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[Patch 1.0.0.141: Draven] General Discussion - Page 102

Forum Index > LoL General
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gtrsrs
Profile Joined June 2010
United States9109 Posts
June 18 2012 02:02 GMT
#2021
On June 18 2012 10:53 Fuzzmosis wrote:
Show nested quote +
On June 18 2012 10:39 gtrsrs wrote:
the one thing i don't get is, how come riot hasn't just PUT IN THE WORK to make a new client?
i mean, Pulsefire Ezreal is gonna cost $20 the first week, and like $32 from then on. like i said they're gonna make $20 million off of that skin alone, EASILY and that's if only a million people buy the skin when worldwide there are like 100 million players. look at your friend's list. do you have 300 friends? do you think at least 3 of them are going to buy the skin? that's all they need...

there are smart, driven people out there that will ensure an exact copy of all of LoL's features can be reproduced on a stable, easy-to-manage client. yes, they will cost money. riot literally SHITS money right now. you need to hire 10 of the best programmers for $200k/year salary to do the tedious job of making your client not run like shit? GUESS WHAT RIOT YOU HAVE THE MONEY. shit, riot could pay me and my 7 closest complete idiot non-computer-savvy friends a quarter of that and we'd be happy to learn whatever language it'd take and get it done in 6 months. nothing is hard or slow when you can put money behind it and riot has the money

i'm still baffled by the "achievements" tab being grayed out after nearly what, two years? they haven't been able to hire some intern for $15/hr to come up with 20 achievements and their prizes and another intern to copy-paste some code to implement them into the system? we hear so often that "the people that do the art don't work on the servers" and "our people are busy with other projects right now" ... are you kidding me? fucking hire more people you greedy bastards. you can hold off on buying suits made out of dollar bills and gold thread can't you? oh, you can't? ok carry on then


Reprogramming a client with the same assets (or possibly remaking them), multiplayer with millions of active hosted games, spectator function, runes/masteries, store (secure), chatrooms, and then a server side program with linked functionality that is stable + international in multiple languages and displays.

You're sounding like a 17 year old who claims he has a 4 foot verticle jump. Just FYI.

It would be nice, but you're rather underselling just how much work has gone into this current client, let alone a future one.


i had a 38" vertical when i was 17 years old just for the record

and okay, if i'm underselling how much work, just replace "$200k/year salary" with "$500k/year salary" or if you don't think 5mil could make a new client, triple it again
no task is impossible if you put enough money behind it and honestly riot makes enough money to cure cancer at this point
they just need to get rid of the lazy pieces of shit like Tamat (pre-emptive edit: i'm just going out on a limb here, i *heard* that Tamat was the one responsible for summoners not getting their promised reward for reaching 2million youtube fans on the official riot channel, i make no claims that he was actually responsible but i'm going to use him as my example here) who were probably around for the creation of the game but now contribute nothing to the company (seriously, that youtube thing took like over a year to implement a weekend-long double IP weekend lmao), as well as whoever it was that promised beta players would get new icons, whoever it was that put in an achievements tab with no content, whoever it was that did this or that... fire them all, get some new blood in the company, pay them a shit ton of money, and watch the results happen
i play ... hearthstone =\^.^/= Winterfox
schmutttt
Profile Blog Joined November 2010
Australia3856 Posts
June 18 2012 02:03 GMT
#2022
So of course the game stays down on my weekend -_-
Jaso
Profile Blog Joined April 2010
United States2147 Posts
June 18 2012 02:04 GMT
#2023
Am I the only one who doesn't find anything absurdly bad about the LoL client? It gets the job done; not like you're getting LoL for the client - it's for the game, which doesn't involve Air at all.
derp
Flakes
Profile Blog Joined July 2008
United States3125 Posts
June 18 2012 02:08 GMT
#2024
"Riot you are king of the world, and it may have been due to excellent financial and executive decision making, but I think you should do something completely different."
arb
Profile Blog Joined April 2008
Noobville17921 Posts
June 18 2012 02:10 GMT
#2025
On June 18 2012 11:01 Deltablazy wrote:
Show nested quote +
On June 18 2012 10:39 gtrsrs wrote:
the one thing i don't get is, how come riot hasn't just PUT IN THE WORK to make a new client?
i mean, Pulsefire Ezreal is gonna cost $20 the first week, and like $32 from then on. like i said they're gonna make $20 million off of that skin alone, EASILY and that's if only a million people buy the skin when worldwide there are like 100 million players. look at your friend's list. do you have 300 friends? do you think at least 3 of them are going to buy the skin? that's all they need...

