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Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content.
Thanks. Happy Gaming. |
On March 06 2012 00:21 ManyCookies wrote: The sad thing is that Poe's Law would apply anywhere besides here, even I adjusted the subject matter to be less in-jokey and possibly even more extreme. Do I win for catching Shikyo?
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On March 06 2012 00:22 Shikyo wrote:Show nested quote +On March 05 2012 23:58 Two_DoWn wrote:Just remember everyone, when they come to us and try to join our community, dont be dicks like American Soccer fans or MMA fans who get super salty cuz everyone ignores them for so long that when people actually start to get excited about the sport they get all defensive and "WHERE WERE YOU 2 YEARS AGO" or "NAME THE 11 STARTERS ON ARSENAL YOU SO CALLED 'FAN.'" On March 05 2012 23:57 ManyCookies wrote:On March 05 2012 23:47 Two_DoWn wrote: Real question is how many people do you think I would be able to get banned just by stating facts? "Facts" as in "In low speed, low mass systems, the sum of velocities is approximately the resultant velocity", or "Facts" as in "Doran's items are superior to GP/10 items on Supports" ? Was thinking more along the lines of 2 dorans into BF item is strictly superior to 3 dorans wriggles on ad carries, and that the jungle should never buy a ward. Well the jungle should never buy a ward thing is obviously completely false so those facts aren't too solid. Also the wriggles dorans thingy depends, if you're losing the lane and go back to base at like 1200 gold with 2 dorans and a vamp, you generally should buy the Wriggles because it helps far more than having nothing and you might fall too far behind by the time you actually buy the BF Sword. Wriggles is also useful if you are dominately pushing and are on a strong lane and ban to aggressively do dragons or steal buffs. edit: Anyone else giggle when you oneshot Shen with Fizz after Deathcap, Lich Bane and DFG? I always giggle when I see tanks that build armor against fed AP carries.
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On March 06 2012 00:24 ManyCookies wrote: Nope. Awwwww, why not?
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Anyway, I've been screwing around with "transitioning". Had moderate success with AP to AD Yi (I have to say, AP Yi is utterly hilarious in lane. 400% W scaling OP). Took AP runes and mixed Masteries, got 1-2 Rings and Sheen, then Wriggles/Greaves and standard Yi stuff (leaning on the Triforce path). I'd imagine Sion would also work well, though I'd have to actually learn Sion first.
Awwwww, why not?
Damn it, you should know this by now. A point for each 30 words in the response, plus the two bonus points for each post and new poster. x .75 for the Pretense of Civility modifier, and x .5 for the Shikyo Modifier. Points are floored, so you scored a total of 0 points. Need 3 to pass the qualifiers and move onto the next round, personally judged by NeoIlusions himself.
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On March 06 2012 00:36 ManyCookies wrote:Anyway, I've been screwing around with "transitioning". Had moderate success with AP to AD Yi (I have to say, AP Yi is utterly hilarious in lane. 400% W scaling OP). Took AP runes and mixed Masteries, got 1-2 Rings and Sheen, then Wriggles/Greaves and standard Yi stuff (leaning on the Triforce path). I'd imagine Sion would also work well, though I'd have to actually learn Sion first. Damn it, you should know this by now. A point for each 30 words in the response, plus the two bonus points for each post and new poster. x .75 for the Pretense of Civility modifier, and x .5 for the Shikyo Modifier. Points are floored, so you scored a total of 0 points. Need 3 to pass the qualifiers and move onto the next round, personally judged by NeoIlusions himself. Well, are we counting Bear and Spines as well? Cuz that puts me up to 9+6=15. Multiplying by the pretense of civility, you get to 11.25. Taking the the shikyo multiplier (god this one is a BITCH) puts me at 5.625, just slightly above the floor of 3.
Not to mention your reverse flame technically counts as well AND I get the bonus for that, so it should be even higher.
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United States37500 Posts
Don't spam General Discussion.
Thank you.
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So does anyone else feel like the designers didnt take Viktor's concept as far as they should have? I feel the agument system could have been so much cooler.
