[Patch 1.0.0.135: Fiora] General Discussion - Page 110
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Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content. Thanks. Happy Gaming. | ||
FoeHamr
United States489 Posts
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Frolossus
United States4779 Posts
On March 12 2012 01:29 FoeHamr wrote: Does anyone else hate dorans items with a passion? I played Leblanc and normally I get boots and 3 health pots but this time I decided to open with the ring. I then got raped by Fiona mid lane because I couldn't keep up with her regen. you are supposed to open boots + 3 pots then purchase a pair of rings when you b | ||
warscythes
365 Posts
On March 12 2012 01:29 FoeHamr wrote: Does anyone else hate dorans items with a passion? I played Leblanc and normally I get boots and 3 health pots but this time I decided to open with the ring. I then got raped by Fiona mid lane because I couldn't keep up with her regen. Depends on the match up really. Some champions can afford Doran item start(Urgot bot for example), boots 3 or cloth 5 is always a safe opening though. Leblanc goes pretty well with D ring, just probably not at the start. | ||
FoeHamr
United States489 Posts
On March 12 2012 01:31 Frolossus wrote: you are supposed to open boots + 3 pots then purchase a pair of rings when you b Ok thanks. I guess that makes logical sense ![]() | ||
Shikyo
Finland33997 Posts
On March 12 2012 01:29 FoeHamr wrote: Does anyone else hate dorans items with a passion? I played Leblanc and normally I get boots and 3 health pots but this time I decided to open with the ring. I then got raped by Fiona mid lane because I couldn't keep up with her regen. Starting with dorans items and getting them later on is a very different thing In mid everyone should start with boots, who even advocates doran ring? It's only "okay" on champions who should never get hit or have innate sustain, like maybe morgana | ||
Chiharu Harukaze
12112 Posts
On March 12 2012 01:16 emucxg wrote: Maybe riot should make Nexus Obelisk killable?? currently it has Infinite health, but i guess 99999 health would be cool i got this idea from dota highlight video watch the #1 clip, so epic I don't really understand what was happening in those clips, except for maybe the juking around trees and stuff. Was #1 about how one team lost their fountain so they can't heal anymore but still won? And I don't get the bonus clip either. But yeah, Riot doesn't like griefable mechanics. It's why Blitz can't hook allies. | ||
clickrush
Switzerland3257 Posts
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TheYango
United States47024 Posts
On March 12 2012 02:07 Chiharu Harukaze wrote: I don't really understand what was happening in those clips, except for maybe the juking around trees and stuff. Was #1 about how one team lost their fountain so they can't heal anymore but still won? And I don't get the bonus clip either. + Show Spoiler [Brief description of the bonus clip] + Team pops Smoke of Deceit, to go gank. Enemy Spectre pops her ultimate (probably for vision because they don't know where anyone on the enemy team is). Illusions don't actually break Smoke, but Earthshaker accidentally must have right-clicked an illusion, popping himself into vision. Because he's the only one revealed, he gets surrounded and killed by the Spectre illusions, while his team runs around like headless chickens wondering what to do about their retarded Earthshaker. | ||
Caphe
Vietnam10817 Posts
I am a Cass player myself and I find that Ziggs harrass too good. Have some mana problem early on though but well hes a beast in kiting. Too strong maybe. | ||
arb
Noobville17921 Posts
On March 12 2012 01:18 TheYango wrote: Pointless, because even if it were killable, the Nexus Obelisk does way more damage than the fountain in DotA, especially since, IIRC, it does % max HP damage. Plus Riot would never implement something that exists solely for the purpose of griefing the other team. Related aside, I thought the best part about this week was the absolutely hilariously facepalm-worthy bonus clip. I always thought it did like 1000 true damage per tick of the lazer which is why it takes heroes with like 5k health alot longer to die than say some squishy(who basically gets 2 shot) | ||
JackDino
Gabon6219 Posts
On March 12 2012 02:25 arb wrote: I always thought it did like 1000 true damage per tick of the lazer which is why it takes heroes with like 5k health alot longer to die than say some squishy(who basically gets 2 shot) This is correct. | ||
turdburgler
England6749 Posts