there are smart, driven people out there that will ensure an exact copy of all of LoL's features can be reproduced on a stable, easy-to-manage client. yes, they will cost money. riot literally SHITS money right now. you need to hire 10 of the best programmers for $200k/year salary to do the tedious job of making your client not run like shit? GUESS WHAT RIOT YOU HAVE THE MONEY. shit, riot could pay me and my 7 closest complete idiot non-computer-savvy friends a quarter of that and we'd be happy to learn whatever language it'd take and get it done in 6 months. nothing is hard or slow when you can put money behind it and riot has the money

i'm still baffled by the "achievements" tab being grayed out after nearly what, two years? they haven't been able to hire some intern for $15/hr to come up with 20 achievements and their prizes and another intern to copy-paste some code to implement them into the system? we hear so often that "the people that do the art don't work on the servers" and "our people are busy with other projects right now" ... are you kidding me? fucking hire more people you greedy bastards. you can hold off on buying suits made out of dollar bills and gold thread can't you? oh, you can't? ok carry on then

There's an achievement tab? =O
Where, tell me where I need to know.

In your profile the farthest right tab iirc. been there forever though.
Artillery spawned from the forges of Hell
Goragoth
Profile Blog Joined April 2009
New Zealand1065 Posts
June 18 2012 02:14 GMT
#2026
On June 18 2012 11:02 gtrsrs wrote:
Show nested quote +
On June 18 2012 10:53 Fuzzmosis wrote:
On June 18 2012 10:39 gtrsrs wrote:
the one thing i don't get is, how come riot hasn't just PUT IN THE WORK to make a new client?
i mean, Pulsefire Ezreal is gonna cost $20 the first week, and like $32 from then on. like i said they're gonna make $20 million off of that skin alone, EASILY and that's if only a million people buy the skin when worldwide there are like 100 million players. look at your friend's list. do you have 300 friends? do you think at least 3 of them are going to buy the skin? that's all they need...

there are smart, driven people out there that will ensure an exact copy of all of LoL's features can be reproduced on a stable, easy-to-manage client. yes, they will cost money. riot literally SHITS money right now. you need to hire 10 of the best programmers for $200k/year salary to do the tedious job of making your client not run like shit? GUESS WHAT RIOT YOU HAVE THE MONEY. shit, riot could pay me and my 7 closest complete idiot non-computer-savvy friends a quarter of that and we'd be happy to learn whatever language it'd take and get it done in 6 months. nothing is hard or slow when you can put money behind it and riot has the money

i'm still baffled by the "achievements" tab being grayed out after nearly what, two years? they haven't been able to hire some intern for $15/hr to come up with 20 achievements and their prizes and another intern to copy-paste some code to implement them into the system? we hear so often that "the people that do the art don't work on the servers" and "our people are busy with other projects right now" ... are you kidding me? fucking hire more people you greedy bastards. you can hold off on buying suits made out of dollar bills and gold thread can't you? oh, you can't? ok carry on then


Reprogramming a client with the same assets (or possibly remaking them), multiplayer with millions of active hosted games, spectator function, runes/masteries, store (secure), chatrooms, and then a server side program with linked functionality that is stable + international in multiple languages and displays.

You're sounding like a 17 year old who claims he has a 4 foot verticle jump. Just FYI.

