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[Patch 1.0.0.141: Draven] General Discussion - Page 48

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Cloud9157
Profile Joined December 2010
United States2968 Posts
June 11 2012 23:34 GMT
#941
On June 12 2012 08:30 Berailfor wrote:
Show nested quote +
On June 12 2012 07:41 Cloud9157 wrote:
So I get into a game and we all pick fine up until our 3rd+4th picks, who are given the chance to pick, but then about 3 seconds later, are forced to random lock by the game.

Buggy client too stronk zzzzzzzzzz


Lol my "buggy client experience": I pick first as Cait intending to swap with player 4, that way I could counterpick against their mid. When the time comes to swap. Both of us ask to swap, both of us say pending swap, and both of us go into the game with the wrong runes and masteries.


Wutchoo talkin about son, play that AP Cait. Know how terrifying them traps are?
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
dooraven
Profile Joined December 2010
Australia2820 Posts
June 11 2012 23:49 GMT
#942
I don't think wickd did too bad considering he was given shen all day vs tsm and then camped heavily by clg na.
Snoopeh and Yellowpete definitely underperformed beavily though, Pete probably suffered nervousness, CLGeu's botlane while does generally lose botlane (due to them investing in mid and top) they never have lost it this terribly. I dunno what happened with Snoopeh but his play was seriously off, hoping it changes at dreamhack.

Froggen played incredibly for his first major LAN, I thought he would have issues with nervousness but he played impeccably, he did make mistakes eg. that karthus ult but he was probably the best ap mid at anaheim imo.

But yep NA > EU until Raleigh/IPL 5.

What I think TSM is doing is super smart though, scrimming v na and euw teams keep them on top of their game.
Go go Alliance.
overt
Profile Blog Joined June 2010
United States9006 Posts
June 12 2012 00:03 GMT
#943
I am probably biased but not only do I think Doublelift/Chauster have a better lane phase than Yellowpete/Krepo I think that Yellowpete, from what I've seen of CLGeu, is their weakest player. He's still really good, I like watching him play, but I think everyone else on the team is better at their respective roles than pete.
NachiMe
Profile Joined November 2011
250 Posts
June 12 2012 00:20 GMT
#944
Okay so I've just started playing league and I'm level 20 now, which I believe allows me to buy the tier 3 runes. I have 21k ip saved up; which set of runes should I buy? I don't main anything yet, I just play all the free champions so it would be nice if someone could tell me the typical ad/ap/jungle runes.
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2012-06-12 00:26:46
June 12 2012 00:25 GMT
#945
On June 12 2012 09:20 NachiMe wrote:
Okay so I've just started playing league and I'm level 20 now, which I believe allows me to buy the tier 3 runes. I have 21k ip saved up; which set of runes should I buy? I don't main anything yet, I just play all the free champions so it would be nice if someone could tell me the typical ad/ap/jungle runes.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=245257

This thread is very helpful. Note that since that thread was written/updated new mastery pages came out and a lot of ranged AD carries switched from armorpen to flat AD runes to make last hitting easier but that armorpen runes still do more damage to champions (just makes last hitting harder).

Really generic page if you don't wanna read all that is:
Reds - Either magic pen, armor pen, or flat AD depending on AP or AD champ.
Yellow - Flat armor
Blue - MR/per level or flat MR (if AP mid against high early game burst)
Quints - Mpen/armor pen/flat AD just like reds

Those generic runes will take awhile to grind the IP to get all of them. But if you have two pages (one for AP and one for AD) those runes will work for solo tops, junglers, AD carries, and AP mids. They won't be ideal jungle runes though.
Cloud9157
Profile Joined December 2010
United States2968 Posts
June 12 2012 00:26 GMT
#946
On June 12 2012 09:20 NachiMe wrote:
Okay so I've just started playing league and I'm level 20 now, which I believe allows me to buy the tier 3 runes. I have 21k ip saved up; which set of runes should I buy? I don't main anything yet, I just play all the free champions so it would be nice if someone could tell me the typical ad/ap/jungle runes.


imo, level 20 is about the time you start deciding which champs you like the most, as some of them build completely different than the majority of other champions.

AP mids usually get 9 mana regen yellows, mage pen reds, flat mr/scaling mr blues, and then flat AP quints.

