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Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content.
Thanks. Happy Gaming. |
On March 12 2012 19:49 ihasaKAROT wrote: Yes and no, damage will allways scale harder lategame then any regen you might have. You cant have equal insane amounts of everything. Except if it's built in your kit (WW has insane fight sustain AND single target damage within his kit) :p
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On March 12 2012 18:28 dignity wrote: I believe Sion heals his team mates a portion of what he heals himself, so it should reduce overall team healing. Don't quote me on that.
I know galio's bulwark procs off each tick though, so ignite doesn't really kill him.
@Bluespace
Coinflippy isn't really the right term I guess. Saying it is a hard counter would be a more accurate phrase.
The problem I find stems from people that have high sustain on a much lower cooldown than your sustain reduction. Once again people like warwick and vladimir come to mind, where they have high amounts of sustain on an extremely low cool down. The thing is, champions like the ones mentioned can't really be played around. You either can kill him or you can't. It doesn't matter if you are a better player, if you just don't have the capacity to kill him without dying, they end up being immovable in lane. There simply isn't very much interaction between these champions and their opponents.
The problem is slightly alleviated by the ability to counterpick in a draft setting, but that is really more of a band-aid solution. I'm not proposing a nerf to the mechanic, since it would indeed make the champions in question much too strong.
A good example would be Irelia. Its possible for you to kill her without a heal reduction effect, but more difficult. A heal reduction will give you some advantage, but it in no way gimps her to the point that she just dies. It is possible to interact with her because her healing is over a much longer period of time, and is on the condition that she is auto attacking.
Ok I think I understand better now what you mean. Although I think there is a difference between how do I beat a sustain hero in lane and how do I beat him in a team fight. Specifically I think you are referring to the current strategy of sticking sustain heroes into top lane and going farm afk mode. Cold war until the first dragon fight... and then press the snooze button again. I also don't like it. Both from a spectator point of view (I would actually be interested on how much time casters spend on showing top lane in tournaments overall...) and also when playing it. I do think though the problem lies deeper then just the hero design or ignite for that matter. There are a multitude of reasons why it is attractive for teams to play top lane this way. And I would rather have them find a way to make it more attractive to move around the map. Because no matter what you do to WW and Irelia, the incentive to just farm up there will still be there.
On March 12 2012 18:43 Zaphod Beeblebrox wrote: Why do you presume that changes to ignite would not follow changes to sustain? I love playing Mundo, but I would be fine with riot nerfing his ult in tandem with changes to ignite/heal reduc.
As it stands ignite serves three purposes: extra damage in your nuking combo, killing off fleeing champions and stopping super sustain. Making the heal reduc less extreme might make champions like Mundo, Swain and Vladimir easier to balance.
SCBW, SCII and other strategy games should have tought us that hard counters are generally bad, as they tend to produce coinflip situations that you cannot improve from. Ignite is not quite a hard counter, but its close enough that it should be discussed.
I didn't presume anything. If someone writes nerf ignite and I would say that this will also mean to nerf the sustain on certain heroes, than that would be me making a presumption. Not the other way around.
Also if I nerf two effects that counter each other, then the nerf either balance each other out or one gets more strongly nerfed then the other. Either way it is either an effective nerf to mechanic x or I have no net change.
Coinflips are related to incomplete information. Hard counters exist in any strategy game with a good depth. To remove hard counters usually means to trivialize strategy. An example of that was the old 4gate in PvP. It all came down to execution. There was literally no strategy involved anymore. People agreed in large, that it was utterly horrible.
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On March 12 2012 19:16 Shiv. wrote: T_D I need your guidance. Show the how to bear for real men. Well, real men jungle. So real men play jungle bear.
9/21/0- picking up teir 1, then grabbing the mpen mastery (your ult will thank you). As reds, armor yellows, Mr/lvl blues, Armpen quints (sub an as red to hit 10 armpen).
e-q-w. You can start either red or blue- blue is easier for jungling, while red will get you a kill at level 2.
After that I go e>w>q. I have seen others (saint) go with a w max, so I do need to try that. If you have blue e will clear very quickly, but without it you are gonna be pretty slow till you have wrigles and wits- so I can see why w would be very effective. But then again, the slow from E is pretty damn huge (its basically Sej's entire kit on 1 skill).
Build is Wriggles, Wits, tank.
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On March 12 2012 21:36 Two_DoWn wrote:Show nested quote +On March 12 2012 19:16 Shiv. wrote: T_D I need your guidance. Show the how to bear for real men. Well, real men jungle. So real men play jungle bear. 9/21/0- picking up teir 1, then grabbing the mpen mastery (your ult will thank you). As reds, armor yellows, Mr/lvl blues, Armpen quints (sub an as red to hit 10 armpen). e-q-w. You can start either red or blue- blue is easier for jungling, while red will get you a kill at level 2. After that I go e>w>q. I have seen others (saint) go with a w max, so I do need to try that. If you have blue e will clear very quickly, but without it you are gonna be pretty slow till you have wrigles and wits- so I can see why w would be very effective. But then again, the slow from E is pretty damn huge (its basically Sej's entire kit on 1 skill). Build is Wriggles, Wits, tank. TYVM, will try and report. Oh, and I guess style of jungling is the usual never gank always farm unless people are ridiculously dumb? How does he fare with an early Oracle's?