It would be nice, but you're rather underselling just how much work has gone into this current client, let alone a future one.


i had a 38" vertical when i was 17 years old just for the record

and okay, if i'm underselling how much work, just replace "$200k/year salary" with "$500k/year salary" or if you don't think 5mil could make a new client, triple it again
no task is impossible if you put enough money behind it and honestly riot makes enough money to cure cancer at this point
they just need to get rid of the lazy pieces of shit like Tamat (pre-emptive edit: i'm just going out on a limb here, i *heard* that Tamat was the one responsible for summoners not getting their promised reward for reaching 2million youtube fans on the official riot channel, i make no claims that he was actually responsible but i'm going to use him as my example here) who were probably around for the creation of the game but now contribute nothing to the company (seriously, that youtube thing took like over a year to implement a weekend-long double IP weekend lmao), as well as whoever it was that promised beta players would get new icons, whoever it was that put in an achievements tab with no content, whoever it was that did this or that... fire them all, get some new blood in the company, pay them a shit ton of money, and watch the results happen

The achievements thing I'll give you, that's just lazy but if you think just throwing money at a software engineering problem works you're crazy. Now I do think they could step it up a little but you can't just throw money at it and make it suddenly awesome. It takes time. You can't just throw more developers at it because you get hugely diminishing returns (to the point where more people means it takes longer to do anything at all). I'm sure they'll rebuild it from the ground up at some point but it won't be easy, no matter how much money is involved.
Creator of LoLTool.
Jaso
Profile Blog Joined April 2010
United States2147 Posts
June 18 2012 02:21 GMT
#2027
Hm. How long (games? hours?) do you guys think it'll take me to get a smurf from 0-30? I'm probably ~1500elo on my current account.
derp
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
June 18 2012 02:25 GMT
#2028
omg riot sucks

so much downtime

their servers are shit

their coding is shit

better play runescape

+ Show Spoiler +
lol jk
(╯°□°)╯︵ ┻━┻
Phrost
Profile Blog Joined May 2010
United States4008 Posts
June 18 2012 02:29 GMT
#2029
On June 18 2012 11:02 gtrsrs wrote:
Show nested quote +
On June 18 2012 10:53 Fuzzmosis wrote:
On June 18 2012 10:39 gtrsrs wrote:
the one thing i don't get is, how come riot hasn't just PUT IN THE WORK to make a new client?
i mean, Pulsefire Ezreal is gonna cost $20 the first week, and like $32 from then on. like i said they're gonna make $20 million off of that skin alone, EASILY and that's if only a million people buy the skin when worldwide there are like 100 million players. look at your friend's list. do you have 300 friends? do you think at least 3 of them are going to buy the skin? that's all they need...

there are smart, driven people out there that will ensure an exact copy of all of LoL's features can be reproduced on a stable, easy-to-manage client. yes, they will cost money. riot literally SHITS money right now. you need to hire 10 of the best programmers for $200k/year salary to do the tedious job of making your client not run like shit? GUESS WHAT RIOT YOU HAVE THE MONEY. shit, riot could pay me and my 7 closest complete idiot non-computer-savvy friends a quarter of that and we'd be happy to learn whatever language it'd take and get it done in 6 months. nothing is hard or slow when you can put money behind it and riot has the money

i'm still baffled by the "achievements" tab being grayed out after nearly what, two years? they haven't been able to hire some intern for $15/hr to come up with 20 achievements and their prizes and another intern to copy-paste some code to implement them into the system? we hear so often that "the people that do the art don't work on the servers" and "our people are busy with other projects right now" ... are you kidding me? fucking hire more people you greedy bastards. you can hold off on buying suits made out of dollar bills and gold thread can't you? oh, you can't? ok carry on then


Reprogramming a client with the same assets (or possibly remaking them), multiplayer with millions of active hosted games, spectator function, runes/masteries, store (secure), chatrooms, and then a server side program with linked functionality that is stable + international in multiple languages and displays.

You're sounding like a 17 year old who claims he has a 4 foot verticle jump. Just FYI.

