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[Patch 1.0.0.134: Nautilus] General Discussion - Page 56

Forum Index > LoL General
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Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content.

Thanks. Happy Gaming.
BlackPaladin
Profile Joined May 2010
United States9316 Posts
February 17 2012 07:20 GMT
#1101
On February 17 2012 15:36 WaveofShadow wrote:
Show nested quote +

...you don't even know the numbers yet how would you know wtf -.-; and it only stacks if you hit champs with it so my guess is that the sustain from it at 1 stack won't be very much at all and for it to actually heal a decent amount you'll have to draw creep aggro. but again, no numbers so you have no idea how "disgusting" it'll be.



Passive - Duelist: Fiora regenerates health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times.

From looking at this passive, it appears as though she regens every time she DEALS DAMAGE. Not just to champions. Hence just from regular last hitting she will regen; and if she needs more she can attack/harass for even MORE regen.

Obviously this can still be adjusted, but this appears to be extremely broken as it stands currently.


Xin's passive is every 3 attacks. Irelia is every attack. WW is every attack and stacks. Numbers can balance such things.
"Your full potential does not matter if you do not use all 100% of it."
Ryuu314
Profile Joined October 2009
United States12679 Posts
February 17 2012 07:28 GMT
#1102
On February 17 2012 15:36 WaveofShadow wrote:
Show nested quote +

...you don't even know the numbers yet how would you know wtf -.-; and it only stacks if you hit champs with it so my guess is that the sustain from it at 1 stack won't be very much at all and for it to actually heal a decent amount you'll have to draw creep aggro. but again, no numbers so you have no idea how "disgusting" it'll be.



Passive - Duelist: Fiora regenerates health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times.

From looking at this passive, it appears as though she regens every time she DEALS DAMAGE. Not just to champions. Hence just from regular last hitting she will regen; and if she needs more she can attack/harass for even MORE regen.

Obviously this can still be adjusted, but this appears to be extremely broken as it stands currently.

what if it's 6 hp over 6 seconds? think that's broken?
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2012-02-17 07:49:23
February 17 2012 07:48 GMT
#1103
It's just WW passive toned down >.> And WW is nowhere near «unbelievably OP», even though he is god damn unkillable past a certain point.

For those who are interested in what kind of feedback the tribunal gives you when you ask for more information about your ban :
+ Show Spoiler +
Hello Gary,

I understand that suspensions can be frustrating. Your account was reviewed by our Tribunal system, in which accounts that been repeatedly reported in multiple games are examined by your fellow summoners. They are provided with chat logs and other relevant stats to assist them in reaching an appropriate decision, and the system is regularly reviewed by Riot employees to make sure these decisions are fair and appropriate. We do not discuss the details surrounding Tribunal cases but offensive language and/or intentional disruption of gameplay are the main reasons for most cases brought before the Tribunal. If you feel unsure as to what sort of behavior is appropriate, please consult the Summoner's Code and our Knowledge Base article on reporting players, both of which I have linked below.

Please note that this is a temporary suspension, as we prefer to give players the opportunity to improve their behavior rather than permanently ban an account on which they have spent time and effort. However, suspensions can increase in length if a player does not improve their behavior and is brought before the Tribunal multiple times. Our goal is to create a gaming environment in which everyone can enjoy themselves. I am sure you have encountered players yourself that needed to improve their behavior, so hopefully you can understand the motivation behind the Tribunal.

I am sorry for any inconvenience, and hope I have addressed your concerns. Please let me know if you have any further questions or feedback.

