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On June 18 2012 10:00 Craton wrote: I hope we get some RP instead of another IP boost for all this downtime
:> I put around one hundred bucks into this game, we better get rp >.>
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Riot themselves admit that the Adobe tech they did their client with is utterly awful, usually with the addendum that it would take an even more awful load of work to make a new client. Now whether they're lazy or too greedy or something, I won't delve into that.
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liquidparty all lvl30's im come in lvl5 man wish na was up lol x
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United States47024 Posts
psh, EU liquidparty
Taiwan LiquidParty best LiquidParty
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Which EU server you all on?
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On June 18 2012 10:15 Alaric wrote: Riot themselves admit that the Adobe tech they did their client with is utterly awful, usually with the addendum that it would take an even more awful load of work to make a new client. Now whether they're lazy or too greedy or something, I won't delve into that. I'm sure Adobe AIR was nice to get things running quickly at the beginning but is probably a nightmare to maintain for the sort of large project it has turned into (ActionScript is such a shitty language compared to something like C# and the Adobe tools kinda suck too). Hard to fix at this point since they can't just take a year off to make a new client from scratch and developing a new version in tandem with the old one is going to be fraught with headaches. Assuming they continue developing LoL for years to come (i.e. they don't somehow fizzle out or decide to make a clean break and build LoL2 or something) I imagine they'll want to rebuild the lobby client from scratch at some point though.
edit: By the way for anyone who hasn't read the message on the Riot forum - apparently some people were left unable to access their accounts after the patch so they are rolling it back to the Draven patch until things are sorted out.
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It's saying NA is online but re-dling a patch. Anyone else getting this?
edit: Getting an error...
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On June 18 2012 10:32 Raisauce wrote: It's saying NA is online but re-dling a patch. Anyone else getting this?
edit: Yup, pretty sure NA IS ONLINE!
It's still unavailable according to my launcher.
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On June 18 2012 10:22 TheYango wrote: psh, EU liquidparty
Taiwan LiquidParty best LiquidParty Does Taiwan LiquidParty even have anyone on it lol?
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On June 18 2012 10:36 HolyToss1911 wrote:Show nested quote +On June 18 2012 10:32 Raisauce wrote: It's saying NA is online but re-dling a patch. Anyone else getting this?
edit: Yup, pretty sure NA IS ONLINE! It's still unavailable according to my launcher.
Yeah now it's unavailable again. I got into the log in screen but then LoL just crashed . Maybe that's a sign that it'll be up soon?
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the one thing i don't get is, how come riot hasn't just PUT IN THE WORK to make a new client? i mean, Pulsefire Ezreal is gonna cost $20 the first week, and like $32 from then on. like i said they're gonna make $20 million off of that skin alone, EASILY and that's if only a million people buy the skin when worldwide there are like 100 million players. look at your friend's list. do you have 300 friends? do you think at least 3 of them are going to buy the skin? that's all they need...
there are smart, driven people out there that will ensure an exact copy of all of LoL's features can be reproduced on a stable, easy-to-manage client. yes, they will cost money. riot literally SHITS money right now. you need to hire 10 of the best programmers for $200k/year salary to do the tedious job of making your client not run like shit? GUESS WHAT RIOT YOU HAVE THE MONEY. shit, riot could pay me and my 7 closest complete idiot non-computer-savvy friends a quarter of that and we'd be happy to learn whatever language it'd take and get it done in 6 months. nothing is hard or slow when you can put money behind it and riot has the money
i'm still baffled by the "achievements" tab being grayed out after nearly what, two years? they haven't been able to hire some intern for $15/hr to come up with 20 achievements and their prizes and another intern to copy-paste some code to implement them into the system? we hear so often that "the people that do the art don't work on the servers" and "our people are busy with other projects right now" ... are you kidding me? fucking hire more people you greedy bastards. you can hold off on buying suits made out of dollar bills and gold thread can't you? oh, you can't? ok carry on then
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On June 18 2012 10:15 Alaric wrote: Riot themselves admit that the Adobe tech they did their client with is utterly awful, usually with the addendum that it would take an even more awful load of work to make a new client. Now whether they're lazy or too greedy or something, I won't delve into that.
