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[Patch 1.0.0.135: Fiora] General Discussion - Page 40

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Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content.

Thanks. Happy Gaming.
Tooplark
Profile Joined October 2008
United States3977 Posts
March 02 2012 23:15 GMT
#781
Well, Craton, you're assuming that people will adapt their playstyle to whether or not they can see the enemy jungler. 90% of the time they don't.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Mondeezy
Profile Joined August 2011
United States1938 Posts
March 02 2012 23:17 GMT
#782
On March 03 2012 08:00 Craton wrote:
Show nested quote +
On March 03 2012 07:49 iCanada wrote:
On March 03 2012 07:32 Craton wrote:
On March 03 2012 06:23 iCanada wrote:
On March 03 2012 06:19 Terranasaur wrote:
I usually play the farmy junglers farmy and the ganky junglers ganky, but I think there is something to be said for asserting early pressure. I love level 2 ganks. If you get in the head of enemy laners and make them tilt you can help a lot. Kind of like having a Shaco on the enemy team just freaks everyone out.


Just cuz you playing a farmy jungler doesn't mean you can't be in an opponents head.

You can exert map pressure without flat out ganking them. For example, say you going from wraiths to wolves, instead of running between your towers say you go through mid lane and throw a spell/combo at the enemy mid. What you lose as the jungler? Like 5 seconds of your time, thats it... Who knows maybe you get lucky and get a kill, if not enemy mid like "Damn, that Shy could have chunked me... I shouldn't push so hard."

What you lose is a LOT more than 5 seconds. You reveal your position to the enemy team which lets other lanes be fully aggressive without worrying about a gank. You let the enemy jungler know where you've been and where you're headed for which lets them counterjungle you either head-on or by stealing other camps. If I know you're heading top I might just go take a free dragon or follow you and get a free double kill in a counter-gank. If I know you're in the top jungle I might go steal your bottom half or vice versa. Good junglers know when your buffs are spawning and know how long they have to steal them.

Knowing where the jungler is provides a TREMENDOUS advantage to the other team.

If you have a good sup[port you are going to be revealed in about 20 second anyway with CV... you start red you gonna do blue at around 3:30, and you start blue it the other way around. They know where you start anyways, so they gonna CV the opposite buff and you either there or not... either way they know exactly where you are strictly based on where you are not.

You either gonna be at the buff, or you gonna be ganking, or you just revealed as bad because you slow... Either way you don't have some mysterious "he could be anywhere!" advantage on your opponent. It really isn't hard to track a jungler, and if it is it probably means your support being incompetent.

Uh, nobody takes CV anymore in solo queue because it's largely useless. The only time it gets picked up is in tournaments/scrims and even then only half the time. Just because they can find you once if you take the most predictable route does not somehow make it easy to always know the jungler's position. You get one shot every minute to guess which side of the map they're on and whether they wanted to farm or gank.

Regardless of whether or not a support is good enough to guess well (which is rare in and of itself) the fact that revealing your position gives away a LOT more than a few seconds of your time does not change.


How exactly is CV useless? Map vision is one of the most important things in this type of game :S
LoL NA: Mondeezy - TL - Riven <3
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2012-03-02 23:20:31
March 02 2012 23:18 GMT
#783
On March 03 2012 08:00 Craton wrote:
Show nested quote +
On March 03 2012 07:49 iCanada wrote:
On March 03 2012 07:32 Craton wrote:
On March 03 2012 06:23 iCanada wrote:
On March 03 2012 06:19 Terranasaur wrote:
I usually play the farmy junglers farmy and the ganky junglers ganky, but I think there is something to be said for asserting early pressure. I love level 2 ganks. If you get in the head of enemy laners and make them tilt you can help a lot. Kind of like having a Shaco on the enemy team just freaks everyone out.


Just cuz you playing a farmy jungler doesn't mean you can't be in an opponents head.

You can exert map pressure without flat out ganking them. For example, say you going from wraiths to wolves, instead of running between your towers say you go through mid lane and throw a spell/combo at the enemy mid. What you lose as the jungler? Like 5 seconds of your time, thats it... Who knows maybe you get lucky and get a kill, if not enemy mid like "Damn, that Shy could have chunked me... I shouldn't push so hard."

What you lose is a LOT more than 5 seconds. You reveal your position to the enemy team which lets other lanes be fully aggressive without worrying about a gank. You let the enemy jungler know where you've been and where you're headed for which lets them counterjungle you either head-on or by stealing other camps. If I know you're heading top I might just go take a free dragon or follow you and get a free double kill in a counter-gank. If I know you're in the top jungle I might go steal your bottom half or vice versa. Good junglers know when your buffs are spawning and know how long they have to steal them.

