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On June 12 2012 01:27 Wrath 2.1 wrote: I like to play Nocturne in the mid lane. But I receive a lot of hate from my fellow teammates and comments from my enemies. Usually I fare very well with Nocturne mid. I get a lot of cs, have good ganking abilities and good lane sustain. Yet my team seems to hate me to no end (didn't just happen once, but almost every game). Can someone please explain this to me?
Just got level 17 and I don't like to go in the jungle without runes.
Edit: It's really bothering me and I don't understand it.
Usually you would put a mage mid for a lot of different reasons. Mages gain the most from levels, so they need a solo lane. Most of them are too squishy and lack escapes, so they can't really get farm in a side lane when their opponents know what they are doing (not the case at level 17). Also once they get going they can roam and gank very well. Mid is also close to blue buff on both sides.
At low levels, people pick after what they see in streams and tournaments and then race to the brush. They see what to pick since that is easy to repeat but don't know what to do. What I'd do is simply not read the chat.
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imagine what would happen tho if teams start doing a solo top solo mid lane switch and you get tanky deep champs with a gap closer like jax, panth, or lee sin or something. Zoneing champs like anivia get broke fast beacuse she can't deal with mobility.
I think TSM was onto something in that last game switching kayle and karthus to completely break clg's leaning phase. If you pick the right ap champ to go solo top that can deal with a bruiser you can really get ahead in the beginning. Might be time for a major meta switch in lol.
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On June 12 2012 01:49 barbsq wrote:Show nested quote +On June 12 2012 00:57 Sermokala wrote: gragas barrels are pretty heavy cheap and can be easy to lay down constantly with a bit of skill. Ever have a teamfight start where one person is thrown right into your team and the rest are thrown completely the other direction? As well as having a ton of damage and on a low cooldown for extra lane bully.
And I ment not crazy op good like shikyo keeps saying. having a wall isn't the most broken skill in the game by any stretch of the imagination. An easy nerf would be to make it leapable like real walls instead of being a solid line of minions. Just because froggen use's him really well doesn't make him op. her ult is just lazy constant dps that slows a little, its not anywhere near the effectiveness on its own of other mages. jiji had a good game with him but hes hit and miss with the lane anyway. I still don't see what the op thing about anivia I should say. The reason why it looks like she does crazy damage is because people get hit by her q and then hit with her e for double damage. Shouldn't the way to dance with her is to move forward and to the side? She lacks any form of stand up being completely reliant on you just taking the damage and/or trying to avoid it by moving away. Its kinda like brand or the opposite of ryze.
I had a friend that LOVED anivia when I was in my ryze annie phase but he was a baddie so Idk how well this counters anivia.
Also I hate ranged ad carrys when I solo q. They're always so asininely good in the lane phase that I can't really do much because we don't have a jungler and mids never do shit. IMO, anivia's strength lies in her zone control. Wall and ult provide some of the strongest (if not the strongest) forms of area control in the game...I think it's also part of the reason why froggen is able to do so well with anivia with such batshit insane builds, because neither her wall nor her ult's efficacy are particularly item dependent. Sooo Anivia support? :D
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On June 12 2012 02:20 mordek wrote:Show nested quote +On June 12 2012 01:49 barbsq wrote:On June 12 2012 00:57 Sermokala wrote: gragas barrels are pretty heavy cheap and can be easy to lay down constantly with a bit of skill. Ever have a teamfight start where one person is thrown right into your team and the rest are thrown completely the other direction? As well as having a ton of damage and on a low cooldown for extra lane bully.
And I ment not crazy op good like shikyo keeps saying. having a wall isn't the most broken skill in the game by any stretch of the imagination. An easy nerf would be to make it leapable like real walls instead of being a solid line of minions. Just because froggen use's him really well doesn't make him op. her ult is just lazy constant dps that slows a little, its not anywhere near the effectiveness on its own of other mages. jiji had a good game with him but hes hit and miss with the lane anyway. I still don't see what the op thing about anivia I should say. The reason why it looks like she does crazy damage is because people get hit by her q and then hit with her e for double damage. Shouldn't the way to dance with her is to move forward and to the side? She lacks any form of stand up being completely reliant on you just taking the damage and/or trying to avoid it by moving away. Its kinda like brand or the opposite of ryze.
