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[Role] Jungle - Page 8

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Raisauce
Profile Blog Joined May 2010
Canada864 Posts
August 28 2012 09:08 GMT
#141
On August 28 2012 13:17 Varpulis wrote:
k guys, right now i'm trying to fix my goddamn runepages because i made them when i was noob and they're all fucked up. For jungle, i currently have ad marks, armor seals, mr/lvl glyphs and aspeed quints. I don't jungle all that much, but when i do i usually go mundo, jax, or skarner. I know that runes are very champ-specific, but what's the best setup for a generic jungle build?


MS quints, AS reds, armor yellow, mr/lvl blue is what I run for a majority of junglers.
zZygote
Profile Blog Joined January 2007
Canada898 Posts
August 29 2012 23:33 GMT
#142
Hey guys, I'm actually pretty decent at jungling, but what's a good tip that someone in platinum can give that can help ease the jungle learning curve?

I've tried utilizing my buffs by camping lanes, or doing ganks, but the rest solely relies on the partners you have in that lane... if they suck, you either fail at your gank (no kills) or you die and lose your buffs.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
August 30 2012 02:29 GMT
#143
On August 30 2012 08:33 zZygote wrote:
Hey guys, I'm actually pretty decent at jungling, but what's a good tip that someone in platinum can give that can help ease the jungle learning curve?

I've tried utilizing my buffs by camping lanes, or doing ganks, but the rest solely relies on the partners you have in that lane... if they suck, you either fail at your gank (no kills) or you die and lose your buffs.

Alright, I'll try to post this in an order that makes sense.
First, make sure you know what jungle route you are going to take. For example, Wolves-Blue-Red. You can find best jungle routes in good champion guides on solomid.net, or you can figure them out yourself. Not knowing what to do from minute 1 = bad.
Farming is the main part of jungling. Make sure to time buffs, dragon and baron, also try to remember the respawn timer of your wolves, wraiths and small golems. If there's nowhere to gank, you need to know which of the camps is going to be up first!
Watch your minimap 24/7, you don't even need to last hit. :3 Watch as lanes push and pull. Most junglers gank well from the river, so you usually want to gank when your laners are pushed on. Sometimes you want to gank from the bushes in lane/towerdive, then you have to gank when your lane pushes. etc.
Before ganking, be aware of what you can do during a gank, what your teammate can do and what the enemy can do to escape. If your enemy is Riven and your teammate a lvl5 warwick, ganking might not be a good idea even when the Riven pushes a lot.
That being said, after a gank, make sure to remember why your gank worked/didn't work. Next time you will know what to do!
If you don't think any gank will succeed, don't be ashamed to farm. Sometimes your teammates crying for a gank really don't have better idea than you do.

Hope I was helpful
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2012-08-30 02:41:09
August 30 2012 02:40 GMT
#144
Another few tips: creep wave size-
If the lane is pushed out a lot, but their tower is killing your side's minions and they have a relatively healthy wave, the lane won't be pusehd for long. This is a great time to sneak into the lane bushes if you're in position and willing to devote time to the gank, or if you're not on the right side of the map, move in the general direction of that lane while clearing and tell your teammate to let the lane push.

Skip small golems 90% of the time. Just don't bother with them. They're really out of the way (lost walking time), most aoe junglers clear them slowly without blowing a smite on them (lost killing time), they don't give significantly more XP or gold than other jungle camps, and only one lane is in range to gank after doing them.

Always clear wraiths/wolves when they spawn unless you're doing other shit. At some point you'll often be doing other shit, and you can tell your mid to take your wraiths. (usually sometime AFTER you hit 6, and it depends on what champ you're playing and how much you're counterjungling/ganking)
zZygote
Profile Blog Joined January 2007
Canada898 Posts
August 30 2012 08:32 GMT
#145
Thanks for the tips gentlemen, I'll incorporate them into my next game!
AceLight
Profile Joined March 2012
New Zealand220 Posts
August 30 2012 09:12 GMT
#146
I'm attempting to play with a high AD into bruiser lee sin, going cloth + 5 pots into madreds into boots into wriggles, followed up by my boots of choice then straight to BT and then Mallet.I'm attempting this on my smurf therefore the only runes I have at the moment are AD marks and quints, aspd blues and armour yellows. Are ther any runes I need to change ?
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
Last Edited: 2012-08-30 09:54:02
August 30 2012 09:51 GMT
#147
On August 30 2012 18:12 AceLight wrote:
I'm attempting to play with a high AD into bruiser lee sin, going cloth + 5 pots into madreds into boots into wriggles, followed up by my boots of choice then straight to BT and then Mallet.I'm attempting this on my smurf therefore the only runes I have at the moment are AD marks and quints, aspd blues and armour yellows. Are ther any runes I need to change ?


