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Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content.
Thanks. Happy Gaming. |
On March 12 2012 13:13 skrzmark wrote: hextech gunblade cost too much for its worth which is why I think hybrids are dead at the moment. hybrid is dead because every champion that would ever build hybrid has been reworked/nerfed to oblivion not because of gunblade being weaker than it used to be.
That being said, hybrid as a concept is ridiculously difficult to balance. It ends up being OP (Jax at his peak), UP (hybrid/post-rework Kayle), or the champion just ignores either AD (Akali) or AP (AD Kayle).
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Random idea: Want a "true" hybrid champ? Give skills that does bonus dmg based on X% AD * Y% AP.
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On March 12 2012 14:54 pschiu wrote: Random idea: Want a "true" hybrid champ? Give skills that does bonus dmg based on X% AD * Y% AP. Jax, Akali and Kayle all had skillsets and passives that promoted building both AD and AP. It just didn't work.
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On March 12 2012 14:54 pschiu wrote: Random idea: Want a "true" hybrid champ? Give skills that does bonus dmg based on X% AD * Y% AP.
you would have to do something like ln (1 + ad*ap) or else it would just be really weak for most of the game then just become retarded strong after a certain amount of items.
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On March 12 2012 14:57 Ryuu314 wrote:Show nested quote +On March 12 2012 14:54 pschiu wrote: Random idea: Want a "true" hybrid champ? Give skills that does bonus dmg based on X% AD * Y% AP. Jax, Akali and Kayle all had skillsets and passives that promoted building both AD and AP. It just didn't work.
Aha, but those were X% AD plus Y% AP. I'm suggesting multiplication here. 
(And I'm not even saying we can't tweak the numbers on those three to "make them work" anyway.)
On March 12 2012 15:00 jadoth wrote:Show nested quote +On March 12 2012 14:54 pschiu wrote: Random idea: Want a "true" hybrid champ? Give skills that does bonus dmg based on X% AD * Y% AP. you would have to do something like ln (1 + ad*ap) or else it would just be really week then for most of the game then just become retarded strong after a certain amount of items.
Well formulae can be tweaked... but wait, you're suggesting a +1 bonus dmg? What difference does that make?
Edit: Ooops, missed the "ln", eye problem.
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On March 12 2012 15:03 pschiu wrote:Show nested quote +On March 12 2012 14:57 Ryuu314 wrote:On March 12 2012 14:54 pschiu wrote: Random idea: Want a "true" hybrid champ? Give skills that does bonus dmg based on X% AD * Y% AP. Jax, Akali and Kayle all had skillsets and passives that promoted building both AD and AP. It just didn't work. Aha, but those were X% AD plus Y% AP. I'm suggesting multiplication here.  (And I'm not even saying we can't tweak the numbers on those three to "make them work" anyway.) Show nested quote +On March 12 2012 15:00 jadoth wrote:On March 12 2012 14:54 pschiu wrote: Random idea: Want a "true" hybrid champ? Give skills that does bonus dmg based on X% AD * Y% AP. you would have to do something like ln (1 + ad*ap) or else it would just be really week then for most of the game then just become retarded strong after a certain amount of items. Well formulae can be tweaked... but wait, you're suggesting a +1 bonus dmg? What difference does that make?
the plus one is because ln 0 is negative infinity and ln 1 is zero
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On March 12 2012 15:03 pschiu wrote:Show nested quote +On March 12 2012 14:57 Ryuu314 wrote:On March 12 2012 14:54 pschiu wrote: Random idea: Want a "true" hybrid champ? Give skills that does bonus dmg based on X% AD * Y% AP. Jax, Akali and Kayle all had skillsets and passives that promoted building both AD and AP. It just didn't work. Aha, but those were X% AD plus Y% AP. I'm suggesting multiplication here.  (And I'm not even saying we can't tweak the numbers on those three to "make them work" anyway.) Show nested quote +On March 12 2012 15:00 jadoth wrote:On March 12 2012 14:54 pschiu wrote: Random idea: Want a "true" hybrid champ? Give skills that does bonus dmg based on X% AD * Y% AP. you would have to do something like ln (1 + ad*ap) or else it would just be really week then for most of the game then just become retarded strong after a certain amount of items. Well formulae can be tweaked... but wait, you're suggesting a +1 bonus dmg? What difference does that make?
ln(1)=0.
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On March 12 2012 14:53 Ryuu314 wrote:Show nested quote +On March 12 2012 13:13 skrzmark wrote: hextech gunblade cost too much for its worth which is why I think hybrids are dead at the moment. hybrid is dead because every champion that would ever build hybrid has been reworked/nerfed to oblivion not because of gunblade being weaker than it used to be. That being said, hybrid as a concept is ridiculously difficult to balance. It ends up being OP (Jax at his peak), UP (hybrid/post-rework Kayle), or the champion just ignores either AD (Akali) or AP (AD Kayle).
