• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:56
CET 18:56
KST 02:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)19Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! StarCraft 2 not at the Esports World Cup 2026 Oliveira Would Have Returned If EWC Continued Rongyi Cup S3 - RO16 Preview herO wins SC2 All-Star Invitational
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Gypsy to Korea [ASL21] Potential Map Candidates Which foreign pros are considered the best? BW General Discussion BW AKA finder tool
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1774 users

[Patch 1.0.0.141: Draven] General Discussion - Page 118

Forum Index > LoL General
Post a Reply
Prev 1 116 117 118 119 120 288 Next
TheLink
Profile Joined January 2011
Australia2725 Posts
Last Edited: 2012-06-20 05:09:20
June 20 2012 05:09 GMT
#2341
Am I wrong for not warding bot lane tribrush much as blue team support? I tend to wander up the river and ward dragon+right side of mid, that way you can see when the enemy jungler comes past your wraiths to gank through tribrush and you get plenty of warning to back off and clear him out. You also get the benefit of your mid has a ward for them too now.

But I keep getting raged at lately about noob support not warding tribrush. It doesn't matter if you're on their tower anyway since they get behind you whether you see them or not and I know they can't do it because I've warded the entrance to our wraiths.

I end up warding tri just to prevent raging (after trying to explain) but it just feels like an inferior ward.
Only the weak link is strong enough to break the chain.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
June 20 2012 05:31 GMT
#2342
It depends on a lot of things. A tanky CC jungler like Naut or Mao can use your Tri to come around and eat a tower hit to get a free snare on you. It's also a good thing to ward if you're consistently pushed to your turret, since a dive may happen in the near future, especially again with more tanky junglers.

The other big thing is you need to know how your jungler is doing at least a bit. If the enemy jungler has free roam of your jungle, they'll use that to their advantage and sit in your tribrush, since your team can't force them out.
It's your boy Guzma!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-06-20 05:37:07
June 20 2012 05:36 GMT
#2343
Even if you have Dragon warded, if you're not warding tribrush, you can't tell if the enemy jungler is camping your lane or stealing your jungler's red side jungle. You'll see him pass the Dragon ward, but you won't know if he's sitting waiting for a gank, or clearing your jungler/s Wraith/Red/Minis.
Moderator
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2012-06-20 05:52:23
June 20 2012 05:51 GMT
#2344
Blue team is the bottom one, right?
I don't ward the tribush either, but instead of right side or the mid I ward the left side of the mid, it help detect if mid wants to gank you after pushing lane, especially dangerous whenever your own mid goes back. Usually from how the jungle has been playing so far and how ahead/behind you are you can tell whether he is invading jungle or camping.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Deleted User 30223
Profile Blog Joined August 2007
3104 Posts
Last Edited: 2012-06-20 05:54:05
June 20 2012 05:53 GMT
#2345
Veigar

Event Horizon will now always correctly stun enemies who use dash abilities to pass through it


DEAR GOD THANK YOU
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2012-06-20 06:06:08
June 20 2012 06:02 GMT
#2346
On June 20 2012 14:53 goldenkrnboi wrote:
Show nested quote +
Veigar

Event Horizon will now always correctly stun enemies who use dash abilities to pass through it


DEAR GOD THANK YOU


I actually really dislike that change. It's gonna make Veigar stupid and take whatever marginal skill he took to burst people down late game. I always thought the one thing that balanced his stupid giant stun radius was the fact that champions could jump through the stun with Flash (which has a long as shit CD) or with various dashes that the champion they're playing might have.

Veigar with this change is going to be even easier to combo people with than Annie. Especially the first week or two that this change goes live as people continue to try and jump through it like they used to be able to.

edit:
Also, I really dislike the fact that they used the word "correctly" in that change. As if for the past like two years Veigar was supposed to have stunned people but Riot just forgot to ever fix it until now lol.
LightRailCoyote
Profile Blog Joined January 2008
United States982 Posts
June 20 2012 06:07 GMT
#2347
On June 20 2012 15:02 overt wrote:
Show nested quote +
On June 20 2012 14:53 goldenkrnboi wrote:
Veigar

Event Horizon will now always correctly stun enemies who use dash abilities to pass through it


DEAR GOD THANK YOU


I actually really dislike that change. It's gonna make Veigar stupid and take whatever marginal skill he took to burst people down late game. I always thought the one thing that balanced his stupid giant stun radius was the fact that champions could jump through the stun with Flash (which has a long as shit CD) or with various dashes that the champion they're playing might have.

