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Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content.
Thanks. Happy Gaming. |
Guise still wouldn't be good if you could combine it up, but that's definitely the problem with the tenacity items...
plus they delay your big ticket items by so much so you kinda want to get them after, but by then you're not prioritizing the stats they give :< (EDIT: looking at them, that's not true.)
Maybe they should remove the excess stat items from the game and instead add a 'tenacity potion' you can drink to permanently gain that stat? I guess that's not very satisfying from a player standpoint. Oooh, here's a good idea. Make merc treads MR only boots, and give every boots a 'boots three' upgrade that gives them tenacity. So you can have tenacity tabis, tenacity mercs, tenacity sorcs, etc.
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On February 20 2012 05:36 Hidden_MotiveS wrote:Show nested quote +On February 20 2012 05:23 Two_DoWn wrote:On February 20 2012 05:14 Craton wrote:On February 20 2012 05:05 Hidden_MotiveS wrote:On February 20 2012 04:52 hasuprotoss wrote: So a little off-topic, but what do you think sould be done to Moonflare Spellblade and Cloak and Dagger to make them remotely usable? Right now nobody in their right mind buys the things. Make them combinable with other items. Yep. The issue with a lot of items right now is they don't build into something of value. If you get e.g. moonflair + sorc boots you have two very cheap items taking up an item slot, which hurts you later on. Items like the tenacity ones, Haunting Guise, etc. could all instantly become top picks if they had a higher build path. You 100% do not need to give them 40 tenacity (nor will such a thing ever be done, mark this post!) There are 2 ways to do it- build paths or more tenacity. Either solves the problem. Just upping the tenacity value is a safer way (because you dont mess with overall item balance- just adjusting a single value on an item) Upping tenacity any significant amount makes champions like cooldown fiddlesticks useless. Yeah, it has an impact on how the entire game is balanced. I don't know how you could possibly call it a safer option.
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On February 20 2012 05:36 Hidden_MotiveS wrote:Show nested quote +On February 20 2012 05:23 Two_DoWn wrote:On February 20 2012 05:14 Craton wrote:On February 20 2012 05:05 Hidden_MotiveS wrote:On February 20 2012 04:52 hasuprotoss wrote: So a little off-topic, but what do you think sould be done to Moonflare Spellblade and Cloak and Dagger to make them remotely usable? Right now nobody in their right mind buys the things. Make them combinable with other items. Yep. The issue with a lot of items right now is they don't build into something of value. If you get e.g. moonflair + sorc boots you have two very cheap items taking up an item slot, which hurts you later on. Items like the tenacity ones, Haunting Guise, etc. could all instantly become top picks if they had a higher build path. You 100% do not need to give them 40 tenacity (nor will such a thing ever be done, mark this post!) There are 2 ways to do it- build paths or more tenacity. Either solves the problem. Just upping the tenacity value is a safer way (because you dont mess with overall item balance- just adjusting a single value on an item) Upping tenacity any significant amount makes champions like cooldown fiddlesticks useless. I agree tenacity should not be upped any further, it's at a pretty good point at the moment. The idea of making those items be parts of bigger items seems more appealing to me, but I bet balancing those numbers would be tough.
BTW, Cooldown Fiddlesticks? Is that a thing? How do you build it? Where does the idea come from? Any VoDs?
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M5 playing with GP mid against LB !
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On February 20 2012 05:51 Craton wrote:Show nested quote +On February 20 2012 05:36 Hidden_MotiveS wrote:On February 20 2012 05:23 Two_DoWn wrote:On February 20 2012 05:14 Craton wrote:On February 20 2012 05:05 Hidden_MotiveS wrote:On February 20 2012 04:52 hasuprotoss wrote: So a little off-topic, but what do you think sould be done to Moonflare Spellblade and Cloak and Dagger to make them remotely usable? Right now nobody in their right mind buys the things. Make them combinable with other items. Yep. The issue with a lot of items right now is they don't build into something of value. If you get e.g. moonflair + sorc boots you have two very cheap items taking up an item slot, which hurts you later on. Items like the tenacity ones, Haunting Guise, etc. could all instantly become top picks if they had a higher build path. You 100% do not need to give them 40 tenacity (nor will such a thing ever be done, mark this post!) There are 2 ways to do it- build paths or more tenacity. Either solves the problem. Just upping the tenacity value is a safer way (because you dont mess with overall item balance- just adjusting a single value on an item) Upping tenacity any significant amount makes champions like cooldown fiddlesticks useless. Yeah, it has an impact on how the entire game is balanced. I don't know how you could possibly call it a safer option. Because if you overcook it you just remove the single stat.
If you add a new build path you have to balance the upper tier item, combine cost, lower teir item, and any other build factors.