Maybe I'm just the exception but I don't mind LoL's client. I don't feel it goes down as often as the Steam servers go offline (granted, LoL's servers tend to stay down longer when they do go down) and I don't feel like LoL goes down very long for patches anymore either.
I dunno, I don't think their client is all that bad personally. Would love like more features and stuff but as a client to run a game from I think it's perfectly fine.
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On June 18 2012 10:39 gtrsrs wrote: the one thing i don't get is, how come riot hasn't just PUT IN THE WORK to make a new client? i mean, Pulsefire Ezreal is gonna cost $20 the first week, and like $32 from then on. like i said they're gonna make $20 million off of that skin alone, EASILY and that's if only a million people buy the skin when worldwide there are like 100 million players. look at your friend's list. do you have 300 friends? do you think at least 3 of them are going to buy the skin? that's all they need...
there are smart, driven people out there that will ensure an exact copy of all of LoL's features can be reproduced on a stable, easy-to-manage client. yes, they will cost money. riot literally SHITS money right now. you need to hire 10 of the best programmers for $200k/year salary to do the tedious job of making your client not run like shit? GUESS WHAT RIOT YOU HAVE THE MONEY. shit, riot could pay me and my 7 closest complete idiot non-computer-savvy friends a quarter of that and we'd be happy to learn whatever language it'd take and get it done in 6 months. nothing is hard or slow when you can put money behind it and riot has the money
i'm still baffled by the "achievements" tab being grayed out after nearly what, two years? they haven't been able to hire some intern for $15/hr to come up with 20 achievements and their prizes and another intern to copy-paste some code to implement them into the system? we hear so often that "the people that do the art don't work on the servers" and "our people are busy with other projects right now" ... are you kidding me? fucking hire more people you greedy bastards. you can hold off on buying suits made out of dollar bills and gold thread can't you? oh, you can't? ok carry on then
My bet would be that riot's focus is 100% on scaling their platform right now. I mean, their game is growing at a tremendous rate, and its codebase probably still has tons of legacy we're-just-some-indie-game-company-that-has-no-clue-what-we're-doing code tangled throughout everything. Yeah, PVP is shitty and their client is shitty-- but it all *works*. Remember like two years ago when there was constant downtime, daylong patches, and so on? They're probably constantly upgrading their server systems and re-engineering how their entire backend works just so that everyone can continue to play.
Really, the game's uptime has been fantastic for the last year or so (barring right now I guess), while their player numbers are exploding. I'd rather have a playable game that's kind of a pain to work with than one that I can't even log in to a third of the time.
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...you could also argue that they should use some of their literal piles of money to hire a whole bunch more engineers to work on the stuff that needs to be worked on, but they're not doing that. I'm sure they have their reasons, though whether or not they're good reasons remains to be seen!
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On June 18 2012 10:09 TheLink wrote: So how long is it until pornstars work out that if they stream LoL while occasionally stripping they could make waaaay more money on solomid than at their current job? The girls we've got on there now just amateurs. there already is a porn star that streams or used to stream lol, don't remember her name but i don't think she ever really got more than 500 viewers or so. probably such low numbers because she didn't strip or anything, but i'm pretty sure twitch and own3d don't allow any nudity so prospective stripper lol streamers are kind of boned either way.
also in general (not all, as some strippers are actually people too), the level of commentary you would probably get is low elo rainman type raging and insulting teammates to deflect from their own mistakes and low self-esteem. and i'm pretty sure the kind of kids that eat that rainman shit up actually hate women.
there probably IS an untapped market out there for topless lol streaming, but current lol stream advertisers obviously aren't gonna want anything to do with it and i doubt it really fits into the current camwhore business model either. would probably take a custom streaming and advertising platform/site to monetize it properly.
