On February 20 2012 12:29 NeoIllusions wrote:
After CLG bot lane both dies:
"I was just tunnel vision'ing CS" -DoubleLift
After CLG bot lane both dies:
"I was just tunnel vision'ing CS" -DoubleLift
I thought he was tunnel visioning cleanse. LOL :D
Forum Index > LoL General |
Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content. Thanks. Happy Gaming. | ||
wei2coolman
United States60033 Posts
On February 20 2012 12:29 NeoIllusions wrote: After CLG bot lane both dies: "I was just tunnel vision'ing CS" -DoubleLift I thought he was tunnel visioning cleanse. LOL :D | ||
Blondinbengt
Sweden578 Posts
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BlackMagister
United States5834 Posts
On February 20 2012 12:26 wei2coolman wrote: Fmallet Ww so good, that SV chooses not to use it. Well he is this game. Doesn't seem that good. It helped slow enemies yeah but never seemed to be responsible for securing any kills. Also takes red from DL when he has FM, "I'm practicing my smite... I need to practice my smite *laugh*" -SV CLG vs Doublelift. This episode "Why taking Cleanse is dumb on AD carries" | ||
anmolsinghmzn2009
India1783 Posts
Even then though, if I wanna throw away 3k gold for some HP as my sixth item on ww, I still wouldn't like to get mallet | ||
iCanada
Canada10660 Posts
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TheYango
United States47024 Posts
On February 20 2012 12:43 anmolsinghmzn2009 wrote: Health isnt 'bad' on warwick just because of how much healing it does, its just a low priority stat. just when your making decisions about what items to get you need to prioritize getting a high amount of resists first. But if the game goes supah-long I don't see anything wrong in getting something that gives you health to cap out your tankiness when you already have your frozen heart and FoN and damage items like wits+TF/MBR and the other team's carries are getting their void staff/last whisper. An HP item in that scenario is still going to contribute nicely to your tankiness, its just that you want all the resists first. People still get health on irelia right? Even then though, if I wanna throw away 3k gold for some HP as my sixth item on ww, I still wouldn't like to get mallet Actually, because of Warwick's high healing rate, resists don't follow the normal rule of scaling additively with themselves, multiplicatively with HP. With healers that have extremely high sustained healing/mitigation, resists scale asymptotically toward infinite EHP the more you have. Resists actually become BETTER the more you have on healers with high sustained healing. The only time I'd feel the need for a Giant's Belt item on Warwick is vs a team that has like 3+ ignites or other significant -healing effects. | ||
arb
Noobville17920 Posts
like im lost | ||
anmolsinghmzn2009
India1783 Posts
On February 20 2012 12:49 TheYango wrote: Show nested quote + On February 20 2012 12:43 anmolsinghmzn2009 wrote: Health isnt 'bad' on warwick just because of how much healing it does, its just a low priority stat. just when your making decisions about what items to get you need to prioritize getting a high amount of resists first. But if the game goes supah-long I don't see anything wrong in getting something that gives you health to cap out your tankiness when you already have your frozen heart and FoN and damage items like wits+TF/MBR and the other team's carries are getting their void staff/last whisper. An HP item in that scenario is still going to contribute nicely to your tankiness, its just that you want all the resists first. People still get health on irelia right? Even then though, if I wanna throw away 3k gold for some HP as my sixth item on ww, I still wouldn't like to get mallet Actually, because of Warwick's high healing rate, resists don't follow the normal rule of scaling additively with themselves, multiplicatively with HP. With healers that have extremely high sustained healing/mitigation, resists scale asymptotically toward infinite EHP the more you have. Resists actually become BETTER the more you have on healers with high sustained healing. The only time I'd feel the need for a Giant's Belt item on Warwick is vs a team that has like 3+ ignites. But surely health is good for a last item when the other team's carries have their void staff/LW? I mean at that point, Magic resist - 52(base at lvl18)+30(base on wit's)+25(merc's)+76(FoN)=173 not counting stacks on wit's or your runes. Similarly armor -79(base at lvl18)+99(FH)+25(MBR)= 203 plus your runes Also you can't always ensure you're hitting something during teamfights - say you're taking poke damage, taking damage trying zoning their carry off from the fight or being cited by their AD etc. | ||
zodde
Sweden1908 Posts