Woah woah woah, post 1st-rework Kayle was one of the most broken champions ever in League, just wanted to throw that out there(you can go look at the patch notes, she went like rework->nerf nerf nerf nerf nerf->buff->rework2).
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On LoL vs SC2 "3.) Due to it's nature being a teamgame, it's not as "stressful" for most people as a direct 1v1 game." I'm just wondering what people think about this statement I read in a closed thread just now. I personally find that LoL is more stressful for me because people are depending on me to do well and with that pressure I feel much more down whenever I have a bad game. When I played BW on the other hand, if I were to play poorly I wouldn't care as much and just say that it was a bad game.
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On March 12 2012 15:16 wussleeQ wrote: On LoL vs SC2 "3.) Due to it's nature being a teamgame, it's not as "stressful" for most people as a direct 1v1 game." I'm just wondering what people think about this statement I read in a closed thread just now. I personally find that LoL is more stressful for me because people are depending on me to do well and with that pressure I feel much more down whenever I have a bad game. When I played BW on the other hand, if I were to play poorly I wouldn't care as much and just say that it was a bad game.
i find 1v1 sc to be much more stressful then a game of lol. i guess it is because there is no easy way to rationalize you still being a god at everything with you losing.
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On March 12 2012 15:16 wussleeQ wrote: On LoL vs SC2 "3.) Due to it's nature being a teamgame, it's not as "stressful" for most people as a direct 1v1 game." I'm just wondering what people think about this statement I read in a closed thread just now. I personally find that LoL is more stressful for me because people are depending on me to do well and with that pressure I feel much more down whenever I have a bad game. When I played BW on the other hand, if I were to play poorly I wouldn't care as much and just say that it was a bad game.
What? In SC2/BW/any kind of 1v1 RTS game (AoE II bitches) losing doesn't mean anything. Who gives a shit? But in LoL if you lose and it's your fault you just let down four other people. Same for lots of team play based games, you aren't just trying to win the game for yourself but you're trying to win the game for your team.
I mean, I don't really get stressed playing either game but that line of logic makes no sense. If you get stressed out by what people on the internet think of you or by how good you think you are at a game, LoL or SC2 are going to be equally stressful. If you don't give a fuck then you shouldn't care in either game.
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why does reginald not disable the champ select music? it always clashes with his own music in the background
also on a similar note why do chaox/TRM/others not disable the draft tips thing?
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I'm not sure if this is just me, but I have not seen a Brand in ages. Did something major happen to him, or did he just overshadowed by all the other AP picks?
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On March 12 2012 15:10 red_ wrote:Show nested quote +On March 12 2012 14:53 Ryuu314 wrote:On March 12 2012 13:13 skrzmark wrote: hextech gunblade cost too much for its worth which is why I think hybrids are dead at the moment. hybrid is dead because every champion that would ever build hybrid has been reworked/nerfed to oblivion not because of gunblade being weaker than it used to be. That being said, hybrid as a concept is ridiculously difficult to balance. It ends up being OP (Jax at his peak), UP (hybrid/post-rework Kayle), or the champion just ignores either AD (Akali) or AP (AD Kayle). Woah woah woah, post 1st-rework Kayle was one of the most broken champions ever in League, just wanted to throw that out there(you can go look at the patch notes, she went like rework->nerf nerf nerf nerf nerf->buff->rework2). I meant the most recent rework. The one that completely neutered her. The first rework was before I started playing.
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On March 12 2012 15:16 wussleeQ wrote: On LoL vs SC2 "3.) Due to it's nature being a teamgame, it's not as "stressful" for most people as a direct 1v1 game." I'm just wondering what people think about this statement I read in a closed thread just now. I personally find that LoL is more stressful for me because people are depending on me to do well and with that pressure I feel much more down whenever I have a bad game. When I played BW on the other hand, if I were to play poorly I wouldn't care as much and just say that it was a bad game. I think, for me anyways, LoL is a lot less stressful than SC2.
I think a lot of people will agree that it's easier to put the blame on someone else in a team game, rather than putting the blame on yourself for the loss, unless it's blatantly obvious. I mean, if you look at most of the people who rage in LoL, a lot of times you won't see the feeder blaming himself, but rather the teammates for not helping/ganking.
However, if you play something dependent on the team, such as jungler, I can see why it's so stressful, since every lane apparently needs help.
In SC2/BW, it's 1v1, so if you lose, you know that you fucked up somewhere.