Solo top is an interesting lane, and requires a lot of different rune pages sometimes. Armor yellows usually, arm pen/ad reds, scaling MR or flat if you are going against an AP top, and then quints can be a few different things, attack speed, arm pen, flat ad, etc.

Junglers usually build similarly to tops, though movement speed quints are basically required on certain junglers like Udyr and cow.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
GreenManalishi
Profile Joined July 2009
Canada834 Posts
June 12 2012 00:28 GMT
#947
On June 12 2012 09:20 NachiMe wrote:
Okay so I've just started playing league and I'm level 20 now, which I believe allows me to buy the tier 3 runes. I have 21k ip saved up; which set of runes should I buy? I don't main anything yet, I just play all the free champions so it would be nice if someone could tell me the typical ad/ap/jungle runes.

There is a post on reddit with most of this info, but I'll give you a quick list.

AP:
Magic penetration marks
Flat armour seals
Scaling AP glyphs
Flat AP quints

AD:
Flat damage marks
Flat armour seals
Scaling magic resistance glyphs
Flat damage quints

Jungle: (champ dependant ofc)
Flat armour penetration marks
Flat armour seals
Scaling magic resist glyphs
Attack speed quints

AD Bruiser:
Flat armour pen marks
Flat armour seals
Flat magic resistance glyphs
Flat damage quints

Runes are matchup and champion dependent, but those 4 pages cover about 70% of what you are going to want. Move speed quints are amazing on some champions and very mediocre on others, so probably worth picking up eventually.
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
June 12 2012 00:30 GMT
#948
AD bruiser is just not ranged AD? Or am I wrong?
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Feartheguru
Profile Joined August 2011
Canada1334 Posts
June 12 2012 00:32 GMT
#949
On June 12 2012 09:20 NachiMe wrote:
Okay so I've just started playing league and I'm level 20 now, which I believe allows me to buy the tier 3 runes. I have 21k ip saved up; which set of runes should I buy? I don't main anything yet, I just play all the free champions so it would be nice if someone could tell me the typical ad/ap/jungle runes.


A lot of people are listing way too much stuff to be reasonable for you.

Just get Mpen and flat AD red, flat armor yellow, flat magic resist blue, flat ad quints then movespeed quints.
Don't sweat the petty stuff, don't pet the sweaty stuff.
GreenManalishi
Profile Joined July 2009
Canada834 Posts
Last Edited: 2012-06-12 00:33:23
June 12 2012 00:32 GMT
#950
On June 12 2012 09:30 Dalguno wrote:
AD bruiser is just not ranged AD? Or am I wrong?

For AD bruiser I was thinking champions like Irelia, Wukong, and Darius. They generally solo in top lane and build tanky. Flat MR glyphs since you are only level 20 and you will most likely be blind picking, which means that extra MR can really save you against a bad lane matchup (Fiora vs. Teemo for example).
arb
Profile Blog Joined April 2008
Noobville17921 Posts
June 12 2012 00:59 GMT
#951
On June 12 2012 09:32 GreenManalishi wrote:
Show nested quote +
On June 12 2012 09:30 Dalguno wrote:
AD bruiser is just not ranged AD? Or am I wrong?

For AD bruiser I was thinking champions like Irelia, Wukong, and Darius. They generally solo in top lane and build tanky. Flat MR glyphs since you are only level 20 and you will most likely be blind picking, which means that extra MR can really save you against a bad lane matchup (Fiora vs. Teemo for example).

I almost always run flat AD quints/Reds on my bruisers(very few exceptions since i dont play it in ranked) and get scaling mr glyphs over flat.
Artillery spawned from the forges of Hell
1ntrigue
Profile Joined May 2012
Australia948 Posts
June 12 2012 01:02 GMT
#952
CLG.eu actually has a really steady bot lane. It wins lanes most of the time and almost never gets crushed. If they're losing, yellowpete still farms well while Krepo protects him. yellowpete, while CLG.eu's weakest player, is still a very good AD player. However, he really had problems against TSM because his playstyle is almost exactly the same as Chaox, but slightly weaker in every aspect (except his Urgot - g0dly). I'd say that snoopeh tilted really hard during the entire tournament and yellowpete made an uncharacteristic deluge of mistakes.
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
June 12 2012 01:03 GMT
#953
Flat armor yellow and either flat or scaling MR blues are used on almost every page. Reds and quints really differ. Some junglers use a mix of ad/arp, arp/asp, armor, asp, asp/movespd.

