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Am I wrong for not warding bot lane tribrush much as blue team support? I tend to wander up the river and ward dragon+right side of mid, that way you can see when the enemy jungler comes past your wraiths to gank through tribrush and you get plenty of warning to back off and clear him out. You also get the benefit of your mid has a ward for them too now.
But I keep getting raged at lately about noob support not warding tribrush. It doesn't matter if you're on their tower anyway since they get behind you whether you see them or not and I know they can't do it because I've warded the entrance to our wraiths.
I end up warding tri just to prevent raging (after trying to explain) but it just feels like an inferior ward.
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It depends on a lot of things. A tanky CC jungler like Naut or Mao can use your Tri to come around and eat a tower hit to get a free snare on you. It's also a good thing to ward if you're consistently pushed to your turret, since a dive may happen in the near future, especially again with more tanky junglers.
The other big thing is you need to know how your jungler is doing at least a bit. If the enemy jungler has free roam of your jungle, they'll use that to their advantage and sit in your tribrush, since your team can't force them out.
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United States47024 Posts
Even if you have Dragon warded, if you're not warding tribrush, you can't tell if the enemy jungler is camping your lane or stealing your jungler's red side jungle. You'll see him pass the Dragon ward, but you won't know if he's sitting waiting for a gank, or clearing your jungler/s Wraith/Red/Minis.
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Czech Republic11293 Posts
Blue team is the bottom one, right? I don't ward the tribush either, but instead of right side or the mid I ward the left side of the mid, it help detect if mid wants to gank you after pushing lane, especially dangerous whenever your own mid goes back. Usually from how the jungle has been playing so far and how ahead/behind you are you can tell whether he is invading jungle or camping.
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Veigar
Event Horizon will now always correctly stun enemies who use dash abilities to pass through it
DEAR GOD THANK YOU
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On June 20 2012 14:53 goldenkrnboi wrote:Show nested quote +Veigar
Event Horizon will now always correctly stun enemies who use dash abilities to pass through it DEAR GOD THANK YOU
I actually really dislike that change. It's gonna make Veigar stupid and take whatever marginal skill he took to burst people down late game. I always thought the one thing that balanced his stupid giant stun radius was the fact that champions could jump through the stun with Flash (which has a long as shit CD) or with various dashes that the champion they're playing might have.
Veigar with this change is going to be even easier to combo people with than Annie. Especially the first week or two that this change goes live as people continue to try and jump through it like they used to be able to.
edit: Also, I really dislike the fact that they used the word "correctly" in that change. As if for the past like two years Veigar was supposed to have stunned people but Riot just forgot to ever fix it until now lol.
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On June 20 2012 15:02 overt wrote:Show nested quote +On June 20 2012 14:53 goldenkrnboi wrote:Veigar
Event Horizon will now always correctly stun enemies who use dash abilities to pass through it DEAR GOD THANK YOU I actually really dislike that change. It's gonna make Veigar stupid and take whatever marginal skill he took to burst people down late game. I always thought the one thing that balanced his stupid giant stun radius was the fact that champions could jump through the stun with Flash (which has a long as shit CD) or with various dashes that the champion they're playing might have. Veigar with this change is going to be even easier to combo people with than Annie. Especially the first week or two that this change goes live as people continue to try and jump through it like they used to be able to. edit: Also, I really dislike the fact that they used the word "correctly" in that change. As if for the past like two years Veigar was supposed to have stunned people but Riot just forgot to ever fix it until now lol. i dunno, if i understsand correctly, you can still kassa blink and ez arcane shift out of this without being stunned, it just stops ahri dashes and corki-style jumps. You should still be able to flash the stun if they miss it, which seems like working as intended.
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On June 20 2012 14:09 TheLink wrote: Am I wrong for not warding bot lane tribrush much as blue team support? I tend to wander up the river and ward dragon+right side of mid, that way you can see when the enemy jungler comes past your wraiths to gank through tribrush and you get plenty of warning to back off and clear him out. You also get the benefit of your mid has a ward for them too now.
But I keep getting raged at lately about noob support not warding tribrush. It doesn't matter if you're on their tower anyway since they get behind you whether you see them or not and I know they can't do it because I've warded the entrance to our wraiths.
