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Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content.
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On February 22 2012 05:10 BlackPaladin wrote: With Ori you get to smack people around with HER balls. With Ahri you get to be a slutty fox that charms people and acts like the village bike with how she's everywhere when she ults.
YOU DECIDE. Why arent you the one writing Riots champ teasers again?
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On February 22 2012 05:10 BlackPaladin wrote: With Ori you get to smack people around with HER balls. With Ahri you get to be a slutty fox that charms people and acts like the village bike with how she's everywhere when she ults.
YOU DECIDE.
Funny guy right here!
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Ahri is stronger in the hands of an average player, much easier to play, but also much more frequently banned. Ori is never banned, but rarely played due to difficulty and a relatively weak lane phase.
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On February 22 2012 05:31 Craton wrote: Ahri is stronger in the hands of an average player, much easier to play, but also much more frequently banned. Ori is never banned, but rarely played due to difficulty and a relatively weak lane phase. Unless you're Salce. In which case you dominate every phase of the game.
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On the Olaf discussion, he has some changes in the current PBE( http://clgaming.net/redtracker/topic/29191/?p=1 ).
Patch notes: Olaf
Axe Throw Damage increased to 80-260 from 50-210 Scaling changed to +1.0 bonus AD from +0.5 total AD Base cooldown reduced to 8 seconds from 10 Cooldown reduction for picking up the axe reduced to 4.5 seconds from 6 Ragnarok now provides 30/45/60 Armor and Magic Resist instead of 20/30/40 flat damage reduction
He'll probably be too strong in lane with those buffs. Note that it is the PBE, so changes may happen before the patch goes live.
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On February 22 2012 06:07 Doctorbeat wrote:On the Olaf discussion, he has some changes in the current PBE( http://clgaming.net/redtracker/topic/29191/?p=1 ). Patch notes: Olaf Axe Throw Damage increased to 80-260 from 50-210 Scaling changed to +1.0 bonus AD from +0.5 total AD Base cooldown reduced to 8 seconds from 10 Cooldown reduction for picking up the axe reduced to 4.5 seconds from 6 Ragnarok now provides 30/45/60 Armor and Magic Resist instead of 20/30/40 flat damage reduction He'll probably be too strong in lane with those buffs. Note that it is the PBE, so changes may happen before the patch goes live. Im 99% sure those are straight nerfs. Q change is latteral at best (and most certainly a nerf after you get to like level 10 and stop getting the bonus damage from leveling). Not sure what the ult change is exactly, but it would seem that it makes you better against burst but much worse against auto attacks. Which I suppose is fine because you can itemize armor on Olaf better than MR.
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On February 22 2012 06:10 Two_DoWn wrote:Show nested quote +On February 22 2012 06:07 Doctorbeat wrote:On the Olaf discussion, he has some changes in the current PBE( http://clgaming.net/redtracker/topic/29191/?p=1 ). Patch notes: Olaf Axe Throw Damage increased to 80-260 from 50-210 Scaling changed to +1.0 bonus AD from +0.5 total AD Base cooldown reduced to 8 seconds from 10 Cooldown reduction for picking up the axe reduced to 4.5 seconds from 6 Ragnarok now provides 30/45/60 Armor and Magic Resist instead of 20/30/40 flat damage reduction He'll probably be too strong in lane with those buffs. Note that it is the PBE, so changes may happen before the patch goes live. Im 99% sure those are straight nerfs.
Why? Because of the total AD to bonus AD change? Or the change to Ragnarok?
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PBE patch notes:- Madred's bloodrazor gives 40AD instead of 30.
Dunno why it gave 30 in the first place really. Pickaxe+razor=40.
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Didn't people do the math showing that it's a buff vs any hits > 120 ish and the axe thing is basically a straight buff except for max CDR when you instantly pick up the axe?
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On February 22 2012 06:15 anmolsinghmzn2009 wrote: PBE patch notes:- Madred's bloodrazor gives 40AD instead of 30.
Dunno why it gave 30 in the first place really. Pickaxe+razor=40. Still costs too much to be viable IMO, especially considering its the only top tier damge item in the game that doesnt scale well.
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Looks like the axe change is a slight cooldown nerf when you're at max CDR and you are in melee range of the opponent. Not a big deal.
Flat damage reduction vs armor and MR? I can't say which I like better. Definitely strengthens Dots against Olaf.
I actually don't know if MBR is such a bad item on a bruiser. At a lower cost than IE it provided 30 dmg + 40 if he enemy target had 1000 life (most have more) and some attack speed and armor. Never tried it but the math says its fine for a specific duration of the game. It also gives tremendous buff control.
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On February 22 2012 06:15 Slayer91 wrote: Didn't people do the math showing that it's a buff vs any hits > 120 ish and the axe thing is basically a straight buff except for max CDR when you instantly pick up the axe? I think its a damage nerf on the q cuz you dont get the bonus damage from the ad gains from leveling. Could be wrong though. I guess I need to math it out later on when I get home from work.
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I think I still like the new changes.
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The axe change is most certainly a nerf if you aren't building +damage(and quite a bit of it).
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On February 22 2012 06:20 red_ wrote: The axe change is most certainly a nerf if you aren't building +damage(and quite a bit of it). Thats what Im worried about. And I already get as much + damage as I feel you concevably can (triforce) and I still think it wont be enough to break even. But thats what mathcraft is for I guess.
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On February 22 2012 06:16 Two_DoWn wrote:Show nested quote +On February 22 2012 06:15 anmolsinghmzn2009 wrote: PBE patch notes:- Madred's bloodrazor gives 40AD instead of 30.
