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Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content.
Thanks. Happy Gaming. |
On March 13 2012 23:13 Sabin010 wrote:Show nested quote +On March 13 2012 23:03 D u o wrote: I'm looking to play on top lane quite a bit and I just want to know some of the more dominant picks at the moment, currently I've got the obvious Shen. But I've also got Akali although I feel really weak with her because I can't escape ganks all too easy I've only got the flash. I've done some cute things with her ult to escape and that's basically all I've got. I'm looking to play leesin like voyboy and just start dashing onto wards. So that puts 3 champs under my belt, what other champs have a lot of survive-ability in top lane? Other champs I seen at IEM were irelia and I'll be adding a kennen to that too. [I kind of like the ninjas ;X ;D] Irelia, WW, Cho, Renekton, Tryn, Lee Sin all have sustain in their kit and are suited well for top lane. You could go as far as to throw Ahri (spell vamp passive), Gragas (happy hour passive), <insert any AP you'd be building WotA on for a double WotA comp>.
Yeah I really only look for survive-ability, I don't enjoy relying on my team a lot [hence why top lane] I play ahri mid so I guess I could try her top, WW isn't really my type of character because he's 100% aggressive with 0% defensive abilities. I've played Renekton and quite enjoyed him as well, Gragas has his dash so i could try him. Thanks for suggestions. :D
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If by dominant you mean lane bullies from relatively early on, I'd go with Riven, Yorick, Panth. If it's all about survivability, once Irelia hits her soft spot, she's hard to remove from lane. Better picks for sheer survivability are Yorick (do you see a pattern here?), Cho, WW.
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Well his E can let you escape like a boss and his Q gives you mad hp.
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On March 13 2012 23:08 Sabin010 wrote: I don't feel it is constructive to compare mobility between champions because of how situational mobility is. Mobility is relative to a number of factors. Take for instance a team with Janna and everybody starting boots. If the enemy Singed started mana gem and potions you're more mobile until he can get his items and ult. Once you throw summoners into the equation, who ever has their ghost/flash off cd has potential mobility that needs to be taking into consideration. That's liek saying it's not constructive to compare damage between champions because annie bought a rod of ages and anivia bought a dcap.
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On March 13 2012 23:05 Schwopzi wrote:Show nested quote +On March 13 2012 22:40 Alaric wrote: He's got a TV show somewhat akin to TL Attack! (I think that was the name? TL Arena went later) entitled "I'm the Carry" where he plays with Korean LoL pros, too. Loco was featured in one, there's footage somewhere in our subforum from a few days ago.
Edit: I'm not even afk farming in the jungle. In fact, I need to focus on doing that more, to be able to maximize my farm because atm I'm too much like TOO: all over the place, but if I don't get a lot of kills/assists that'll put me too much behind eventually. I picked up Jax after the remake, because I found him fun, but what I wanted to say is that his early is too weak to be suitable to the jungle for me (I'm sure people can make him work, but I see why he's not doing that well). I mainly tried Jax in the jungle because of his weak early game, didn't feel comfortable sending him top where it seems he's got losing match-ups aplenty. Then the more aggressive jungle/counterjungle trend emerges, and he's not safe there either.
I'm trying to diversify my pool of junglers, w/o relying on learning other champs too much (need to focus on a few ones on which to get a pretty good level to be able to play them in ranked). As of now I have Maokai/Nautilus as the gankers/support/cc/peel type, and Trundle/Olaf as the farmers/better scaling offensively ones (and still Trundle's kit too good not to bait me into being proactive and losing farm to help losing lanes). I guess I'll have to resort to Udyr eventually, but I'd rather delay that to practice whatever champs I already own and enjoy.
And I can't be concise for the life of me... meh. You can play nauti pretty agressive. Also his defenses are pretty damn good with minimal defensive items, allowing you to go for some AP items and his scaling with ap/cdr is pretty damn sexy.