The Summoner's Code: http://na.leagueoflegends.com/articles/The_Summoners_Code
Report-a-Player: http://support.leagueoflegends.com/entries/20213576-reporting-a-player

Tribunal FAQ: https://support.leagueoflegends.com/entries/20075032-tribunal-faq

In your bushes, tossing my bandages,
CallmeSoup

So yeah, no idea to know why you were banned.
The legend of Darien lives on
rwrzr
Profile Joined February 2010
United States1980 Posts
February 17 2012 07:52 GMT
#1104
On February 17 2012 16:28 Ryuu314 wrote:
Show nested quote +
On February 17 2012 15:36 WaveofShadow wrote:

...you don't even know the numbers yet how would you know wtf -.-; and it only stacks if you hit champs with it so my guess is that the sustain from it at 1 stack won't be very much at all and for it to actually heal a decent amount you'll have to draw creep aggro. but again, no numbers so you have no idea how "disgusting" it'll be.



Passive - Duelist: Fiora regenerates health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times.

From looking at this passive, it appears as though she regens every time she DEALS DAMAGE. Not just to champions. Hence just from regular last hitting she will regen; and if she needs more she can attack/harass for even MORE regen.

Obviously this can still be adjusted, but this appears to be extremely broken as it stands currently.

what if it's 6 hp over 6 seconds? think that's broken?


Wouldn't it be more fun to speculate on roles, runes, and item builds?

Things that the community voices their opinion about gets nerfed anyways so no point discussing it pre-release :D
FADC
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
February 17 2012 07:54 GMT
#1105
On February 17 2012 16:20 BlackPaladin wrote:
Show nested quote +
On February 17 2012 15:36 WaveofShadow wrote:

...you don't even know the numbers yet how would you know wtf -.-; and it only stacks if you hit champs with it so my guess is that the sustain from it at 1 stack won't be very much at all and for it to actually heal a decent amount you'll have to draw creep aggro. but again, no numbers so you have no idea how "disgusting" it'll be.



Passive - Duelist: Fiora regenerates health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times.

From looking at this passive, it appears as though she regens every time she DEALS DAMAGE. Not just to champions. Hence just from regular last hitting she will regen; and if she needs more she can attack/harass for even MORE regen.

Obviously this can still be adjusted, but this appears to be extremely broken as it stands currently.


Xin's passive is every 3 attacks. Irelia is every attack. WW is every attack and stacks. Numbers can balance such things.


not sure I'd really describe those passives as great balancing. I mean, no, they're not broken, but they're not great fun to play against.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
Last Edited: 2012-02-17 08:04:01
February 17 2012 07:58 GMT
#1106
On February 17 2012 16:20 BlackPaladin wrote:
Show nested quote +
On February 17 2012 15:36 WaveofShadow wrote:

...you don't even know the numbers yet how would you know wtf -.-; and it only stacks if you hit champs with it so my guess is that the sustain from it at 1 stack won't be very much at all and for it to actually heal a decent amount you'll have to draw creep aggro. but again, no numbers so you have no idea how "disgusting" it'll be.



Passive - Duelist: Fiora regenerates health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times.

From looking at this passive, it appears as though she regens every time she DEALS DAMAGE. Not just to champions. Hence just from regular last hitting she will regen; and if she needs more she can attack/harass for even MORE regen.

Obviously this can still be adjusted, but this appears to be extremely broken as it stands currently.


Xin's passive is every 3 attacks. Irelia is every attack. WW is every attack and stacks. Numbers can balance such things.

Yeah, really....'cause it's amazingly easy to push those champions out of lane. And at least WW has to burn SOME mana to heal himself from abilities, this new champ does not. Xin gets health every 3 attacks, Irelia gets health every attack only after she has levelled a specific skill and so it is a choice to try and sustain in lane.

This new champion gets health back from literally EVERYTHING she does. Obviously if she gets back very minute amounts it might be balanced for the usual sustain hell that is top lane, but really think about what kind of bullshit that can open up.

Edit: ugh I'm going to bed, I'm in a shit mood, I'm bad at this game and I shouldn't be complaining about champs that haven't been released.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
ControlMonkey
Profile Blog Joined January 2011
Australia3109 Posts
February 17 2012 08:05 GMT
#1107
On February 17 2012 16:48 mr_tolkien wrote:
It's just WW passive toned down >.> And WW is nowhere near «unbelievably OP», even though he is god damn unkillable past a certain point.

