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[Role] Jungle - Page 7

Forum Index > LoL General
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Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 13 2012 22:28 GMT
#121
Mobility also allows you to run to where the action is much faster. People really underestimate the impact of travel times, and how something as simple as showing top before b-lining to mid can throw people off because they don't expect you to arrive so soon.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
TheYango
Profile Joined September 2008
United States47024 Posts
August 13 2012 22:53 GMT
#122
Mobility is king in chasing, engaging, and general mobility. They're weak in situations where you're straight-up duking it out with people or tanking a lot of damage.

I think they're a reasonable choice on any jungler if the game allows for those situations where they're strong. The only caveat is the game will generally reach the point where you have to teamfight. That said, WHEN the game gets to the point where you need straight-up fighting power is often-times under your control.

TL;DR -- Mobility is good on any jungler in the right scenario, but you have to be able to evaluate the game-flow and determine whether you can leverage the upsides of Mobility before the downsides start to come into play.
Moderator
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
August 14 2012 02:17 GMT
#123
i dont like it
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2012-08-14 03:30:05
August 14 2012 03:29 GMT
#124
I love it on Alistar, sometimes love it on Maokai, and suck at Nautilus. I don't like them on Shyvana or Skarner (I'd rather the early duking-it-out power for threatening the other jungler in his own jungle. Also, their movespeed steroids+mobility boots push you deep into diminishing-returns-land of movespeed.)

I don't play other junglers often enough to make sweeping judgements. Even on the junglers I like them on, I don't always get them, either.


On August 14 2012 11:17 zulu_nation8 wrote:
i dont like it

Xplanshuns plz
Lmui
Profile Joined November 2010
Canada6213 Posts
August 14 2012 04:50 GMT
#125
I love it on any jungler that is good at camping a lane or gank oriented rather than 1v1/damage oriented. You will take more damage but it doesn't matter as long as they person you're ganking dies before you do. I always get them on jungle alistar get them most of the time on maokai. It literally does not matter that you're a level or two behind and take more damage. You're innately tanky and have a 0% chance of dying before they do with help from the lane.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
August 14 2012 05:06 GMT
#126
most people waste jungle movements so mobility wont fix that, if you dont take advantage of it or fall behind you'll be much squishier than usual.
sylverfyre
Profile Joined May 2010
United States8298 Posts
August 14 2012 05:46 GMT
#127
Depends. If you fall behind but the laning phase is still going on, you can still force ganks pretty well. It's teamfights where the squishiness is the big liability, but the junglers who tend to pick up mobility are generally not focused in teamfights except when overextended/split from team (re: alistar, naut, mao are the ones I see it built most often on.)
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
August 14 2012 05:54 GMT
#128
thats true but those junglers are the most starved ones, you'll be lucky if you have a aegis for the first 5v5, so passing up free resist is not smart imo.
D u o
Profile Joined October 2011
Canada381 Posts
Last Edited: 2012-08-27 18:46:14
August 27 2012 18:44 GMT
#129
As a naut jungle should i be going for armor 5pot? im not sure if i could do it without? :S Preferably i'd rather go boots 3 pots cause it'd make it much faster imo. :o
wot?
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 27 2012 19:12 GMT
#130
On August 28 2012 03:44 D u o wrote:
As a naut jungle should i be going for armor 5pot? im not sure if i could do it without? :S Preferably i'd rather go boots 3 pots cause it'd make it much faster imo. :o


You can jungle Nautilus without using Cloth Armor, but if you don't get help at wolves or a leash and/or don't have extra armor runes it can be rough to run Boots. Regrowth is a pretty common middle ground.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
chalice
Profile Joined September 2010
United States1945 Posts
August 28 2012 03:49 GMT
#131
armor quints + boots3 on naut imo
Raisauce
Profile Blog Joined May 2010
Canada864 Posts
August 28 2012 04:11 GMT
#132
On August 28 2012 04:12 Seuss wrote:
Show nested quote +
On August 28 2012 03:44 D u o wrote:
As a naut jungle should i be going for armor 5pot? im not sure if i could do it without? :S Preferably i'd rather go boots 3 pots cause it'd make it much faster imo. :o


You can jungle Nautilus without using Cloth Armor, but if you don't get help at wolves or a leash and/or don't have extra armor runes it can be rough to run Boots. Regrowth is a pretty common middle ground.


