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On July 12 2012 06:52 TheYango wrote: Do people really get Greed/Wealth on supports?
Those 2 masteries are so trashy. I don't understand why I see people do it. I like the Gp10 one, this way with runes you start out with what almost 8gp10 at the beginning of the game? Plus the extra ward or pot you can get from the extra gold one is pretty good.
On July 12 2012 06:44 Eppa! wrote: So how much have you spent on rp? I haven't spent anything yet. Micro transactions scare me. Who need to buy skins when you have king rammus!!!!!!!
I think i will get some soon for rune pages.
I wish I could count how much money i've spent on RP -_-.
cause its been alot
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United States47024 Posts
On July 12 2012 06:54 Sufficiency wrote: Extra GP10 is worth it. The starting gold... well... 0.5 gold/10 per point is absolutely awful efficiency for mastery points. Most of the flat stat mastery points that are actually worth taking give 40-50 gold worth of stats at the start of the game.
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On July 12 2012 06:58 TheYango wrote:Show nested quote +On July 12 2012 06:54 Sufficiency wrote: Extra GP10 is worth it. The starting gold... well... 0.5 gold/10 per point is absolutely awful efficiency for mastery points. unlike the other awesome utility masteries before tier 5!
oh...
wait...
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On July 12 2012 06:52 TheYango wrote: Do people really get Greed/Wealth on supports?
Those 2 masteries are so trashy. I don't understand why I see people do it.
Depends on the support, personally I like taking extra starting gold when the other team has an early ganking jungler like Alistar. It helps you deny junglers that need early ganks to be relevant mid to late game, and all for a few mastery points.
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On July 12 2012 07:01 Mogwai wrote:Show nested quote +On July 12 2012 06:58 TheYango wrote:On July 12 2012 06:54 Sufficiency wrote: Extra GP10 is worth it. The starting gold... well... 0.5 gold/10 per point is absolutely awful efficiency for mastery points. unlike the other awesome utility masteries before tier 5! oh... wait... % XP gain, mana regen, and movement speed get you to tier 5. You don't really need to take any of the really trashy masteries to get there.
On July 12 2012 07:03 Agnosthar wrote: Depends on the support, personally I like taking extra starting gold when the other team has an early ganking jungler like Alistar. It helps you deny junglers that need early ganks to be relevant mid to late game, and all for a few mastery points. Because there's some unwritten rule that says you absolutely MUST start the game with a Faerie Charm, and you will trash your mastery setup just to follow that rule?
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On July 12 2012 07:03 TheYango wrote:Show nested quote +On July 12 2012 07:01 Mogwai wrote:On July 12 2012 06:58 TheYango wrote:On July 12 2012 06:54 Sufficiency wrote: Extra GP10 is worth it. The starting gold... well... 0.5 gold/10 per point is absolutely awful efficiency for mastery points. unlike the other awesome utility masteries before tier 5! oh... wait... % XP gain, mana regen, and movement speed get you to tier 5. You don't really need to take any of the really trashy masteries to get there. % XP gain is very mediocre per point, as is movespeed.
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I'd agree on % XP gain, but movespeed is extremely undervalued.
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On July 12 2012 07:08 Mogwai wrote:Show nested quote +On July 12 2012 07:03 TheYango wrote:On July 12 2012 07:01 Mogwai wrote:On July 12 2012 06:58 TheYango wrote:On July 12 2012 06:54 Sufficiency wrote: Extra GP10 is worth it. The starting gold... well... 0.5 gold/10 per point is absolutely awful efficiency for mastery points. unlike the other awesome utility masteries before tier 5! oh... wait... % XP gain, mana regen, and movement speed get you to tier 5. You don't really need to take any of the really trashy masteries to get there. % XP gain is very mediocre per point, as is movespeed. % XP gain is sort of hard to judge properly. I feel it's better than Greed, but it's really hard to tell. In general I feel like a Support leveling up like 30 seconds sooner is a bigger deal than the support having 50-70 extra gold.
Looking back, I think I was probably a bit harsh on the comparison with movespeed, given that 1 gp10 per point vs. 1% MS (old Greed vs. old Swiftness) was close enough to be a playstyle preference, and both masteries got halved in effectiveness.
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i love movespeed in utility. ofc the gold value may not be very high, but the difference in play (i.e. being able to lead up cc esp mid apz without having to flash esp on the ones without additional mobility such as TF) that it allows early heck all game is worth it imo. other stuff is a lot more easy to itemize for
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% XP gets you like really really fast lvl3 or 4 while jungling, too bad you miss out on a lot of good shit from the other trees if you take it.
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United States47024 Posts
On July 12 2012 07:18 JackDino wrote: % XP gets you like really really fast lvl3 or 4 while jungling, too bad you miss out on a lot of good shit from the other trees if you take it. % XP in jungle is either worthless or really good. The thing is, you don't get XP continuously in the jungle like you do in lane--you get it in discrete amounts given by each jungle camp--so the only time it's actually meaningful is if a specific amount of +%XP is paired with a specific route to allow you to hit a certain key level 1 camp sooner. An example of this was Warwick being able to hit 6 one Wraith camp sooner in the old jungle, but I don't think anyone's done those kind of optimizations with the new jungle.
Strictly speaking, you shouldn't actually perceive % XP giving you faster level 3/4, because at level 3/4 the XP mastery hasn't actually given you enough XP to be considered significant compared to the value of a jungle camp (it takes 1170 total experience to get to level 4, meaning that 5% XP is only giving you ~58 XP--about the value of 1 lane minion; by comparison the Wraith camp is worth 180 XP).