I had a friend that LOVED anivia when I was in my ryze annie phase but he was a baddie so Idk how well this counters anivia.
Also I hate ranged ad carrys when I solo q. They're always so asininely good in the lane phase that I can't really do much because we don't have a jungler and mids never do shit. IMO, anivia's strength lies in her zone control. Wall and ult provide some of the strongest (if not the strongest) forms of area control in the game...I think it's also part of the reason why froggen is able to do so well with anivia with such batshit insane builds, because neither her wall nor her ult's efficacy are particularly item dependent. Sooo Anivia support? :D
anivia might not be that item dependent, but she's very level dependent, so I don't think she would be very good as a support.
I kno ur kinda half-kidding with bird support, but I remember a pretty lengthy discussion on the merits of having anivia as a kill-lane support, so I figured I'd throw that out there.
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On June 12 2012 02:19 Sermokala wrote: imagine what would happen tho if teams start doing a solo top solo mid lane switch and you get tanky deep champs with a gap closer like jax, panth, or lee sin or something. Zoneing champs like anivia get broke fast beacuse she can't deal with mobility.
I think TSM was onto something in that last game switching kayle and karthus to completely break clg's leaning phase. If you pick the right ap champ to go solo top that can deal with a bruiser you can really get ahead in the beginning. Might be time for a major meta switch in lol. you're acting like lane switching has never been done before. the reason it worked so well here is because kassadin is garbage outside of his counters and nidalee lacks the tools to body Karthus @ top lane (feed FB didn't help his case either). I really really disliked CLG's picks in this last game. They set themselves up for failure. Should've just run Ahri + Malphite in their solos instead of trying to get clever.
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United States47024 Posts
On June 12 2012 02:25 barbsq wrote:Show nested quote +On June 12 2012 02:20 mordek wrote:On June 12 2012 01:49 barbsq wrote:On June 12 2012 00:57 Sermokala wrote: gragas barrels are pretty heavy cheap and can be easy to lay down constantly with a bit of skill. Ever have a teamfight start where one person is thrown right into your team and the rest are thrown completely the other direction? As well as having a ton of damage and on a low cooldown for extra lane bully.
And I ment not crazy op good like shikyo keeps saying. having a wall isn't the most broken skill in the game by any stretch of the imagination. An easy nerf would be to make it leapable like real walls instead of being a solid line of minions. Just because froggen use's him really well doesn't make him op. her ult is just lazy constant dps that slows a little, its not anywhere near the effectiveness on its own of other mages. jiji had a good game with him but hes hit and miss with the lane anyway. I still don't see what the op thing about anivia I should say. The reason why it looks like she does crazy damage is because people get hit by her q and then hit with her e for double damage. Shouldn't the way to dance with her is to move forward and to the side? She lacks any form of stand up being completely reliant on you just taking the damage and/or trying to avoid it by moving away. Its kinda like brand or the opposite of ryze.
I had a friend that LOVED anivia when I was in my ryze annie phase but he was a baddie so Idk how well this counters anivia.
Also I hate ranged ad carrys when I solo q. They're always so asininely good in the lane phase that I can't really do much because we don't have a jungler and mids never do shit. IMO, anivia's strength lies in her zone control. Wall and ult provide some of the strongest (if not the strongest) forms of area control in the game...I think it's also part of the reason why froggen is able to do so well with anivia with such batshit insane builds, because neither her wall nor her ult's efficacy are particularly item dependent. Sooo Anivia support? :D anivia might not be that item dependent, but she's very level dependent, so I don't think she would be very good as a support. I kno ur kinda half-kidding with bird support, but I remember a pretty lengthy discussion on the merits of having anivia as a kill-lane support, so I figured I'd throw that out there. I would argue that she is kind of item-dependent. With a support's itemization and no blue buff access, she's simply not going to have the ability to sustain her spell usage. She definitely needs farm to cover her mana demands and getting her base mana to a point where blue buff keeps her topped off--and most of that itemization just happens to come with AP.
