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[Patch 1.0.0.134: Nautilus] General Discussion - Page 74

Forum Index > LoL General
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Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content.

Thanks. Happy Gaming.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2012-02-19 06:01:30
February 19 2012 05:54 GMT
#1461
On February 19 2012 14:47 sob3k wrote:
Show nested quote +
On February 19 2012 14:33 Two_DoWn wrote:
On February 19 2012 14:30 Kaneh wrote:
On February 19 2012 14:22 Two_DoWn wrote:
New thought:

Every autoattacker should throw a single crit red into their rune page. It unlocks the possibility to crit, with minimal cost. even 1% crit is infinitely better than 0% simply because you enable the possibility.


it's like buying a lottery ticket once a year, you never know man.

Its more unlocking the mechanic. You go from never criting to being able to crit. Its practically invaluable, especially when you consider that actually buying crit is a proposition that typically comes much latter in the game.


1% crit is just as much better than 0% crit as 2% is better than 1%. There is no such thing as "unlocking the mechanic"...


its EXACTLY the same as buying a lottery ticket, its not a good idea to buy a lottery ticket to "unlock the mechanic" of winning the lottery. In fact its almost always a better idea to invest you money in more stable returns elsewhere. Ex, an armor pen red that gives you benefit every time you attack.

You cant crit with 0% crit. You CAN crit with 1%. That is a HUGE difference. Going up to 2% doesnt mean nearly as much simply because you can simply do it more often.

It isnt about winning the lottery either. Mathematically you WILL crit things with 1% crit. 4% crit chance was enough of a problem that it had to be REMOVED FROM THE GAME. You will crit a minion and get extra health with lifesteal. Or crit a champ and get free damage. But either way you unlock the ability to do double damage to shit. For basically 0 cost.

It should DEFINITELY Be done on jungles because crits mean you gain a bunch of free health and it doesnt matter when it happens.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Sven Stryker
Profile Joined December 2011
United States423 Posts
Last Edited: 2012-02-19 05:58:48
February 19 2012 05:57 GMT
#1462
On February 19 2012 14:22 Two_DoWn wrote:
New thought:

Every autoattacker should throw a single crit red into their rune page. It unlocks the possibility to crit, with minimal cost. even 1% crit is infinitely better than 0% simply because you enable the possibility.


I actually just did this several hours ago. Hasn't panned out yet though.

Didn't they also make it so the longer you go without critting, it increases the chance above your normal percentage? Or am I remembering that from another game?
pschiu
Profile Joined April 2010
Singapore410 Posts
February 19 2012 06:08 GMT
#1463
On February 19 2012 14:57 Sven Stryker wrote:
Show nested quote +
On February 19 2012 14:22 Two_DoWn wrote:
New thought:

Every autoattacker should throw a single crit red into their rune page. It unlocks the possibility to crit, with minimal cost. even 1% crit is infinitely better than 0% simply because you enable the possibility.


I actually just did this several hours ago. Hasn't panned out yet though.

Didn't they also make it so the longer you go without critting, it increases the chance above your normal percentage? Or am I remembering that from another game?

You're thinking of dota?
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 19 2012 06:14 GMT
#1464
On February 19 2012 15:08 pschiu wrote:
Show nested quote +
On February 19 2012 14:57 Sven Stryker wrote:
On February 19 2012 14:22 Two_DoWn wrote:
New thought:

Every autoattacker should throw a single crit red into their rune page. It unlocks the possibility to crit, with minimal cost. even 1% crit is infinitely better than 0% simply because you enable the possibility.


I actually just did this several hours ago. Hasn't panned out yet though.

Didn't they also make it so the longer you go without critting, it increases the chance above your normal percentage? Or am I remembering that from another game?

You're thinking of dota?

They did change it to be pseudo random in lol or something similar a while back. Same general idea I think.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Perplex
Profile Joined March 2011
United States1693 Posts
February 19 2012 06:23 GMT
#1465
On February 19 2012 14:22 Two_DoWn wrote:
New thought:

Every autoattacker should throw a single crit red into their rune page. It unlocks the possibility to crit, with minimal cost. even 1% crit is infinitely better than 0% simply because you enable the possibility.