I end up warding tri just to prevent raging (after trying to explain) but it just feels like an inferior ward. I usually ward tribush, river and either bot brush depending on the lane control as a support. One of the most useful things that a support can do in the laning phase is to make sure that you can never be surprised with a gank, and that involves keeping constant wards (sometimes pinks) in those three locations. I think that if you're not warding tribush, it's a really greedy/cheesy decision and will be punished severely at higher levels of play.
Edit: I also run CV whenever I can get away with it in lane. It's good for counter-jungling, preventing brush jukes, safe warding and obviously, lategame (hard counters ambushes, which is really important in an even match).
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On June 20 2012 15:07 LightRailCoyote wrote:Show nested quote +On June 20 2012 15:02 overt wrote:On June 20 2012 14:53 goldenkrnboi wrote:Veigar
Event Horizon will now always correctly stun enemies who use dash abilities to pass through it DEAR GOD THANK YOU I actually really dislike that change. It's gonna make Veigar stupid and take whatever marginal skill he took to burst people down late game. I always thought the one thing that balanced his stupid giant stun radius was the fact that champions could jump through the stun with Flash (which has a long as shit CD) or with various dashes that the champion they're playing might have. Veigar with this change is going to be even easier to combo people with than Annie. Especially the first week or two that this change goes live as people continue to try and jump through it like they used to be able to. edit: Also, I really dislike the fact that they used the word "correctly" in that change. As if for the past like two years Veigar was supposed to have stunned people but Riot just forgot to ever fix it until now lol. i dunno, if i understsand correctly, you can still kassa blink and ez arcane shift out of this without being stunned, it just stops ahri dashes and corki-style jumps. You should still be able to flash the stun if they miss it, which seems like working as intended.
Meh, that wouldn't be too terrible. I would still dislike it though. Since other than Ez/Kass and Flash I'm pretty sure every other "leap" is considered a dash. So it'd make it impossible to get away from him without Flash. Which is dumb considering the radius of the stun and the range it has on it. If Ahri can't jump through it or Naut can't pass through with Q without being stunned or Mao can't W it then Veigar's laning is probably gonna become really powerful considering any idiot will be able to prevent a gank.
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On June 20 2012 15:12 1ntrigue wrote:Show nested quote +On June 20 2012 14:09 TheLink wrote: Am I wrong for not warding bot lane tribrush much as blue team support? I tend to wander up the river and ward dragon+right side of mid, that way you can see when the enemy jungler comes past your wraiths to gank through tribrush and you get plenty of warning to back off and clear him out. You also get the benefit of your mid has a ward for them too now.
But I keep getting raged at lately about noob support not warding tribrush. It doesn't matter if you're on their tower anyway since they get behind you whether you see them or not and I know they can't do it because I've warded the entrance to our wraiths.
I end up warding tri just to prevent raging (after trying to explain) but it just feels like an inferior ward. I usually ward tribush, river and either bot brush depending on the lane control as a support. One of the most useful things that a support can do in the laning phase is to make sure that you can never be surprised with a gank, and that involves keeping constant wards (sometimes pinks) in those three locations. I think that if you're not warding tribush, it's a really greedy/cheesy decision and will be punished severely at higher levels of play. Edit: I also run CV whenever I can get away with it in lane. It's good for counter-jungling, preventing brush jukes, safe warding and obviously, lategame (hard counters ambushes, which is really important in an even match).
See my point though is that warding mid is SAFER than warding tribrush, it gives you more warning, plus side benefits.
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United States47024 Posts
It shouldn't be either/or. Mid or jungle should be warding there.
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When ganking blue side bot, the enemy jungler can go through tribush and steal golems while he waits. Without tribush ward you won't know if he recalled or if he's grabbing minigolems while he waits. If it's the latter, he can lull you into a false sense of security and overextending by disappearing for a decently long period of time without losing out on much by taking your side's minigolems.
Also, it's very helpful to pink tribush since the purple side support is very likely going to ward there and/or in the area between tribush and dragon. A pink ward there can also deny a lot of vision to the enemy bot lane.