For those who are interested in what kind of feedback the tribunal gives you when you ask for more information about your ban :
+ Show Spoiler +
Hello Gary,

I understand that suspensions can be frustrating. Your account was reviewed by our Tribunal system, in which accounts that been repeatedly reported in multiple games are examined by your fellow summoners. They are provided with chat logs and other relevant stats to assist them in reaching an appropriate decision, and the system is regularly reviewed by Riot employees to make sure these decisions are fair and appropriate. We do not discuss the details surrounding Tribunal cases but offensive language and/or intentional disruption of gameplay are the main reasons for most cases brought before the Tribunal. If you feel unsure as to what sort of behavior is appropriate, please consult the Summoner's Code and our Knowledge Base article on reporting players, both of which I have linked below.

Please note that this is a temporary suspension, as we prefer to give players the opportunity to improve their behavior rather than permanently ban an account on which they have spent time and effort. However, suspensions can increase in length if a player does not improve their behavior and is brought before the Tribunal multiple times. Our goal is to create a gaming environment in which everyone can enjoy themselves. I am sure you have encountered players yourself that needed to improve their behavior, so hopefully you can understand the motivation behind the Tribunal.

I am sorry for any inconvenience, and hope I have addressed your concerns. Please let me know if you have any further questions or feedback.

The Summoner's Code: http://na.leagueoflegends.com/articles/The_Summoners_Code
Report-a-Player: http://support.leagueoflegends.com/entries/20213576-reporting-a-player

Tribunal FAQ: https://support.leagueoflegends.com/entries/20075032-tribunal-faq

In your bushes, tossing my bandages,
CallmeSoup

So yeah, no idea to know why you were banned.


They should tell you what you got banned for, even if it is only one or two of the categories you were reported for.

I know on Xbox live if you ask they send you the exact details of your ban.

Bad optics IMO.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 17 2012 08:22 GMT
#1108
So yeah, Shen.... pretty good now :/

Hes so annoying to play against solotop now, doenst even matter what champ you are. Them blades keep flying at you
KCCO!
iCanada
Profile Joined August 2010
Canada10660 Posts
February 17 2012 08:33 GMT
#1109
On February 17 2012 17:22 ihasaKAROT wrote:
So yeah, Shen.... pretty good now :/

Hes so annoying to play against solotop now, doenst even matter what champ you are. Them blades keep flying at you


Just pick like Ryze, Vlad or Teemo imo.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2012-02-17 09:20:06
February 17 2012 09:12 GMT
#1110
On February 17 2012 11:30 TheYango wrote:
Regarding the change to Olaf's ultimate, there is the possibility for it being a buff, because of how flat reductions apply before armor/MR.


Does it? 0K I'm dumb, my bad.

On February 17 2012 13:34 anmolsinghmzn2009 wrote:
Chinese art riven http://na.leagueoflegends.com/board/attachment.php?attachmentid=317256&d=1320871031

This is so ugly there are no words to describe it. Makes even less sense than the actualy outfit and looks emo-ish.

On February 17 2012 13:46 RageOverdose wrote:
Should I do Normal Draft Picks to get used to the idea of counter picking and getting counter picked, or just go balls deep and start with ranked games (solo Q)?

Also, I'm proficient with < 10 champions: Vayne, Sivir, Skarner, Udyr, Ahri, Morgana, and Sona. By proficient I mean that I can play well in these games and pull wins at least in normals. Should I expand out more and how so? I want to get into ranked and I just wanna get in the right way.


I'd learn some more champs, especially as support, since you may be shoe-horned into it often, and especially if you're last pick Sona may get picked up by the other team.
And yeah, Morg's basically permaban and Ahri is more or less often banned too, you may want to find another one that you're comfortable with (who's not called Kassadin, Sion or Cassiopea).


