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[Patch 1.0.0.134: Nautilus] General Discussion - Page 98

Forum Index > LoL General
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Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content.

Thanks. Happy Gaming.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 21 2012 20:14 GMT
#1941
On February 22 2012 05:10 BlackPaladin wrote:
With Ori you get to smack people around with HER balls.
With Ahri you get to be a slutty fox that charms people and acts like the village bike with how she's everywhere when she ults.

YOU DECIDE.

Why arent you the one writing Riots champ teasers again?
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
February 21 2012 20:21 GMT
#1942
On February 22 2012 05:10 BlackPaladin wrote:
With Ori you get to smack people around with HER balls.
With Ahri you get to be a slutty fox that charms people and acts like the village bike with how she's everywhere when she ults.

YOU DECIDE.


Funny guy right here!
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
Craton
Profile Blog Joined December 2009
United States17250 Posts
February 21 2012 20:31 GMT
#1943
Ahri is stronger in the hands of an average player, much easier to play, but also much more frequently banned. Ori is never banned, but rarely played due to difficulty and a relatively weak lane phase.
twitch.tv/cratonz
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 21 2012 20:39 GMT
#1944
On February 22 2012 05:31 Craton wrote:
Ahri is stronger in the hands of an average player, much easier to play, but also much more frequently banned. Ori is never banned, but rarely played due to difficulty and a relatively weak lane phase.

Unless you're Salce. In which case you dominate every phase of the game.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
February 21 2012 21:07 GMT
#1945
On the Olaf discussion, he has some changes in the current PBE( http://clgaming.net/redtracker/topic/29191/?p=1 ).

Patch notes:
Olaf

Axe Throw
Damage increased to 80-260 from 50-210
Scaling changed to +1.0 bonus AD from +0.5 total AD
Base cooldown reduced to 8 seconds from 10
Cooldown reduction for picking up the axe reduced to 4.5 seconds from 6
Ragnarok now provides 30/45/60 Armor and Magic Resist instead of 20/30/40 flat damage reduction

He'll probably be too strong in lane with those buffs. Note that it is the PBE, so changes may happen before the patch goes live.
- TEAM LIQUID - doctorbeat on LoL
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2012-02-21 21:14:37
February 21 2012 21:10 GMT
#1946
On February 22 2012 06:07 Doctorbeat wrote:
On the Olaf discussion, he has some changes in the current PBE( http://clgaming.net/redtracker/topic/29191/?p=1 ).

Patch notes:
Olaf

Axe Throw
Damage increased to 80-260 from 50-210
Scaling changed to +1.0 bonus AD from +0.5 total AD
Base cooldown reduced to 8 seconds from 10
Cooldown reduction for picking up the axe reduced to 4.5 seconds from 6
Ragnarok now provides 30/45/60 Armor and Magic Resist instead of 20/30/40 flat damage reduction

He'll probably be too strong in lane with those buffs. Note that it is the PBE, so changes may happen before the patch goes live.

Im 99% sure those are straight nerfs. Q change is latteral at best (and most certainly a nerf after you get to like level 10 and stop getting the bonus damage from leveling). Not sure what the ult change is exactly, but it would seem that it makes you better against burst but much worse against auto attacks. Which I suppose is fine because you can itemize armor on Olaf better than MR.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
February 21 2012 21:14 GMT
#1947
On February 22 2012 06:10 Two_DoWn wrote:
Show nested quote +
On February 22 2012 06:07 Doctorbeat wrote:
On the Olaf discussion, he has some changes in the current PBE( http://clgaming.net/redtracker/topic/29191/?p=1 ).

Patch notes:
Olaf

Axe Throw
Damage increased to 80-260 from 50-210
Scaling changed to +1.0 bonus AD from +0.5 total AD
Base cooldown reduced to 8 seconds from 10
Cooldown reduction for picking up the axe reduced to 4.5 seconds from 6
Ragnarok now provides 30/45/60 Armor and Magic Resist instead of 20/30/40 flat damage reduction

He'll probably be too strong in lane with those buffs. Note that it is the PBE, so changes may happen before the patch goes live.

Im 99% sure those are straight nerfs.


Why? Because of the total AD to bonus AD change? Or the change to Ragnarok?
- TEAM LIQUID - doctorbeat on LoL
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
February 21 2012 21:15 GMT
#1948
PBE patch notes:-
Madred's bloodrazor gives 40AD instead of 30.