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On June 20 2012 15:15 overt wrote:Show nested quote +On June 20 2012 15:07 LightRailCoyote wrote:On June 20 2012 15:02 overt wrote:On June 20 2012 14:53 goldenkrnboi wrote:Veigar
Event Horizon will now always correctly stun enemies who use dash abilities to pass through it DEAR GOD THANK YOU I actually really dislike that change. It's gonna make Veigar stupid and take whatever marginal skill he took to burst people down late game. I always thought the one thing that balanced his stupid giant stun radius was the fact that champions could jump through the stun with Flash (which has a long as shit CD) or with various dashes that the champion they're playing might have. Veigar with this change is going to be even easier to combo people with than Annie. Especially the first week or two that this change goes live as people continue to try and jump through it like they used to be able to. edit: Also, I really dislike the fact that they used the word "correctly" in that change. As if for the past like two years Veigar was supposed to have stunned people but Riot just forgot to ever fix it until now lol. i dunno, if i understsand correctly, you can still kassa blink and ez arcane shift out of this without being stunned, it just stops ahri dashes and corki-style jumps. You should still be able to flash the stun if they miss it, which seems like working as intended. Meh, that wouldn't be too terrible. I would still dislike it though. Since other than Ez/Kass and Flash I'm pretty sure every other "leap" is considered a dash. So it'd make it impossible to get away from him without Flash. Which is dumb considering the radius of the stun and the range it has on it. If Ahri can't jump through it or Naut can't pass through with Q without being stunned or Mao can't W it then Veigar's laning is probably gonna become really powerful considering any idiot will be able to prevent a gank. trist jump, malph ult, and i guess shunpo but no one plays kat
actually on like jax and panth you can just jump on veigar himself if he misses his stun now. that's a pretty big change imo.
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On June 20 2012 15:15 overt wrote:Show nested quote +On June 20 2012 15:07 LightRailCoyote wrote:On June 20 2012 15:02 overt wrote:On June 20 2012 14:53 goldenkrnboi wrote:Veigar
Event Horizon will now always correctly stun enemies who use dash abilities to pass through it DEAR GOD THANK YOU I actually really dislike that change. It's gonna make Veigar stupid and take whatever marginal skill he took to burst people down late game. I always thought the one thing that balanced his stupid giant stun radius was the fact that champions could jump through the stun with Flash (which has a long as shit CD) or with various dashes that the champion they're playing might have. Veigar with this change is going to be even easier to combo people with than Annie. Especially the first week or two that this change goes live as people continue to try and jump through it like they used to be able to. edit: Also, I really dislike the fact that they used the word "correctly" in that change. As if for the past like two years Veigar was supposed to have stunned people but Riot just forgot to ever fix it until now lol. i dunno, if i understsand correctly, you can still kassa blink and ez arcane shift out of this without being stunned, it just stops ahri dashes and corki-style jumps. You should still be able to flash the stun if they miss it, which seems like working as intended. Meh, that wouldn't be too terrible. I would still dislike it though. Since other than Ez/Kass and Flash I'm pretty sure every other "leap" is considered a dash. So it'd make it impossible to get away from him without Flash. Which is dumb considering the radius of the stun and the range it has on it. If Ahri can't jump through it or Naut can't pass through with Q without being stunned or Mao can't W it then Veigar's laning is probably gonna become really powerful considering any idiot will be able to prevent a gank.
i disliked the fact that you could dash out of the stun. it wasn't really fair if you were trying to run for you life and your cage just comes out of cd and then suddenly a troll ahri comes lah lah lahing through your cage for an easy pick up kill >:[ plus it didn't even make sense. like. veigar's stun is a cage that stuns whenever someone touches the barrier, and it makes sense for someone to simply avoid the stun by dashing through it? i call shenanigans.
then again this is a video game and maybe it's not supposed to make sense
oh and your examples of nautilus q, maokai w, as well as lee sin q, blahblah etc. the effects would probably still apply, it's probably just be that they're left stunned after the duration of their ability. which would granted still leave them vulnerable, but not as much as you think it would. like, the impression i'm getting from your post is that they would somehow freeze at an edge of the cage while executing an ability,thereby somehow canceling the ability. which is probably not the case.
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On June 20 2012 14:09 TheLink wrote: Am I wrong for not warding bot lane tribrush much as blue team support? I tend to wander up the river and ward dragon+right side of mid, that way you can see when the enemy jungler comes past your wraiths to gank through tribrush and you get plenty of warning to back off and clear him out. You also get the benefit of your mid has a ward for them too now.
But I keep getting raged at lately about noob support not warding tribrush. It doesn't matter if you're on their tower anyway since they get behind you whether you see them or not and I know they can't do it because I've warded the entrance to our wraiths.
