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Ryuu314
Profile Joined October 2009
United States12679 Posts
May 03 2012 22:40 GMT
#761
On May 04 2012 07:20 Slaughter wrote:
Two quick questions.

1. Do champions start with a base armor or magic pen?

2. Is there a.quick tool for.calculating dmg based on vs so much mr they have and mpen you have or do i have to do the math myself? I want to get better at this espcially with my kathus ults.

1. No. But runes/masteries can give you pen at beginning.

2. Some quick numbers to remember: 50 armor/mr = 33% reduction, 100 armor/mr = 50% reduction, 200 armor/mr = 66% reduction
Frolossus
Profile Joined February 2010
United States4779 Posts
Last Edited: 2012-05-03 22:51:24
May 03 2012 22:50 GMT
#762
On May 04 2012 07:05 Xacez wrote:
So the exploit is now fixed, 622 players perma-banned.
http://na.leagueoflegends.com/board/showthread.php?t=2088065

riot seems super pissed wow
Slaughter
Profile Blog Joined November 2003
United States20254 Posts
May 03 2012 22:50 GMT
#763
Thanks guys. I knew you could get pen via runes/mast but didnt know if champs had a base. Have to do some maths lol
Never Knows Best.
cLutZ
Profile Joined November 2010
United States19574 Posts
May 03 2012 23:11 GMT
#764
On May 04 2012 06:14 Mogwai wrote:
Show nested quote +
On May 04 2012 06:06 cLutZ wrote:
On May 04 2012 05:22 Mogwai wrote:
It's all fun until someone puts too much time into it. Super Theory Brothers Melee was so much fun and then Magus had to show us that basically Fox and Bowser were the only viable strategies.


Wha?


not going to fully derail the thread, but essentially invulnerable ledge stalls and moves with 1st frame invincibility are OP. I think Falco can also draw vs. Fox and Bowser, but is strictly worse in theory because his jump has 2 extra frames of jumpsquat.


Ahh, the "if played perfectly" argument.
Freeeeeeedom
turdburgler
Profile Blog Joined January 2011
England6749 Posts
May 03 2012 23:11 GMT
#765
some champs can get passive amounts from learning abilities.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-05-03 23:14:57
May 03 2012 23:14 GMT
#766
On May 04 2012 04:56 chalice wrote:
you guys are too stuck on flash, sure it's awesome, but if you want to win you take smite/heal

the guy with smite/flash can jump around farming all he wants while you're instantly clearing creep waves and knocking down towers. it doesn't matter that he can flash in and hit you without you being able to hit him back because the game will be over before he gets enough gear to 1 shot you.


Flash is strictly better than heal... you can flash in and out of tower range and the tower won't have enough time to aggro onto you, nobody can kill a flash without his consent so you basically have the infinite health heal gives you anyway not to mention zipping back and forth from the fountain with like a second or two of travel time. It's also much easier for a flash to just chill in the enemy base killing every wave, heal will have to spend time running around catching them and will probably only be able to farm 2/3 lanes.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
TheYango
Profile Joined September 2008
United States47024 Posts
May 03 2012 23:20 GMT
#767
On May 04 2012 07:40 Ryuu314 wrote:
2. Some quick numbers to remember: 50 armor/mr = 33% reduction, 100 armor/mr = 50% reduction, 200 armor/mr = 66% reduction

The easier way to remember it is that 1 armor = 1% current HP as EHP. So someone who has 100 HP left that has 89 armor (picking some random value) has 189 EHP vs physical.
Moderator
Yiruru
Profile Blog Joined January 2009
Canada690 Posts
May 03 2012 23:24 GMT
#768
shakedrizzle curse too strong
anyone with experience know how to remove it
napo
Profile Blog Joined May 2010
Romania622 Posts
May 03 2012 23:24 GMT
#769
On May 04 2012 08:20 TheYango wrote:
Show nested quote +
On May 04 2012 07:40 Ryuu314 wrote:
2. Some quick numbers to remember: 50 armor/mr = 33% reduction, 100 armor/mr = 50% reduction, 200 armor/mr = 66% reduction

The easier way to remember it is that 1 armor = 1% current HP as EHP. So someone who has 100 HP left that has 89 armor (picking some random value) has 189 EHP vs physical.