Dunno why it gave 30 in the first place really. Pickaxe+razor=40. Still costs too much to be viable IMO, especially considering its the only top tier damge item in the game that doesnt scale well. I still get it on ww after I have my wits, FH, negatron and whatever midgame health item I bought (phage usually).
But yeah, haven't bought it on any other champion in a long time. Well I got it on rammus today but that was trolling really. Apparently fed rammus with warmog, frozen heart, thornmail and MBR trucks entire teams 1v5 :D
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On February 22 2012 06:07 Doctorbeat wrote:On the Olaf discussion, he has some changes in the current PBE( http://clgaming.net/redtracker/topic/29191/?p=1 ). Patch notes: Olaf Axe Throw Damage increased to 80-260 from 50-210 Scaling changed to +1.0 bonus AD from +0.5 total AD Base cooldown reduced to 8 seconds from 10 Cooldown reduction for picking up the axe reduced to 4.5 seconds from 6 Ragnarok now provides 30/45/60 Armor and Magic Resist instead of 20/30/40 flat damage reduction He'll probably be too strong in lane with those buffs. Note that it is the PBE, so changes may happen before the patch goes live. You're late to the party. I'm pretty sure Yango math'd it out for us already.
The axe cooldown change is a buff at 0% cdr and a 0.3 second cd nerf at 40% cdr; it's neglible. Damage-wise I think it should be okay, but it really depends on how you itemize him.
The ulti change is a buff against high damage values and a nerf to low damage values. In other words, an early game/auto-attack nerf but a late game or against burst/farmed AD carry buff.
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The Q changes are buffs overall. Without bonus AD the difference in max rank Q damage at level 18 is 8.55. The worst case is if you're level 14 and maxing Q last, in which case you'll be down 21.55 damage without bonus AD. However, W in that "worst case" yields 52 bonus AD at that level, which ends up being more damage than before anyway.
The nerf is really to Olaf's ult. I covered that a page or two ago, but to reiterate Flat Reduction is super strong late game and against periodic/split damage (e.g. Malzahar, Cassiopeia, Swain, Talon etc.) while weaker early on and against huge burst. The change will buff Olaf's early game at the cost of his late game, and make him less of a hard counter to periodic damage.
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On February 22 2012 06:23 Seuss wrote: The Q changes are buffs overall. Without bonus AD the difference in max rank Q damage at level 18 is 8.55. The worst case is if you're level 14 and maxing Q last, in which case you'll be down 21.55 damage without bonus AD. However, W in that "worst case" yields 52 bonus AD at that level, which ends up being more damage than before anyway.
The nerf is really to Olaf's ult. I covered that a page or two ago, but to reiterate Flat Reduction is super strong late game and against periodic/split damage (e.g. Malzahar, Cassiopeia, Swain, Talon etc.) while weaker early on and against huge burst. The change will buff Olaf's early game at the cost of his late game, and make him less of a hard counter to periodic damage. I think it's the other way around. Buff to late game, nerf to early game. Flat reduction applies after resistances afaik. Reducing 40 damage from a 300 damage nuke/auto-attack is going to be less than the percentage reductions 60 armor/mr gives you.
yango's mathcraft for reference:On February 17 2012 11:30 TheYango wrote: Regarding the change to Olaf's ultimate, there is the possibility for it being a buff, because of how flat reductions apply before armor/MR. Here are the damage amounts (before resists) against which the new Ragnarok breaks even with the old one, assuming the given amounts of prior armor/MR (at higher damage amounts, the new Ragnarok is better, and at lower ones, the old one is better):
50 armor/MR - 80/95/110 armor/MR with Ragnarok - provides 16.7%/23%/28.6% damage reduction - breakeven @ 120/130/140 damage 100 armor/MR - 130/145/160 armor/MR with Ragnarok - provides 13%/18.4%/23% damage reduction - breakeven @ 154/163/174 damage 150 armor/MR - 180/195/210 armor/MR with Ragnarok - provides 10.7%/15.3%/19.4% damage reduction - breakeven @ 187/197/207 damage 200 armor/MR - 230/245/260 armor/MR with Ragnarok - provides 9.09%/13%/16.7% damage reduction - breakeven @ 220/230/240 damage
Against spells, it's pretty much a straight buff, because spells pass those breakeven damage values very quickly. Against autoattacks, it's a bit trickier because it depends on how quickly you're developing your resists compared to enemy AD. I would guess that overall the change isn't meant to be a significant buff or nerf, but just meant to make buying Warmog's or Mallet (which leave you with comparatively low resists) feel nicer on him. It also makes the skill perform more reliably overall--the survivability buff is stronger than before in situations where you're not doing well relative to the enemy AD, and weaker than before in situations where you're doing well compared to the enemy AD.
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On February 22 2012 06:27 Ryuu314 wrote:Show nested quote +On February 22 2012 06:23 Seuss wrote: The Q changes are buffs overall. Without bonus AD the difference in max rank Q damage at level 18 is 8.55. The worst case is if you're level 14 and maxing Q last, in which case you'll be down 21.55 damage without bonus AD. However, W in that "worst case" yields 52 bonus AD at that level, which ends up being more damage than before anyway.
The nerf is really to Olaf's ult. I covered that a page or two ago, but to reiterate Flat Reduction is super strong late game and against periodic/split damage (e.g. Malzahar, Cassiopeia, Swain, Talon etc.) while weaker early on and against huge burst. The change will buff Olaf's early game at the cost of his late game, and make him less of a hard counter to periodic damage. I think it's the other way around. Buff to late game, nerf to early game. Flat reduction applies before resistances afaik. Reducing 40 damage from a 300 damage nuke/auto-attack is going to be less than the percentage reductions 60 armor/mr gives you. It applies after. Read it on the wiki last night.
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