I end up warding tri just to prevent raging (after trying to explain) but it just feels like an inferior ward. If mid/jungler wards the wraiths entrance, there's no need to ward tribrush imo. I tend to ward both tribrush and drag if upper entrance isn't warded just to be safe bot.
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just realized that i have an ip boost, is it a riot compensation? if yes i dont understand why I got one as an EUW player since only NAQ was down but thx appreciate it^^
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Baa?21243 Posts
On June 20 2012 15:15 overt wrote:Show nested quote +On June 20 2012 15:07 LightRailCoyote wrote:On June 20 2012 15:02 overt wrote:On June 20 2012 14:53 goldenkrnboi wrote:Veigar
Event Horizon will now always correctly stun enemies who use dash abilities to pass through it DEAR GOD THANK YOU I actually really dislike that change. It's gonna make Veigar stupid and take whatever marginal skill he took to burst people down late game. I always thought the one thing that balanced his stupid giant stun radius was the fact that champions could jump through the stun with Flash (which has a long as shit CD) or with various dashes that the champion they're playing might have. Veigar with this change is going to be even easier to combo people with than Annie. Especially the first week or two that this change goes live as people continue to try and jump through it like they used to be able to. edit: Also, I really dislike the fact that they used the word "correctly" in that change. As if for the past like two years Veigar was supposed to have stunned people but Riot just forgot to ever fix it until now lol. i dunno, if i understsand correctly, you can still kassa blink and ez arcane shift out of this without being stunned, it just stops ahri dashes and corki-style jumps. You should still be able to flash the stun if they miss it, which seems like working as intended. Meh, that wouldn't be too terrible. I would still dislike it though. Since other than Ez/Kass and Flash I'm pretty sure every other "leap" is considered a dash. So it'd make it impossible to get away from him without Flash. Which is dumb considering the radius of the stun and the range it has on it. If Ahri can't jump through it or Naut can't pass through with Q without being stunned or Mao can't W it then Veigar's laning is probably gonna become really powerful considering any idiot will be able to prevent a gank.
mfw ppl are complaining about VEIGAR of all champions getting qol changes.
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Why must they change the art on champions. I actually like the splash for most of the champions they are changing. Trist, Renek, Xin, Cait, Amumu, Teemo all had better splash art then the new ones they are putting it. *shrug* It's not a huge deal but it's sad to see the out with the old.
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On June 20 2012 15:20 TheLink wrote:Show nested quote +On June 20 2012 15:12 1ntrigue wrote:On June 20 2012 14:09 TheLink wrote: Am I wrong for not warding bot lane tribrush much as blue team support? I tend to wander up the river and ward dragon+right side of mid, that way you can see when the enemy jungler comes past your wraiths to gank through tribrush and you get plenty of warning to back off and clear him out. You also get the benefit of your mid has a ward for them too now.
But I keep getting raged at lately about noob support not warding tribrush. It doesn't matter if you're on their tower anyway since they get behind you whether you see them or not and I know they can't do it because I've warded the entrance to our wraiths.
I end up warding tri just to prevent raging (after trying to explain) but it just feels like an inferior ward. I usually ward tribush, river and either bot brush depending on the lane control as a support. One of the most useful things that a support can do in the laning phase is to make sure that you can never be surprised with a gank, and that involves keeping constant wards (sometimes pinks) in those three locations. I think that if you're not warding tribush, it's a really greedy/cheesy decision and will be punished severely at higher levels of play. Edit: I also run CV whenever I can get away with it in lane. It's good for counter-jungling, preventing brush jukes, safe warding and obviously, lategame (hard counters ambushes, which is really important in an even match). See my point though is that warding mid is SAFER than warding tribrush, it gives you more warning, plus side benefits. For me, it's not about which is safer - I ward all the necessary locations to prevent ganks on the bottom side of the map. That means that if mid doesn't ward the bot side for themselves, I will do it to detect any possible non-global gank or invade. The only way the enemy team can gank the bottom side of the map is to use a global, TP or flash/dash ability past the wards. If they have Oracle's then so be it, but if they don't then our bottom side of the map is 99% ungankable - i.e. you probably win the game with competent players.
Edit: just my interpretation of how to influence the game as a support player
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Why is the answer to any support question always "ward all of the places"? Can't think of any supports that actually keep 5 wards running at all times from 2 mins plus.
I always like to look for efficiencies such as 'do I need to see the place or just the entrance to the place'.
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