Probably easiest to make AD AP and support pages and don't try making jungling pages because different champions use different optimal pages.
0123456789
Profile Blog Joined November 2010
United States3216 Posts
June 12 2012 01:08 GMT
#954
yeah Snoopeh was CLG.Eu's biggest weakness during MLG.
Treadmill
Profile Joined July 2010
Canada2833 Posts
June 12 2012 01:16 GMT
#955
I'm in the minority here but tbh I felt like Wickd was the biggest underperformer for CLG.eu. Yeah, he got really camped for a lot of his games but the team never dealt with it properly. And his play in general was just underwhelming. Maybe he wasn't the weakest player but there was the biggest gap between how good he can be and how good he was. To be fair, everyone on CLGeu played really, really well - just not as fantastic as their potential, or as some of the other teams played.

On that, though - has CLGeu ever played well at a LAN? They seem like one of those teams that does well online but not at live events.
dooraven
Profile Joined December 2010
Australia2820 Posts
June 12 2012 01:28 GMT
#956
On that, though - has CLGeu ever played well at a LAN? They seem like one of those teams that does well online but not at live events.


This was like their second lan ever lol, and their first major lan since being formed. And they actually did play superbly at MLG, both the CLGna and TSM games were extremely close and could have gone either way, but LAN experience for TSM and CLGna are much bigger. The 5th/6th place finish is actually underplaying their performance at this MLG by a significant margin since they were the only team beside CLGna that gave TSM a run for thier money.

Go go Alliance.
Treadmill
Profile Joined July 2010
Canada2833 Posts
Last Edited: 2012-06-12 01:32:42
June 12 2012 01:30 GMT
#957
On June 12 2012 10:28 dooraven wrote:
Show nested quote +
On that, though - has CLGeu ever played well at a LAN? They seem like one of those teams that does well online but not at live events.


This was like their second lan ever lol, and their first major lan since being formed. And they actually did play superbly at MLG, both the CLGna and TSM games were extremely close and could have gone either way, but LAN experience for TSM and CLGna are much bigger. The 5th/6th place finish is actually underplaying their performance at this MLG by a significant margin since they were the only team beside CLGna that gave TSM a run for thier money.


True. Also I had forgotten how recently the team was formed. Although, pretty much all of them have been in the scene for a while and playing at a bunch of tournaments in the past so I don't know how much that argument holds water.

But yeah, they only lost to the first and second placing teams so I guess they actually played pretty good. I do think they're a better team than CLG.na though. Or at least I did think so. Losing is pretty good evidence to the contrary.
scarper65
Profile Blog Joined January 2011
1560 Posts
June 12 2012 01:42 GMT
#958
I just played against a Janna that had a hex core and was able to use one of viktor's spells, the one that slows. Anyone know what was going on?
dooraven
Profile Joined December 2010
Australia2820 Posts
June 12 2012 01:43 GMT
#959
IIRC only Wickd and Snoopeh have Major LAN experience, Krepo, Pete and Froggen while they have been in the scene for a while haven't attended many (if any) major LANs (I think yellowpete might have attended WCG as the ap carry for germany but not too sure).

Anyway once Pete gets over his nerves I think CLGeu will do much better at LANs, he just made so many mistakes that he doesn't generally do at MLG. I'm happy they didn't pull an aAa
Go go Alliance.
1ntrigue
Profile Joined May 2012
Australia948 Posts
Last Edited: 2012-06-12 02:00:29
June 12 2012 01:52 GMT
#960
I remember CLG.eu being at some small LAN in the past but forgot which. Can someone remind me?

MLG is the first LAN of any repute that CLG.eu has attended though, and I've never seen Froggen, Krepo or yellowpete at a LAN (but I think yellowpete played in a LAN 1-2 years ago).

I thought Wickd played fine. He didn't play to his utmost potential, but he didn't play poorly and made very few mistakes (given limited information). Snoopeh usually helps snowball Wickd a bit, but he was really, really off (and quite unlucky) at MLG imo.

Edit: Surprises of the tournament for me were how weak EVO were compared to what I thought their strength was, and how strong CLG.na actually is. HotshotGG in the jungle role has a lot of potential, and he may actually become the best jungler in the world once he knows how to, well, jungle. TSM has improved massively (but I would still rank them #4 in the world, WE > TPA > CLG.eu > TSM imho, but it's all so close), but they get props because of their synergy and consistency.
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