I main Naut and I always go for boots+3 pots. You'll need them for your level 4 gank. The 3 pots should be enough to sustain yourself until then.
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
August 28 2012 04:17 GMT
#133
k guys, right now i'm trying to fix my goddamn runepages because i made them when i was noob and they're all fucked up. For jungle, i currently have ad marks, armor seals, mr/lvl glyphs and aspeed quints. I don't jungle all that much, but when i do i usually go mundo, jax, or skarner. I know that runes are very champ-specific, but what's the best setup for a generic jungle build?
For he is the Oystermeister, lord of all the oysters.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
August 28 2012 04:24 GMT
#134
should be going mspd quints on all junglers you can get mobility boots on
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
August 28 2012 04:25 GMT
#135
On August 28 2012 13:17 Varpulis wrote:
k guys, right now i'm trying to fix my goddamn runepages because i made them when i was noob and they're all fucked up. For jungle, i currently have ad marks, armor seals, mr/lvl glyphs and aspeed quints. I don't jungle all that much, but when i do i usually go mundo, jax, or skarner. I know that runes are very champ-specific, but what's the best setup for a generic jungle build?


more junglers use aspd reds than AD, only shyvanna/lee can use AD reds and lee doesnt need aspd quints. Noct should use a mix of aspd and apen.
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
Last Edited: 2012-08-28 04:31:57
August 28 2012 04:31 GMT
#136
On August 28 2012 13:25 zulu_nation8 wrote:
Show nested quote +
On August 28 2012 13:17 Varpulis wrote:
k guys, right now i'm trying to fix my goddamn runepages because i made them when i was noob and they're all fucked up. For jungle, i currently have ad marks, armor seals, mr/lvl glyphs and aspeed quints. I don't jungle all that much, but when i do i usually go mundo, jax, or skarner. I know that runes are very champ-specific, but what's the best setup for a generic jungle build?


more junglers use aspd reds than AD, only shyvanna/lee can use AD reds and lee doesnt need aspd quints. Noct should use a mix of aspd and apen.

alright so aspeed reds instead of ad, should i replace the quints then, and with what?

ty for the help

*edit nvm didn't see your first post. movespeed quints sound good.
For he is the Oystermeister, lord of all the oysters.
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2012-08-28 05:23:14
August 28 2012 05:22 GMT
#137
AS Armor MR MS and AD Armor MR AD are my two most commonly used jungle runes - other than on AP junglers, of course. Though sometimes even on AP-tank jungles like maokai/alistar I use the former of those two. High base damages help keep those early buff camps a bit more acceptable with AS runes on them. Also better at using maokai passive with them.)

Amumu and other APs like that, I'll use MPen Armor MR AP (which is a semistandard AP page anyway) or MPen Armor MR MS (which is also a rumble/other magic dmg toplaner page)
arb
Profile Blog Joined April 2008
Noobville17921 Posts
August 28 2012 07:47 GMT
#138
On August 28 2012 04:12 Seuss wrote:
Show nested quote +
On August 28 2012 03:44 D u o wrote:
As a naut jungle should i be going for armor 5pot? im not sure if i could do it without? :S Preferably i'd rather go boots 3 pots cause it'd make it much faster imo. :o


You can jungle Nautilus without using Cloth Armor, but if you don't get help at wolves or a leash and/or don't have extra armor runes it can be rough to run Boots. Regrowth is a pretty common middle ground.

If you don't expect a leash id start cloth. In all likely hood you'll probably die at blue with no leash.
Artillery spawned from the forges of Hell
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
August 28 2012 08:01 GMT
#139
cant jungle without boots anymore like it was a year ago
Lmui
Profile Joined November 2010
Canada6213 Posts
August 28 2012 08:43 GMT
#140
You can jungle without boots on many junglers, it's just less common than it was a few months back.

Jungling without boots by either going dorans blade or regrowth means unless you're an extremely strong ganker with a reliable gap closer (lee sin, maokai, naut, shaco are the ones that come to mind), you're going to be farming, not ganking. Champions like Skarner for example actually have pretty deadly ganks when opening boots (skarner's W gives him a speedboost equal to udyr's bear for up to 6 seconds) but literally can't do anything when he opens regrowth against anyone who opened boots.

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