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Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content.
Thanks. Happy Gaming. |
New item could be interesting on anyone that scales well with low health or has self shields. Trynd, Olaf, Mundo, etc. It gives just a bit more AD than Trynd's Q Passive. (1/2.5% instead of .865/2.5%)
I find the change in Hexdrinker itself much more interesting. Old Hexdrinker: 35 AD, 30 MR, 300 HP Magic Shield, 1800 Gold New Hexdrinker: 25 AD, 30 MR, 250 HP Magic Shield, 1400 Gold New Hexdrinker+Long Sword that was removed from recipe: 35 AD, 30 MR, 250 HP Magic Shield, 1815 Gold
You can actually get it earlier when it's useful, but the gold efficiency went down unless I'm missing something. Maybe I shouldn't use the Long Sword for comparison.
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On March 17 2012 13:04 Chrispy wrote:Show nested quote +On March 17 2012 12:35 nyxnyxnyx wrote: stanley0506's Kennen top build slightly better now!
21/9/0 -lifesteal quints -start Dblade -buy 2 more
Level 1 12% lifesteal hi I've been thinking of doing this for a while now but I don't have the IP to do it haha. So sad... after so long I actually hate LoL's f2p system and would prefer just buying the game outright for 60 dollars and having all the runes/champions.
I've tried it out, it's pretty good but not worth the 6kish IP in runes unless you're swimming in them
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ANOTHER rammus nerf? He was already pretty bad, I think this might push him over to garbage. He'll be completely worthless unless you can finish warmog, thronmail and a MR item, which is way too much gold before you can expect to start fighting.
I wonder if the lifesteal nerf will stop people from being able to go vamp scepter to start their jungle. Also wriggles nerf makes the champions that don't get it better. Amumu maokai etc. Also it's a nice nerf to bottom lane ad's who try to cheese with wriggles.
Lulu movement speed buff, shield, silence, ad and hp buff. She's like a mash up of janna, soraka, nunu. She's as slow as ziggs though, which might break her as an ap carry. 370 movement speed can be dealt with on an ad because you get something to move faster. That only exists on lichbane for ap's. Anivia can get away with it because of her kit, but I don't know about many other ap's that can.
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Depending on the size, that Rammus change might work out to be a playability buff because my over/under on Powerball refusing to actually hit something is like 5 times in a single game.
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new AD item looks fantastic, will definitely be getting it on shyvana, maybe instead of wit's, or maybe in addition to
lulu looks fantastic, great all-around. glad i've got some IP saved up
buffs/nerfs were pretty good this patch, i was hoping they'd nerf lifesteal and i was hoping they'd change the bloodthirster stacks. got both my wishes.
not to mention bullshit irelia sustain goes down, BEST NERF. this is a very welcome change, as irelia is one of the strongest champs in arranged play due to the passive nature of laning and the length of games compared to solo queue. maybe she won't instawin the game now because she can be bullied a bit in lane.
if rammus and shaco fall off the ban list (though, tbh, i only ban shaco so my teammates can't fail at him, i'm not afraid of shaco at all tbh), i think i'll be banning morgana, kennen, shen, lee sin, vlad, cass in that order.
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rofl, pendragon's stream so hilarious. Turn it on to see a blitz pull a nasus that's so farmed he hits blitz and 70% of his life is gone, lol.
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So Lulu and all of the new patch changes are currently on the PBE. Anyone wishing to play her should go there. I have a few impressions.
Her Q is one of the most interesting skill shots in the game. You fire two projectiles, one from Lulu and one from Pix. They both, however, aim straight where you click. This means you can get some very interesting spread shots depending on where Pix was. There are also some interesting interactions with this, as you can attach Pix Orianna style to allied and enemy champions. The slow on Q doesn't scale with level, but its duration does.
Her W will be overpowered on Cass and Rumble. It's a 35% movement speed boost at all ranks and + 60 AP at rank 5. Most of the time you'll probably save it for the Polymorph (2.5 seconds). There is a projectile delay on the Polymorph. It isn't much, but it'll be noticeable.
E is instant whether you use it to damage or defend. It's a decent shield on a very short cooldown (10 seconds), and decent damage if used offensively. This'll be your goto primary spell as a support.
R is hilarious. There's a knockup/back around whoever you cast it on, so cast it on a Malphite/Nautilus/whoever just dove into the middle of the enemy team and stack the CC.
Regarding Jax, the numbers quoted earlier in the thread are correct. It's 25/35/45 + .3 Armor per total AD + .2 MR per AP. It was thoroughly underwhelming as a defensive steroid. I did well with him but it was in spite of his ult, rather than because of it. I'm going to try another build, but I really don't think it'll make a difference.
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I am too tired to mathcraft the new AD item, but I am assuming it is decent after a quick glance.
I remember Morello saying that the reason they cannot nerf atmas is that because without it, tanky dps does not have anything else to build other than triforce. So he want to either improve tanky dps item choices or introduces more, this might be a sign that atmas is getting nerfs in the future.
