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[Patch 1.0.0.135: Fiora] General Discussion - Page 80

Forum Index > LoL General
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Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content.

Thanks. Happy Gaming.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
March 07 2012 04:09 GMT
#1581
vayne stealth away and punt people for miles

trista ult is also a decent knock back

both of these take a lot of mana though.
jadoth
Profile Joined December 2011
694 Posts
March 07 2012 04:13 GMT
#1582
On March 07 2012 13:06 Shikyo wrote:
Show nested quote +
On March 07 2012 12:59 Hidden_MotiveS wrote:
On March 07 2012 12:34 anmolsinghmzn2009 wrote:
why do people seem to ignore the fact that any champion with an IE; PD, BT and LW just 4-shots everyone lategame regardless of their personal steroids anyways. Sure maybe vayne will take one less shot to kill stuff but at that point it doesn't matter much.

You didn't read. We were talking about who was a better self peeler. Both vayne and tristana can keep themselves alive better than kennen late game.

This has got to be pure theory by you without actually using real games as an example? Vayne cant peel worth shit, and how is Tristana better at it? She has one jump and one ulti(which doesn't even stun, just a short knockback) and that's it. Kennen can actually stun the chaser multiple times.Including Vayne is just hilarious here because she can't self-peel at all. Saying that she can makes me think that you haven't really played with Vayne a whole lot.


i would agree that vayne isn't the best self peeler but a short dash/invis and a short knock back are not nothing. trist is amazingly safe late game. she has huge range, a knock back that i would not characterize as short at all that can hit multiple people and a jump that it is not unlikely to be able to used 2 or 3 times during a short fight.
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
March 07 2012 04:18 GMT
#1583
On March 07 2012 13:06 Shikyo wrote:
Show nested quote +
On March 07 2012 12:59 Hidden_MotiveS wrote:
On March 07 2012 12:34 anmolsinghmzn2009 wrote:
why do people seem to ignore the fact that any champion with an IE; PD, BT and LW just 4-shots everyone lategame regardless of their personal steroids anyways. Sure maybe vayne will take one less shot to kill stuff but at that point it doesn't matter much.

You didn't read. We were talking about who was a better self peeler. Both vayne and tristana can keep themselves alive better than kennen late game.

This has got to be pure theory by you without actually using real games as an example? Vayne cant peel worth shit, and how is Tristana better at it? She has one jump and one ulti(which doesn't even stun, just a short knockback) and that's it. Kennen can actually stun the chaser multiple times.Including Vayne is just hilarious here because she can't self-peel at all. Saying that she can makes me think that you haven't really played with Vayne a whole lot.

Knockback distance is 600-1000 depending on level. Definitely not small. I haven't played vayne a whole lot... but keep attacking the person.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
March 07 2012 04:25 GMT
#1584
condemn distance scales on skill lvl? ground breaking news :O
snow2.0
Profile Joined September 2010
Germany2073 Posts
March 07 2012 04:28 GMT
#1585
Vayne can't peel at all, is my opinion. She's slow when running away, tumble only gives a short distance and doesnt pass terrain, condemn needs a wall to really do anything....
That's why she's terrible if you get behind. You just die, simple as that.
Then again, if you keep up in the game, you can pretty much "peel" by shooting whatever comes at you and utilizing your limited mobility.
On March 07 2012 13:25 turdburgler wrote:
condemn distance scales on skill lvl? ground breaking news :O

o_O

Tristanas ult does.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
March 07 2012 04:29 GMT
#1586
No, for trist it does.
chalice
Profile Joined September 2010
United States1945 Posts
March 07 2012 04:29 GMT
#1587
tristana #1 underused and underrated ad carry?
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
Last Edited: 2012-03-07 04:34:27
March 07 2012 04:33 GMT
#1588
@ryrk 1) if you think that a full item AD carry doesn't deal enough damage I don't know what to say.

2) If you're running a comp where only your AD is the damage dealing champion, then your comp is one centred around just protecting said AD. Why are you picking someone who excels at peeling. Pick someone who just has the highest dps like kog or something.