Managed to 1v3 yesterday until my team arrived, gp5/boots/shroud/wit's and the chasers about half-health. But that's because Nautilus, like Maokai, has a scary burst early on (stays kinda relevant on squishies later but still falls off). You could farm the jungle all day with them (and blue buff for Mao because of big camps, probably), you don't gank because your income needs it but because it'd be a waste not to use their amazing kits. You're also more likely to cede farm to your teammates than with a jungler like Udyr, Skarner or Olaf, which was my point.
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On March 13 2012 23:20 Erasme wrote: Well his E can let you escape like a boss and his Q gives you mad hp.
His e kind of serves the same purpose as a ward though, and i'll have those already. The movement speed is nice but in reality is 20% movement speed actually enough to live through most of the gankabilities of the jungle? I also really have the problem of getting stuck inside the creep where my character spins in circles. D: I really enjoy having some sort of dash ability, hence why I play characters like shen, ahri, kass, akali, ect. I just feel a lot more secure and my k/d ratio tends to be 2-3x better.
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Try Gragas then. You get a mana sustain move that buffs attack damage, high burst damage from re auto attack q. Sounds like the perfect champ for your style. You shouldn't have a problem being caught in front of your minions as Gragas, but be careful with his dash, as you will hit creeps with it.
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On March 13 2012 22:40 Sabin010 wrote:Show nested quote +On March 13 2012 21:46 Alaric wrote: I'm probably done jungling Jax tho, he feels really too weak early on as a sustained dps dude with no survivability except for a dodge on a really long cd (granted, that game there were no autoattackers except Ez, and even then, but I've felt that way for awhile). Besides, his clears aren't even that fast. Better pick Olaf if I want a lategame monster, jungling bruiser. I would not pick a jungler because I want to become a lategame monster. That's what top lane is for. IMO the best Junglers need to have strong early/mid games to snowball into the mid/late game. Look at a champ like Lee Sin. If Lee doesn't get any successful ganks there is so much more farm in the lanes that he is going to fall behind in items, and he will have a poor late game. Look at Fiddle Sticks. If he gets 4 items he's going to be a scary champ poping out of bushes and killing carries in one combo. If Fiddle gets counter jungled and falls behind in levels he's not going to have the same threat which is why the first 4 levels of Fiddle's jungle will make or break him IMO. If you can get 4 and get a good gank, you're going to be able to keep up, but if you're blue gets stolen and wraiths get stolen and its 7 minutes in and you haven't hit 4 yet you're going to need the enemy to throw the game, or get carried by a 10-0 lane guy. This is why I don't like WW. His pre-6 gank is nothing to write home about, and he can get more farm for a superior late game out of top lane. Another thing to factor in when picking your jungler, is where is the cc coming from? If my bot lane is Soraka, Graves I'm not going to be picking Shyvanna because there is no cc in that lane. I would rather take a Jungler with good cc to secure kills in those ganks. Shyvanna is best when combined with a team that has cc coming from every lane. Just some food for though. tl;dr Pick your jungler because of strong ganks early/mid game and they fit in with the team comp, don't pick a jungler because you can afk farm from camp to camp hoping to come out at 40 minutes and be a late game terror, more often then not you're not going to make it that far because your team is dying in lane, blaming you, and you're not helping make kills happen. WW is still useful even without a solo lane's farm though. That's what Imo makes him a good jungler. Though you kinda have to run exhaust on him to make pre6 ganks worthwhile (can't flash ult later on ):. But with some extra move speed, possibly his E active, and his R he can still catch out enemies in late game. Since wits end and madreds work with his ultimate and they don't scale well, (neither does building survivability) it also makes some sense to put him in the jungle over anyone else.
It's kind of like having a support. Yeah you know the support isn't going to get a lot of farm so you try to think of champions that don't need a lot of farm to be useful. Curious, does anyone play morg as a support. Seems like her sustained damage is pretty shit when farmed anyways, and without farm her Q is still a long snare, her W still reduces MR like soraka's Q and her E still denies CC and some magic damage in lane, while her ult with a zhonyas still is a large AoE "get away from me or I stun you all" initiate.