Yes. This is really a fantastic idea, and I don't think anyone will have a problem giving up 1 blue rune for it either.
http://www.lolking.net/summoner/na/24238059
overt
Profile Blog Joined June 2010
United States9006 Posts
February 19 2012 06:24 GMT
#1466
iirc, it should work that way in LoL too but slightly different. Or something. Riot refuses to release exactly how their RNG works.

I don't think 1% crit instead of 1.7 armpen or 1 AD is too big of a deal. Like pretty minor no matter what you do, just like armpen vs AD reds. However I don't think it will hurt you almost ever to not have that 1.7 armpen or 1 AD but 1% crit chance could mean one lucky crit to win an exchange or something. I don't think it's so huge that it's like a mandatory thing for ranged carries but I'm definitely interested in trying it myself for a few games.

If you want to bring lottery comparisons into it, for me it'd be like buying a $1 scratch off ticket every two weeks. You trade an almost worthless amount of money for a chance at like $5 or $10.
pschiu
Profile Joined April 2010
Singapore410 Posts
February 19 2012 06:48 GMT
#1467
On February 19 2012 15:14 Two_DoWn wrote:
Show nested quote +
On February 19 2012 15:08 pschiu wrote:
On February 19 2012 14:57 Sven Stryker wrote:
On February 19 2012 14:22 Two_DoWn wrote:
New thought:

Every autoattacker should throw a single crit red into their rune page. It unlocks the possibility to crit, with minimal cost. even 1% crit is infinitely better than 0% simply because you enable the possibility.


I actually just did this several hours ago. Hasn't panned out yet though.

Didn't they also make it so the longer you go without critting, it increases the chance above your normal percentage? Or am I remembering that from another game?

You're thinking of dota?

They did change it to be pseudo random in lol or something similar a while back. Same general idea I think.

Whoa that's news to me. Depending on the actual mechanic/formula, that might actually make the 1% crit make more sense.
overt
Profile Blog Joined June 2010
United States9006 Posts
February 19 2012 06:50 GMT
#1468
On February 19 2012 15:48 pschiu wrote:
Show nested quote +
On February 19 2012 15:14 Two_DoWn wrote:
On February 19 2012 15:08 pschiu wrote:
On February 19 2012 14:57 Sven Stryker wrote:
On February 19 2012 14:22 Two_DoWn wrote:
New thought:

Every autoattacker should throw a single crit red into their rune page. It unlocks the possibility to crit, with minimal cost. even 1% crit is infinitely better than 0% simply because you enable the possibility.


I actually just did this several hours ago. Hasn't panned out yet though.

Didn't they also make it so the longer you go without critting, it increases the chance above your normal percentage? Or am I remembering that from another game?

You're thinking of dota?

They did change it to be pseudo random in lol or something similar a while back. Same general idea I think.

Whoa that's news to me. Depending on the actual mechanic/formula, that might actually make the 1% crit make more sense.


I know that when you got 4% from masteries I lost and won bot lane tons of times because of lucky crits. So even if it's miniscule the chance of getting a crit in lane phase is pretty huge and the trade off isn't too extreme.
Tooplark
Profile Joined October 2008
United States3977 Posts
February 19 2012 06:53 GMT
#1469
Yeah I'm running full crit reds on my jungle Mundo and every now and then I finish red with full health, it's pretty boss.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 19 2012 06:55 GMT
#1470
On February 19 2012 15:53 Tooplark wrote:
Yeah I'm running full crit reds on my jungle Mundo and every now and then I finish red with full health, it's pretty boss.

Ya crit reds on any jungle that opens with Vamp is actually really really good. Ive done it with GP. Worst case scenario is you end up the same as you would with armpen, best case you dont get below 60% health.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
ibreakurface
Profile Joined June 2010
United States664 Posts
Last Edited: 2012-02-19 08:26:01
February 19 2012 08:25 GMT
#1471
On February 19 2012 14:47 sob3k wrote:
Show nested quote +
On February 19 2012 14:33 Two_DoWn wrote:
On February 19 2012 14:30 Kaneh wrote:
On February 19 2012 14:22 Two_DoWn wrote:
New thought:

Every autoattacker should throw a single crit red into their rune page. It unlocks the possibility to crit, with minimal cost. even 1% crit is infinitely better than 0% simply because you enable the possibility.


it's like buying a lottery ticket once a year, you never know man.