3) being safe from divers in teamfights like being safe from someone like akali, nocturne etc

4) I'm not saying kennen is better than other ADs. In fact, I said at the end of my post that all ADs have their own strengths in various situations. I'm saying the initial argument that AD kennen is just terrible was just wrong.
Kennen can be decent pick in a comp where you're going for an early strong game or where your team doesn't have huge amounts of hard cc whereas the other team has stuff like nocturne etc.
Dunk first. Ask questions while dunking.
jadoth
Profile Joined December 2011
694 Posts
March 07 2012 04:33 GMT
#1589
i love trist. i think she is overall the strongest supper late game champ.
snow2.0
Profile Joined September 2010
Germany2073 Posts
Last Edited: 2012-03-07 04:38:33
March 07 2012 04:33 GMT
#1590
I'd say she's just not in style.
Also, she lacks the Ad ratios new ad champs all come with, making her a little awkward.

I love trist. strong steroid, super range + jump + ult + flash lategame mobility, jump resetting on kills even.
Because of her AP skillset, she has a bad midgame though.
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
Last Edited: 2012-03-07 04:42:59
March 07 2012 04:36 GMT
#1591
since I mostly play bruisers, a lategame trist is probably the thing I hate most with her huge imba range and knockback stuff. Really hard to get to her. One of the strongest ADs imo

Edit: @below: fair enough. One of the strongest LATEGAME ADs imo ^_^
Dunk first. Ask questions while dunking.
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
March 07 2012 04:36 GMT
#1592
Tristana is really weak during mid-game when her steroid hasn't kicked in due to insufficient AS items and her passive is not maximized. Most games in soloqueue is decided before late game.
R04R
Profile Joined March 2009
United States1631 Posts
March 07 2012 04:54 GMT
#1593
There's also the problem that E passive pushes the lane, but E active is too good for securing kills
ô¿ô
Ryrk
Profile Joined May 2011
United States82 Posts
March 07 2012 05:04 GMT
#1594
On March 07 2012 13:33 anmolsinghmzn2009 wrote:
@ryrk 1) if you think that a full item AD carry doesn't deal enough damage I don't know what to say.


1) Are you kidding me? I didn't mean that at all. Of course a well-geared AD Carry is going to murder most things but unless you've got those items at an ABNORMAL speed, those "4-shot on everything" isn't going to happen except against supports and other squishies. The main idea of tanks is to make you kill the before you can kill everything else, and the idea behind a good AD carry is to either avoid him entirely or to kill him faster than the enemy AD can kill you. Kennen can neither avoid those tanks, nor kill them faster than anyone else can. He's just good at not dying which isn't the primary focus of what an AD carry wants to do.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2012-03-07 05:15:21
March 07 2012 05:11 GMT
#1595
AD Kennen is far safer escapewise than the normal AD's because in addition to stuns his escape (which is a fantastic escape), is on literally half the cooldown any other AD's escape is, and is energy costed so he can spam it.

Lightning Rush:Cooldown: 10 / 9 / 8 / 7 / 6 seconds

Rocket Jump: Cooldown: 22 / 20 / 18 / 16 / 14 seconds

Condemn: Cooldown: 20 / 18 / 16 / 14 / 12 seconds

90 Caliber Net: Cooldown: 18 / 16 / 14 / 12 / 10 seconds


On March 07 2012 14:04 Ryrk wrote:
Show nested quote +
On March 07 2012 13:33 anmolsinghmzn2009 wrote:
@ryrk 1) if you think that a full item AD carry doesn't deal enough damage I don't know what to say.


1) Are you kidding me? I didn't mean that at all. Of course a well-geared AD Carry is going to murder most things but unless you've got those items at an ABNORMAL speed, those "4-shot on everything" isn't going to happen except against supports and other squishies. The main idea of tanks is to make you kill the before you can kill everything else, and the idea behind a good AD carry is to either avoid him entirely or to kill him faster than the enemy AD can kill you. Kennen can neither avoid those tanks, nor kill them faster than anyone else can. He's just good at not dying which isn't the primary focus of what an AD carry wants to do.