It would be nice, but you're rather underselling just how much work has gone into this current client, let alone a future one.


i had a 38" vertical when i was 17 years old just for the record

and okay, if i'm underselling how much work, just replace "$200k/year salary" with "$500k/year salary" or if you don't think 5mil could make a new client, triple it again
no task is impossible if you put enough money behind it and honestly riot makes enough money to cure cancer at this point
they just need to get rid of the lazy pieces of shit like Tamat (pre-emptive edit: i'm just going out on a limb here, i *heard* that Tamat was the one responsible for summoners not getting their promised reward for reaching 2million youtube fans on the official riot channel, i make no claims that he was actually responsible but i'm going to use him as my example here) who were probably around for the creation of the game but now contribute nothing to the company (seriously, that youtube thing took like over a year to implement a weekend-long double IP weekend lmao), as well as whoever it was that promised beta players would get new icons, whoever it was that put in an achievements tab with no content, whoever it was that did this or that... fire them all, get some new blood in the company, pay them a shit ton of money, and watch the results happen



Let me explain to you how programming works in terms you may understand.

When you want to have a baby, you find a woman, have sex, and wait 9 months.
If you have 2 women, you still only get a baby after 9 months, not 4.5 months.
If you have 2 women, you get 2 babies after 9 months.

Now let's say you want a grand child.
Now you need to find a woman, have sex, wait 9 months.
Then the baby is born, for argument's sake isn't a terrible person, and waits until they're 18, has sex, wait 9 months, have a grand child.
That took 18 months + 18 years (19.5 years) for that to happen. Adding more people to the equation doesn't make it go any faster.

Now if you want to teach the baby to walk and talk, 2 teachers makes it faster than one (one focuses on walking, one focuses on talking) but that does not double productivity because some resources needed to be allocated to learning both subjects.



tl;dr More money and more people do not yield a faster result. As more people play the game, there is a greater need to also trouble shoot any possible problems because more people get angry if something goes wrong. Consequently, everything takes forever and you should just deal with it or not play the game anymore.

One of the most intensive and coolest things that Riot has implemented recently is an improved animation system and improved graphics pipeline that allows them to use higher poly models and not lose frame rate. I duno about you but I'd rather the game look prettier than get some bs achievements that are nothing but for ego measuring.
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
June 18 2012 02:30 GMT
#2030
On June 18 2012 10:52 chalice wrote:
Show nested quote +
On June 18 2012 10:09 TheLink wrote:
So how long is it until pornstars work out that if they stream LoL while occasionally stripping they could make waaaay more money on solomid than at their current job? The girls we've got on there now just amateurs.

there already is a porn star that streams or used to stream lol, don't remember her name but i don't think she ever really got more than 500 viewers or so. probably such low numbers because she didn't strip or anything, but i'm pretty sure twitch and own3d don't allow any nudity so prospective stripper lol streamers are kind of boned either way.

also in general (not all, as some strippers are actually people too), the level of commentary you would probably get is low elo rainman type raging and insulting teammates to deflect from their own mistakes and low self-esteem. and i'm pretty sure the kind of kids that eat that rainman shit up actually hate women.

there probably IS an untapped market out there for topless lol streaming, but current lol stream advertisers obviously aren't gonna want anything to do with it and i doubt it really fits into the current camwhore business model either. would probably take a custom streaming and advertising platform/site to monetize it properly.


Someone has jacked off on stream before...
Jaso
Profile Blog Joined April 2010
United States2147 Posts
Last Edited: 2012-06-18 02:32:06
June 18 2012 02:31 GMT
#2031
On June 18 2012 11:29 Phrost wrote:
One of the most intensive and coolest things that Riot has implemented recently is an improved animation system and improved graphics pipeline that allows them to use higher poly models and not lose frame rate. I duno about you but I'd rather the game look prettier than get some bs achievements that are nothing but for ego measuring.