Edit: also regarding Viktor vs LeBlanc:
I wouldn't be surprised if she wrecked him. An Annie gave me trouble yesterday because in the early levels she would threaten me with a combo and the shield from Q wouldn't be enough to make a trade worthwhile (no laser if she stuns you then walks away after W).
Viktor is quite mana-inefficient in his early levels and the long E cd hampers him. I don't see him being able to trade with LB (nor tank her, even with Q leveled first and pots) and he doesn't have fast, reliable cc either to interrupt her combos.
Since you need to use E to last hit when you get zoned (in the game above, Volibear camped mid and she refused to push, so I got zoned hard, and killed several times where I tried to farm anyway ; only when I managed to grab Death augment (and she bought a catalyst) was I able to destroy her in trades, ending her attempts at zoning.), you can't really harass either.
Cant take LMS hipsters serious.
Schwopzi
Profile Joined August 2010
Netherlands954 Posts
February 17 2012 09:16 GMT
#1111
On February 17 2012 17:33 iCanada wrote:
Show nested quote +
On February 17 2012 17:22 ihasaKAROT wrote:
So yeah, Shen.... pretty good now :/

Hes so annoying to play against solotop now, doenst even matter what champ you are. Them blades keep flying at you


Just pick like Ryze, Vlad or Teemo imo.


Warwick/rumble/kennen also work, last 2 with spellvamp runes ftw. Doesnt ki-strike just go through even if you're blinded? (like xins knockup)
When trading with shen just wait till he ki-strikes a minion and then trade.
Only the dead have seen the end of war
zodde
Profile Joined October 2010
Sweden1908 Posts
February 17 2012 09:21 GMT
#1112
On which champions do you guys think it's viable to run spellvamp quints?
Thermia
Profile Joined August 2010
United States866 Posts
February 17 2012 09:25 GMT
#1113
On February 17 2012 18:21 zodde wrote:
On which champions do you guys think it's viable to run spellvamp quints?


Kennen, that's about it though.
Sufficiently advanced stupidity is indistinguishable from trolling. IGN: Mierin
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
February 17 2012 09:29 GMT
#1114
People run it on jungle Mundo.

Also, I'd consider them on huehuekaiser I guess.
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2012-02-17 10:01:39
February 17 2012 09:38 GMT
#1115
From my PBE ramblings, they're absolutely OP on most manaless champs (Kennen Mundo Morde Vlad Rumble, ...), and Cassio. Never tried on Shen, be the bastard has already so much sustain...

They're funny on Ryze too, but I still prefer MS quints.
The legend of Darien lives on
zodde
Profile Joined October 2010
Sweden1908 Posts
February 17 2012 10:04 GMT
#1116
Tried them out on vlad and kennen so far, but not enough games to really know what I think about them. Gonna try them on cassio for sure.

I laned against a ryze with spell vamp quints today, was kind of annoying how much sustain he got from them, but I'm not sure that they're worth it.

I heard they're beastly on amumu as well?
Zhiroo
Profile Joined February 2011
Kosovo2724 Posts
February 17 2012 10:27 GMT
#1117
On February 17 2012 19:04 zodde wrote:
I heard they're beastly on amumu as well?


Cry yourself to heal? :D
LoL EuW: Zhiroo - By starting this squabble you've proven nothing but how vast your stupidity is.
Unentschieden
Profile Joined August 2007
Germany1471 Posts
Last Edited: 2012-02-17 10:53:53
February 17 2012 10:45 GMT
#1118
On February 17 2012 15:27 gtrsrs wrote:
her kit looks like it would be conducive to jungling except for the passive not stacking against creeps. i just don't see melee champs without a strong defensive move or defensive stats being really super viable as carries. maybe her W active will be enough, but doesn't really help against mages


She looks like Yi evolved. The big difference is probably that she can´t jungle and isn´t "anchored" around a killproc.
Still it seems to be the kind of powercreep that results from refining design.