It'd be the same problem that support Zilean has, really.
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On June 12 2012 02:19 Sermokala wrote: imagine what would happen tho if teams start doing a solo top solo mid lane switch and you get tanky deep champs with a gap closer like jax, panth, or lee sin or something. Zoneing champs like anivia get broke fast beacuse she can't deal with mobility.
I think TSM was onto something in that last game switching kayle and karthus to completely break clg's leaning phase. If you pick the right ap champ to go solo top that can deal with a bruiser you can really get ahead in the beginning. Might be time for a major meta switch in lol. I don't know if it is a major meta switch, lane switching w/ champ picks not adhering to the norm has been around for forever. Alex Ich has played (fucked around) trynd mid against AP plenty of times, clgeu had wicked going mid pretty often for a while few months back, etc. It is just a question of how flexible the team in question is and how bad the picks are. I mean it should've been pretty obvious that TSM would try to avoid Karth vs Kass when they can just throw a pseudo ranged carry against Kass. It just happens that usually it is easier to run 2v1 top instead and maintain the level of early dragon control by keeping the AP mid rather than switch mid and top.
To be honest it feels more like bad pick strategy from CLG more than it does some meta breaking TSM idea.
On June 12 2012 02:25 Mogwai wrote:Show nested quote +On June 12 2012 02:19 Sermokala wrote: imagine what would happen tho if teams start doing a solo top solo mid lane switch and you get tanky deep champs with a gap closer like jax, panth, or lee sin or something. Zoneing champs like anivia get broke fast beacuse she can't deal with mobility.
I think TSM was onto something in that last game switching kayle and karthus to completely break clg's leaning phase. If you pick the right ap champ to go solo top that can deal with a bruiser you can really get ahead in the beginning. Might be time for a major meta switch in lol. you're acting like lane switching has never been done before. the reason it worked so well here is because kassadin is garbage outside of his counters and nidalee lacks the tools to body Karthus @ top lane (feed FB didn't help his case either). I really really disliked CLG's picks in this last game. They set themselves up for failure. Should've just run Ahri + Malphite in their solos instead of trying to get clever. Or what Smash says.
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On June 12 2012 02:25 Mogwai wrote:Show nested quote +On June 12 2012 02:19 Sermokala wrote: imagine what would happen tho if teams start doing a solo top solo mid lane switch and you get tanky deep champs with a gap closer like jax, panth, or lee sin or something. Zoneing champs like anivia get broke fast beacuse she can't deal with mobility.
I think TSM was onto something in that last game switching kayle and karthus to completely break clg's leaning phase. If you pick the right ap champ to go solo top that can deal with a bruiser you can really get ahead in the beginning. Might be time for a major meta switch in lol. you're acting like lane switching has never been done before. the reason it worked so well here is because kassadin is garbage outside of his counters and nidalee lacks the tools to body Karthus @ top lane (feed FB didn't help his case either). I really really disliked CLG's picks in this last game. They set themselves up for failure. Should've just run Ahri + Malphite in their solos instead of trying to get clever. This was my feeling about the picks as well. I really don't like Kass as a competitive pick purely because of how inconsistent his laning phase is and how blue dependent his mid game is. Against TSM, which is THE buff control team, Kass was just too risky a pick.
If I was CLG, I would have not banned Morgana, banned Karthus, and picked Malph/Ryze or Malph/Anivia. Hopefully Regi picks up Morgana, leaving TSM with no sustained AP damage letting Malph build armour and zone Chaox every team fight.