That's awesome. Thanks <3
Though we strike at you from the shadows, do not think that we lack the courage to stand in the light.
Craton
Profile Blog Joined December 2009
United States17281 Posts
May 03 2012 23:24 GMT
#770
Infinite Flash gives you infinite map presence. Nothing else can let you be everywhere always.
twitch.tv/cratonz
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
May 03 2012 23:25 GMT
#771
On May 04 2012 07:05 Xacez wrote:
So the exploit is now fixed, 622 players perma-banned.
http://na.leagueoflegends.com/board/showthread.php?t=2088065

For those of you who have been reporting the issue, thank you! We've been deleting all threads about it in the forums to keep visibility low, but we've definitely appreciated you making us aware.


They should have just let people talk about it on the forums and just banned more people.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Ryuu314
Profile Joined October 2009
United States12679 Posts
May 03 2012 23:29 GMT
#772
On May 04 2012 08:20 TheYango wrote:
Show nested quote +
On May 04 2012 07:40 Ryuu314 wrote:
2. Some quick numbers to remember: 50 armor/mr = 33% reduction, 100 armor/mr = 50% reduction, 200 armor/mr = 66% reduction

The easier way to remember it is that 1 armor = 1% current HP as EHP. So someone who has 100 HP left that has 89 armor (picking some random value) has 189 EHP vs physical.

I find that using specific values is easier for me to determine how much damage I'm going to do to an opponent. Knowing that 1 armor = 1% current HP as EHP is useful to determine your own survivability, but I find it's clunky for figuring out how much damage I'm actually going to do to someone.

So like, I know that at the beginning of the game, everyone has more or less 25% damage reduction. With no MR items but with MR runes/masteries, people will have ~50 MR at lvl 18, making it 33% damage reduction. Then generally with 1 big MR item, they'll get to around 100, which equates to ~50% damage reduction. For tanks that approach 200, it's going to be around 66% damage reduction.
nosliw
Profile Blog Joined December 2008
United States2716 Posts
May 03 2012 23:30 GMT
#773
On May 04 2012 05:01 crafter1709 wrote:
I think that it is true. you can't ignite minions... you should try anyways it would be cool if you can.

Yes you can, I have done that many time as AP carry...
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
May 03 2012 23:32 GMT
#774
On May 04 2012 08:30 nosliw wrote:
Show nested quote +
On May 04 2012 05:01 crafter1709 wrote:
I think that it is true. you can't ignite minions... you should try anyways it would be cool if you can.

Yes you can, I have done that many time as AP carry...

Iirc tilda lets your champion focus on enemy champions over minions, so if an enemy champion is in a group of minions and you use tilda you are supposed to auto them or use a spell on them even if you accidentally click a minion.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Lorken
Profile Joined November 2010
New Zealand804 Posts
May 03 2012 23:41 GMT
#775
So I was wondering who I should get next, I was going to go for Rumble, Jarvan IV and Kennen. Who's the most fun out of them? I'm probably not going to get Kennen because I've never played an energy character and he's pretty FOTM right now. I've played Rumble before and I managed to do quite well a few times, but J4 is completely new to me. Any ideas?
LOUD NOISES!!!
Perplex
Profile Joined March 2011
United States1693 Posts
May 03 2012 23:42 GMT
#776
What does everyone think about the new Ryze? Stronger? Weaker? Or just completely different all together?
http://www.lolking.net/summoner/na/24238059
HazMat
Profile Blog Joined October 2009
United States17077 Posts
May 03 2012 23:42 GMT
#777
On May 04 2012 08:24 Yiruru wrote:
shakedrizzle curse too strong
anyone with experience know how to remove it

You cursed me and I went from 2100 to 1800. You should know better than anyone else.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Craton
Profile Blog Joined December 2009
United States17281 Posts
May 03 2012 23:42 GMT
#778
Tilde causes any actions you perform while holding it to ignore non-champions. It's not remappable through the client and may or may not be remappable through the text file. There's no way to bind abilities to ignore minions by default, much to my chagrin.
twitch.tv/cratonz
Arevall
Profile Joined February 2010
Sweden1133 Posts
May 03 2012 23:50 GMT
#779
Hotshots stream good now, speccing games and literally pulls his own hair because ad carry didn't buy QSS.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
May 03 2012 23:55 GMT
#780
Pressing F5 in the client will refresh the featured games.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
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