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On June 12 2012 10:30 Treadmill wrote:Show nested quote +On June 12 2012 10:28 dooraven wrote:On that, though - has CLGeu ever played well at a LAN? They seem like one of those teams that does well online but not at live events.
This was like their second lan ever lol, and their first major lan since being formed. And they actually did play superbly at MLG, both the CLGna and TSM games were extremely close and could have gone either way, but LAN experience for TSM and CLGna are much bigger. The 5th/6th place finish is actually underplaying their performance at this MLG by a significant margin since they were the only team beside CLGna that gave TSM a run for thier money. True. Also I had forgotten how recently the team was formed. Although, pretty much all of them have been in the scene for a while and playing at a bunch of tournaments in the past so I don't know how much that argument holds water. But yeah, they only lost to the first and second placing teams so I guess they actually played pretty good. I do think they're a better team than CLG.na though. Or at least I did think so. Losing is pretty good evidence to the contrary.
They typically beat both CLGna and TSM online. This was their first international LAN ever. The only other LAN they've had was an EU only one. Not surprised that they didn't dominate super hard but considering the only series they dropped were to the 1st and 2nd place teams and that both series were close doesn't mean much.
I mean, I still think that on a good day CLGeu is going to beat CLGna or TSM.
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Gamers Assembly.
On that note, Curse.EU was completely surprising, they under-performed the most out of the teams imo, not exactly sure what happened there, but I'm happy that their stupid camp top all game tactic failed.
Dynamic and orbit had really nice showings, dynamic doing well again is nice to see.
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Froggen + 4 guys syndrome, Dyrus did well against Wickd despite being "90% lose rate" against him
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I'm curious to hear what others' opinions are on Shurelya's Reverie.
As I see it, it's the single most influential item in the game and completing it is the most important purchase a support can make (maybe competing with Oracle). And yet you see professional support players delaying completing the item well past the 30-minute mark, which to me is almost as absurd as an AD carry just sitting on BF, Pickaxe, Cloak and then starting his Zeal before finish IE.
Like there was one game at MLG where a team spent the whole game trying to force a fight against a split-pushing Shen, never able to catch the enemy team. And at the 40 minute mark when they surrendered, their support still didn't have Reverie! I think he ended with something like Philo, HoG, Aegis, Boots2, having gone through 2 or 3 Oracle's during the game. Nobody else on the team got Reverie.
Surely this is terrible play? Aegis is nice and cost-efficient and gives some cool stats, but Reverie wins games. My feeling is that almost every team composition with very few exceptions should be aiming to have at least one completed Reverie by the time the laning phase ends. Are players just greedily opting to keep their gold items indefinitely, or is there something I'm missing?
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On June 12 2012 11:09 Alzadar wrote: I'm curious to hear what others' opinions are on Shurelya's Reverie.
As I see it, it's the single most influential item in the game and completing it is the most important purchase a support can make (maybe competing with Oracle). And yet you see professional support players delaying completing the item well past the 30-minute mark, which to me is almost as absurd as an AD carry just sitting on BF, Pickaxe, Cloak and then starting his Zeal before finish IE.
Like there was one game at MLG where a team spent the whole game trying to force a fight against a split-pushing Shen, never able to catch the enemy team. And at the 40 minute mark when they surrendered, their support still didn't have Reverie! I think he ended with something like Philo, HoG, Aegis, Boots2, having gone through 2 or 3 Oracle's during the game. Nobody else on the team got Reverie.
Surely this is terrible play? Aegis is nice and cost-efficient and gives some cool stats, but Reverie wins games. My feeling is that almost every team composition with very few exceptions should be aiming to have at least one completed Reverie by the time the laning phase ends. Are players just greedily opting to keep their gold items indefinitely, or is there something I'm missing?
Don't tanks usually opt to get the reverie because it allows them to initiate better?
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When u make a Shurelias reverie, you give up a gp/5. And gp/5 are a Support's entire income besides global gold/assists. And supports have to buy wards/oracles, so they're not exactly rich or anything. Wards/oracles highest priority in support item lineup.
Although, support gameplay is still very underdeveloped.
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Depends on the team. If your team has no issues engaging or disengaging then you don't need reverie. All builds are situational.
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Aegis is probably one of the most cost effective items in the game too
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On June 12 2012 11:30 0123456789 wrote: When u make a Shurelias reverie, you give up a gp/5. And gp/5 are a Support's entire income besides global gold/assists. And supports have to buy wards/oracles, so they're not exactly rich or anything. Wards/oracles highest priority in support item lineup.
Although, support gameplay is still very underdeveloped.
You get 15% CDR, tons of health, and tons of health/mana regen.
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reverie is pretty good. urgot w/ reverie was pretty interesting to watch, it was pretty secks to watch dlift rape w/ new urgot build.
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On June 12 2012 11:49 Sufficiency wrote:Show nested quote +On June 12 2012 11:30 0123456789 wrote: When u make a Shurelias reverie, you give up a gp/5. And gp/5 are a Support's entire income besides global gold/assists. And supports have to buy wards/oracles, so they're not exactly rich or anything. Wards/oracles highest priority in support item lineup.
Although, support gameplay is still very underdeveloped. You get 15% CDR, tons of health, and tons of health/mana regen. I think of mana regen as a horrible stat though in most cases. During the laning phase I like it since a few doran's let mana users without blue have enough regen to keep farming. Later on though I'd rather have anything else.
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United States47024 Posts
On June 12 2012 11:30 0123456789 wrote: When u make a Shurelias reverie, you give up a gp/5. And gp/5 are a Support's entire income besides global gold/assists. And supports have to buy wards/oracles, so they're not exactly rich or anything. Wards/oracles highest priority in support item lineup.
Although, support gameplay is still very underdeveloped. Do we really need to get into how little the gp10 part of gp10s are actually worth again?
Spines and Uta aren't here to turn it into a shitstorm again I guess.
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^--- I can help if u like
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Please don't turn this into the monthly rendition of "HOW GOOD ARE GP10s!". We honestly just need to do a write up and keep all that information in some sort of thread. Rather than just rampaging about it every time someone says something about it.
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On June 12 2012 12:42 Cixah wrote: Please don't turn this into the monthly rendition of "HOW GOOD ARE GP10s!". We honestly just need to do a write up and keep all that information in some sort of thread. Rather than just rampaging about it every time someone says something about it. Why doesn't anyone make a thread? I support someone make one.
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Get 2 philo stone for that op lane sustain.
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Why not just make your full builds all GP10? Fuck unique passives, FTP!
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