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On March 13 2012 22:40 Alaric wrote: Alaric's jungle woes~. You can very easily slip into farming mindset with anyone, even if you are playing someone like Meowkai. Its just harder because your head is constantly screaming at you to gank (and your teammates as well most likely) so you have to ignore them and wait for very good opportunities. With practice you end up getting more farm with just as many kills and assists- you cut a lot of wasted camping out, as well as learning which ganks you can actually convert and just going for thoses instead of feeling preasured to constantly gank because you are meowkai. And it isnt as though he doesnt like the farm- a fast shurelias and frozen heart can be enough to completely lock down a game since you can start eliminating their ad carry before they even scale up.
Although if you want some full out farmers I wouldnt really recomend Olaf and Trundle. Both are too far in the needing farm category atm. Even though you CAN make them work, realistically Mundo/Shyvana/Udyr are going to scale better as tanky bruisers while GP/WW are going to scale harder on the single target damagage/carry side.
If you really want to learn how to play SV style I would recomend GP. You get a lot of practice determining which ganks you can convert because while his gank is good, it does require a fairly decent set up. Additionally, his ult is a good way to FEEL involved in the game as you farm. Lastly, while if you fail miserably at farming him you wont be able to carry from a right click never die standpoint, you will still be semi useful because of your ult and e.
On March 13 2012 22:40 Sabin010 wrote:Show nested quote +On March 13 2012 21:46 Alaric wrote: I'm probably done jungling Jax tho, he feels really too weak early on as a sustained dps dude with no survivability except for a dodge on a really long cd (granted, that game there were no autoattackers except Ez, and even then, but I've felt that way for awhile). Besides, his clears aren't even that fast. Better pick Olaf if I want a lategame monster, jungling bruiser. I would not pick a jungler because I want to become a lategame monster. That's what top lane is for. IMO the best Junglers need to have strong early/mid games to snowball into the mid/late game. Look at a champ like Lee Sin. If Lee doesn't get any successful ganks there is so much more farm in the lanes that he is going to fall behind in items, and he will have a poor late game. Look at Fiddle Sticks. If he gets 4 items he's going to be a scary champ poping out of bushes and killing carries in one combo. If Fiddle gets counter jungled and falls behind in levels he's not going to have the same threat which is why the first 4 levels of Fiddle's jungle will make or break him IMO. If you can get 4 and get a good gank, you're going to be able to keep up, but if you're blue gets stolen and wraiths get stolen and its 7 minutes in and you haven't hit 4 yet you're going to need the enemy to throw the game, or get carried by a 10-0 lane guy. This is why I don't like WW. His pre-6 gank is nothing to write home about, and he can get more farm for a superior late game out of top lane. Another thing to factor in when picking your jungler, is where is the cc coming from? If my bot lane is Soraka, Graves I'm not going to be picking Shyvanna because there is no cc in that lane. I would rather take a Jungler with good cc to secure kills in those ganks. Shyvanna is best when combined with a team that has cc coming from every lane. Just some food for though. tl;dr Pick your jungler because of strong ganks early/mid game and they fit in with the team comp, don't pick a jungler because you can afk farm from camp to camp hoping to come out at 40 minutes and be a late game terror, more often then not you're not going to make it that far because your team is dying in lane, blaming you, and you're not helping make kills happen. This is pretty much entirely wrong. Shyv, Udyr, WW, GP, J4, and a lot more all become late game monsters if you play them correctly, especially out of the jungle.
Shyv/Udyr/Mundo are all capable of staying even with solo lane farm because of how fast they clear. Ive had games at 1800 elo where I outfarm my solo lanes on Shyvana. And if you come roaring out of the jungle at level 11 with Wriggles, Wits, and bits of a phage, you are going to be able to sustain that into late game. Its the same with mundo and udyr. All you have to do is scale yourself ahead of their damage with tank items, which given the relative cost of offense to defense in this game, is very doable.