And how does 5% extra tenacity break Fidds? So 35% is okay but 40% is gamebreaking? Seriously?
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On February 20 2012 05:55 Two_DoWn wrote:Show nested quote +On February 20 2012 05:51 Craton wrote:On February 20 2012 05:36 Hidden_MotiveS wrote:On February 20 2012 05:23 Two_DoWn wrote:On February 20 2012 05:14 Craton wrote:On February 20 2012 05:05 Hidden_MotiveS wrote:On February 20 2012 04:52 hasuprotoss wrote: So a little off-topic, but what do you think sould be done to Moonflare Spellblade and Cloak and Dagger to make them remotely usable? Right now nobody in their right mind buys the things. Make them combinable with other items. Yep. The issue with a lot of items right now is they don't build into something of value. If you get e.g. moonflair + sorc boots you have two very cheap items taking up an item slot, which hurts you later on. Items like the tenacity ones, Haunting Guise, etc. could all instantly become top picks if they had a higher build path. You 100% do not need to give them 40 tenacity (nor will such a thing ever be done, mark this post!) There are 2 ways to do it- build paths or more tenacity. Either solves the problem. Just upping the tenacity value is a safer way (because you dont mess with overall item balance- just adjusting a single value on an item) Upping tenacity any significant amount makes champions like cooldown fiddlesticks useless. Yeah, it has an impact on how the entire game is balanced. I don't know how you could possibly call it a safer option. Because if you overcook it you just remove the single stat. If you add a new build path you have to balance the upper tier item, combine cost, lower teir item, and any other build factors. And how does 5% extra tenacity break Fidds? So 35% is okay but 40% is gamebreaking? Seriously? I never said 40% would be a significant enough amount for people to start buying moonflair spellblade or cloak and dagger, but it does change game balance.
On February 20 2012 05:54 Shiv. wrote:Show nested quote +On February 20 2012 05:36 Hidden_MotiveS wrote:On February 20 2012 05:23 Two_DoWn wrote:On February 20 2012 05:14 Craton wrote:On February 20 2012 05:05 Hidden_MotiveS wrote:On February 20 2012 04:52 hasuprotoss wrote: So a little off-topic, but what do you think sould be done to Moonflare Spellblade and Cloak and Dagger to make them remotely usable? Right now nobody in their right mind buys the things. Make them combinable with other items. Yep. The issue with a lot of items right now is they don't build into something of value. If you get e.g. moonflair + sorc boots you have two very cheap items taking up an item slot, which hurts you later on. Items like the tenacity ones, Haunting Guise, etc. could all instantly become top picks if they had a higher build path. You 100% do not need to give them 40 tenacity (nor will such a thing ever be done, mark this post!) There are 2 ways to do it- build paths or more tenacity. Either solves the problem. Just upping the tenacity value is a safer way (because you dont mess with overall item balance- just adjusting a single value on an item) Upping tenacity any significant amount makes champions like cooldown fiddlesticks useless. I agree tenacity should not be upped any further, it's at a pretty good point at the moment. The idea of making those items be parts of bigger items seems more appealing to me, but I bet balancing those numbers would be tough. BTW, Cooldown Fiddlesticks? Is that a thing? How do you build it? Where does the idea come from? Any VoDs? Sry. I don't know it's not a thing. You could probably just do it with like blue buff and boots of lucidity.