what is this build supposed to accomplish? You will have a huge amount of lifesteal and AD with a minimal amount of defenses and then you build HP. I think if you want to scale up lifesteal you should get defenses natural follow ups from BT on a bruiser would be GA or even aegis, but let us look at the buildup first. I like cloth+5 into madreds into wriggles though because actually lee sin does not need alot of lifesteal early on. That said he really never needs it at all. all you are trying to do as jungle lee sin with lifesteal is to stay high on health between ganks and wriggles covers that fine. also the innate ward helps alot. after you finished wriggles and mercs ppl will allready gang up in higher frequenzy for turrets, dragons and buffs, the AP carries allready have a ton gold now and more level than you now and the bruisers top will have enough defenses to shrugg off aton of damage even if you allready have the BF sword. A BF sword costs alot of gold so you end up with just wriggles and mercs for a significant amount of time, while you could get parts for aegis/phage/hexdrinker or even purchase a giants belt. I see where you are comming from though. You want lee sin to be lee sin for a longer amount of time with adding some additional punch to his burst, abusing his mobility. Well then think up a build that builds up faster. brutalizer allways has been a natural choice for lee sin for example, hexdrinker doesn't give you as much damage but really helps against AP carry burst. Anything along that line should work way better and smoothens out your progression.

on a side note: when you start with cloth then you can easily scip some pots for a ward, which will help you alot more than having 3 pots left on your first back.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
August 30 2012 10:06 GMT
#148
Open boots + 3 pot on Lee Sin, it's just so much stronger.
I'm on GOLD CHAIN
Lmui
Profile Joined November 2010
Canada6219 Posts
Last Edited: 2012-08-30 10:18:26
August 30 2012 10:08 GMT
#149
On August 30 2012 11:40 sylverfyre wrote:
Another few tips: creep wave size-
If the lane is pushed out a lot, but their tower is killing your side's minions and they have a relatively healthy wave, the lane won't be pusehd for long. This is a great time to sneak into the lane bushes if you're in position and willing to devote time to the gank, or if you're not on the right side of the map, move in the general direction of that lane while clearing and tell your teammate to let the lane push.

Skip small golems 90% of the time. Just don't bother with them. They're really out of the way (lost walking time), most aoe junglers clear them slowly without blowing a smite on them (lost killing time), they don't give significantly more XP or gold than other jungle camps, and only one lane is in range to gank after doing them.

Always clear wraiths/wolves when they spawn unless you're doing other shit. At some point you'll often be doing other shit, and you can tell your mid to take your wraiths. (usually sometime AFTER you hit 6, and it depends on what champ you're playing and how much you're counterjungling/ganking)


You want to do doubles on wriggles reliant junglers like lee sin, shyvana etc since it doesn't really take you much extra time compared to doing wraiths/wolves. On junglers like maokai though, I stick to my own wolves/wraiths and rely on smitestealing their big wraith and taxing lanes on ganks to make up for not doing doubles.

Edit::


On August 30 2012 18:12 AceLight wrote:
I'm attempting to play with a high AD into bruiser lee sin, going cloth + 5 pots into madreds into boots into wriggles, followed up by my boots of choice then straight to BT and then Mallet.I'm attempting this on my smurf therefore the only runes I have at the moment are AD marks and quints, aspd blues and armour yellows. Are ther any runes I need to change ?



Don't open cloth on lee. If you're using 9/21 masteries, there's no need to use a cloth. Rushing madreds might seem to clear the jungle quicker but you're actually losing a huge amount of time running between camps and also, your ganking is pretty terrible in comparison to a lee that opens boots.

It's also really hard to get a BT out of the jungle. Unless you're actually getting kills, you're going to have much better luck sitting on a wriggles and hexdrinker than grabbing a BT. If you're getting fed in the jungle, I've seen far more lee sins skip the wriggles entirely and do a lane lee build going double dorans BT Aegis or something similar. Same thing with the mallet. Grabbing a phage is easy, grabbing a giants belt is easy but working up towards a mallet, paying 825 for a trivial amount of AD + health and a guaranteed slow is pretty bad when you consider that lee sin has a built in slow that's just as good beyond the fact that it has a cooldown.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
August 30 2012 10:27 GMT
#150
cloth +ward +pots is good though. you can do alot with that early on especially if you spawn on the wrong side of the map
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
AceLight
Profile Joined March 2012
New Zealand220 Posts
Last Edited: 2012-08-30 12:08:18
August 30 2012 12:02 GMT
#151
On August 30 2012 19:06 ZERG_RUSSIAN wrote:
Open boots + 3 pot on Lee Sin, it's just so much stronger.


If I open boots, do I still build straight to wriggles?
Also, I have considered going Brutalizer then possibly GA into whatever I feel at the time. I'm trying to abuse the fact I am very comfortable with landing my Q + my ward jumping, so I'm trying to get burst ganks in rather then the usual low-damage ganks I find with my normal Lee Sin build.
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