Knowing where the jungler is provides a TREMENDOUS advantage to the other team.

If you have a good sup[port you are going to be revealed in about 20 second anyway with CV... you start red you gonna do blue at around 3:30, and you start blue it the other way around. They know where you start anyways, so they gonna CV the opposite buff and you either there or not... either way they know exactly where you are strictly based on where you are not.

You either gonna be at the buff, or you gonna be ganking, or you just revealed as bad because you slow... Either way you don't have some mysterious "he could be anywhere!" advantage on your opponent. It really isn't hard to track a jungler, and if it is it probably means your support being incompetent.

Uh, nobody takes CV anymore in solo queue because it's largely useless. The only time it gets picked up is in tournaments/scrims and even then only half the time. Just because they can find you once if you take the most predictable route does not somehow make it easy to always know the jungler's position. You get one shot every minute to guess which side of the map they're on and whether they wanted to farm or gank.

Regardless of whether or not a support is good enough to guess well (which is rare in and of itself) the fact that revealing your position gives away a LOT more than a few seconds of your time does not change.


So your arguement is that you shouldn't chunk mid because you can simply exploit bad play? If you are trying to improve shouldn't you make the right play assuming your team/their team are making the right plays as well? Doesn't the pure fact that at the highest level people do it make it right?

How does just assuming everyone is bad help you?

I don't like your logic. It is like when you trying to get better at brood war... sure you may get chinsy wins by doing the average play, but if you want to improve it is more efficient to copy the pros. To quote Jon Finkel (and Smash's blog):
A great card player will be faced with the same scenario 9 times in a row. Each of these 9 times, he’ll make the right play. Every single 1 of these 9 times, he’ll get unlucky and lose. When faced with the same situation a 10th time, without second guessing, he’ll make the right play again. That same play that lost him the last 9 times. And if it causes him to lose for a 10th time, he won’t lose any sleep over it because he’ll still know that the right play is the right play, regardless of the ultimate outcome.

Just because their support not making right play doesn't mean you shouldn't either, imo.


As for homerun CV timings: 1:50~ usual first buff location (you either know they there or not), 3:30 second buff location, 7:15 first buff, 8:30 second buff. After that pretty well everything warded. By the five minute mark Dragon always warded, and usually top too so you see jungler if he move through those areas to gank/counter jungle.

There are windows of "dayum where is teh jungler?" but right after you finish red/blue not one of them. In the times between it is usually light counter jungling/clearing small camps/ganking in which case you have some mysteries to your positioning and the like, but that doesn't get thrown away by shoing up at mid at the 230~ mark.
arnath
Profile Joined May 2010
United States1317 Posts
Last Edited: 2012-03-02 23:29:04
March 02 2012 23:27 GMT
#784
On March 03 2012 06:49 mr_tolkien wrote:
Or learn to be a good jungler and balance both depending on the game and teamcomp.

Alistar is a pretty good jungler to learn that. Godlike ganks and godlike clears, while being able to build either to carry your team (triforce, youmuu) or to support it (fast Shurelya and aegis).

What? I'll give you that Alistar ganks really well but he has fucking terrible clear times unless you just hog blue buff all the time. I would argue that the heroes with good gank/clear time balance are stuff like Maokai, Skarner, and maybe Udyr/Warwick.

On March 03 2012 07:50 Seuss wrote:
Show nested quote +
On March 03 2012 05:33 arnath wrote:
You can't really practice jungle in empty custom games because jungling without a pull is unrealistic at best and flat out impossible at worst.


I personally avoid junglers who are weak/impossible without a leash. There are three very good reasons for this:
  1. In soloqueue people occasionally refuse to leash, and those sorts of players aren't going to blame themselves when you can't jungle properly.
  2. Sometimes the leash resets, which is functionally equivalent to no leash at all.
  3. There are level 1 invade scenarios where you don't get to steal any enemy camps, but your team needs to go to their lanes. Getting a leash at this point robs 1-2 lanes of an entire wave of exp and gold (really, really bad).

While you won't run into these situations most games, being prepared for them will can turn that one game out of ten or twenty into a win.

If you're trying to learn how to jungle, playing without any kind of pull whatsoever isn't a reasonably realistic situation. It puts you at really low hp during jungle clear which forces you to either a) buy starting items you wouldn't normally like Cloth +5 or b) go back to heal in a situation where you normally wouldn't. I agree that shit happens sometimes but I don't really consider this useful practice.