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On February 20 2012 06:01 Hidden_MotiveS wrote:Show nested quote +On February 20 2012 05:55 Two_DoWn wrote:On February 20 2012 05:51 Craton wrote:On February 20 2012 05:36 Hidden_MotiveS wrote:On February 20 2012 05:23 Two_DoWn wrote:On February 20 2012 05:14 Craton wrote:On February 20 2012 05:05 Hidden_MotiveS wrote:On February 20 2012 04:52 hasuprotoss wrote: So a little off-topic, but what do you think sould be done to Moonflare Spellblade and Cloak and Dagger to make them remotely usable? Right now nobody in their right mind buys the things. Make them combinable with other items. Yep. The issue with a lot of items right now is they don't build into something of value. If you get e.g. moonflair + sorc boots you have two very cheap items taking up an item slot, which hurts you later on. Items like the tenacity ones, Haunting Guise, etc. could all instantly become top picks if they had a higher build path. You 100% do not need to give them 40 tenacity (nor will such a thing ever be done, mark this post!) There are 2 ways to do it- build paths or more tenacity. Either solves the problem. Just upping the tenacity value is a safer way (because you dont mess with overall item balance- just adjusting a single value on an item) Upping tenacity any significant amount makes champions like cooldown fiddlesticks useless. Yeah, it has an impact on how the entire game is balanced. I don't know how you could possibly call it a safer option. Because if you overcook it you just remove the single stat. If you add a new build path you have to balance the upper tier item, combine cost, lower teir item, and any other build factors. And how does 5% extra tenacity break Fidds? So 35% is okay but 40% is gamebreaking? Seriously? I never said 40% would be a significant enough amount for people to start buying moonflair spellblade or cloak and dagger, but it does change game balance. Show nested quote +On February 20 2012 05:54 Shiv. wrote:On February 20 2012 05:36 Hidden_MotiveS wrote:On February 20 2012 05:23 Two_DoWn wrote:On February 20 2012 05:14 Craton wrote:On February 20 2012 05:05 Hidden_MotiveS wrote:On February 20 2012 04:52 hasuprotoss wrote: So a little off-topic, but what do you think sould be done to Moonflare Spellblade and Cloak and Dagger to make them remotely usable? Right now nobody in their right mind buys the things. Make them combinable with other items. Yep. The issue with a lot of items right now is they don't build into something of value. If you get e.g. moonflair + sorc boots you have two very cheap items taking up an item slot, which hurts you later on. Items like the tenacity ones, Haunting Guise, etc. could all instantly become top picks if they had a higher build path. You 100% do not need to give them 40 tenacity (nor will such a thing ever be done, mark this post!) There are 2 ways to do it- build paths or more tenacity. Either solves the problem. Just upping the tenacity value is a safer way (because you dont mess with overall item balance- just adjusting a single value on an item) Upping tenacity any significant amount makes champions like cooldown fiddlesticks useless. I agree tenacity should not be upped any further, it's at a pretty good point at the moment. The idea of making those items be parts of bigger items seems more appealing to me, but I bet balancing those numbers would be tough. BTW, Cooldown Fiddlesticks? Is that a thing? How do you build it? Where does the idea come from? Any VoDs? Sry. I don't know it's not a thing. You could probably just do it with like blue buff and boots of lucidity. Eh, I wasn't trying to be a dick, I was genuinely asking. Maybe something I have missed or something that's strong but people simply don't use it for some reason (Tanky AP Galio comes to mind). Sorry if that came across wrong.
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No offence taken
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@ray
Yo bro you duo with #1 skarner and ww all the time bro just ask me your questions  Skarner postnerf is slightly slightly stronger than ww postbuff IMHO. The main things that skarner offers are faster clear times and inescapability. Skarner has a slightly better pre6gank too. Ww's post6 gank is stronger. Skarner will be able to outduel ww before either off them has any big items, but once ww gets even 1 core item, the scales tip in his favor slightly. They're approximately equAlly durable with similar dps Lategame. It's a very tough call ATM but I think the #1 thing to ask is how do each of them fare v shyvanna, the gold stNdRd in jungling ATM, and j give skarner the slight edge there
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has anyone factored in the attack speed buff ww provides with his w in team fight? IMO that and e providing vision on low health enemies puts him above skarner lategame if theyre equally fed/farmed/etc
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United States47024 Posts
TBH I think tenacity is just an awkward stat to have in the game in general. It just makes it awkward to balance CC durations with tenacity vs CC durations without tenacity. Increasing the amount of tenacity that the items gives just widens that gap and makes CC even harder to balance.
Just take tenacity out of the game, and adjust CC durations as necessary.
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Melees rely too much on tenacity to be effective at all, though.
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or alternately, change the resale prices to make it a better "buy now sell later" item
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Does anyone know why for no reason hotshot zooms in his camera and doesn't seem to notice at all? And then he just leaves it until like 5 minutes later when he zooms out. I never see anyone else do it, and I'm pretty sure he's just an idiot, but maybe someone can explain it to me.
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Finally shen get some love
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On February 20 2012 07:15 SnK-Arcbound wrote: Does anyone know why for no reason hotshot zooms in his camera and doesn't seem to notice at all? And then he just leaves it until like 5 minutes later when he zooms out. I never see anyone else do it, and I'm pretty sure he's just an idiot, but maybe someone can explain it to me.
Dunno, have noticed it too, kinda annoying, makes me scroll my own mouse everytime he does it ><
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Well I tried to follow the rules and use the Champion thread, but I haven't gotten a response and doubt I will, so i am going to be a rule-breaker and ask here.....
I would really like to learn how to jungle with Ali. I always just end up crushing bot and then roam the whole game, so why not Jungle? Could you tell me your paths, runes, masteries and build please?
And did this newest E nerf hurt his jungle?
And to keep with some GD, how viable of a jungle is he?
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Who's top 4 super op omgad crazy make TwoDown rage heros right now?
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On February 20 2012 07:46 Juddas wrote: Well I tried to follow the rules and use the Champion thread, but I haven't gotten a response Because you only waited two hours.
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