On February 20 2012 12:49 TheYango wrote: Show nested quote + On February 20 2012 12:43 anmolsinghmzn2009 wrote: Health isnt 'bad' on warwick just because of how much healing it does, its just a low priority stat. just when your making decisions about what items to get you need to prioritize getting a high amount of resists first. But if the game goes supah-long I don't see anything wrong in getting something that gives you health to cap out your tankiness when you already have your frozen heart and FoN and damage items like wits+TF/MBR and the other team's carries are getting their void staff/last whisper. An HP item in that scenario is still going to contribute nicely to your tankiness, its just that you want all the resists first. People still get health on irelia right? Even then though, if I wanna throw away 3k gold for some HP as my sixth item on ww, I still wouldn't like to get mallet Actually, because of Warwick's high healing rate, resists don't follow the normal rule of scaling additively with themselves, multiplicatively with HP. With healers that have extremely high sustained healing/mitigation, resists scale asymptotically toward infinite EHP the more you have. Resists actually become BETTER the more you have on healers with high sustained healing. The only time I'd feel the need for a Giant's Belt item on Warwick is vs a team that has like 3+ ignites or other significant -healing effects. I have got to be retarded for not realizing this before this post consider how much math I've studied, thanks for the eye opener! | ||
wei2coolman
United States60033 Posts
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Mr. Wiggles
Canada5894 Posts
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Hidden_MotiveS
Canada2562 Posts
Yeah and I gotta agree now. Supports do win games more often than not, but if the game gets too long... another bruiser or another tank or another carry would be more useful. HBday zodde | ||
anmolsinghmzn2009
India1783 Posts
On February 20 2012 13:04 wei2coolman wrote: Just tried FrozMal WW, feels too team dependent of an item. I went4-1-1, but one thing I noticed was you need a really responsive mid to follow you into jungle and shit for frozmallet to be worth it. what were you items at the point when you finished mallet? | ||
wei2coolman
United States60033 Posts
On February 20 2012 13:17 anmolsinghmzn2009 wrote: Show nested quote + On February 20 2012 13:04 wei2coolman wrote: Just tried FrozMal WW, feels too team dependent of an item. I went4-1-1, but one thing I noticed was you need a really responsive mid to follow you into jungle and shit for frozmallet to be worth it. what were you items at the point when you finished mallet? Just merc treads, Fmallet, null magic mantel, with enough gold for enough recurve. It was quick 22min game, but I'd definitely say that the slow was noticeable with just phage first. | ||
anmolsinghmzn2009
India1783 Posts
On February 20 2012 13:24 wei2coolman wrote: Show nested quote + On February 20 2012 13:17 anmolsinghmzn2009 wrote: On February 20 2012 13:04 wei2coolman wrote: Just tried FrozMal WW, feels too team dependent of an item. I went4-1-1, but one thing I noticed was you need a really responsive mid to follow you into jungle and shit for frozmallet to be worth it. what were you items at the point when you finished mallet? Just merc treads, Fmallet, null magic mantel, with enough gold for enough recurve. It was quick 22min game, but I'd definitely say that the slow was noticeable with just phage first. Ugh, yeah mallet first would definitely feel sucky . . . | ||
WaveofShadow
Canada31494 Posts
It would be nice if all of the tier2/3 teams (ie 4Not, Goose, RFLX, Choppa, etc) actually manage to compete at an international level; would improve the scene so much. Edit: Scrimming again. | ||
Bwaaaa
Australia969 Posts
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anmolsinghmzn2009
India1783 Posts
On February 20 2012 13:34 Bwaaaa wrote: With the recent ww change ww does not have as much healing as before so a little hp is ok but I don't think a Gbelt item is worth it compared to just a phage and Bveil. I don't like veil on ww though :/ FoN gives more MR and it gives movespeed, I'd rather buy a belt than get a veil instead of FoN. Btw lets just follow up any discussion on this topic in the ww thread. Neo scary yo. | ||
Two_DoWn
United States13684 Posts
However, it IS perfectly acceptable to have a "why do all the negatron items suck balls on bruisers" discussion here. Cuz they do. Unless you have 4k health. | ||
anmolsinghmzn2009
India1783 Posts
On February 20 2012 13:51 Two_DoWn wrote: Yes, go there. However, it IS perfectly acceptable to have a "why do all the negatron items suck balls on bruisers" discussion here. Cuz they do. Unless you have 4k health. Yea never upgrade the negatron until the end. Waste of gold. Edit: LOL saint - I'm gonna keep charging in like a retard till we teach you to be aggressive jiji | ||
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