and everything will be oranges. Ya! someone taking my side!
Essentially, all I'm saying is waiting a few more weeks wouldn't hurt so bad.
|
Is there a stream, or will there be a stream for ECC Poland?
|
I remember awhile back when people were first checking out elobuff they were mentioning that on the site's stats rumble had one of the highest, if not the highest winrate, even though (or perhaps because) he wasn't picked very often. I imagine the bugfix / buff turned him from "under-the-radar top pick" to "idiot-proof".
I've seen people complaining about him on this forum for aaaaages. I'm surprised that him being so strong is new to some posters that have been around here awhile.
|
The only NA pro players who played Rumble around release were jiji, Pobelter, and Voyboy. The fact that so many teams picked Rumble up after the change should be a pretty big indicator that the change probably made him too strong.
He was 100% viable pre-buff. Now he's seen way too frequently. Seems pretty obvious to nerf him slightly and then go from there.
|
On July 28 2012 17:54 overt wrote: The only NA pro players who played Rumble around release were jiji, Pobelter, and Voyboy. The fact that so many teams picked Rumble up after the change should be a pretty big indicator that the change probably made him too strong.
He was 100% viable pre-buff. Now he's seen way too frequently. Seems pretty obvious to nerf him slightly and then go from there. Jiji, pobelter and voyboy pretty much stopped play~ only notable player that has played rumble in recent tourney, is dyrus~
|
Im in the army now, cant play, real suck
|
On July 28 2012 18:03 wei2coolman wrote:Show nested quote +On July 28 2012 17:54 overt wrote: The only NA pro players who played Rumble around release were jiji, Pobelter, and Voyboy. The fact that so many teams picked Rumble up after the change should be a pretty big indicator that the change probably made him too strong.
He was 100% viable pre-buff. Now he's seen way too frequently. Seems pretty obvious to nerf him slightly and then go from there. Jiji, pobelter and voyboy pretty much stopped play~ only notable player that has played rumble in recent tourney, is dyrus~
Voyboy just played Rumble last night lol. In OGN champions against MVP Blue.
wickd played Rumble too, didn't he?
|
|
|
|