[Patch 1.0.0.134: Nautilus] General Discussion - Page 78
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Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content. Thanks. Happy Gaming. | ||
Craton
United States17235 Posts
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Shikyo
Finland33997 Posts
On February 20 2012 01:01 anmolsinghmzn2009 wrote: Only if we can get a pickpocketing mastery to steal gold from others. . . .damn, playing too many RPGs lately :x Also, If crit is really such a huge deal why don't we all just make a full crit runes page and never lose a lane again? Crit reds / Quints on solo top gangplank btw almost guarantee you win the lane, shit's OP | ||
anmolsinghmzn2009
India1783 Posts
On February 20 2012 01:14 Shikyo wrote: Crit reds / Quints on solo top gangplank btw almost guarantee you win the lane, shit's OP Yea GP crits are crazy. No reason not to get crit runes on that asshole. The only reason I don't is because I'm trying to get more champions in the 3k IP range atm and it just feels so cheesy anyways. | ||
Hidden_MotiveS
Canada2562 Posts
Well the expected value of 100 attacks in the instance is one crit. 100*.01=1, = number of times to attack * chance to crit on attack. On the other hand in 10 attacks, the chance you don't get one crit is 1-(99/100)^10 ~ 10%. I guess I have to agree with Gahlo. That's not how probability works. (simple) Math is fun! | ||
pschiu
Singapore410 Posts
On February 20 2012 02:02 Hidden_MotiveS wrote: Well the expected value of 100 attacks in the instance is one crit. 100*.01=1, = number of times to attack * chance to crit on attack. On the other hand in 10 attacks, the chance you don't get one crit is 1-(99/100)^10 ~ 10%. I guess I have to agree with Gahlo. That's not how probability works. (simple) Math is fun! Wut, isn't 10% the chance you DO get at least one crit? | ||
mr_tolkien
France8631 Posts
On February 20 2012 02:17 pschiu wrote: Wut, isn't 10% the chance you DO get at least one crit? Shush. Maths aren't welcomed here when they're right. OBVIOUSLY with 1% crit you have 90% chance to crit on 10 attacks, duh. | ||
Dgiese
United States2687 Posts
in addition to running one crit chance rune, we should add one crit damage rune so when we get one crit every 10 attacks we win the lane super hard. I'm also toying with the idea of dropping 1 flat mana rune on xin, garen and kat so I stop losing the lane when i go OOM. Cmon though, it's fine to bring up an idea for discussion, but some of you are just ignoring simple math. | ||
Hidden_MotiveS
Canada2562 Posts
The probability you don't crit in 10 separate independent attacks is (99/100)^10 Therefore 1-that answer = the probabilty that you did crit at least once in those ten attacks. Agh... forgot to mention the at least once. Also, the probability is a bit higher than 90% because LoL has some algorithm that tries to balance the number of crits / target champion over a given game. | ||
pschiu
Singapore410 Posts
Anyone else encountered this? | ||
Dandel Ion
Austria17960 Posts
Sure the chance of it triggering 3+ times in a few attacks is about as tiny as Veigar, but when it happens, it SUCKS and I get ANGRY and I don't like stuff that makes me angry. | ||
Gahlo
United States35118 Posts
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spinesheath
Germany8679 Posts
On February 20 2012 02:33 pschiu wrote: Just encountered another "game-breaking" lol bug in dominion (I know I know who plays that right?) Basically when the capture point tries to attack some enemy, a thin line is drawn from the tower to the enemy. I had no idea why, but just now those lines remained long after the tower stopped attacking. And the lines are always updated. So basically I had a free maphack to see where someone on the enemy team was. Anyone else encountered this? I've had it happen on Summoner's Rift. Also, Blue Wraith, Red Buff and Dragon occasionally keep spamming their attack particles if someone disengages from them, and you can use that as a "maphack" in the same way. | ||
daemir
Finland8662 Posts
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BlackMagister
United States5834 Posts
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Two_DoWn
United States13684 Posts
On February 20 2012 02:24 Dgiese wrote: Guys, I've just had an amazing idea... in addition to running one crit chance rune, we should add one crit damage rune so when we get one crit every 10 attacks we win the lane super hard. I'm also toying with the idea of dropping 1 flat mana rune on xin, garen and kat so I stop losing the lane when i go OOM. Cmon though, it's fine to bring up an idea for discussion, but some of you are just ignoring simple math. The thing is you CANNOT CRIT until 20 minutes into the game and you buy brawlers gloves on an ad carry, or bits of a triforce top or in jungle, or 30 minutes into a game when you get a crit cloak for atmas. In that time you are going to throw out hundreds of auto attacks. And not just in the laning phase, but teamfighting as well. You WILL crit something. Hell, you will crit MULTIPLE somethings. Its just a matter of whether or not the trade off is worth the ability to deal double damage. Im leaning towards it being worth it simply because without the rune YOU CANNOT DEAL DOUBLE DAMAGE. | ||
gtrsrs
United States9109 Posts
On February 20 2012 03:01 BlackMagister wrote: Lmao watching the vods Destiny playing with Phantom Lord. Pretty hilarious. Though a serious question. PL joked that he would get rank 1 by playing with Destiny because he was actually gaining ELO by playing with him. Couldn't high ELO players just que with smurfs to get ranked 1 easier because of faster que times being partnered with someone 1k elo? Granted PL only got 3 elo from winning one game. actually what you suggested happens pretty often i believe i recall locodoco telling us that chauster(? maybe it was jiji or hotshot or someone else or chaox or something) got from rank 2 to rank 1 by duoing with locodoco's smurf, gaining 1 elo per game, for like 10 games; he didn't want to risk a loss in "normal ranked queues" so he cheesed it. | ||
rwrzr
United States1980 Posts
On February 20 2012 03:12 gtrsrs wrote: actually what you suggested happens pretty often i believe i recall locodoco telling us that chauster(? maybe it was jiji or hotshot or someone else or chaox or something) got from rank 2 to rank 1 by duoing with locodoco's smurf, gaining 1 elo per game, for like 10 games; he didn't want to risk a loss in "normal ranked queues" so he cheesed it. top 50 elo are a bunch of real men. | ||
Craton
United States17235 Posts
On February 20 2012 03:01 BlackMagister wrote: Lmao watching the vods Destiny playing with Phantom Lord. Pretty hilarious. Though a serious question. PL joked that he would get rank 1 by playing with Destiny because he was actually gaining ELO by playing with him. Couldn't high ELO players just que with smurfs to get ranked 1 easier because of faster que times being partnered with someone 1k elo? Granted PL only got 3 elo from winning one game. If you can somehow win like 10+ games for every 1 loss. | ||
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TheYango
United States47024 Posts
On February 19 2012 21:12 Kaniol wrote: Oh yeah, 1.41 armor is not gonna get you behind because i say so, really mature argument! Haven't you ever had a fight that you won and survived with 5-10 hp? This is one of the cases where having armor does allow one to be ahead, stop using arguments that are not true. Math doesn't hurt, really. If you're going to use the math argument, 1.41 armor is 1% or less physical damage reduction (it's worth 1% at 30 armor, and less as your armor increases). That pretty much never becomes 5-10 HP in a single exchange (nobody is making 1000 damage trades at the point in the game where they have 30 armor). If you're talking about the mathematical advantage of 1 armor yellow, it's taking basically 1 less damage in every trade. The question is does critting once during the entire laning phase outweigh every trade in which you took 1 less damage throughout the entire laning phase (in which case the answer is, it depends on when you got crit). | ||
Dgiese
United States2687 Posts
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