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On June 12 2012 02:27 TheYango wrote:Show nested quote +On June 12 2012 02:25 barbsq wrote:On June 12 2012 02:20 mordek wrote:On June 12 2012 01:49 barbsq wrote:On June 12 2012 00:57 Sermokala wrote: gragas barrels are pretty heavy cheap and can be easy to lay down constantly with a bit of skill. Ever have a teamfight start where one person is thrown right into your team and the rest are thrown completely the other direction? As well as having a ton of damage and on a low cooldown for extra lane bully.
And I ment not crazy op good like shikyo keeps saying. having a wall isn't the most broken skill in the game by any stretch of the imagination. An easy nerf would be to make it leapable like real walls instead of being a solid line of minions. Just because froggen use's him really well doesn't make him op. her ult is just lazy constant dps that slows a little, its not anywhere near the effectiveness on its own of other mages. jiji had a good game with him but hes hit and miss with the lane anyway. I still don't see what the op thing about anivia I should say. The reason why it looks like she does crazy damage is because people get hit by her q and then hit with her e for double damage. Shouldn't the way to dance with her is to move forward and to the side? She lacks any form of stand up being completely reliant on you just taking the damage and/or trying to avoid it by moving away. Its kinda like brand or the opposite of ryze.
I had a friend that LOVED anivia when I was in my ryze annie phase but he was a baddie so Idk how well this counters anivia.
Also I hate ranged ad carrys when I solo q. They're always so asininely good in the lane phase that I can't really do much because we don't have a jungler and mids never do shit. IMO, anivia's strength lies in her zone control. Wall and ult provide some of the strongest (if not the strongest) forms of area control in the game...I think it's also part of the reason why froggen is able to do so well with anivia with such batshit insane builds, because neither her wall nor her ult's efficacy are particularly item dependent. Sooo Anivia support? :D anivia might not be that item dependent, but she's very level dependent, so I don't think she would be very good as a support. I kno ur kinda half-kidding with bird support, but I remember a pretty lengthy discussion on the merits of having anivia as a kill-lane support, so I figured I'd throw that out there. I would argue that she is kind of item-dependent. With a support's itemization and no blue buff access, she's simply not going to have the ability to sustain her spell usage. She definitely needs farm to cover her mana demands and getting her base mana to a point where blue buff keeps her topped off--and most of that itemization just happens to come with AP. It'd be the same problem that support Zilean has, really.
well, you only need like cata + some other mana or mana regen item to sustain spell usage if you're smart with it. That still is kinda stretching it for a support income tho, esp if you have to get stuff like reverie. I don't think that anivia would be very useful with 0 farm, but I think she needs less farm than other AP champs do to be useful.
I do think she is super level dependent tho, and for myself that seems more of a significant reason why she wouldn't do so well as a support than any issues with items.
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On June 11 2012 20:17 Shikyo wrote:Show nested quote +On June 11 2012 19:59 wei2coolman wrote:On June 11 2012 19:51 Dandel Ion wrote:On June 11 2012 19:24 wei2coolman wrote:On June 11 2012 19:10 JackDino wrote: If anyone needs nerfs it's anivia, retarded control, especially mid-late in the jungle and retarded damage without building any AP. I wouldn't be so quick to throw anivia into "need nerfs" area. The problem is that there aren't enough data with pro players regularly playing anivia. Jiji and froggen are like the only ap mids playing anivia regularly, and even then only 5 games this mlg with anivia in it. And lets face it, jiji and froggen are not just any-ol' ap mid players, they w/ anivia due to skill. some real weaknesses with anivia: lack of ganking presence in midgame (post 6). Pushing power is costly, and very blue dependent. Though you say she doesn't need AP, jiji still seems to favor RoA and DC. Froggen is the only anivia player that seems to get away with ridiculously tanky builds on anivia (such as warmog/mejais) or (wota/spiritvisage). Anivia is definetly OP. I'm not sure why you want to wait for even more pros to abuse her, but if that is actually the deciding factor for balance, nerfs are gonna take forever. Just look at how long it took pros to realize how OP Cass was, even after Oce raped everything in sight with her. I give reasons as to why I don't think Anivia is as strong as people says she is. All I get from a counter argument is "Anivia is definitely op". Hmmmmmmmmmmmmmmmmmmmmmmmmmm I don't even know why I bother commenting back >.> I'm not saying more pros need to abuse her, what I'm saying is there needs to be more data points before any conclusion. 5 games in MLG w/ 4 wins under her belt doesn't automatically make her OP'd. Jiji played very strong with her, but it is jiji, he's not some average mid laner that's abusing anivia's supposed "op'd". jiji's very good with anivia, there's nothing to suggest that anivia carries jiji, rather than jiji carrying w/ anivia. Proper Wall -> guaranteed kill with no risk and tiny cooldown Insane burst damage, highest base AP ratios of normal spells in the entire game Permaslow Amazing farming 2 lives Incredible long range guaranteed harrass in lane that costs next to nothing
She has absolutely no ganking potential. Though she has amazing lane clear, her lack of mobility, and over all squishyness, she has almost no ability to give ganks during mid-laning phase. Unlike her AP counter parts, such as Cass/Morg/Ahri/Ryze/Karthus (ult) etc etc. She offers NO map presence during laning phase.