Stuns and lightning rush are great for getting past tanks....
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Ryrk
Profile Joined May 2011
United States82 Posts
March 07 2012 05:30 GMT
#1596
On March 07 2012 14:11 sob3k wrote:
+ Show Spoiler +
On March 07 2012 14:04 Ryrk wrote:
Show nested quote +
On March 07 2012 13:33 anmolsinghmzn2009 wrote:
@ryrk 1) if you think that a full item AD carry doesn't deal enough damage I don't know what to say.


1) Are you kidding me? I didn't mean that at all. Of course a well-geared AD Carry is going to murder most things but unless you've got those items at an ABNORMAL speed, those "4-shot on everything" isn't going to happen except against supports and other squishies. The main idea of tanks is to make you kill the before you can kill everything else, and the idea behind a good AD carry is to either avoid him entirely or to kill him faster than the enemy AD can kill you. Kennen can neither avoid those tanks, nor kill them faster than anyone else can. He's just good at not dying which isn't the primary focus of what an AD carry wants to do.



Stuns and lightning rush are great for getting past tanks....


That's not exactly what I mean when I say "get past tanks". Champions like Ezreal or Corki can quickly hop over a wall to try and peel the tank while still being able to do some amount of damage using their skills, which are all on a relatively low CD. Kennen's dash is not a blink, and therefore more riskier as well as takes a longer time to reposition himself accordingly. It's better in open fights, but jungle fights around Baron and Dragon happen much more often than fights directly in the middle of the map.

And as stated previously, Lightning Rush's biggest drawback is that it's just a movespeed increase, but does provide a decent boost to armor/mr. Nevertheless, it makes him more vulnerable to being permaslowed, and being stunned while inside lightning rush is a lot worse than being stunned after a blink/dash. I'd rather have a blink/dash that's present on pretty much every other AD carry rather than a simple movespeed increase, which is a lot more risky in terms of what you can do with it. Getting caught in lane/open areas is a lot more preventable than getting caught in smaller area, such as the jungle.

Also his stun is 1 second...and has diminishing returns. When pretty much every tank is running 21 defense and mercs, do you REALLY think that's going to be a big role in stopping them?
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
March 07 2012 05:30 GMT
#1597
@ryrk according to your argument, to be a viable AD kennen should be able to do do what every AD does and do it better?

Also not dying isn't what ADs should focus on? Wth. On the contrary they NEED to focus on staying safe because a dead AD carry doesn't do any damage. Lategame ADs start melting everything. They may not kill tanks in 4/5 shots like they kill others but seriously, even the best steroids only contribute to like 2/3 less shots for killing a champion. I don't see how that makes kennen worse. He still has his W and his above average base attack speed. And you're flat out ignoring his strengths.

Also their tanks are forcing you to focus them while their AD kills you? Either you fucked up your positioning or you're behind since YOUR tank isnt contributing anything in this scenario. Don't see how this translates to kennen being bad.
Dunk first. Ask questions while dunking.
BlackPaladin
Profile Joined May 2010
United States9316 Posts
March 07 2012 05:32 GMT
#1598
Jesus christ, at this rate AD lux will be the new flavor of the month. Slow AND a bind. That's so much cc on an AD how can it be bad? Even has her own personal shield and her passive is like a damage steroid!
"Your full potential does not matter if you do not use all 100% of it."
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
March 07 2012 05:34 GMT
#1599
On March 07 2012 14:30 Ryrk wrote:
Show nested quote +
On March 07 2012 14:11 sob3k wrote:
+ Show Spoiler +
On March 07 2012 14:04 Ryrk wrote:
Show nested quote +
On March 07 2012 13:33 anmolsinghmzn2009 wrote:
@ryrk 1) if you think that a full item AD carry doesn't deal enough damage I don't know what to say.


1) Are you kidding me? I didn't mean that at all. Of course a well-geared AD Carry is going to murder most things but unless you've got those items at an ABNORMAL speed, those "4-shot on everything" isn't going to happen except against supports and other squishies. The main idea of tanks is to make you kill the before you can kill everything else, and the idea behind a good AD carry is to either avoid him entirely or to kill him faster than the enemy AD can kill you. Kennen can neither avoid those tanks, nor kill them faster than anyone else can. He's just good at not dying which isn't the primary focus of what an AD carry wants to do.