On March 03 2012 07:30 mr_tolkien wrote:
Show nested quote +
On March 03 2012 01:41 Hidden_MotiveS wrote:
I've successfully killed dragon at level 7 a few times without my enemies knowing.

lvl7 ? You can solo it lvl5 very easily if you still have your blue buff (minigols route). Nobody expects a 5min solo drake :p

Nashor is way harder because he can cc you and stop your drain.

EDIT : oops forgot to F5 the page when coming back home after using my mobile browser, my bad.

Don't try to solo dragon. Any good enemy is going to figure out that this is happening and come in, kill you/drive you off, and take dragon for free.
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
March 02 2012 23:34 GMT
#785
Not brag. I just wanted to say playing with a support who actually knows how to buy wards is just so good :

[image loading]
The legend of Darien lives on
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
March 02 2012 23:37 GMT
#786
Playing support with people that buy wards of their own is even better imo.
BlueLaguna on West, msg for game.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
March 02 2012 23:37 GMT
#787
On March 03 2012 08:17 Mondeezy wrote:
Show nested quote +
On March 03 2012 08:00 Craton wrote:
On March 03 2012 07:49 iCanada wrote:
On March 03 2012 07:32 Craton wrote:
On March 03 2012 06:23 iCanada wrote:
On March 03 2012 06:19 Terranasaur wrote:
I usually play the farmy junglers farmy and the ganky junglers ganky, but I think there is something to be said for asserting early pressure. I love level 2 ganks. If you get in the head of enemy laners and make them tilt you can help a lot. Kind of like having a Shaco on the enemy team just freaks everyone out.


Just cuz you playing a farmy jungler doesn't mean you can't be in an opponents head.

You can exert map pressure without flat out ganking them. For example, say you going from wraiths to wolves, instead of running between your towers say you go through mid lane and throw a spell/combo at the enemy mid. What you lose as the jungler? Like 5 seconds of your time, thats it... Who knows maybe you get lucky and get a kill, if not enemy mid like "Damn, that Shy could have chunked me... I shouldn't push so hard."

What you lose is a LOT more than 5 seconds. You reveal your position to the enemy team which lets other lanes be fully aggressive without worrying about a gank. You let the enemy jungler know where you've been and where you're headed for which lets them counterjungle you either head-on or by stealing other camps. If I know you're heading top I might just go take a free dragon or follow you and get a free double kill in a counter-gank. If I know you're in the top jungle I might go steal your bottom half or vice versa. Good junglers know when your buffs are spawning and know how long they have to steal them.

Knowing where the jungler is provides a TREMENDOUS advantage to the other team.

If you have a good sup[port you are going to be revealed in about 20 second anyway with CV... you start red you gonna do blue at around 3:30, and you start blue it the other way around. They know where you start anyways, so they gonna CV the opposite buff and you either there or not... either way they know exactly where you are strictly based on where you are not.

You either gonna be at the buff, or you gonna be ganking, or you just revealed as bad because you slow... Either way you don't have some mysterious "he could be anywhere!" advantage on your opponent. It really isn't hard to track a jungler, and if it is it probably means your support being incompetent.

Uh, nobody takes CV anymore in solo queue because it's largely useless. The only time it gets picked up is in tournaments/scrims and even then only half the time. Just because they can find you once if you take the most predictable route does not somehow make it easy to always know the jungler's position. You get one shot every minute to guess which side of the map they're on and whether they wanted to farm or gank.

Regardless of whether or not a support is good enough to guess well (which is rare in and of itself) the fact that revealing your position gives away a LOT more than a few seconds of your time does not change.


How exactly is CV useless? Map vision is one of the most important things in this type of game :S


Its not that its useless or even bad. Its just that in most soloque games heal is better. Heal is ridiculously strong right now after buffs, and the fact that disorganized solo que teams dont take full advantage of the vision granted by CV makes it even less enticing.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
March 02 2012 23:39 GMT
#788
2 changes converged to make CV pretty much worthless. First, the new jungle means that picking out where the enemy jungle is is pretty much impossible. Sure, you can pick them out when buff camps are up, but other than that you simply cant follow them the same way you used to be able to follow them.