Though everyone talks about her passive, it's actually only good against burst casters. and most burst casters are pretty much phased out of meta, cass/karthus/soraka/kog/ahri/etcetc. can easily deal with her egg in laning phase. Even in late game, egging anivia is enough, because the respawn time is quite long, the second you egg her, she's just as good as dead, because then she's not doing the ridiculous damage she's known for.
Don't get me wrong, her strengths are really strong but she also has a lot of weaknesses that balance her out.
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On June 12 2012 01:38 Seuss wrote:Show nested quote +On June 12 2012 01:27 Wrath 2.1 wrote: I like to play Nocturne in the mid lane. But I receive a lot of hate from my fellow teammates and comments from my enemies. Usually I fare very well with Nocturne mid. I get a lot of cs, have good ganking abilities and good lane sustain. Yet my team seems to hate me to no end (didn't just happen once, but almost every game). Can someone please explain this to me?
Just got level 17 and I don't like to go in the jungle without runes.
Edit: It's really bothering me and I don't understand it. You're going against the meta. That's generally frowned upon because: - People have a hard time adjusting to even small alterations in team composition/playstyle.
- Everyone has experiences with would be meta-breakers feeding and losing them games.
- The meta is what pros do*, so it must be right.
Essentially you're fighting inertia, and unless you're dominating pretty hard you're going to face criticism and derision. *No, not really.
Thanks for the feedback everyone.
Nocturne skillset is like I stated very good for the mid set up, especially against casters. I go with the light armor and 5 pots mid. It's very easy to last hit. Your last hitting regens health so it's more difficult to harass you. If he has a stun either dogde it, or if he has a single target ability like ryz you can simply deny it with your 2nd ability. He can't go to close to you in fear of being feared ) You can spam your first ability to harass him as well, which gives you attack speed as well so he can't really go in a fight in early levels. The ulti is awesome for ganking or scoring the kill mid.
He might not be the most awesome mid and he also has some setups that are difficult to play. I am not saying he's completly imba broken mid, I am just saying he does fairly well.
After reading this, I think I ll just continue to ignore the hate and play him... and when I finally join clg.eu I ll introduce him to the *new* meta game, haha...
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is awesome32274 Posts
Noct's Q gives MS and AD, not AS!
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On June 12 2012 02:19 Sermokala wrote: imagine what would happen tho if teams start doing a solo top solo mid lane switch and you get tanky deep champs with a gap closer like jax, panth, or lee sin or something. Zoneing champs like anivia get broke fast beacuse she can't deal with mobility.
I think TSM was onto something in that last game switching kayle and karthus to completely break clg's leaning phase. If you pick the right ap champ to go solo top that can deal with a bruiser you can really get ahead in the beginning. Might be time for a major meta switch in lol.