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On March 12 2012 21:58 Shiv. wrote:Show nested quote +On March 12 2012 21:36 Two_DoWn wrote:On March 12 2012 19:16 Shiv. wrote: T_D I need your guidance. Show the how to bear for real men. Well, real men jungle. So real men play jungle bear. 9/21/0- picking up teir 1, then grabbing the mpen mastery (your ult will thank you). As reds, armor yellows, Mr/lvl blues, Armpen quints (sub an as red to hit 10 armpen). e-q-w. You can start either red or blue- blue is easier for jungling, while red will get you a kill at level 2. After that I go e>w>q. I have seen others (saint) go with a w max, so I do need to try that. If you have blue e will clear very quickly, but without it you are gonna be pretty slow till you have wrigles and wits- so I can see why w would be very effective. But then again, the slow from E is pretty damn huge (its basically Sej's entire kit on 1 skill). Build is Wriggles, Wits, tank. TYVM, will try and report. Oh, and I guess style of jungling is the usual never gank always farm unless people are ridiculously dumb? How does he fare with an early Oracle's? Actually, gank the shit outta people. Use discretion of course (ie be happy to farm if there arent any opportunities) but you will quickly find that being outside of tower range is a gank opportunity. q in, then either flip them and slow or use your e to slow them, then flip. After that just beat on them for a sec and they dead.
I would advise against early oracles. you REALLY need wits and at least a recurve bow. Badly.
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what does everyone think about support voil. i have gotten fed every time i have had one, seen the other teams ad ever time they have had one and lost my lane by about 20 cs and a kill the only time i was against one. it is just so hard to farm when you have a bear rushing you in the face the whole time.
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On March 12 2012 22:03 jadoth wrote: what does everyone think about support voil. i have gotten fed every time i have had one, seen the other teams ad ever time they have had one and lost my lane by about 20 cs and a kill the only time i was against one. it is just so hard to farm when you have a bear rushing you in the face the whole time. problem is if the enemy isn't dumb and die 10000 time then he is worthless later because he's going to rush at your team and get focused down in half a second while other supports skills let you do stuff from a distance
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On March 12 2012 22:27 unichan wrote:Show nested quote +On March 12 2012 22:03 jadoth wrote: what does everyone think about support voil. i have gotten fed every time i have had one, seen the other teams ad ever time they have had one and lost my lane by about 20 cs and a kill the only time i was against one. it is just so hard to farm when you have a bear rushing you in the face the whole time. problem is if the enemy isn't dumb and die 10000 time then he is worthless later because he's going to rush at your team and get focused down in half a second while other supports skills let you do stuff from a distance
well late game he would play like a bad ali and just peel with his slow and fling and only initiate when he catches someone derping.
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Why play support Volibear, when Blitzgank does the same thing with more range, and doesn't have to stick his neck in the open to get a pull?
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On March 12 2012 23:38 Sabin010 wrote: Why play support Volibear, when Blitzgank does the same thing with more range, and doesn't have to stick his neck in the open to get a pull? Because Blitzcrank isnt a bear, and therefore not nearly as awesome.
God, I thought that would be obvious.
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I'd take Blitzcrank's uppercut as a finisher over Bear's pathetic "execute" bite move any day. Also, lore wise he fulguro-punched Singed in the groin. Someone who fucks with Singed and walks away with it is compulsorily awesome.
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Cause supports should be using executes to secure kills. Carries don't deserve all the kills.
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On March 12 2012 22:02 Two_DoWn wrote:Show nested quote +On March 12 2012 21:58 Shiv. wrote:On March 12 2012 21:36 Two_DoWn wrote:On March 12 2012 19:16 Shiv. wrote: T_D I need your guidance. Show the how to bear for real men. Well, real men jungle. So real men play jungle bear. 9/21/0- picking up teir 1, then grabbing the mpen mastery (your ult will thank you). As reds, armor yellows, Mr/lvl blues, Armpen quints (sub an as red to hit 10 armpen). e-q-w. You can start either red or blue- blue is easier for jungling, while red will get you a kill at level 2. After that I go e>w>q. I have seen others (saint) go with a w max, so I do need to try that. If you have blue e will clear very quickly, but without it you are gonna be pretty slow till you have wrigles and wits- so I can see why w would be very effective. But then again, the slow from E is pretty damn huge (its basically Sej's entire kit on 1 skill). Build is Wriggles, Wits, tank. TYVM, will try and report. Oh, and I guess style of jungling is the usual never gank always farm unless people are ridiculously dumb? How does he fare with an early Oracle's? Actually, gank the shit outta people. Use discretion of course (ie be happy to farm if there arent any opportunities) but you will quickly find that being outside of tower range is a gank opportunity. q in, then either flip them and slow or use your e to slow them, then flip. After that just beat on them for a sec and they dead. I would advise against early oracles. you REALLY need wits and at least a recurve bow. Badly. Alright, from the first game, I feel he's PRETTY good. Towerdove bot at lvl 3 because my laners were too dumb to follow up a gank (seriously, it's not that hard for Taric Ashe, isn't it?), forced flashes left and right, not even post 6 Kass was NOT able to escape me. I like the kid a lot, not sure about builds, though. I accumulated 3k gold just because I had too much fun messig around so I straight up bought Warmog's, but I think some sort of Phage / Aegis / Atma's might fit him well. Farming isn't too good with him, but it works I guess. But them ganks. Them ganks.