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Hey.. I'm "Big McLarge Huge" I do volunteer work on doran's workshop which is Riot's experimental testing realm. I've been known to play Jax from early beta. And I championed much of the internal feedback to get Jax's rework looked at.
This interation has been by far the best and closest to the original feel of Jax you are going to get in a semi-balanced form that has been presented. It brings back the incentives for rageblade builds midgame, which along with his passive, gives you that classic build up feel we got from the old hybrid Jax builds.
With the counterstrike's AoE DR and the new ult you're going to be able to jump straight into the middle of the action. You will be able to survive AoE-R storms where other bruisers would explode on contact. While intermittent this gives you that super beast feel Jax players crave. The combination of his very high potential dmg and durability fires him well back into carry status, while still allowing some counterplay. He will play a bit more in the moment, smart ability use will be important, but he will be more beastly then he's been since the ol' crit leapstrike days.
I'll be honest here I've lost one game on DW with the new Jax because I was on a control group against a new OP item that was scrapped the next day. And we balance our teams fairly well we have 2k+ guys we sneak in when there is a power house on one team. And we have some well known strong players on the live team that are designers like Statikk and Classicks that sneak into our games.
He's getting released very strong. When I saw someone say his dmg tickled?! While I'm hard carrying games and gibbing ranged ADs--I had to reply. Enjoy him my friends he's obviously different then he used to be but this one will hopefully click with the veteran players and you'ill feel like you're playing Jax again.
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I could just be tired and playing terribly, but Lulu is beating most mids I play. Including Swain, which is... just undignified for the poor old man (by the way, his ult persists through the Polymorph. This is both a relief for balance reasons and pretty damn funny to watch). Anyone wanna hop on the PBE to tell me either Lulu is a strong laner or that I'm playing like shit?
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On March 17 2012 14:58 BigMcLargeHuge wrote: Hey.. I'm "Big McLarge Huge" I do volunteer work on doran's workshop which is Riot's experimental testing realm. I've been known to play Jax from early beta. And I championed much of the internal feedback to get Jax's rework looked at.
This interation has been by far the best and closest to the original feel of Jax you are going to get in a semi-balanced form that has been presented. It brings back the incentives for rageblade builds midgame, which along with his passive, gives you that classic build up feel we got from the old hybrid Jax builds.
With the counterstrike's AoE DR and the new ult you're going to be able to jump straight into the middle of the action. You will be able to survive AoE-R storms where other bruisers would explode on contact. While intermittent this gives you that super beast feel Jax players crave. The combination of his very high potential dmg and durability fires him well back into carry status, while still allowing some counterplay. He will play a bit more in the moment, smart ability use will be important, but he will be more beastly then he's been since the ol' crit leapstrike days.
I'll be honest here I've lost one game on DW with the new Jax because I was on a control group against a new OP item that was scrapped the next day. And we balance our teams fairly well we have 2k+ guys we sneak in when there is a power house on one team. And we have some well known strong players on the live team that are designers like Statikk and Classicks that sneak into our games.
He's getting released very strong. When I saw someone say his dmg tickled?! While I'm hard carrying games and gibbing ranged ADs--I had to reply. Enjoy him my friends he's obviously different then he used to be but this one will hopefully click with the veteran players and you'ill feel like you're playing Jax again. Not sure if trolling...
Before you could just buy a negatron and a chainmail and you basically had the same effect, only permanently, while 1500g cant bring you even close to those dmg numbers.
You are still going to need to build jax tanky, except now he will never deal dmg instead of just during his ulti.
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They're nerfing my girl Irelia. WHY RIOT SHE IS PISS AWFUL IN LANE EARLY ON.
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On March 17 2012 14:58 BigMcLargeHuge wrote: Hey.. I'm "Big McLarge Huge" I do volunteer work on doran's workshop which is Riot's experimental testing realm. I've been known to play Jax from early beta. And I championed much of the internal feedback to get Jax's rework looked at.
This interation has been by far the best and closest to the original feel of Jax you are going to get in a semi-balanced form that has been presented. It brings back the incentives for rageblade builds midgame, which along with his passive, gives you that classic build up feel we got from the old hybrid Jax builds.
With the counterstrike's AoE DR and the new ult you're going to be able to jump straight into the middle of the action. You will be able to survive AoE-R storms where other bruisers would explode on contact. While intermittent this gives you that super beast feel Jax players crave. The combination of his very high potential dmg and durability fires him well back into carry status, while still allowing some counterplay. He will play a bit more in the moment, smart ability use will be important, but he will be more beastly then he's been since the ol' crit leapstrike days.
I'll be honest here I've lost one game on DW with the new Jax because I was on a control group against a new OP item that was scrapped the next day. And we balance our teams fairly well we have 2k+ guys we sneak in when there is a power house on one team. And we have some well known strong players on the live team that are designers like Statikk and Classicks that sneak into our games.
He's getting released very strong. When I saw someone say his dmg tickled?! While I'm hard carrying games and gibbing ranged ADs--I had to reply. Enjoy him my friends he's obviously different then he used to be but this one will hopefully click with the veteran players and you'ill feel like you're playing Jax again.
