[Patch 1.0.0.141: Draven] General Discussion - Page 244
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Cedstick
Canada3336 Posts
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Dark_Chill
Canada3353 Posts
I find that the role of support is fine as it is, and taking close to no cs while keeping your carry safe and setting up map awareness is fine, but when useful items are too expensive to buy unless you're winning, then I find that there's something kind of wrong here. I'm really hoping that for the next while, new champs will come out a lot slower, while game tweaks come more frequently. | ||
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NeoIllusions
United States37500 Posts
On July 03 2012 13:05 Cedstick wrote: So, I've got an old stream thread in the main stream forum that I haven't used in a while, and I used for SC2 anyway. May I still create a "[LoL stream]" thread here since I can't edit the OP of the original thread anyway, and it's more SC2-geared? Yes. Use it approrpiately. | ||
Sufficiency
Canada23833 Posts
On July 03 2012 12:54 PrinceXizor wrote: it'd be so cool if her Q turned into something like deafening blast from the invoker in dota. stuns and pushes them back slowly for 1.5 seconds but they'd take away the heal and she wouldn't be able to be a push sustainer anymore. I don't play Karma, but my understanding is that her Q heal is almost entirely worthless anyway. A good support champion's kit requires CC (unless you are Soraka). Karma is currently lacking because her W is somewhat lackluster. | ||
PrinceXizor
United States17713 Posts
Locket of iron solari +30 base shielding and +5 shield hp per level. Unnamed Item: Components: Avarice blade (750) + Madreds Razer (1300) + recipe (50) 2100 total = +20 damage + 30 armor. 50% chance to deal 50 true damage on hit. Active: Reduces armor on enemies and self in a 250 AOE around caster by 30 for 10 seconds. 30 second CD. This item is based on a combination of MKB and Medallion from Dota. provides an alternate build path for avarice, and would be a good jungler item as well as a decent bruiser item as well. Unnamed item 2: Components: Null magic Mantle (400) + Cloth armor (300) + Recipe (100) 800 total = 20 armor 25 magic resist, 5 gold/10 This item fills a niche for support tanks that they currently lack, and the aegis change will help supports get an aegis up in games as well Aegis of the Legion: Build from unnamed item 2 (800) + Ruby Crystal (475) + recipe (650) Total 1925 = Same stats as before. unnamed item 3: Components: Unnamed item 2 (800) + Blasting wand (860) + recipe (440) total 2100 = 30 armor 30 magic resist 50 AP, active: Provides 60 Tenacity to target for 3 seconds.600 range. Cooldown 20 seconds. this item is designed mostly for supports but the active is designed to help initiate teamfights and allow bruiser style characters to stick to the carries harder. No idea if this will actually push the game toward where i would like it to be. however, i think these items would provide a decent set of mid cost items for LoL. how do you guys feel about em obviously number tweaks would have to be done, but in which way? | ||
zulu_nation8
China26351 Posts
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PrinceXizor
United States17713 Posts
On July 03 2012 13:35 zulu_nation8 wrote: what obvious tweaks well i just picked neat numbers that are multiples of 5 and followed a general trend of "more stats for upgrading" i didn't do any math to see if they are cost efficient or op or anything. with the exception of the locket buff, which i'd been thinking about since it was introduced. | ||
zulu_nation8
China26351 Posts
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PrinceXizor
United States17713 Posts
On July 03 2012 13:40 zulu_nation8 wrote: why not just keep items the way they are because i don't think the game is in a good place item wise, specifically in regards to support (since it's my specialty) and top lane (my secondary role). I feel LoL is far too passive far too difficult to initiate fights, far too difficult to win fights in which you are behind in gold/xp. teamfights are too much of a "who makes the first mistake and gets initiated on" with very very few ways of forcing mistakes. | ||
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arb
Noobville17921 Posts
On July 03 2012 13:35 PrinceXizor wrote: The following items i think could to be made for LoL. I think it'd have a positive impact on the game, but what do you guys think: Locket of iron solari +30 base shielding and +5 shield hp per level. Unnamed Item: Components: Avarice blade (750) + Madreds Razer (1300) + recipe (50) 2100 total = +20 damage + 30 armor. 50% chance to deal 50 true damage on hit. Active: Reduces armor on enemies and self in a 250 AOE around caster by 30 for 10 seconds. 30 second CD. This item is based on a combination of MKB and Medallion from Dota. provides an alternate build path for avarice, and would be a good jungler item as well as a decent bruiser item as well. Unnamed item 2: Components: Null magic Mantle (400) + Cloth armor (300) + Recipe (100) 800 total = 20 armor 25 magic resist, 5 gold/10 This item fills a niche for support tanks that they currently lack, and the aegis change will help supports get an aegis up in games as well Aegis of the Legion: Build from unnamed item 2 (800) + Ruby Crystal (475) + recipe (650) Total 1925 = Same stats as before. unnamed item 3: Components: Unnamed item 2 (800) + Blasting wand (860) + recipe (440) total 2100 = 30 armor 30 magic resist 50 AP, active: Provides 60 Tenacity to target for 3 seconds.600 range. Cooldown 20 seconds. this item is designed mostly for supports but the active is designed to help initiate teamfights and allow bruiser style characters to stick to the carries harder. No idea if this will actually push the game toward where i would like it to be. however, i think these items would provide a decent set of mid cost items for LoL. how do you guys feel about em obviously number tweaks would have to be done, but in which way? just thinking about that Avarice blade + razor item makes me want to cut my own wrists. | ||