Second, the nerfs hurt.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
sob3k
Profile Blog Joined August 2009
United States7572 Posts
March 02 2012 23:39 GMT
#789
On March 03 2012 08:34 mr_tolkien wrote:
Not brag. I just wanted to say playing with a support who actually knows how to buy wards is just so good :

[image loading]


lulz, thats not normal good support play, thats OMFG WE ARE UP 35 KILLS AND COULD WIN ANYTIME WE WANTED LOL IMMA WARDFUCK THEIR JUNGLE....
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
iCanada
Profile Joined August 2010
Canada10660 Posts
March 02 2012 23:45 GMT
#790
On March 03 2012 08:39 sob3k wrote:
Show nested quote +
On March 03 2012 08:34 mr_tolkien wrote:
Not brag. I just wanted to say playing with a support who actually knows how to buy wards is just so good :

[image loading]


lulz, thats not normal good support play, thats OMFG WE ARE UP 35 KILLS AND COULD WIN ANYTIME WE WANTED LOL IMMA WARDFUCK THEIR JUNGLE....

Haha, yeah I agree.

It unrealistic to expect any more wards than these red dots:
[image loading]

And even then, I'd say each champ should be buying atleast one.
Mondeezy
Profile Joined August 2011
United States1938 Posts
March 02 2012 23:47 GMT
#791
On March 03 2012 08:39 Two_DoWn wrote:
2 changes converged to make CV pretty much worthless. First, the new jungle means that picking out where the enemy jungle is is pretty much impossible. Sure, you can pick them out when buff camps are up, but other than that you simply cant follow them the same way you used to be able to follow them.

Second, the nerfs hurt.


Ah, I see. I wasn't aware it had been nerfed, I only started playing a couple of months ago. Idk, I pick it up whenever I support because while I find heal to be OK for keeping myself up, I'd much rather prevent the situation that caused all the damage from happening in the first place. Sure, you can always ward, but if they're clearing and you need to run into their jungle with your team, or try and see if they're doing baron or w/e, I find it 100000x more safe and helpful to just CV it instead of face-checking. Just my $0.02 though.
LoL NA: Mondeezy - TL - Riven <3
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
March 02 2012 23:50 GMT
#792
i made a word cloud for this thread

[image loading]
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
March 02 2012 23:50 GMT
#793
On March 03 2012 08:47 Mondeezy wrote:
Show nested quote +
On March 03 2012 08:39 Two_DoWn wrote:
2 changes converged to make CV pretty much worthless. First, the new jungle means that picking out where the enemy jungle is is pretty much impossible. Sure, you can pick them out when buff camps are up, but other than that you simply cant follow them the same way you used to be able to follow them.

Second, the nerfs hurt.


Ah, I see. I wasn't aware it had been nerfed, I only started playing a couple of months ago. Idk, I pick it up whenever I support because while I find heal to be OK for keeping myself up, I'd much rather prevent the situation that caused all the damage from happening in the first place. Sure, you can always ward, but if they're clearing and you need to run into their jungle with your team, or try and see if they're doing baron or w/e, I find it 100000x more safe and helpful to just CV it instead of face-checking. Just my $0.02 though.

The big thing with CV is that now its basically just an expensive facecheck tool or a "shit we dont have baron/dragon warded someone cv" thing.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Craton
Profile Blog Joined December 2009
United States17294 Posts
Last Edited: 2012-03-03 00:02:21
March 02 2012 23:54 GMT
#794
On March 03 2012 08:15 Tooplark wrote:
Well, Craton, you're assuming that people will adapt their playstyle to whether or not they can see the enemy jungler. 90% of the time they don't.

In my games people absolutely do react to the knowledge of enemy positions, especially that of the jungler.

On March 03 2012 08:17 Mondeezy wrote:
How exactly is CV useless? Map vision is one of the most important things in this type of game :S

Because it's an incredibly long CD with a very short duration. You don't have the ability to coordinate its use effectively in solo queue. The biggest problem is having a good enough support that can actually accurately predict movements, the next problem is having one who can manage their own lane while also watching other lanes for the right moment to cv e.g. as someone runs into a bush during a gank. Additionally, CV is useless in a bot lane fight so when the enemy team takes combat summoners they're at an advantage in any skirmish and have an extra combat summoner for a teamfight. Usually it's heal that gets taken rather than CV since flash is very necessary for many supports/enemy comps, but if not heal (e.g. AD takes it), then it's ignite/exhaust. CV is only useful in a teamfight where it lets you get shots you'd otherwise miss due to losing vision.