Thank you for your insight. I must say I remain skeptical but I'll try him out with more of an open mind and start rolling rageblade again.
It's just that after quite a lot of experimentation I found that if you build items for the same stats the new ult gives - items that were not typical before his remake - it unlocked the abusive power of his current ult. Items like wit's end and wriggles basically gave you the same benefit you will receive after the patch, but you also got thousands of free gold by pressing R. His teamfight potential was extremely good when abusing tanky dps resist items and it really seems like a net reduction of power. I don't feel a great deal of pleasure at the thought of rageblade and gunblade being improved on him at such cost.
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On March 17 2012 15:09 Cloud9157 wrote: ............
They're nerfing my girl Irelia. WHY RIOT SHE IS PISS AWFUL IN LANE EARLY ON.
Hm? Isn't Irelia one of the safest solo top pick in the game right now other than Lee and Udyr?
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On March 17 2012 15:09 Cloud9157 wrote: ............
They're nerfing my girl Irelia. WHY RIOT SHE IS PISS AWFUL IN LANE EARLY ON.
Funny thing is her lategame is still the same which the strongest point about her. Also jax . . .meh. Tbh nothing they change is going to bring back the feeling of playing the old jax. He's just a shadow of his former self.
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Roffles
Pitcairn19291 Posts
They actually nerfed Irelia.
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After seeing the numbers it is kinda meh. W same as always when no true damage up, and I never used her Ulti every time it up anyway.
Nerfs big meh from me.
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On March 17 2012 15:13 warscythes wrote:Show nested quote +On March 17 2012 15:09 Cloud9157 wrote: ............
They're nerfing my girl Irelia. WHY RIOT SHE IS PISS AWFUL IN LANE EARLY ON. Hm? Isn't Irelia one of the safest solo top pick in the game right now other than Lee and Udyr?
Shes safe if she last hits at tower until level 8-9. So many tops will tare her a new one early on. Facing Garen or Olaf top? Don't even try to last hit with anything other than Q at level 2 or 3.
Irelia is pretty much one of the best top champs if in a farm fest after Nasus and Tryndamere. She is a complete monster late game, but this is really going to hurt her early on. She already hungers for mana early on, since you usually have to constantly activate W+Q to last hit at tower.
Don't know how hard the ult is getting hit, but I never really cared for it other than pushing a lane or using it on as many people as possible in a team fight.
I'm tempted to just run Lifesteal Quints now instead of MS. Gonna have to see how hard they hit her.
Edit: I read through the patch preview thread and realized that this kinda makes sense when life steal in general is getting hit. Could always just build Wriggles on her still.
Hopefully they still don't hit her too hard. Would be nice to see W be active for another second or 2 longer. Would make up for her not having 26 HP lifesteal all the time.
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Irelia is meant to be an immoveable wall in lane once she gets some lvls and items. You can rune defensively to help you survive the early lvls that she's weakest. Same can be said for champs like cho, who can arguably do just as mich for your team as irelia except it's a different niche. Fuck, yorick's sustain is the most broken shit in the game yet they still haven't even touched on that once. They're just being nitpicky about these kinds of things.
The random rammus base stats nerf is the same flaw. He has an ability that lets him gank quickly and often. Wow, a jungler that can gank often because of a low cooldown speed boost. Never seen that before. Better nerf xin.
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On March 17 2012 14:58 BigMcLargeHuge wrote: Hey.. I'm "Big McLarge Huge" I do volunteer work on doran's workshop which is Riot's experimental testing realm. I've been known to play Jax from early beta. And I championed much of the internal feedback to get Jax's rework looked at.
This interation has been by far the best and closest to the original feel of Jax you are going to get in a semi-balanced form that has been presented. It brings back the incentives for rageblade builds midgame, which along with his passive, gives you that classic build up feel we got from the old hybrid Jax builds.
With the counterstrike's AoE DR and the new ult you're going to be able to jump straight into the middle of the action. You will be able to survive AoE-R storms where other bruisers would explode on contact. While intermittent this gives you that super beast feel Jax players crave. The combination of his very high potential dmg and durability fires him well back into carry status, while still allowing some counterplay. He will play a bit more in the moment, smart ability use will be important, but he will be more beastly then he's been since the ol' crit leapstrike days.
I'll be honest here I've lost one game on DW with the new Jax because I was on a control group against a new OP item that was scrapped the next day. And we balance our teams fairly well we have 2k+ guys we sneak in when there is a power house on one team. And we have some well known strong players on the live team that are designers like Statikk and Classicks that sneak into our games.
He's getting released very strong. When I saw someone say his dmg tickled?! While I'm hard carrying games and gibbing ranged ADs--I had to reply. Enjoy him my friends he's obviously different then he used to be but this one will hopefully click with the veteran players and you'ill feel like you're playing Jax again.
Can you give us some thoughts on why the remake ultimate is worse than this new version? Also, what item build are you using? I'm having trouble seeing how an ultimate which grants roughly 1.5k worth of stats baseline is so much better than one which grants 3.7k worth of stats.
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