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On July 12 2012 07:01 Mogwai wrote:Show nested quote +On July 12 2012 06:58 TheYango wrote:On July 12 2012 06:54 Sufficiency wrote: Extra GP10 is worth it. The starting gold... well... 0.5 gold/10 per point is absolutely awful efficiency for mastery points. unlike the other awesome utility masteries before tier 5! oh... wait...
This.
On Soraka and Janna it's probably ideal to just use 0-9-21 (CDR on exhaust and flash is very powerful); then we look at the other options for utility and..... yea.
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On July 11 2012 23:23 jcarlsoniv wrote: Steel can fix all your flaws. Ze gluorius revolushunk iz coming to ze League. Champions beware, yes comrade Soniv?
On July 12 2012 06:52 TheYango wrote: Do people really get Greed/Wealth on supports?
Those 2 masteries are so trashy. I don't understand why I see people do it. I tend to go 0/16/14 on Supports to make it easier to engage in poke wars. The extra starting gold from Utility also lets you do funky double pink ward openings to shut down vision or multi-hpot openings. But it's probably not optimal on all supports. 0/9/21 with extra exp and stuff works well on all supports though.
On July 12 2012 06:54 arb wrote: I wish I could count how much money i've spent on RP -_-.
cause its been alot If you're willing to scare youself, you can submit a support ticket and ask for a total.
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+XP on assists is really good on supports, % XP on supports is SOOOO bad. % of a low number is a low number. uhg, idk, I feel like there are so few now or never moments with level timings that % XP gain is worthwhile over just delaying the fight for your level or fucking dealing with being back a level.
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United States47024 Posts
On July 12 2012 07:29 Chiharu Harukaze wrote: I tend to go 0/16/14 on Supports to make it easier to engage in poke wars. The extra starting gold from Utility also lets you do funky double pink ward openings to shut down vision or multi-hpot openings. But it's probably not optimal on all supports. 0/9/21 with extra exp and stuff works well on all supports though.
I don't see the need for wasting mastery points on extra starting gold. "I get to start with an extra ward" is really driven by people unconsciously feeling that they NEED to start with a Faerie Charm, when in reality Faerie Charm's actual performance in lane is really poor. Everything that Faerie Charm does in those early levels can be accomplished with mana pots, and opening up 100+ gold from starting with mana pots instead of Faerie Charm opens up WAY more gold than the starting gold mastery.
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On July 12 2012 07:29 Chiharu Harukaze wrote:Ze gluorius revolushunk iz coming to ze League. Champions beware, yes comrade Soniv? Show nested quote +On July 12 2012 06:52 TheYango wrote: Do people really get Greed/Wealth on supports?
Those 2 masteries are so trashy. I don't understand why I see people do it. I tend to go 0/16/14 on Supports to make it easier to engage in poke wars. The extra starting gold from Utility also lets you do funky double pink ward openings to shut down vision or multi-hpot openings. But it's probably not optimal on all supports. 0/9/21 with extra exp and stuff works well on all supports though. Show nested quote +On July 12 2012 06:54 arb wrote: I wish I could count how much money i've spent on RP -_-.
cause its been alot If you're willing to scare youself, you can submit a support ticket and ask for a total.
I think on Soraka and Janna 0-9-21 should be standard. For offensive supports such as Alistar, Blitzcrank, Leona, and Taric, I run a mix of defense and utility when emphasis on movement speed. I also use MS quaints on these supports.
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I get the starting gold mastery to get faster gold/10s.
I don't waste my starting gold on wards that I'm not even going to place before I buy my philo, I just open 1 pink, 1 green, 1 pot, and stockpile for early philo.
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United States47024 Posts
On July 12 2012 07:36 Mogwai wrote: I get the starting gold mastery to get faster gold/10s.
I don't waste my starting gold on wards that I'm not even going to place before I buy my philo, I just open 1 pink, 1 green, 1 pot, and stockpile for early philo. Even if you only placed 1 ward every 3 minutes, you're not going to get Philo gold off of natural gp10+runes/masteries by 6 minutes (the duration of 2 wards). And it's a huge gamble to have only 1 ward up at a given point in time.
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On July 12 2012 07:29 Chiharu Harukaze wrote:Ze gluorius revolushunk iz coming to ze League. Champions beware, yes comrade Soniv? Show nested quote +On July 12 2012 06:52 TheYango wrote: Do people really get Greed/Wealth on supports?
Those 2 masteries are so trashy. I don't understand why I see people do it. I tend to go 0/16/14 on Supports to make it easier to engage in poke wars. The extra starting gold from Utility also lets you do funky double pink ward openings to shut down vision or multi-hpot openings. But it's probably not optimal on all supports. 0/9/21 with extra exp and stuff works well on all supports though. Show nested quote +On July 12 2012 06:54 arb wrote: I wish I could count how much money i've spent on RP -_-.
cause its been alot If you're willing to scare youself, you can submit a support ticket and ask for a total. Gonna do it
dont even give a shit
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On July 12 2012 07:41 TheYango wrote:Show nested quote +On July 12 2012 07:36 Mogwai wrote: I get the starting gold mastery to get faster gold/10s.
I don't waste my starting gold on wards that I'm not even going to place before I buy my philo, I just open 1 pink, 1 green, 1 pot, and stockpile for early philo. Even if you only placed 1 ward every 3 minutes, you're not going to get Philo gold off of natural gp10+runes/masteries by 6 minutes (the duration of 2 wards). And it's a huge gamble to have only 1 ward up at a given point in time. yea, ok, so here's the trick, literally no one ganks bot for the first 4 minutes of the game these days. it's always warded. so, break the meta time, cut a corner and say fuck it, don't ward, they don't gank, voila, profit, you hit reverie mad early.
EDIT: also steal cs that your carry was gonna miss anyway, that's like, 10 cs every 5 minutes because people suck.
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