On the flip side, GP and WW, even though they are single target, are very capable of becoming late game monsters even if they dont get fed through ganks. Its just about building smart and tanking advantage of your mid game. For example, a GP with a HoG and a 2/3 of a triforce is going to be able to roll people from levels 13-18. After that its just about correctly determining what you need to stay alive and getting that item.
Hitting that late game carry point isnt about how much farm you get in the later stages of the game- its all about how much farm you get early and then how you play off that farm in midgame. Everything snowballs off of that. Its why the "who gets lane farm" doesnt matter late game in this argument. By then you are who you are. But if you can get a few decent items midgame then play that off correctly, you will become a late game carry.
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Get a 3100 item without easy buildup (Shurelya's components are individually both good and cheap for example) nor direct team benefit on a support, and we'll talk again. 
Edit: yeap, I know all that, T_D—well, I read you every time at least. I'm tempted to pick up Mundo but I'm waiting for his next free week to make sure, GP just doesn't cater to me (only thing I like in his kit is ranged harass, and critplank so obnoxious it managed to send me away)*. Then I'll have to break some dude's heart by telling him "your Amumu blows!", then to another wanting the spot "your Shyvana blows too, unless enemy team feeds you!", then claim the spot and go into hell camp practice mode.
* had a Tryndamere yesterday, went top, announced to us it was his first Tryn game, proceeded to smash a Fiora (wasn't on rotation yet) and carry from getting so fed, then apologized to her and to the enemy team, saying he just bought him as he hated him and wanted to try for himself. Added that now that it was done, he didn't have to play him again. Was fun.
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On March 13 2012 23:54 Alaric wrote:Get a 3100 item without easy buildup (Shurelya's components are individually both good and cheap for example) nor direct team benefit on a support, and we'll talk again.  You don't need to get it right away. Aegis, wards and oracles first.. not like ulting is useless without zhonyas. I'd argue philo stone is a pretty shitty item too. It's already been pointed out that gp10 items are overrated a few days ago in this thread. It takes too long for them to even break even, and unlike HoG, philo stone provides two stats that give no direct survivability, just sustain.
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I've played with Support Morg in some casual AP duo lanes. We had a Trist/Janna zone to 3 and 4 when Brand and Morg hit six because of how strong the early burst is.
Morg wouldn't need to buy oracles if you have a Jungler like Udyr who doesn't always die when caught. Also, I don't think it would be right for you to force a champ that wants to jump into the middle of 3+ enemies and use her move that puts her in a vunerable position even with out a bull's eye over her head to hold the 400 gold bull's eye.
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While I am grudgingly impressed by the "Type in the Slogan to skip" Ads, they mute the stream even after I "solve" them, forcing me to refresh until I get a regular ad. Any advice?
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On March 14 2012 00:11 ManyCookies wrote: While I am grudgingly impressed by the "Type in the Slogan to skip ad" archetype, they mute the stream even after I "solve" them, forcing me to refresh until I get a regular ad. Any advice?
Ad block and tell the company why you have ad block on via email.