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And besides, Blitzcrank is a robot. Everyone knows that robots, like gingers, have no soul.
Do you REALLY think a soulless automiton is awesome? Do you REALLY?
On March 12 2012 23:58 Shiv. wrote:Show nested quote +On March 12 2012 22:02 Two_DoWn wrote:On March 12 2012 21:58 Shiv. wrote:On March 12 2012 21:36 Two_DoWn wrote:On March 12 2012 19:16 Shiv. wrote: T_D I need your guidance. Show the how to bear for real men. Well, real men jungle. So real men play jungle bear. 9/21/0- picking up teir 1, then grabbing the mpen mastery (your ult will thank you). As reds, armor yellows, Mr/lvl blues, Armpen quints (sub an as red to hit 10 armpen). e-q-w. You can start either red or blue- blue is easier for jungling, while red will get you a kill at level 2. After that I go e>w>q. I have seen others (saint) go with a w max, so I do need to try that. If you have blue e will clear very quickly, but without it you are gonna be pretty slow till you have wrigles and wits- so I can see why w would be very effective. But then again, the slow from E is pretty damn huge (its basically Sej's entire kit on 1 skill). Build is Wriggles, Wits, tank. TYVM, will try and report. Oh, and I guess style of jungling is the usual never gank always farm unless people are ridiculously dumb? How does he fare with an early Oracle's? Actually, gank the shit outta people. Use discretion of course (ie be happy to farm if there arent any opportunities) but you will quickly find that being outside of tower range is a gank opportunity. q in, then either flip them and slow or use your e to slow them, then flip. After that just beat on them for a sec and they dead. I would advise against early oracles. you REALLY need wits and at least a recurve bow. Badly. Alright, from the first game, I feel he's PRETTY good. Towerdove bot at lvl 3 because my laners were too dumb to follow up a gank (seriously, it's not that hard for Taric Ashe, isn't it?), forced flashes left and right, not even post 6 Kass was able to escape me. I like the kid a lot, not sure about builds, though. I accumulated 3k gold just because I had too much fun messig around so I straight up bought Warmog's, but I think some sort of Phage / Aegis / Atma's might fit him well. Farming isn't too good with him, but it works I guess. But them ganks. Them ganks. Yep, thats Volibear. If he could farm there would be no reason to ever play Lee Sin or Maokai. The big thing is he just needs AS so damn bad. Or the mana cost on his E to go way down.
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I'm not an animist. I ain't giving no soul to a vulgar bear! Better bait him with honey and berries like some pokemon.
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Our bodies are given life from the midst of nothingness. Existing where there is nothing is the meaning of the phrase, ‘Form is emptiness.’ That all things are provided for by nothingness is the meaning of the phrase, ‘Emptiness is form.’ One should not think that these are two separate things. Hagakure
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What about a Hybrid kennen, going first hextech, giants belt into gunblade? Then rylais etc etc, should be quite decent bot I can imagine.
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On March 11 2012 20:58 EngrishTeacher wrote:Show nested quote +On March 11 2012 19:05 NonFactor wrote: I love how this community is growing into 3 different groups. BW, SC2 and now LoL. And the hate between the 3 just seems to be growing for some reason.
To me it feels like SC2 players lash out to LoL players because they got lashed out by BW players. And the mentality that BW > SC2 > LoL is also ridicolously bad. It should be BW = SC2 = LoL. They are all games and if people enjoy them, where's the harm in that?
Dunno, maybe it's time for the TL staff to step in and put some boundaries over the hate? And I know it's not black and white, but the hating seriously seems to come mainly from SC players. (In every thread basically out of the LoL sub-forum.)
The elitism here is killing e-sports. It's not elitism when you want to preserve the continued success of your beloved, more challenging and stimulating game. The fact of the matter is, esports is expanding slowly. Meaning when a new game is released, it's going to pull viewers away from the older game. Now I'm completely fine with that, but when the new game is completely garbage in terms of competitiveness (some complain SC2 is more luck-based than BW and not as balanced, to which I just point them to LoL and everyone just lols), I get fucking pissed. Personally, I just cannot, for the life of me, accept a game that requires 60APM to play PERFECTLY. Strategies/tactics/game knowledge/etc. aside, the mechanical raw speed and precision of both bw and sc2 progamers amazes me, and unfortunately the same cannot be said for any MOBA games; even watching top-tier LoL streams I realize that with a bit of training to expand my game knowledge, I'd be able to play just as well as the LoL "progamer". Taken from a bash LoL blog. By far my favorite post of all time.
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