SnK-Arcbound
United States4423 Posts
I think baseball is too passive, I would like to see more physical combat. | ||
UniversalSnip
9871 Posts
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PrinceXizor
United States17713 Posts
On July 03 2012 13:58 arb wrote: just thinking about that Avarice blade + razor item makes me want to cut my own wrists. What about it? numbers? or just the combination of AD/armor/true damage/debuff active? | ||
Goragoth
New Zealand1065 Posts
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zulu_nation8
China26351 Posts
On July 03 2012 13:42 PrinceXizor wrote: because i don't think the game is in a good place item wise, specifically in regards to support (since it's my specialty) and top lane (my secondary role). I feel LoL is far too passive far too difficult to initiate fights, far too difficult to win fights in which you are behind in gold/xp. teamfights are too much of a "who makes the first mistake and gets initiated on" with very very few ways of forcing mistakes. those items arent gonna do shit | ||
Dark_Chill
Canada3353 Posts
On July 03 2012 14:04 PrinceXizor wrote: What about it? numbers? or just the combination of AD/armor/true damage/debuff active? Number wise, it's just far too strong. Also, 50%chance for 50 bonus damage on hit sounds really strong for an item that gives 20dmg, 30 amr and an amazing active. I'd say the item Avarice blade itself is what needs the change. Who exactly is supposed to buy it? Supports need gp10 for income, and the stats are pretty helpful too. hp+mana regen is always good, and extra health is very useful to have. Extra AP is a nice stat, while also building into dfg. Who would get Avarice? It's less valid on carries since they're ranged. Junglers won't get it because there are just better items more helpful to jungling. That leaves top laners who use their aa for most of the damage, but crit is just too unreliable compared to getting a real item. | ||
r.Evo
Germany14080 Posts
The "game too passive" issue has lots of variables like map layout, general map control and the lack of objectives to fight for. The "too difficult to initiate" is a mix between skills/general design and active items. | ||
Parametric
Canada1261 Posts
On July 03 2012 13:42 PrinceXizor wrote: because i don't think the game is in a good place item wise, specifically in regards to support (since it's my specialty) and top lane (my secondary role). I feel LoL is far too passive far too difficult to initiate fights, far too difficult to win fights in which you are behind in gold/xp. teamfights are too much of a "who makes the first mistake and gets initiated on" with very very few ways of forcing mistakes. If you really want to start fights you can. Oracles and all that jazz or just put singed on crack, mix in 2 shurelyas, and add in a lulu boost for good measure. That was a fun game, and i was just the mumu with the shurelyas that time. Edit: the 1 time singed had ghost up, anivia tried to wall him off in the jungle but he ended up flinging her over her own wall. | ||
Shikyo
Finland33997 Posts
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PrinceXizor
United States17713 Posts
On July 03 2012 14:23 Dark_Chill wrote: Number wise, it's just far too strong. Also, 50%chance for 50 bonus damage on hit sounds really strong for an item that gives 20dmg, 30 amr and an amazing active. I'd say the item Avarice blade itself is what needs the change. Who exactly is supposed to buy it? Supports need gp10 for income, and the stats are pretty helpful too. hp+mana regen is always good, and extra health is very useful to have. Extra AP is a nice stat, while also building into dfg. Who would get Avarice? It's less valid on carries since they're ranged. Junglers won't get it because there are just better items more helpful to jungling. That leaves top laners who use their aa for most of the damage, but crit is just too unreliable compared to getting a real item. Hm... i think the recipe should cost like 550 or 750 not 50. but leaving the item unchanged. since 25 true damage an attack puts the item stronger than malady but weaker than wits end. but we need it to be more expensive than wits end because it has an active. though it could easily drop 5 AD off the item and leave it at +15 to make it less cost efficient. as for you zulu, The items are strong -cost efficient items for the mid game and for initiations, this directly helps the situation i described in multiple ways. The only remaining variable is i didn't cover anything to help pushing. currently in LoL there is no need to push repeatedly until you win a fight and have an advantage. pushing is at a disadvantage because of how strong towers are, how siege minions are meant to tank tower shots not siege towers. and how easy it is to clear waves. Summons are one answer to this. adding a summon character would help, another would be letting locket affect creeps too. Or making promote give siege minions the same range as towers... | ||
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