I seriously love Riot for the graphics update; made the game so much more enjoyable for me (even though I could manage fine before I sometimes had dips). I think they have their priorities set straight (or almost). The game is 9000% more important than the client (except spectator and replays).

edit: huehue I'm sure it wasn't someone from TL.. nah that would be ridiculous.
derp
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
June 18 2012 02:32 GMT
#2032
On June 18 2012 11:25 ticklishmusic wrote:
omg riot sucks

so much downtime

their servers are shit

their coding is shit

better play runescape

+ Show Spoiler +
lol jk

Runescape was like the best MMO ever, too bad it died years ago.
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
DURRHURRDERP
Profile Joined May 2006
Canada929 Posts
Last Edited: 2012-06-18 02:33:29
June 18 2012 02:32 GMT
#2033
On June 18 2012 11:21 Jaso wrote:
Hm. How long (games? hours?) do you guys think it'll take me to get a smurf from 0-30? I'm probably ~1500elo on my current account.


300-400 games. (225-300 hrs)
"I am an iconic role model for everyone aspiring to be better at League of Legends." - Roffles
Jaso
Profile Blog Joined April 2010
United States2147 Posts
June 18 2012 02:33 GMT
#2034
On June 18 2012 11:32 DURRHURRDERP wrote:
Show nested quote +
On June 18 2012 11:21 Jaso wrote:
Hm. How long (games? hours?) do you guys think it'll take me to get a smurf from 0-30? I'm probably ~1500elo on my current account.


300-400 games.


Wow really o_O. That's like 30-40% of the games I have on my main account.. which took a while.
derp
DURRHURRDERP
Profile Joined May 2006
Canada929 Posts
June 18 2012 02:34 GMT
#2035
Yep. If you buy exp boosts (per win + over time) you can get to lvl 30 in <2 weeks.
"I am an iconic role model for everyone aspiring to be better at League of Legends." - Roffles
Jaso
Profile Blog Joined April 2010
United States2147 Posts
June 18 2012 02:35 GMT
#2036
Hmm. At a couple hours a day?
derp
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
June 18 2012 02:40 GMT
#2037
On June 18 2012 11:32 MooMooMugi wrote:
Show nested quote +
On June 18 2012 11:25 ticklishmusic wrote:
omg riot sucks

so much downtime

their servers are shit

their coding is shit

better play runescape

+ Show Spoiler +
lol jk

Runescape was like the best MMO ever, too bad it died years ago.


oh it still exists. it looked like it was doing okay, but then they found out that half was robotic implants. they removed those, and then found out "oh shit, there's nothing left". that was mostly after my time though, god i spent so much time playing that game.

point is, stop complaining that the server's down. there's a great thing called not-your-computer to be experienced.
(╯°□°)╯︵ ┻━┻
Vlanitak
Profile Joined November 2009
Norway3045 Posts
June 18 2012 02:41 GMT
#2038
On June 18 2012 11:21 Jaso wrote:
Hm. How long (games? hours?) do you guys think it'll take me to get a smurf from 0-30? I'm probably ~1500elo on my current account.


Seem to recall that it took me about 110 wins to get to level 30, this was with a 1 day xp boost though (and I probably played around 10 games or so that day). 300-400 games sounds way to high, and since you are smurfing you shouldnt really have to much trouble winning the games until you reach a certain point (the "everyone else is a 2k elo smurf" point) so I would probbaly guess around 200-250 games total, if you get xp boosts you can probably do it in about a 100 games (if you have a 50% winratio and xp boost in everysingel game)
washed
Jaso
Profile Blog Joined April 2010
United States2147 Posts
June 18 2012 02:45 GMT
#2039
Hm. 50% W/L seems easy enough, not sure if I'll get RP for a smurf account.. rather than getting PFE @_@. But I guess ~100-120 wins doesn't sound too bad.
derp
arb
Profile Blog Joined April 2008
Noobville17921 Posts
June 18 2012 02:46 GMT
#2040
On June 18 2012 11:45 Jaso wrote:
Hm. 50% W/L seems easy enough, not sure if I'll get RP for a smurf account.. rather than getting PFE @_@. But I guess ~100-120 wins doesn't sound too bad.

i think someone told me it was like 250 games average from 1-30 or something roughly
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