On March 12 2012 02:11 TheYango wrote: + Show Spoiler [Brief description of the bonus clip] + Team pops Smoke of Deceit, to go gank. Enemy Spectre pops her ultimate (probably for vision because they don't know where anyone on the enemy team is). Illusions don't actually break Smoke, but Earthshaker accidentally must have right-clicked an illusion, popping himself into vision. Because he's the only one revealed, he gets surrounded and killed by the Spectre illusions, while his team runs around like headless chickens wondering what to do about their retarded Earthshaker. i like how now i understand the clip even less | ||
arb
Noobville17921 Posts
On March 12 2012 02:47 turdburgler wrote: i like how now i understand the clip even less Doesn't sound very cool to me tbh | ||
Shikyo
Finland33997 Posts
On March 12 2012 02:47 turdburgler wrote: i like how now i understand the clip even less Smoke of Deceit = Invisibility for your team in AoE, but it breaks if you go near enemy heroes. Spectre Ultimate = A global ultimate that first spawns an illusion next to every enemy player and then the illusions begin attacking them. However, as they were invisible the illusions couldn't attack anyone So they just wandered around doing nothing. Then, while the illusions were looking for a target, Earthshaker attacked one and became revealed. This made all 5 illusions attack him and got him killed. (The point of the clip was that it's really retarded for the Earthshaker to attack one) | ||
Alaric
France45622 Posts
In the clip the illusions and tower can't see the heroes because of the smoke. But the Tauren dude, Earthshaker, canceled the effect by attacking an illusion by mistake it seems. Since his allies are still concealed, all the illusions converge on him and trap him near the tower (surrounding and pathing stuff) which proceeds to kill him. Shen'd. | ||
overt
United States9006 Posts
By the way, does anyone know what happened or an ETA on the planned role specific threads? | ||
iCanada
Canada10660 Posts
On March 12 2012 02:55 Alaric wrote: The smoke of deceit makes you invisible unless you get near an enemy hero, an Spectre's ult you could relate to TF's: he spawns an illusion of himself near each enemy hero (that deals damage 75% of your damage if I remember well) for a few seconds, allowing you to know where they are. During that time, you can use the spell again to teleport to any illusion and take its place (finishing off a straggler or ganking for example). In the clip the illusions and tower can't see the heroes because of the smoke. But the Tauren dude, Earthshaker, canceled the effect by attacking an illusion by mistake it seems. Since his allies are still concealed, all the illusions converge on him and trap him near the tower (surrounding and pathing stuff) which proceeds to kill him. Shen'd. Spectre basically the same hero as Nocturne. Both ghosty types that are super good at dueling (Spectre because he so tanky (has flat damage reduction that is reflected as a skill), Nocturne because he just out damages things) both have global ult that lets you see your enemies and teleport to them. The both also stupidly good early-mid game, but kind of fall off late game. Very similar heroes. Now that I think about it, their Q basically does the same thing as well... only Spectres slows and speeds him up while Noct's speeds him up and gives him AD steroid. | ||
Shikyo
Finland33997 Posts
On March 12 2012 05:19 iCanada wrote: Spectre basically the same hero as Nocturne. Both ghosty types that are super good at dueling (Spectre because he so tanky (has flat damage reduction that is reflected as a skill), Nocturne because he just out damages things) both have global ult that lets you see your enemies and teleport to them. The both also stupidly good early-mid game, but kind of fall off late game. Very similar heroes. What? Spectre first of all is mostly good in 1v1 because his skill gives him 50 true dmg per hit when 1v1 Second spectre's skill is a real global and his illusions also deal damage to everyone Third Spectre is the HARDEST carry in all of DotA and awful early | ||
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TheYango
United States47024 Posts
On March 12 2012 05:19 iCanada wrote: Spectre basically the same hero as Nocturne. Both ghosty types that are super good at dueling (Spectre because he so tanky (has flat damage reduction that is reflected as a skill), Nocturne because he just out damages things) both have global ult that lets you see your enemies and teleport to them. The both also stupidly good early-mid game, but kind of fall off late game. Very similar heroes. What? Lol. Spectre has almost zero early-midgame presence beyond when her ult is off CD, but is one of the strongest lategame carries in DotA. | ||
iCanada
Canada10660 Posts
On March 12 2012 05:24 TheYango wrote: What? Lol. Spectre has almost zero early-midgame presence beyond when her ult is off CD, but is one of the strongest lategame carries in DotA. Forgive me, I havn't played DotA in years. <_< I remember Spectre as more of a "semi-carry" who fell off late game compared to say, a faceless void. | ||
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