The main advantage of CV is being able to check an objective safely so that you have a window of time to react (either to go and stop them doing it or to go ward while nobody is there), which are both things that require a degree of coordination. There's also other cases of e.g. CVing a tower so you can counter jungle from behind, but they also require coordination. It's hard to get someone you don't know to do something quickly and have your team react promptly and properly to that. In a premade, it's as simple as saying CV baron and then group to ward it.

On March 03 2012 08:18 iCanada wrote:
How does just assuming everyone is bad help you?

You do realize I'm the one actually basing my post on what good players actually do, right? I'm a realist based on my own games and the games I watch on stream. There's a huge difference between solo queue, even with good players, and premade games.

On March 03 2012 08:18 iCanada wrote:
So your arguement is that you shouldn't chunk mid because you can simply exploit bad play?

THIS is you assuming people are bad. You think you can run into mid and get "free damage" with no consequences when there are enormous repercussions to showing your position on a whim. GOOD players DO respond to seeing the jungler derp around in mid with no chance of a kill and little chance of actual damage.

As for homerun CV timings: 1:50~ usual first buff location (you either know they there or not), 3:30 second buff location, 7:15 first buff, 8:30 second buff. After that pretty well everything warded. By the five minute mark Dragon always warded, and usually top too so you see jungler if he move through those areas to gank/counter jungle.

Except that it's just redundant information in most cases. You know they're almost certainly in that area, so CV just tells you what you already know is probable. It's like CVing the river after someone runs through a ward. Sure, it's useful to know that the jungler is late to a buff because they might be ganking, but that doesn't change CV from being incredibly weak in disorganized play. Your solo queue team isn't going to be able to group up and go contest that red/blue because your CV spotted him being late to the party.

There's a reason CV is taken in premade games and not in solo queue.
twitch.tv/cratonz
sob3k
Profile Blog Joined August 2009
United States7572 Posts
March 02 2012 23:54 GMT
#795
On a sidenote I just played a game as Nautilus jungle with blitz support bot, my god that is broken strong at all points in the game...

Blitz pull, popup, nautilus snare, naut ult stun, 40% slow, pull them again
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2012-03-02 23:55:39
March 02 2012 23:54 GMT
#796
On March 03 2012 08:50 UniversalSnip wrote:
i made a word cloud for this thread

[img]pretty picture

I like how my sig showed up in there.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
arnath
Profile Joined May 2010
United States1317 Posts
Last Edited: 2012-03-02 23:55:44
March 02 2012 23:54 GMT
#797
On March 03 2012 08:50 Two_DoWn wrote:
Show nested quote +
On March 03 2012 08:47 Mondeezy wrote:
On March 03 2012 08:39 Two_DoWn wrote:
2 changes converged to make CV pretty much worthless. First, the new jungle means that picking out where the enemy jungle is is pretty much impossible. Sure, you can pick them out when buff camps are up, but other than that you simply cant follow them the same way you used to be able to follow them.

Second, the nerfs hurt.


Ah, I see. I wasn't aware it had been nerfed, I only started playing a couple of months ago. Idk, I pick it up whenever I support because while I find heal to be OK for keeping myself up, I'd much rather prevent the situation that caused all the damage from happening in the first place. Sure, you can always ward, but if they're clearing and you need to run into their jungle with your team, or try and see if they're doing baron or w/e, I find it 100000x more safe and helpful to just CV it instead of face-checking. Just my $0.02 though.

The big thing with CV is that now its basically just an expensive facecheck tool or a "shit we dont have baron/dragon warded someone cv" thing.

I think the biggest impact of having CV is at level 1, before creeps spawn. Knowing where the enemy team is/is not can be really helpful for deciding where to go.

Unrelatedly, it's funny to me that "Shikyo" has been said often enough to make it into the word cloud.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
March 02 2012 23:55 GMT
#798
On March 03 2012 08:50 UniversalSnip wrote:
i made a word cloud for this thread

[image loading]

too good
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-03-02 23:56:03
March 02 2012 23:55 GMT
#799
i was wondering where that came from. I tried to eliminate everything that was repeating without being content (except user names) but didn't realize that was from a sig.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2012-03-02 23:58:23
March 02 2012 23:56 GMT
#800
On March 03 2012 08:55 UniversalSnip wrote:
i was wondering where that came from. I tried to eliminate everything that was repeating without being content (except user names) but didn't realize that was from a sig.

Yar, that would explain why Two was there but I couldnt find DoWn. I couldnt figure out where whore came from either till I realized it was my sig.

I especially like how the most said words are

"Like get damage: REALLY"
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
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