Stuns and lightning rush are great for getting past tanks....


That's not exactly what I mean when I say "get past tanks". Champions like Ezreal or Corki can quickly hop over a wall to try and peel the tank while still being able to do some amount of damage using their skills, which are all on a relatively low CD. Kennen's dash is not a blink, and therefore more riskier as well as takes a longer time to reposition himself accordingly. It's better in open fights, but jungle fights around Baron and Dragon happen much more often than fights directly in the middle of the map.

And as stated previously, Lightning Rush's biggest drawback is that it's just a movespeed increase, but does provide a decent boost to armor/mr. Nevertheless, it makes him more vulnerable to being permaslowed, and being stunned while inside lightning rush is a lot worse than being stunned after a blink/dash. I'd rather have a blink/dash that's present on pretty much every other AD carry rather than a simple movespeed increase, which is a lot more risky in terms of what you can do with it. Getting caught in lane/open areas is a lot more preventable than getting caught in smaller area, such as the jungle.

Also his stun is 1 second...and has diminishing returns. When pretty much every tank is running 21 defense and mercs, do you REALLY think that's going to be a big role in stopping them?


Except sivir and ashe are perfectly viable without having dashes.

And seriously you say kennen is weak because he 'only has a 1 second stun'? Outside of ashe ECA which AD has any form of stun? Much less who can spam if every few seconds.
Dunk first. Ask questions while dunking.
jadoth
Profile Joined December 2011
694 Posts
March 07 2012 05:36 GMT
#1600
On March 07 2012 14:34 anmolsinghmzn2009 wrote:
Show nested quote +
On March 07 2012 14:30 Ryrk wrote:
On March 07 2012 14:11 sob3k wrote:
+ Show Spoiler +
On March 07 2012 14:04 Ryrk wrote:
Show nested quote +
On March 07 2012 13:33 anmolsinghmzn2009 wrote:
@ryrk 1) if you think that a full item AD carry doesn't deal enough damage I don't know what to say.


1) Are you kidding me? I didn't mean that at all. Of course a well-geared AD Carry is going to murder most things but unless you've got those items at an ABNORMAL speed, those "4-shot on everything" isn't going to happen except against supports and other squishies. The main idea of tanks is to make you kill the before you can kill everything else, and the idea behind a good AD carry is to either avoid him entirely or to kill him faster than the enemy AD can kill you. Kennen can neither avoid those tanks, nor kill them faster than anyone else can. He's just good at not dying which isn't the primary focus of what an AD carry wants to do.



Stuns and lightning rush are great for getting past tanks....


That's not exactly what I mean when I say "get past tanks". Champions like Ezreal or Corki can quickly hop over a wall to try and peel the tank while still being able to do some amount of damage using their skills, which are all on a relatively low CD. Kennen's dash is not a blink, and therefore more riskier as well as takes a longer time to reposition himself accordingly. It's better in open fights, but jungle fights around Baron and Dragon happen much more often than fights directly in the middle of the map.

And as stated previously, Lightning Rush's biggest drawback is that it's just a movespeed increase, but does provide a decent boost to armor/mr. Nevertheless, it makes him more vulnerable to being permaslowed, and being stunned while inside lightning rush is a lot worse than being stunned after a blink/dash. I'd rather have a blink/dash that's present on pretty much every other AD carry rather than a simple movespeed increase, which is a lot more risky in terms of what you can do with it. Getting caught in lane/open areas is a lot more preventable than getting caught in smaller area, such as the jungle.

Also his stun is 1 second...and has diminishing returns. When pretty much every tank is running 21 defense and mercs, do you REALLY think that's going to be a big role in stopping them?


Except sivir and ashe are perfectly viable without having dashes.

And seriously you say kennen is weak because he 'only has a 1 second stun'? Outside of ashe ECA which AD has any form of stun? Much less who can spam if every few seconds.


vayne and cait
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