Veigar with this change is going to be even easier to combo people with than Annie. Especially the first week or two that this change goes live as people continue to try and jump through it like they used to be able to.

edit:
Also, I really dislike the fact that they used the word "correctly" in that change. As if for the past like two years Veigar was supposed to have stunned people but Riot just forgot to ever fix it until now lol.

i dunno, if i understsand correctly, you can still kassa blink and ez arcane shift out of this without being stunned, it just stops ahri dashes and corki-style jumps. You should still be able to flash the stun if they miss it, which seems like working as intended.
AKA SurfSolar ----- This is the product of a DIY inadequate home
1ntrigue
Profile Joined May 2012
Australia948 Posts
Last Edited: 2012-06-20 06:14:53
June 20 2012 06:12 GMT
#2348
On June 20 2012 14:09 TheLink wrote:
Am I wrong for not warding bot lane tribrush much as blue team support? I tend to wander up the river and ward dragon+right side of mid, that way you can see when the enemy jungler comes past your wraiths to gank through tribrush and you get plenty of warning to back off and clear him out. You also get the benefit of your mid has a ward for them too now.

But I keep getting raged at lately about noob support not warding tribrush. It doesn't matter if you're on their tower anyway since they get behind you whether you see them or not and I know they can't do it because I've warded the entrance to our wraiths.

I end up warding tri just to prevent raging (after trying to explain) but it just feels like an inferior ward.

I usually ward tribush, river and either bot brush depending on the lane control as a support. One of the most useful things that a support can do in the laning phase is to make sure that you can never be surprised with a gank, and that involves keeping constant wards (sometimes pinks) in those three locations. I think that if you're not warding tribush, it's a really greedy/cheesy decision and will be punished severely at higher levels of play.

Edit: I also run CV whenever I can get away with it in lane. It's good for counter-jungling, preventing brush jukes, safe warding and obviously, lategame (hard counters ambushes, which is really important in an even match).
overt
Profile Blog Joined June 2010
United States9006 Posts
June 20 2012 06:15 GMT
#2349
On June 20 2012 15:07 LightRailCoyote wrote:
Show nested quote +
On June 20 2012 15:02 overt wrote:
On June 20 2012 14:53 goldenkrnboi wrote:
Veigar

Event Horizon will now always correctly stun enemies who use dash abilities to pass through it


DEAR GOD THANK YOU


I actually really dislike that change. It's gonna make Veigar stupid and take whatever marginal skill he took to burst people down late game. I always thought the one thing that balanced his stupid giant stun radius was the fact that champions could jump through the stun with Flash (which has a long as shit CD) or with various dashes that the champion they're playing might have.

Veigar with this change is going to be even easier to combo people with than Annie. Especially the first week or two that this change goes live as people continue to try and jump through it like they used to be able to.

edit:
Also, I really dislike the fact that they used the word "correctly" in that change. As if for the past like two years Veigar was supposed to have stunned people but Riot just forgot to ever fix it until now lol.

i dunno, if i understsand correctly, you can still kassa blink and ez arcane shift out of this without being stunned, it just stops ahri dashes and corki-style jumps. You should still be able to flash the stun if they miss it, which seems like working as intended.


Meh, that wouldn't be too terrible. I would still dislike it though. Since other than Ez/Kass and Flash I'm pretty sure every other "leap" is considered a dash. So it'd make it impossible to get away from him without Flash. Which is dumb considering the radius of the stun and the range it has on it. If Ahri can't jump through it or Naut can't pass through with Q without being stunned or Mao can't W it then Veigar's laning is probably gonna become really powerful considering any idiot will be able to prevent a gank.
TheLink
Profile Joined January 2011
Australia2725 Posts
June 20 2012 06:20 GMT
#2350
On June 20 2012 15:12 1ntrigue wrote:
Show nested quote +
On June 20 2012 14:09 TheLink wrote:
Am I wrong for not warding bot lane tribrush much as blue team support? I tend to wander up the river and ward dragon+right side of mid, that way you can see when the enemy jungler comes past your wraiths to gank through tribrush and you get plenty of warning to back off and clear him out. You also get the benefit of your mid has a ward for them too now.

But I keep getting raged at lately about noob support not warding tribrush. It doesn't matter if you're on their tower anyway since they get behind you whether you see them or not and I know they can't do it because I've warded the entrance to our wraiths.