Still, squishy+melee+sustained has not worked till now, even Yi despite boasting the best stats and most damage from abilities doesn´t really pull it off.

Regarding items: They are about powergrowth. Abilities on them are required if a champions abilities don´t scale (enough). Dota has plenty of them because a) there is no equivialent to AP and b) there is no design interest to keep things "simple".
Cool abilities are for champions and Summoner spells.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-02-17 11:09:43
February 17 2012 11:03 GMT
#1119
On February 17 2012 19:45 Unentschieden wrote:
Regarding items: They are about powergrowth. Abilities on them are required if a champions abilities don´t scale (enough). Dota has plenty of them because a) there is no equivialent to AP and b) there is no design interest to keep things "simple".
Cool abilities are for champions and Summoner spells.

I disagree.

Item actives are about utility scaling. They're about allowing you to buy more utility and versatility with your gold, as opposed to more raw power. A champion is limited to the 4 abilities he has, and itemized stats can only increase the power of those abilities. AP does not in any way accomplish what item actives are supposed to accomplish. It does not make your champion capable of doing more different things. You can argue that CDR increases your utility, but in a practical sense, that's only accomplished in a narrow set of scenarios and with certain champions that already have a certain amount of baseline utility in their skills.

This is most relevant to support champions who have no interest in buying power, whatsoever, as it has little to no relevance to their role. The goal of their itemization is to expand the repertoire of possible useful actions they can perform in a teamfight (which is why Shurelya's is such a powerful and high-demand item). Lack of good utility item actives (particularly ones that interact especially synergistically with support champion kits) is exactly what promotes this overly pervasive "supports need no gold" attitude.

Incidentally, the two item actives that are the closest to simply adding more raw power in DotA (Dagon and Refresher Orb) are probably two of the most worthless item actives in the game. The most high-value actives are those that have highly versatile situational utility.
Moderator
Unentschieden
Profile Joined August 2007
Germany1471 Posts
Last Edited: 2012-02-17 11:22:14
February 17 2012 11:18 GMT
#1120
On February 17 2012 20:03 TheYango wrote:
Show nested quote +
On February 17 2012 19:45 Unentschieden wrote:
Regarding items: They are about powergrowth. Abilities on them are required if a champions abilities don´t scale (enough). Dota has plenty of them because a) there is no equivialent to AP and b) there is no design interest to keep things "simple".
Cool abilities are for champions and Summoner spells.

I disagree.

Item actives are about utility scaling. They're about allowing you to buy more utility and versatility with your gold, as opposed to more raw power. A champion is limited to the 4 abilities he has, and itemized stats can only increase the power of those abilities. AP does not in any way accomplish what item actives are supposed to accomplish. It does not make your champion capable of doing more different things. You can argue that CDR increases your utility, but in a practical sense, that's only accomplished in a narrow set of scenarios and with certain champions that already have a certain amount of baseline utility in their skills. This is most relevant to support champions who have no interest in buying power, whatsoever, as it has little to no relevance to their role. The goal of their itemization is to expand the repertoire of possible useful actions they can perform in a teamfight (which is why Shurelya's is such a powerful and high-demand item).

Incidentally, the two item actives that are the closest to simply adding more raw power in DotA (Dagon and Refresher Orb) are probably two of the most worthless item actives in the game. The most high-value actives are those that have highly versatile situational utility.


Yes, thats what I´m saying. The big difference is how you think about utility from items.
Why is it important to give utility from items? Having more buttons to press isn´t inherently better, nor is changing champion capabilities over the course of a match. It both makes it harder to learn what a champ can do and how strong he is since utility has different implications based on specific champs and Teamcompositions.
Item utility in LoL is mainly for retroactivly adjusting pregame mistakes like healreduce on Exec. if you failed to pick ignite but need it.

Utility/support champions still want items in LoL. Maybe not enough but they already are set up to perform better in conjunction with CDR and items build from Gold/5.
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