Dunno why it gave 30 in the first place really. Pickaxe+razor=40.
Dunk first. Ask questions while dunking.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
February 21 2012 21:15 GMT
#1949
Didn't people do the math showing that it's a buff vs any hits > 120 ish and the axe thing is basically a straight buff except for max CDR when you instantly pick up the axe?
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 21 2012 21:16 GMT
#1950
On February 22 2012 06:15 anmolsinghmzn2009 wrote:
PBE patch notes:-
Madred's bloodrazor gives 40AD instead of 30.

Dunno why it gave 30 in the first place really. Pickaxe+razor=40.

Still costs too much to be viable IMO, especially considering its the only top tier damge item in the game that doesnt scale well.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
Last Edited: 2012-02-21 21:22:35
February 21 2012 21:17 GMT
#1951
Looks like the axe change is a slight cooldown nerf when you're at max CDR and you are in melee range of the opponent. Not a big deal.

Flat damage reduction vs armor and MR? I can't say which I like better. Definitely strengthens Dots against Olaf.

I actually don't know if MBR is such a bad item on a bruiser. At a lower cost than IE it provided 30 dmg + 40 if he enemy target had 1000 life (most have more) and some attack speed and armor. Never tried it but the math says its fine for a specific duration of the game. It also gives tremendous buff control.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2012-02-21 21:19:11
February 21 2012 21:17 GMT
#1952
On February 22 2012 06:15 Slayer91 wrote:
Didn't people do the math showing that it's a buff vs any hits > 120 ish and the axe thing is basically a straight buff except for max CDR when you instantly pick up the axe?

I think its a damage nerf on the q cuz you dont get the bonus damage from the ad gains from leveling. Could be wrong though. I guess I need to math it out later on when I get home from work.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
Last Edited: 2012-02-21 21:18:47
February 21 2012 21:18 GMT
#1953
I think I still like the new changes.
Stuck.
red_
Profile Joined May 2010
United States8474 Posts
February 21 2012 21:20 GMT
#1954
The axe change is most certainly a nerf if you aren't building +damage(and quite a bit of it).
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 21 2012 21:21 GMT
#1955
On February 22 2012 06:20 red_ wrote:
The axe change is most certainly a nerf if you aren't building +damage(and quite a bit of it).

Thats what Im worried about. And I already get as much + damage as I feel you concevably can (triforce) and I still think it wont be enough to break even. But thats what mathcraft is for I guess.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
February 21 2012 21:21 GMT
#1956
On February 22 2012 06:16 Two_DoWn wrote:
Show nested quote +
On February 22 2012 06:15 anmolsinghmzn2009 wrote:
PBE patch notes:-
Madred's bloodrazor gives 40AD instead of 30.

Dunno why it gave 30 in the first place really. Pickaxe+razor=40.

Still costs too much to be viable IMO, especially considering its the only top tier damge item in the game that doesnt scale well.

I still get it on ww after I have my wits, FH, negatron and whatever midgame health item I bought (phage usually).

But yeah, haven't bought it on any other champion in a long time. Well I got it on rammus today but that was trolling really. Apparently fed rammus with warmog, frozen heart, thornmail and MBR trucks entire teams 1v5 :D
Dunk first. Ask questions while dunking.
Ryuu314
Profile Joined October 2009
United States12679 Posts
February 21 2012 21:23 GMT
#1957
On February 22 2012 06:07 Doctorbeat wrote:
On the Olaf discussion, he has some changes in the current PBE( http://clgaming.net/redtracker/topic/29191/?p=1 ).

Patch notes:
Olaf

Axe Throw
Damage increased to 80-260 from 50-210
Scaling changed to +1.0 bonus AD from +0.5 total AD
Base cooldown reduced to 8 seconds from 10
Cooldown reduction for picking up the axe reduced to 4.5 seconds from 6
Ragnarok now provides 30/45/60 Armor and Magic Resist instead of 20/30/40 flat damage reduction

He'll probably be too strong in lane with those buffs. Note that it is the PBE, so changes may happen before the patch goes live.

You're late to the party. I'm pretty sure Yango math'd it out for us already.

The axe cooldown change is a buff at 0% cdr and a 0.3 second cd nerf at 40% cdr; it's neglible. Damage-wise I think it should be okay, but it really depends on how you itemize him.