I end up warding tri just to prevent raging (after trying to explain) but it just feels like an inferior ward.

I usually ward tribush, river and either bot brush depending on the lane control as a support. One of the most useful things that a support can do in the laning phase is to make sure that you can never be surprised with a gank, and that involves keeping constant wards (sometimes pinks) in those three locations. I think that if you're not warding tribush, it's a really greedy/cheesy decision and will be punished severely at higher levels of play.

Edit: I also run CV whenever I can get away with it in lane. It's good for counter-jungling, preventing brush jukes, safe warding and obviously, lategame (hard counters ambushes, which is really important in an even match).


See my point though is that warding mid is SAFER than warding tribrush, it gives you more warning, plus side benefits.
Only the weak link is strong enough to break the chain.
TheYango
Profile Joined September 2008
United States47024 Posts
June 20 2012 06:23 GMT
#2351
It shouldn't be either/or. Mid or jungle should be warding there.
Moderator
Ryuu314
Profile Joined October 2009
United States12679 Posts
June 20 2012 06:28 GMT
#2352
When ganking blue side bot, the enemy jungler can go through tribush and steal golems while he waits. Without tribush ward you won't know if he recalled or if he's grabbing minigolems while he waits. If it's the latter, he can lull you into a false sense of security and overextending by disappearing for a decently long period of time without losing out on much by taking your side's minigolems.

Also, it's very helpful to pink tribush since the purple side support is very likely going to ward there and/or in the area between tribush and dragon. A pink ward there can also deny a lot of vision to the enemy bot lane.
mcimba42
Profile Joined October 2011
192 Posts
June 20 2012 07:28 GMT
#2353
On June 20 2012 15:15 overt wrote:
Show nested quote +
On June 20 2012 15:07 LightRailCoyote wrote:
On June 20 2012 15:02 overt wrote:
On June 20 2012 14:53 goldenkrnboi wrote:
Veigar

Event Horizon will now always correctly stun enemies who use dash abilities to pass through it


DEAR GOD THANK YOU


I actually really dislike that change. It's gonna make Veigar stupid and take whatever marginal skill he took to burst people down late game. I always thought the one thing that balanced his stupid giant stun radius was the fact that champions could jump through the stun with Flash (which has a long as shit CD) or with various dashes that the champion they're playing might have.

Veigar with this change is going to be even easier to combo people with than Annie. Especially the first week or two that this change goes live as people continue to try and jump through it like they used to be able to.

edit:
Also, I really dislike the fact that they used the word "correctly" in that change. As if for the past like two years Veigar was supposed to have stunned people but Riot just forgot to ever fix it until now lol.

i dunno, if i understsand correctly, you can still kassa blink and ez arcane shift out of this without being stunned, it just stops ahri dashes and corki-style jumps. You should still be able to flash the stun if they miss it, which seems like working as intended.


Meh, that wouldn't be too terrible. I would still dislike it though. Since other than Ez/Kass and Flash I'm pretty sure every other "leap" is considered a dash. So it'd make it impossible to get away from him without Flash. Which is dumb considering the radius of the stun and the range it has on it. If Ahri can't jump through it or Naut can't pass through with Q without being stunned or Mao can't W it then Veigar's laning is probably gonna become really powerful considering any idiot will be able to prevent a gank.

trist jump, malph ult, and i guess shunpo but no one plays kat

actually on like jax and panth you can just jump on veigar himself if he misses his stun now. that's a pretty big change imo.
Deleted User 30223
Profile Blog Joined August 2007
3104 Posts
Last Edited: 2012-06-20 07:45:14
June 20 2012 07:39 GMT
#2354
On June 20 2012 15:15 overt wrote:
Show nested quote +
On June 20 2012 15:07 LightRailCoyote wrote:
On June 20 2012 15:02 overt wrote:
On June 20 2012 14:53 goldenkrnboi wrote:
Veigar

Event Horizon will now always correctly stun enemies who use dash abilities to pass through it


DEAR GOD THANK YOU


I actually really dislike that change. It's gonna make Veigar stupid and take whatever marginal skill he took to burst people down late game. I always thought the one thing that balanced his stupid giant stun radius was the fact that champions could jump through the stun with Flash (which has a long as shit CD) or with various dashes that the champion they're playing might have.