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On March 12 2012 14:30 Two_DoWn wrote:Show nested quote +On March 12 2012 13:40 TheYango wrote:On March 12 2012 13:32 Two_DoWn wrote: So we ended up with gunblade as core simply because of the how stupid an item it was, not because it was the key of hybrid builds. I mean, that's the whole basis of hybrid as a concept. How do you even design a kit that functions better when you split your itemization 50/50 between AP and AD? The only reason hybrid kits worked was on the basis that hybrid items had to be significantly more cost-effective than their non-hybrid counterparts. My argument was more that there HASNT ever been a single hybrid build- either in kit or itemization. Akali was AP. Kayle was better off as AD. Jax was the only one where you COULD build a shit ton of different items and have it work, but that was just because his passive and scaling was so broken that you could do just that- build whatever the fuck you wanted and be fine. Building straight ad or straight ap was going to do more damage the more items you got than going for a gunblade- but the vamp and cost effectiveness of gunblade was why you got it. Gunblade was never picked up because you wanted a hybrid build. It was picked up because of how stupidly cost effective it was. You didnt follow up gunblade by getting a deathcap and then an IE. Realistically, there never has been a champion who uses a hybrid build. It was just characters grabbing gunblade then building the rest of their items in a linear path- ap for akali, tanky ap for jax. That isnt hybrid- thats grabing a borked item because they auto things and like ap, then going ahead and getting more ap. So basically what im trying to say is that hybrid ISNT a concept. You really cant have a kit that splits itemization (Hi fizz) because it doesnt work, especially when you consider all the champions who get ad scaling now. Gunblade and hybrid champions are just a relic of something that Riot tried to do and failed miserably.
Actually what you are saying is that deathcap+voidstaff and ie+last whisper scale up pure ad/ap builds too effectively for full hybdrid builds to be viable. I think then we just need something that scales both ap and ad in an item and were fine.
Saying that we didn't really have hybrid champions is flat out wrong though. there just aren't enough hybrid items to work with. Gunblade is/was the only hybrid item who focusses alot on pure ad/ap, which is why akali really likes it to scale up her passive. Then rageblade is really only interesting for steady autoattacks. jax, nida and kayle are/were the only hybrids who make use of this. Triforce is rather an ad item with a little tiny bit of ap on it, in most hybrid builds you have enough ap to make lichbane more worthwhile just for damage. Then what do we have left? Gunblade for everyone, rageblade for some of them and... well nothing.
We have only a BT/WotA equivalent and a steroidi'sh item letz say its the PD/DFG equivalent. So were lacking important hybrid items such as the LW/VS equivalent, the IE/DC equivalent. I can see why they didnt make those items but saying hybrid builds were never really used because people just buy gunblade and maybe rageblade is kinda funny.
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On March 12 2012 13:40 overt wrote:Show nested quote +On March 12 2012 13:18 Hidden_MotiveS wrote:On March 12 2012 13:13 skrzmark wrote: hextech gunblade cost too much for its worth which is why I think hybrids are dead at the moment. I remember reading some calculations stating gunblade was the most gold efficient non-stacking item ever before the revolver/wota/gunblade nerfs. It may have been overnerfed because people complain about spell vamp a lot, but It definitely was strong even compared to other spell vamp items when akali was fotm. I was pretty sure that Trinity has been the most gold efficient single damage item in the game for like the past year or more. I could be wrong though but I'm pretty sure Trinity is the most gold efficient. Highly doubt it. Hybrid items are generally cost efficient since they fall off the later a game goes.
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On March 12 2012 16:17 obesechicken13 wrote:Show nested quote +On March 12 2012 13:40 overt wrote:On March 12 2012 13:18 Hidden_MotiveS wrote:On March 12 2012 13:13 skrzmark wrote: hextech gunblade cost too much for its worth which is why I think hybrids are dead at the moment. I remember reading some calculations stating gunblade was the most gold efficient non-stacking item ever before the revolver/wota/gunblade nerfs. It may have been overnerfed because people complain about spell vamp a lot, but It definitely was strong even compared to other spell vamp items when akali was fotm. I was pretty sure that Trinity has been the most gold efficient single damage item in the game for like the past year or more. I could be wrong though but I'm pretty sure Trinity is the most gold efficient. Highly doubt it. Hybrid items are generally cost efficient since they fall off the later a game goes. I'm pretty sure that Trinity is one of the most cost-efficient items in the game. The only problem is that its cost-efficiency is in stats that are all over the place and most of those stats end up wasted or unneeded on most champions.
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Came out of retirement to claim my 1000th loss
![[image loading]](http://i.imgur.com/oV3Bm.jpg)
I love you guys.
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Watching Destiny stream LoL kind of hurts my soul.
-.-
Such a troll.
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