No they weren't. Ahri, Cassiopeia, Morgana, Galio, and tons of other mages won't give a fuck what tanky dps is in their mid lane. That person isn't going to kill them, they'll happily farm mid, and when they have blue buff they can just deny their tanky dps opponent CS by insta-clearing waves and watching as they try to farm at tower.
Mid lane is way too short and most AP mids are too good at clearing for tanky dps to consistently go mid against them. Only works in rare cases like when you're running Kassadin mid or something.
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Anybody else encountering problems on EUW? Either ma FL doesn't load, or I get the blank background (when the whole central part of the screen is black, you can't go to the shop, view profiles, and if you launch a game you can't join champ select), sometimes both.
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On June 11 2012 19:49 wei2coolman wrote:Show nested quote +On June 11 2012 19:44 Arckan wrote: Just started playing again a week or two ago after a several month hiatus, have a quick question regarding AD builds.
Specifically, I see a lot of BT into PD instead of rushing the IE. Is this standard on all champions? What change enabled this? Would a champion that relies solely on right-clicks for damage (as opposed to having abilities with AD ratios) still want to get IE first (Trist/Ashe/etc)?
I'm only 1500 but I'd like to get back into ranked soon and ranged AD was always my strong suit. Just trying to get caught up with any of the changes recently, looking back through patch notes is only but so helpful. Thanks in advance. The BT into PD is mostly for those w/ strong AD ratios on their cast. Sivir/Graves/Vayne. (Vayne is there because her extremely short range makes it so she takes more aoe dmg than she would like, the BT helps her stay in prolonged teamfights) 2nd reason you get BT, is if laning phase is going to be prolonged (rarely happens). Still most standard AD build is boots 3 pot->2 dblade-> zerker boots-> BF + vamp sceptre -> IE->PD->BT (or LW)->LW (or BT)->GA/QSS/FrozMallet (usually only see aphro go frozmallet). 6 item build for sivir/graves/vayne is still standard AD build. Only real AD ranged champs that deviate from this is, Ez and Corki, they usually get triforce instead of PD. Ashe (chaox build) is boots 3 pot -> double dblade -> zerker boots-> zeal -> IE->pd->etc.etc. Urgot has completely different build. Standard is usually boots 3 pot->2-3 dblades->merc/ionian boots/ninja tabi->brutalizer->glacial shroud->frzn heart (or hex drinker)->frzn heart->LW->GA->switch BT w/ brutalizer or finish ghostblade. doublelift's urgot build (didn't see whole game, so i don't know progression but final build was) Reverie+manamune+BT+ionian boots. I'm guessing final build would be LW/GA. I know this is two pages late but kogmaw can go bezerker-2dorans-PD and optional vamp scep for the first few items and dish out tons of damage (i believe it's optimal on him imo)
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On June 12 2012 04:07 wussleeQ wrote:Show nested quote +On June 11 2012 19:49 wei2coolman wrote:On June 11 2012 19:44 Arckan wrote: Just started playing again a week or two ago after a several month hiatus, have a quick question regarding AD builds.
Specifically, I see a lot of BT into PD instead of rushing the IE. Is this standard on all champions? What change enabled this? Would a champion that relies solely on right-clicks for damage (as opposed to having abilities with AD ratios) still want to get IE first (Trist/Ashe/etc)?