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On June 18 2012 10:39 gtrsrs wrote: the one thing i don't get is, how come riot hasn't just PUT IN THE WORK to make a new client? i mean, Pulsefire Ezreal is gonna cost $20 the first week, and like $32 from then on. like i said they're gonna make $20 million off of that skin alone, EASILY and that's if only a million people buy the skin when worldwide there are like 100 million players. look at your friend's list. do you have 300 friends? do you think at least 3 of them are going to buy the skin? that's all they need...
there are smart, driven people out there that will ensure an exact copy of all of LoL's features can be reproduced on a stable, easy-to-manage client. yes, they will cost money. riot literally SHITS money right now. you need to hire 10 of the best programmers for $200k/year salary to do the tedious job of making your client not run like shit? GUESS WHAT RIOT YOU HAVE THE MONEY. shit, riot could pay me and my 7 closest complete idiot non-computer-savvy friends a quarter of that and we'd be happy to learn whatever language it'd take and get it done in 6 months. nothing is hard or slow when you can put money behind it and riot has the money
i'm still baffled by the "achievements" tab being grayed out after nearly what, two years? they haven't been able to hire some intern for $15/hr to come up with 20 achievements and their prizes and another intern to copy-paste some code to implement them into the system? we hear so often that "the people that do the art don't work on the servers" and "our people are busy with other projects right now" ... are you kidding me? fucking hire more people you greedy bastards. you can hold off on buying suits made out of dollar bills and gold thread can't you? oh, you can't? ok carry on then
Reprogramming a client with the same assets (or possibly remaking them), multiplayer with millions of active hosted games, spectator function, runes/masteries, store (secure), chatrooms, and then a server side program with linked functionality that is stable + international in multiple languages and displays.
You're sounding like a 17 year old who claims he has a 4 foot verticle jump. Just FYI.
It would be nice, but you're rather underselling just how much work has gone into this current client, let alone a future one.
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On June 18 2012 10:39 gtrsrs wrote: the one thing i don't get is, how come riot hasn't just PUT IN THE WORK to make a new client? i mean, Pulsefire Ezreal is gonna cost $20 the first week, and like $32 from then on. like i said they're gonna make $20 million off of that skin alone, EASILY and that's if only a million people buy the skin when worldwide there are like 100 million players. look at your friend's list. do you have 300 friends? do you think at least 3 of them are going to buy the skin? that's all they need...
there are smart, driven people out there that will ensure an exact copy of all of LoL's features can be reproduced on a stable, easy-to-manage client. yes, they will cost money. riot literally SHITS money right now. you need to hire 10 of the best programmers for $200k/year salary to do the tedious job of making your client not run like shit? GUESS WHAT RIOT YOU HAVE THE MONEY. shit, riot could pay me and my 7 closest complete idiot non-computer-savvy friends a quarter of that and we'd be happy to learn whatever language it'd take and get it done in 6 months. nothing is hard or slow when you can put money behind it and riot has the money
i'm still baffled by the "achievements" tab being grayed out after nearly what, two years? they haven't been able to hire some intern for $15/hr to come up with 20 achievements and their prizes and another intern to copy-paste some code to implement them into the system? we hear so often that "the people that do the art don't work on the servers" and "our people are busy with other projects right now" ... are you kidding me? fucking hire more people you greedy bastards. you can hold off on buying suits made out of dollar bills and gold thread can't you? oh, you can't? ok carry on then
hehehe read some books about software development. I recommend the "Mythical Man Month" titled classic. your plans would straight up kill Riot.
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On June 18 2012 10:42 overt wrote:Show nested quote +On June 18 2012 10:15 Alaric wrote: Riot themselves admit that the Adobe tech they did their client with is utterly awful, usually with the addendum that it would take an even more awful load of work to make a new client. Now whether they're lazy or too greedy or something, I won't delve into that. Maybe I'm just the exception but I don't mind LoL's client. I don't feel it goes down as often as the Steam servers go offline (granted, LoL's servers tend to stay down longer when they do go down) and I don't feel like LoL goes down very long for patches anymore either. I dunno, I don't think their client is all that bad personally. Would love like more features and stuff but as a client to run a game from I think it's perfectly fine. Servers being up or down is completely independent from the quality of the client.
Client issues are things like not being able to see ranked stats without clicking the tab, clicking another tab, then returning to the tab, or issues with correctly viewing statistics, or the friends list randomly blanking out numerous names, or the champion list randomly blanking out numerous names, or the ignore function randomly not working either in CS or in game, requiring you to re-ignore someone (and even then it doesn't always work), or random error message popups that are nondescript, or error message popup spam when your client loses connection with their servers, or the client inexplicably crashing, or parts of the store not working, or your IP/RP not updating correctly, or your personal profile not updating until you first search someone else, or not being able to view the same person's profile twice in a row without viewing an intermediary first, or not having your runes/masteries save correctly, or having your runes/masteries/champion selection take an extended amount of time to lock in, sometimes resulting in it not being chosen at all.