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On March 13 2012 23:51 Two_DoWn wrote:Show nested quote +On March 13 2012 22:40 Sabin010 wrote:On March 13 2012 21:46 Alaric wrote: I'm probably done jungling Jax tho, he feels really too weak early on as a sustained dps dude with no survivability except for a dodge on a really long cd (granted, that game there were no autoattackers except Ez, and even then, but I've felt that way for awhile). Besides, his clears aren't even that fast. Better pick Olaf if I want a lategame monster, jungling bruiser. I would not pick a jungler because I want to become a lategame monster. That's what top lane is for. IMO the best Junglers need to have strong early/mid games to snowball into the mid/late game. Look at a champ like Lee Sin. If Lee doesn't get any successful ganks there is so much more farm in the lanes that he is going to fall behind in items, and he will have a poor late game. Look at Fiddle Sticks. If he gets 4 items he's going to be a scary champ poping out of bushes and killing carries in one combo. If Fiddle gets counter jungled and falls behind in levels he's not going to have the same threat which is why the first 4 levels of Fiddle's jungle will make or break him IMO. If you can get 4 and get a good gank, you're going to be able to keep up, but if you're blue gets stolen and wraiths get stolen and its 7 minutes in and you haven't hit 4 yet you're going to need the enemy to throw the game, or get carried by a 10-0 lane guy. This is why I don't like WW. His pre-6 gank is nothing to write home about, and he can get more farm for a superior late game out of top lane. Another thing to factor in when picking your jungler, is where is the cc coming from? If my bot lane is Soraka, Graves I'm not going to be picking Shyvanna because there is no cc in that lane. I would rather take a Jungler with good cc to secure kills in those ganks. Shyvanna is best when combined with a team that has cc coming from every lane. Just some food for though. tl;dr Pick your jungler because of strong ganks early/mid game and they fit in with the team comp, don't pick a jungler because you can afk farm from camp to camp hoping to come out at 40 minutes and be a late game terror, more often then not you're not going to make it that far because your team is dying in lane, blaming you, and you're not helping make kills happen. This is pretty much entirely wrong. Shyv, Udyr, WW, GP, J4, and a lot more all become late game monsters if you play them correctly, especially out of the jungle. Shyv/Udyr/Mundo are all capable of staying even with solo lane farm because of how fast they clear. Ive had games at 1800 elo where I outfarm my solo lanes on Shyvana. And if you come roaring out of the jungle at level 11 with Wriggles, Wits, and bits of a phage, you are going to be able to sustain that into late game. Its the same with mundo and udyr. All you have to do is scale yourself ahead of their damage with tank items, which given the relative cost of offense to defense in this game, is very doable. On the flip side, GP and WW, even though they are single target, are very capable of becoming late game monsters even if they dont get fed through ganks. Its just about building smart and tanking advantage of your mid game. For example, a GP with a HoG and a 2/3 of a triforce is going to be able to roll people from levels 13-18. After that its just about correctly determining what you need to stay alive and getting that item. Hitting that late game carry point isnt about how much farm you get in the later stages of the game- its all about how much farm you get early and then how you play off that farm in midgame. Everything snowballs off of that. Its why the "who gets lane farm" doesnt matter late game in this argument. By then you are who you are. But if you can get a few decent items midgame then play that off correctly, you will become a late game carry.
How is what I said almost entirely wrong? Are you really going to pick Shyvanna over some one like Naut when your lanes are Tryn, Orianna, Soraka, and Ez? Even if you're building tanky to counter their DPS, if your DPS isn't cutting it because they're not getting kills in lane from ganks while the enemy is getting kills from ganks, you're going into the mid/late game behind. Can you elaborate a little more as to what exactly is wrong in my post? You mention GP, who is an exception because of his ability to gank two lanes at once when he's six, and his q farm will add up in a 40 minute game. At that point who ever wins the next team fight is going to win the game anyway.
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Damn feels like I patch every dayyyyyyy
Any new notes this time around?
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On March 14 2012 00:39 Haemonculus wrote: Damn feels like I patch every dayyyyyyy
Any new notes this time around?
Since when is Rhav a banling... what is this???
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lol rhav banling. Never realized
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On March 14 2012 00:39 Haemonculus wrote: Damn feels like I patch every dayyyyyyy
Any new notes this time around?
I believe the little patch was for updating some files, but you will not see any changes on your side; hence no minor patch notes. Sorry doods -RiotRara
http://na.leagueoflegends.com/board/showthread.php?t=1911348
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Then def-not-Moonbear came by and told us "No there's really no-thing at all secretly special hidden in those files~".
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