I'm only 1500 but I'd like to get back into ranked soon and ranged AD was always my strong suit. Just trying to get caught up with any of the changes recently, looking back through patch notes is only but so helpful. Thanks in advance. The BT into PD is mostly for those w/ strong AD ratios on their cast. Sivir/Graves/Vayne. (Vayne is there because her extremely short range makes it so she takes more aoe dmg than she would like, the BT helps her stay in prolonged teamfights) 2nd reason you get BT, is if laning phase is going to be prolonged (rarely happens). Still most standard AD build is boots 3 pot->2 dblade-> zerker boots-> BF + vamp sceptre -> IE->PD->BT (or LW)->LW (or BT)->GA/QSS/FrozMallet (usually only see aphro go frozmallet). 6 item build for sivir/graves/vayne is still standard AD build. Only real AD ranged champs that deviate from this is, Ez and Corki, they usually get triforce instead of PD. Ashe (chaox build) is boots 3 pot -> double dblade -> zerker boots-> zeal -> IE->pd->etc.etc. Urgot has completely different build. Standard is usually boots 3 pot->2-3 dblades->merc/ionian boots/ninja tabi->brutalizer->glacial shroud->frzn heart (or hex drinker)->frzn heart->LW->GA->switch BT w/ brutalizer or finish ghostblade. doublelift's urgot build (didn't see whole game, so i don't know progression but final build was) Reverie+manamune+BT+ionian boots. I'm guessing final build would be LW/GA. I know this is two pages late but kogmaw can go bezerker-2dorans-PD and optional vamp scep for the first few items and dish out tons of damage (i believe it's optimal on him imo) oh yeah good catch, i forgot. >.<
chaox does this for kog. I dunno what the math is on the damage out put on PD first vs IE first.
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On June 12 2012 02:49 Wrath 2.1 wrote:Show nested quote +On June 12 2012 01:38 Seuss wrote:On June 12 2012 01:27 Wrath 2.1 wrote: I like to play Nocturne in the mid lane. But I receive a lot of hate from my fellow teammates and comments from my enemies. Usually I fare very well with Nocturne mid. I get a lot of cs, have good ganking abilities and good lane sustain. Yet my team seems to hate me to no end (didn't just happen once, but almost every game). Can someone please explain this to me?
Just got level 17 and I don't like to go in the jungle without runes.
Edit: It's really bothering me and I don't understand it. You're going against the meta. That's generally frowned upon because: - People have a hard time adjusting to even small alterations in team composition/playstyle.
- Everyone has experiences with would be meta-breakers feeding and losing them games.
- The meta is what pros do*, so it must be right.
Essentially you're fighting inertia, and unless you're dominating pretty hard you're going to face criticism and derision. *No, not really. Thanks for the feedback everyone. Nocturne skillset is like I stated very good for the mid set up, especially against casters. I go with the light armor and 5 pots mid. It's very easy to last hit. Your last hitting regens health so it's more difficult to harass you. If he has a stun either dogde it, or if he has a single target ability like ryz you can simply deny it with your 2nd ability. He can't go to close to you in fear of being feared ) You can spam your first ability to harass him as well, which gives you attack speed as well so he can't really go in a fight in early levels. The ulti is awesome for ganking or scoring the kill mid. He might not be the most awesome mid and he also has some setups that are difficult to play. I am not saying he's completly imba broken mid, I am just saying he does fairly well. After reading this, I think I ll just continue to ignore the hate and play him... and when I finally join clg.eu I ll introduce him to the *new* meta game, haha...
Problem is, if that is the only thing you change, your team suddenly has absolutely no ap damage at all, which is usually bad because it allows enemies to completely ignore MR on items, and get armor instead. So if you play with an AP top, you might do it. But you need to bring it to your team in the right way, don't pick nocturne, say mid and instalogg. Instead say something like "I can own most mids with nocturne, so ill do that." Or, if you are playing draft, you could even react to the enemy mid by picking nocturne and stating that you can easily deal with him, and have good ganks midgame.
The problem is, if you get your team to start flaming, the probability that it will lose greatly improves, so managing team morale is very important in soloqueue. Even if you do ok in lane, if your whole team is busy flaming you for picking noc mid, and then any time anything you do does not work out 100% perfect, and thus lose their lane because they are typing instead of playing, and generally not in a good state of mind, it does not matter.
Also, why would you start armor vs the mage you will probably meet in mid? I'd suggest starting either boots or maybe even with a nullmagic mantle, but probably boots are better.
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so my friend had 250 referrals and switched to referral 2.0 and thus instantly got 62500 IP
Really balanced~
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United States37500 Posts
On June 12 2012 04:33 Shikyo wrote: so my friend had 250 referrals and switched to referral 2.0 and thus instantly got 62500 IP
Really balanced~ Some friend you are!
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