This isn't even everything and this doesn't even touch on the in-game client.
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On June 18 2012 10:53 Fuzzmosis wrote:Show nested quote +On June 18 2012 10:39 gtrsrs wrote: the one thing i don't get is, how come riot hasn't just PUT IN THE WORK to make a new client? i mean, Pulsefire Ezreal is gonna cost $20 the first week, and like $32 from then on. like i said they're gonna make $20 million off of that skin alone, EASILY and that's if only a million people buy the skin when worldwide there are like 100 million players. look at your friend's list. do you have 300 friends? do you think at least 3 of them are going to buy the skin? that's all they need...
there are smart, driven people out there that will ensure an exact copy of all of LoL's features can be reproduced on a stable, easy-to-manage client. yes, they will cost money. riot literally SHITS money right now. you need to hire 10 of the best programmers for $200k/year salary to do the tedious job of making your client not run like shit? GUESS WHAT RIOT YOU HAVE THE MONEY. shit, riot could pay me and my 7 closest complete idiot non-computer-savvy friends a quarter of that and we'd be happy to learn whatever language it'd take and get it done in 6 months. nothing is hard or slow when you can put money behind it and riot has the money
i'm still baffled by the "achievements" tab being grayed out after nearly what, two years? they haven't been able to hire some intern for $15/hr to come up with 20 achievements and their prizes and another intern to copy-paste some code to implement them into the system? we hear so often that "the people that do the art don't work on the servers" and "our people are busy with other projects right now" ... are you kidding me? fucking hire more people you greedy bastards. you can hold off on buying suits made out of dollar bills and gold thread can't you? oh, you can't? ok carry on then Reprogramming a client with the same assets (or possibly remaking them), multiplayer with millions of active hosted games, spectator function, runes/masteries, store (secure), chatrooms, and then a server side program with linked functionality that is stable + international in multiple languages and displays. You're sounding like a 17 year old who claims he has a 4 foot verticle jump. Just FYI. It would be nice, but you're rather underselling just how much work has gone into this current client, let alone a future one. It would be harder than to have 6 people rewrite everything. I think that much is true. But DoTA 2 was a rewrite of DoTA, so I think it should be possible. With more people. Over a longer time.
Just out of curiosity, does anyone have any idea what Riot's forecasting models on load, demand, or user growth are? Like what mathematical formulas they use to make these graphs?
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On June 18 2012 10:39 gtrsrs wrote: the one thing i don't get is, how come riot hasn't just PUT IN THE WORK to make a new client? i mean, Pulsefire Ezreal is gonna cost $20 the first week, and like $32 from then on. like i said they're gonna make $20 million off of that skin alone, EASILY and that's if only a million people buy the skin when worldwide there are like 100 million players. look at your friend's list. do you have 300 friends? do you think at least 3 of them are going to buy the skin? that's all they need...
there are smart, driven people out there that will ensure an exact copy of all of LoL's features can be reproduced on a stable, easy-to-manage client. yes, they will cost money. riot literally SHITS money right now. you need to hire 10 of the best programmers for $200k/year salary to do the tedious job of making your client not run like shit? GUESS WHAT RIOT YOU HAVE THE MONEY. shit, riot could pay me and my 7 closest complete idiot non-computer-savvy friends a quarter of that and we'd be happy to learn whatever language it'd take and get it done in 6 months. nothing is hard or slow when you can put money behind it and riot has the money
i'm still baffled by the "achievements" tab being grayed out after nearly what, two years? they haven't been able to hire some intern for $15/hr to come up with 20 achievements and their prizes and another intern to copy-paste some code to implement them into the system? we hear so often that "the people that do the art don't work on the servers" and "our people are busy with other projects right now" ... are you kidding me? fucking hire more people you greedy bastards. you can hold off on buying suits made out of dollar bills and gold thread can't you? oh, you can't? ok carry on then There's an achievement tab? =O Where, tell me where I need to know.
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