Its more unlocking the mechanic. You go from never criting to being able to crit. Its practically invaluable, especially when you consider that actually buying crit is a proposition that typically comes much latter in the game.


1% crit is just as much better than 0% crit as 2% is better than 1%. There is no such thing as "unlocking the mechanic"...


its EXACTLY the same as buying a lottery ticket, its not a good idea to buy a lottery ticket to "unlock the mechanic" of winning the lottery. In fact its almost always a better idea to invest you money in more stable returns elsewhere. Ex, an armor pen red that gives you benefit every time you attack.


^this

Statistically speaking a CrC red is slightly worse than a AD red (let alone an ArPen) because it will most likely yield less damage.

CrC reds are basically a double edged sword, some games you might yield more damage than AD reds, and other games you will yield less.

And I understand what you are saying, getting a crit rune gives you that burst of damage that makes you think it's all worth it, but if you actually do the math it's worse.
:) I play zerg. FOX AND KT ROLSTER COASTER FAN! Because I love everyone. Except bisu.
daemir
Profile Joined September 2010
Finland8662 Posts
Last Edited: 2012-02-19 08:40:30
February 19 2012 08:30 GMT
#1472
Those actual maths simply fly out the window if that crit happens in a bot lane trade and then one side can go all in to follow up on that crit and win the lane.

1% crit is infinately better than 0% crit, so yes it is "unlocking" the crit mechanic, because you simply cannot crit without investing something into it first now.

And why would you use a red for that crit?
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
Last Edited: 2012-02-19 08:38:27
February 19 2012 08:38 GMT
#1473
so wouldn't running a yellow work better to unlock crits ?
BW -> League -> CSGO
TheYango
Profile Joined September 2008
United States47024 Posts
February 19 2012 08:54 GMT
#1474
As far as AD carries go, blues are probably the best slot to drop for 1 crit chance rune. It doesn't matter HOW MUCH crit it is, just so long as it's SOME crit to unlock the possibility. Giving up a tiny amount of MR probably is less relevant to laning than a tiny amount of armor or ArPen.
Moderator
chalice
Profile Joined September 2010
United States1945 Posts
February 19 2012 08:54 GMT
#1475
yeah .0001% crit is infinitely better than 0% crit so go with the lowest possible crit rune
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
Last Edited: 2012-02-19 09:08:54
February 19 2012 09:05 GMT
#1476
If you're going to use a red for crits I don't think the math supports it on a theoretical level. Crits do provide a psychological change to laning though. Seeing your health go low really quickly makes people back off in fights and try not to trade with you. S'why I run full crit reds. Late game crit chance contributes more damage than I think every rune other than crit damage on standard AD builds.

If you're going to put a rune into crit, you do it in red though. If you're not going to spec into offence from blues to begin with you don't spec into it at all.

Lately been wanting to switch to something more standard like AD runes to make last hitting better though.
Navi
Profile Joined November 2009
5286 Posts
February 19 2012 09:06 GMT
#1477
if ur relying on a random crit to win u the lane and are forgoing other more useful and rather unitemized stats on ADs (defensive especially MR, arpen) then i would prob disagree with ur mindset as an AD in general, never mind the actual runes
Hey! Listen!
Zhiroo
Profile Joined February 2011
Kosovo2724 Posts
February 19 2012 09:07 GMT
#1478
I noticed something. Auto attacks can miss towers? I was killing a tower with Sona and I saw the yellow 'Miss' word come out after an attack.
LoL EuW: Zhiroo - By starting this squabble you've proven nothing but how vast your stupidity is.
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
February 19 2012 09:10 GMT
#1479
Oh man Destiny doin the feeding with PL.
God Bless
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
February 19 2012 09:17 GMT
#1480
On February 19 2012 18:10 Roffles wrote:
Oh man Destiny doin the feeding with PL.


Getting carried so hard by chu.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
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