For example- why not make his power augment lower the cd and ap ratio on his q and e so that he turned into a sustained damage mage like ryze or cassio. His red could boost the ap and cd on his q and give that passive boost to his e to make him a nuker. And his gravity agument could REALLY cut down his ap ratios but give his q a silence and his e a slow to make him into a support.
And perhaps have each of the augments tweak his ult a little bit- power makes it move faster, gravity makes it silence the first time it touches anyone, death makes its range a bit bigger.
That way you get 3 completely unique characters out of 1, and you get to CHOOSE the way you want to play him.
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well having to buy a 1200g item to become a support just seems terrible
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They're doing an overhaul of Viktor (though it's not high priority). I read somewhere that they want picking an augment to completely change the way he plays pretty much in the ways you said (tanky mage, bursty mage, supporty mage). There aren't any details or anything like that, but you can always find the Red post somewhere, it was like a couple weeks back I think.
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They mentioned they felt Viktor lacked something, in particular with the augment system, and that they were working on it long term. A recurrent proposition was level 2 augments, to allow his slot to better scale into the lategame via another upgrade, or forks to further differentiate the paths.
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Agreed. His Augments should be more character defining. I think they should up the price and just go wild with the. There was a thread a while back that had some rather nice (though probably overpowered) ideas. Let me see if I can find it.
EDIT: Got it. http://na.leagueoflegends.com/board/showthread.php?t=1815112
Augment: Power +3 Ability Power per Level - 54 at Level 18 +X Health (170 + 10 per Level) - 350 at Level 18 +5 Health Regen per 5 seconds
Ability Augment: Power Transfer shield increases to 50% of the damage done. Additionally, it increases Viktor's movement speed by 30% for 3 seconds. Ability Augment: When Chaos Storm is near Viktor it heals him every second for 50% of its damage value.
Why?! Power has been said to be the "tanky" upgrade choice. This fits that role. It provides scaling health, regen for laning, helps him absorb more damage, and during bigger fights, he can utilize Chaos Storm to survive longer due to it healing him. A Viktor with this augment, unlike other Viktors, should be able to take a lot of punishment and handle sustained fights.
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Augment: Gravity +3 Ability Power per Level - 54 at Level 18 +200 Mana +Y% Cooldown Reduction (11 + .5 per Level) - 20% at Level 18 +5 Mana Regen per 5 seconds
Ability Augment: Gravity Field's cast range and area of effect are both increased by 30%. Ability Augment: Chaos Storm also decreases the Armor and Magic Resist of enemies near it by 20%.
Why?! Gravity is kind of referred to as the "support" choice, and what better way to support your teammates than by frequently dropping huge gravity fields from far away to trap the enemy. On top of that, your Chaos Storm will weaken your opponents defenses, allowing your team to lay into them for more damage. Viktor with this augment, as opposed to other Viktors, should be terrifying in the sense that a single well-placed Gravity Field can disrupt an entire fight and anyone caught near Chaos Storm will be weakened.
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Augment: Death +Z Ability Power (40 + 5 per Level) - 130 at Level 18 +10% Magic Penetration
Ability Augment: Death Ray burns enemies for 30% additional damage over 4 seconds. Additionally, all ranks of the spell have their cooldown reduced by 1 second and mana cost reduced by 10. Ability Augment: Increases the duration of Chaos Storm to 10 seconds.
Why?! I don't really think this one needs explanation. Death is the go-to augment for people who wanna blow stuff up, and that's exactly what this would allow them to do. This would be your AP Carry Viktor, that one that hits you hard with Death Ray over and over and whose Chaos Storm chases people around forever.
Good Viktors terrify me enough as it is though. His damage is just absolutely stupid.
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I think he should also have the possibility to further boost his upgrade in late-game. Any balanced 1200g item will be a waste of space if the other champions start to pick up their big sixth item. Although that might not really be an issue... I mean games rarely last that long.
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United States37500 Posts
Ironically, I'm hoping for a more character defining Augment change just so I can play Support Viktor, dun dun dun. But what Two_DoWn said is pretty spot on. The fact alone that Hex Core takes up on friggin' slot should make a bigger impact on Viktor's design. As it is now, it feels like just a few flat stats tacked onto which ever one you choose. The skill passives you get from the upgraded Augment screams underwhelming.