The ulti change is a buff against high damage values and a nerf to low damage values. In other words, an early game/auto-attack nerf but a late game or against burst/farmed AD carry buff.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 21 2012 21:23 GMT
#1958
The Q changes are buffs overall. Without bonus AD the difference in max rank Q damage at level 18 is 8.55. The worst case is if you're level 14 and maxing Q last, in which case you'll be down 21.55 damage without bonus AD. However, W in that "worst case" yields 52 bonus AD at that level, which ends up being more damage than before anyway.

The nerf is really to Olaf's ult. I covered that a page or two ago, but to reiterate Flat Reduction is super strong late game and against periodic/split damage (e.g. Malzahar, Cassiopeia, Swain, Talon etc.) while weaker early on and against huge burst. The change will buff Olaf's early game at the cost of his late game, and make him less of a hard counter to periodic damage.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-02-21 21:30:52
February 21 2012 21:27 GMT
#1959
On February 22 2012 06:23 Seuss wrote:
The Q changes are buffs overall. Without bonus AD the difference in max rank Q damage at level 18 is 8.55. The worst case is if you're level 14 and maxing Q last, in which case you'll be down 21.55 damage without bonus AD. However, W in that "worst case" yields 52 bonus AD at that level, which ends up being more damage than before anyway.

The nerf is really to Olaf's ult. I covered that a page or two ago, but to reiterate Flat Reduction is super strong late game and against periodic/split damage (e.g. Malzahar, Cassiopeia, Swain, Talon etc.) while weaker early on and against huge burst. The change will buff Olaf's early game at the cost of his late game, and make him less of a hard counter to periodic damage.

I think it's the other way around. Buff to late game, nerf to early game. Flat reduction applies after resistances afaik. Reducing 40 damage from a 300 damage nuke/auto-attack is going to be less than the percentage reductions 60 armor/mr gives you.

yango's mathcraft for reference:
On February 17 2012 11:30 TheYango wrote:
Regarding the change to Olaf's ultimate, there is the possibility for it being a buff, because of how flat reductions apply before armor/MR. Here are the damage amounts (before resists) against which the new Ragnarok breaks even with the old one, assuming the given amounts of prior armor/MR (at higher damage amounts, the new Ragnarok is better, and at lower ones, the old one is better):

50 armor/MR - 80/95/110 armor/MR with Ragnarok - provides 16.7%/23%/28.6% damage reduction - breakeven @ 120/130/140 damage
100 armor/MR - 130/145/160 armor/MR with Ragnarok - provides 13%/18.4%/23% damage reduction - breakeven @ 154/163/174 damage
150 armor/MR - 180/195/210 armor/MR with Ragnarok - provides 10.7%/15.3%/19.4% damage reduction - breakeven @ 187/197/207 damage
200 armor/MR - 230/245/260 armor/MR with Ragnarok - provides 9.09%/13%/16.7% damage reduction - breakeven @ 220/230/240 damage

Against spells, it's pretty much a straight buff, because spells pass those breakeven damage values very quickly. Against autoattacks, it's a bit trickier because it depends on how quickly you're developing your resists compared to enemy AD. I would guess that overall the change isn't meant to be a significant buff or nerf, but just meant to make buying Warmog's or Mallet (which leave you with comparatively low resists) feel nicer on him. It also makes the skill perform more reliably overall--the survivability buff is stronger than before in situations where you're not doing well relative to the enemy AD, and weaker than before in situations where you're doing well compared to the enemy AD.

Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
February 21 2012 21:27 GMT
#1960
On February 22 2012 06:27 Ryuu314 wrote:
Show nested quote +
On February 22 2012 06:23 Seuss wrote:
The Q changes are buffs overall. Without bonus AD the difference in max rank Q damage at level 18 is 8.55. The worst case is if you're level 14 and maxing Q last, in which case you'll be down 21.55 damage without bonus AD. However, W in that "worst case" yields 52 bonus AD at that level, which ends up being more damage than before anyway.

The nerf is really to Olaf's ult. I covered that a page or two ago, but to reiterate Flat Reduction is super strong late game and against periodic/split damage (e.g. Malzahar, Cassiopeia, Swain, Talon etc.) while weaker early on and against huge burst. The change will buff Olaf's early game at the cost of his late game, and make him less of a hard counter to periodic damage.

I think it's the other way around. Buff to late game, nerf to early game. Flat reduction applies before resistances afaik. Reducing 40 damage from a 300 damage nuke/auto-attack is going to be less than the percentage reductions 60 armor/mr gives you.

It applies after. Read it on the wiki last night.
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