Veigar with this change is going to be even easier to combo people with than Annie. Especially the first week or two that this change goes live as people continue to try and jump through it like they used to be able to.

edit:
Also, I really dislike the fact that they used the word "correctly" in that change. As if for the past like two years Veigar was supposed to have stunned people but Riot just forgot to ever fix it until now lol.

i dunno, if i understsand correctly, you can still kassa blink and ez arcane shift out of this without being stunned, it just stops ahri dashes and corki-style jumps. You should still be able to flash the stun if they miss it, which seems like working as intended.


Meh, that wouldn't be too terrible. I would still dislike it though. Since other than Ez/Kass and Flash I'm pretty sure every other "leap" is considered a dash. So it'd make it impossible to get away from him without Flash. Which is dumb considering the radius of the stun and the range it has on it. If Ahri can't jump through it or Naut can't pass through with Q without being stunned or Mao can't W it then Veigar's laning is probably gonna become really powerful considering any idiot will be able to prevent a gank.


i disliked the fact that you could dash out of the stun. it wasn't really fair if you were trying to run for you life and your cage just comes out of cd and then suddenly a troll ahri comes lah lah lahing through your cage for an easy pick up kill >:[ plus it didn't even make sense. like. veigar's stun is a cage that stuns whenever someone touches the barrier, and it makes sense for someone to simply avoid the stun by dashing through it? i call shenanigans.

then again this is a video game and maybe it's not supposed to make sense

oh and your examples of nautilus q, maokai w, as well as lee sin q, blahblah etc. the effects would probably still apply, it's probably just be that they're left stunned after the duration of their ability. which would granted still leave them vulnerable, but not as much as you think it would. like, the impression i'm getting from your post is that they would somehow freeze at an edge of the cage while executing an ability,thereby somehow canceling the ability. which is probably not the case.
JackDino
Profile Joined July 2010
Gabon6219 Posts
June 20 2012 08:03 GMT
#2355
On June 20 2012 14:09 TheLink wrote:
Am I wrong for not warding bot lane tribrush much as blue team support? I tend to wander up the river and ward dragon+right side of mid, that way you can see when the enemy jungler comes past your wraiths to gank through tribrush and you get plenty of warning to back off and clear him out. You also get the benefit of your mid has a ward for them too now.

But I keep getting raged at lately about noob support not warding tribrush. It doesn't matter if you're on their tower anyway since they get behind you whether you see them or not and I know they can't do it because I've warded the entrance to our wraiths.

I end up warding tri just to prevent raging (after trying to explain) but it just feels like an inferior ward.

If mid/jungler wards the wraiths entrance, there's no need to ward tribrush imo. I tend to ward both tribrush and drag if upper entrance isn't warded just to be safe bot.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
AsnSensation
Profile Joined April 2011
Germany24009 Posts
June 20 2012 08:16 GMT
#2356
just realized that i have an ip boost, is it a riot compensation? if yes i dont understand why I got one as an EUW player since only NAQ was down but thx appreciate it^^
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
June 20 2012 08:20 GMT
#2357
On June 20 2012 15:15 overt wrote:
Show nested quote +
On June 20 2012 15:07 LightRailCoyote wrote:
On June 20 2012 15:02 overt wrote:
On June 20 2012 14:53 goldenkrnboi wrote:
Veigar

Event Horizon will now always correctly stun enemies who use dash abilities to pass through it


DEAR GOD THANK YOU


I actually really dislike that change. It's gonna make Veigar stupid and take whatever marginal skill he took to burst people down late game. I always thought the one thing that balanced his stupid giant stun radius was the fact that champions could jump through the stun with Flash (which has a long as shit CD) or with various dashes that the champion they're playing might have.

Veigar with this change is going to be even easier to combo people with than Annie. Especially the first week or two that this change goes live as people continue to try and jump through it like they used to be able to.

edit:
Also, I really dislike the fact that they used the word "correctly" in that change. As if for the past like two years Veigar was supposed to have stunned people but Riot just forgot to ever fix it until now lol.

i dunno, if i understsand correctly, you can still kassa blink and ez arcane shift out of this without being stunned, it just stops ahri dashes and corki-style jumps. You should still be able to flash the stun if they miss it, which seems like working as intended.