And this isn't even taking into account the 1K cost to upgrade...
Edit: ManyCookies's edit has the right idea though the numbers definitely need more testing.
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Ya you should be able to spec at level 1 for no cost, and then either dump the notion of it being an item entirely or save a second upgrade for late game.
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On March 06 2012 01:32 NeoIllusions wrote:
Edit: ManyCookies's edit has the right idea though the numbers definitely need more testing.
Oh god yeah. All of the Chaos Storm effects would be utterly ridiculous (Swain Ult against EVERYONE!). Again though, I'd rather have those powerful effects for a much steeper cost than our current augments.
On the subject of missed opportunities, I feel the same way about Yorick. Even without direct controls, there's a lot of design space for pets. Have some incentive to keep the pets alive, have them work with you in interesting ways, not just "attack and gain benefit". Bond with them somewhat. As it is, they're glorified and slightly more persistent ranged attacks.
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United States37500 Posts
On March 06 2012 01:41 ManyCookies wrote:Show nested quote +On March 06 2012 01:32 NeoIllusions wrote:
Edit: ManyCookies's edit has the right idea though the numbers definitely need more testing. Oh god yeah. All of the Chaos Storm effects would be utterly ridiculous (Swain Ult for EVERYONE!). Again though, I'd rather have those powerful effects for a much steeper cost than our current augments. On the subject of disappointing design space, I feel the same way about Yorick. Even without direct controls, there's a lot of design space for pets. Have some incentive to keep the pets alive, have them work with you in interesting ways, not just "attack and gain benefit". As it is, they're glorified and slightly more persistent ranged attacks.
They also mess with enemy pathing AND block skill shots. Fuck yeah~
/unashamed Yorick player
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On March 06 2012 01:32 NeoIllusions wrote:Ironically, I'm hoping for a more character defining Augment change just so I can play Support Viktor, dun dun dun. But what Two_DoWn said is pretty spot on. The fact alone that Hex Core takes up on friggin' slot should make a bigger impact on Viktor's design. As it is now, it feels like just a few flat stats tacked onto which ever one you choose. The skill passives you get from the upgraded Augment screams underwhelming. And this isn't even taking into account the 1K cost to upgrade... Edit: ManyCookies's edit has the right idea though the numbers definitely need more testing.
im not sure where i stand on that though. people are ok with many heroes not scaling well into the late game due to either skill set or bad ratios. if vicktors ratios are high enough (i dont know if they are) he could easily be balanced around not needing 6 traditional items. so i dont think the 5 slot is a huge problem by itself, more a symptom of other problems.
i dont think he is anywhere near as bad as people thought he was on release either. he has some really strong poke and when you gank his lane he can bring a lot of burst and control
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On March 06 2012 01:41 ManyCookies wrote:Show nested quote +On March 06 2012 01:32 NeoIllusions wrote:
Edit: ManyCookies's edit has the right idea though the numbers definitely need more testing. Oh god yeah. All of the Chaos Storm effects would be utterly ridiculous (Swain Ult for EVERYONE!). Again though, I'd rather have those powerful effects for a much steeper cost than our current augments. On the subject of disappointing design space, I feel the same way about Yorick. Even without direct controls, there's a lot of design space for pets. Have some incentive to keep the pets alive, have them work with you in interesting ways, not just "attack and gain benefit". As it is, they're glorified and slightly more persistent ranged attacks.
I would agree with that. The only "real" summon is Tibbers and although it is cool to drop a bear on someone, he just doesn't last long. A pet-centered hero would be really nice.
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Sigh, made the mistake of checking the Fruitdealer topic on SC2 side, so much useless bashing and hate, felt like I was reading the official forums or something, expected more out of TL tbh. Oh well.
Viktor's Augments were disappointing, if a champs passive takes an items lot, I'd expect fair value out of it, but the current augments simply don't deliver. Needs to have an extra level of upgrade. Shame really, because I'd love to see him played at high level, who doesn't like seeing a massive, sight blocking cloud hovering over 4 people in a teamfight?
And now I check the schedule for IEM and notice I better get to bed early so I won't sleep over half the first day (my sleep times are fked up pretty bad atm)
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