Meh, that wouldn't be too terrible. I would still dislike it though. Since other than Ez/Kass and Flash I'm pretty sure every other "leap" is considered a dash. So it'd make it impossible to get away from him without Flash. Which is dumb considering the radius of the stun and the range it has on it. If Ahri can't jump through it or Naut can't pass through with Q without being stunned or Mao can't W it then Veigar's laning is probably gonna become really powerful considering any idiot will be able to prevent a gank.


mfw ppl are complaining about VEIGAR of all champions getting qol changes.
TranslatorBaa!
Parnage
Profile Blog Joined February 2010
United States7414 Posts
June 20 2012 08:30 GMT
#2358
Why must they change the art on champions. I actually like the splash for most of the champions they are changing. Trist, Renek, Xin, Cait, Amumu, Teemo all had better splash art then the new ones they are putting it. *shrug* It's not a huge deal but it's sad to see the out with the old.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
1ntrigue
Profile Joined May 2012
Australia948 Posts
Last Edited: 2012-06-20 08:32:08
June 20 2012 08:31 GMT
#2359
On June 20 2012 15:20 TheLink wrote:
Show nested quote +
On June 20 2012 15:12 1ntrigue wrote:
On June 20 2012 14:09 TheLink wrote:
Am I wrong for not warding bot lane tribrush much as blue team support? I tend to wander up the river and ward dragon+right side of mid, that way you can see when the enemy jungler comes past your wraiths to gank through tribrush and you get plenty of warning to back off and clear him out. You also get the benefit of your mid has a ward for them too now.

But I keep getting raged at lately about noob support not warding tribrush. It doesn't matter if you're on their tower anyway since they get behind you whether you see them or not and I know they can't do it because I've warded the entrance to our wraiths.

I end up warding tri just to prevent raging (after trying to explain) but it just feels like an inferior ward.

I usually ward tribush, river and either bot brush depending on the lane control as a support. One of the most useful things that a support can do in the laning phase is to make sure that you can never be surprised with a gank, and that involves keeping constant wards (sometimes pinks) in those three locations. I think that if you're not warding tribush, it's a really greedy/cheesy decision and will be punished severely at higher levels of play.

Edit: I also run CV whenever I can get away with it in lane. It's good for counter-jungling, preventing brush jukes, safe warding and obviously, lategame (hard counters ambushes, which is really important in an even match).


See my point though is that warding mid is SAFER than warding tribrush, it gives you more warning, plus side benefits.

For me, it's not about which is safer - I ward all the necessary locations to prevent ganks on the bottom side of the map. That means that if mid doesn't ward the bot side for themselves, I will do it to detect any possible non-global gank or invade. The only way the enemy team can gank the bottom side of the map is to use a global, TP or flash/dash ability past the wards. If they have Oracle's then so be it, but if they don't then our bottom side of the map is 99% ungankable - i.e. you probably win the game with competent players.

Edit: just my interpretation of how to influence the game as a support player
TheLink
Profile Joined January 2011
Australia2725 Posts
June 20 2012 08:36 GMT
#2360
Why is the answer to any support question always "ward all of the places"? Can't think of any supports that actually keep 5 wards running at all times from 2 mins plus.

I always like to look for efficiencies such as 'do I need to see the place or just the entrance to the place'.
Only the weak link is strong enough to break the chain.
Prev 1 116 117 118 119 120 288 Next
Please log in or register to reply.
Live Events Refresh
Next event in 17h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech130
JuggernautJason116
MindelVK 40
gerald23 17
StarCraft: Brood War
Calm 3082
GuemChi 477
Shuttle 454
ggaemo 314
Snow 221
Soulkey 178
Dewaltoss 165
Hyuk 139
firebathero 132
scan(afreeca) 37
[ Show more ]
Yoon 16
910 14
Free 10
HiyA 10
Dota 2
Gorgc6012
qojqva2937
Counter-Strike
fl0m2981
ceh9425
Other Games
gofns9580
Grubby1848
Beastyqt744
Mlord361
allub275
Harstem202
KnowMe201
crisheroes188
Fuzer 158
DeMusliM135
ArmadaUGS117
QueenE99
Mew2King90
Livibee52
Liquid`Hasu0
Organizations
Other Games
WardiTV643
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 27
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Laughngamez YouTube
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 35
• FirePhoenix4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2190
• TFBlade1089
Other Games
• WagamamaTV529
• Shiphtur321
• imaqtpie199
Upcoming Events
RongYI Cup
17h 4m
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
23h 4m
Percival vs Gerald
Serral vs MaxPax
RongYI Cup
1d 17h
SHIN vs Creator
Classic vs Percival
OSC
1d 19h
BSL 21
1d 21h
RongYI Cup
2 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
2 days
BSL 21
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
OSC
4 days
WardiTV Invitational
4 days
WardiTV Invitational
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.